I don't want BioWare turning Shepard into Solid Snake.
Pfft. If only.
Shepard didn't die, he survived in the good ending
There is no good ending.
I don't want BioWare turning Shepard into Solid Snake.
Pfft. If only.
Shepard didn't die, he survived in the good ending
There is no good ending.
Yet another fan that can't get over the fact that this Mass Effect won't have our beloved hero.
I don't want BioWare turning Shepard into Solid Snake.
Pity. There's no one to fight Snake now but Mario. Mushrooms lose to bullets.
Anyway. Mine lived and the way rages on. I stopped before the Illusive man stronghold fight and played through the Citadel DLC. That's how you end a game while respecting the fans and franchise.
I think you have to understand it from the devs point of view. In ME3 I got the feeling that BW was a little Shepard weary and I sympathize. I have no doubt that writing the same character for three 20 plus hour games can be trying. You have to bring in fresh ideas to keep creativity going. I didn't care much for the ending myself, but all in all, Shepard had a good run and it's better for her to go out w/ the trilogy than to just hang around until no one wants him anymore. Besides, my Shepard is still alive and living w/ Liara and all those little blue children.
I am glad Shepard is dead and there is next to no chance for the crew to return. People would be here complaining worse then how BioWare betrayed them like with the changes to Anders because of changes to the team writing those characters and they got it wrong. I am pretty sure BioWare thought that killing off Shepard would be a good signal that they are done with his story so they don't have people wanting him back like the Warden in Dragon Age.
They were wrong to force Shepard's death in nearly every outcome, and to leave Shep a faceless torso in the one "glimmer of hope" scene.
But it was wrong not because we need Shepard back for the next game (we don't) it was wrong because it was forcing their Walter White outcome onto our character.
Shepard didn't die, he survived in the good ending
Which can only be unlocked by enough people playing MP!
If they make hero customization an option, Shepard will be back in full swing.
Bunz in the ME thread? S*it just got real.
I think you have to understand it from the devs point of view. In ME3 I got the feeling that BW was a little Shepard weary and I sympathize. I have no doubt that writing the same character for three 20 plus hour games can be trying. You have to bring in fresh ideas to keep creativity going. I didn't care much for the ending myself, but all in all, Shepard had a good run and it's better for her to go out w/ the trilogy than to just hang around until no one wants him anymore. Besides, my Shepard is still alive and living w/ Liara and all those little blue children.
It doesn't have to be the same character though.
I viewed my guy as more of a vessel than an actual character in the game.
Given a different environment, different circumstances and relationships, it's a different character.
Franchises don't kill their hero....
Woah... Since when has that ever been true? TONS of fantastic franchises end with a heroic sacrifice, or some other form of death for the main hero... It's the way things are, people die. Get over it.
Besides, if ME:A is really set far in the future, Shepard would be dead either way by that point so why still wahwah about this issue?
Woah... Since when has that ever been true? TONS of fantastic franchises end with a heroic sacrifice, or some other form of death for the main hero... It's the way things are, people die. Get over it.
Besides, if ME:A is really set far in the future, Shepard would be dead either way by that point so why still wahwah about this issue?
Sure, but to be fair, I don't really know of any.
To me it's like killing the Captain in a Star Trek show.
Clearly you are not a 'Murican.War seldom has happy endings.
What I really wanted was the two of them on stage at the Academy Awards talking about a sequel, but unfortunately, it would appear that no one has uploaded that to the interwebz.
To make it as Halo?
is a good opportunity to show others heroes.
Why are we still having this conversation? If you don't want to accept Shepard died (which they totally did, by the way) then you can either end the game at the FOB or, if you've got it, the end of Citadel. Otherwise, there are many fan-fic solutions too.
Shepard died pfff did nobody play Mass Effect 3 or how it comes to this conclusion, did you?
Blue ending = Reaper exists with control of Shepard sure Shepard hasn't a body to walk everywhere. He/she's still alive.
Synthesis ending = Reaper exists with Shepard combined DNA not alive but everyone is a bit Shepard ![]()
Red ending = Shepard blowed up but survived somehow otherwise I can't understand the breath scene,
of course he could just take his last breath but who knows? ![]()
Well I don't care if Shepard will get a cameo in andromeda or some kind of news or a statue or whatever.
Franchises don't kill their hero....
Good thing he's not dead in High EMS Destroy, which is my canon ending..
Franchises don't need to continue to use the same hero by the way. Star Trek is probably the best example of this, with Kirk, Picard, Sisko, Janeway, and Archer. It is one of the most popular Sci Fi franchises of all time, and it has had five different protagonists.
Shepard was a great character, but not necessarily the end all and be all of Mass Effect.
My Shepard still kicking...so??
I think you have to understand it from the devs point of view. In ME3 I got the feeling that BW was a little Shepard weary and I sympathize. I have no doubt that writing the same character for three 20 plus hour games can be trying. You have to bring in fresh ideas to keep creativity going. I didn't care much for the ending myself, but all in all, Shepard had a good run and it's better for her to go out w/ the trilogy than to just hang around until no one wants him anymore. Besides, my Shepard is still alive and living w/ Liara and all those little blue children.
The problem with killing off a character I think depends on the kind of game and the time the game demands of you.
For games that ask that you sink hours and hours of time into a play through requires a lot of investment as a player. Then at the end your character dies because it's scripted......
So, in one fell swoop the investment you made in that character is gone. Not just gone in that you've reached the games end and you might not play another round. Gone as in, the devs took the decision to remove your character from his or her own story by inflicting a death state, that in games usually means you as the player have failed.
Mandatory player death at the end of a game is taking a decision out of the players hands and is historically a means used by devs so that they don't have to create any more content beyond reaction cut scenes where they have more scope to wind the game down. I'm not against mandatory death.......
But in Mass Effect I absolutely am. And it's Bioware's Mass Effect 2's fault.
In that game Bioware showed that death is optional as a game transitional state for the player that BW wove into the narrative so that the story of Shepard began with rebirth and ended with a suicide mission that had the potential to live up to it's name.
Ditto Dragon Age Origins. Bioware again showed that it could weave player death into the narrative at a point where that death, through the player's own efforts, could occur. Not be a failure state. And be narratively cohesive so that the PC's survival or death came about because of the player efforts.......
If Bioware don't want more backlash but want to add character death at the end of a game then they need to recognize what they have done in ME2 and DA:O and seek to replicate that. Make death just one of many potential endings. Make the range of endings go from utter defeat to utter victory. Make the player an accomplice in the fate of their character and if they don't like the ending they got, they can start a new game and explore other options within the game.
But for Bioware devs to choose when and where to kill your PC? Sorry Bioware, but you showed us long ago you were better at making games than that. Bioware once embraced choice and expanded on the consequences of those choices. I'm hoping you can do it again in the future and make that a staple part of how the company produce future games because if Shepard is not going to feature in future ME games...... then why does it matter if he's alive or dead? When MEA is released He'll be absent with the memory of a bitter after taste that no repeat play through can wash away.
And again, BW showed twice they are better, at crafting stories where the player chooses the ending, than that.
Shepard was the sacrificial lamb for the new games.