I'm fine if Shep's dead (as she is in most of my playthroughs). After seeing all the rants on the DAI board about wanting the HoF back (since she was mentioned in DAI), even though Bio has said repeatedly her story is over, I think even mentioning Shep in any way will be a mistake.
Killing Shepard was a bad idea....
#101
Posté 17 juin 2015 - 09:25
#102
Posté 17 juin 2015 - 09:33
I'm fine if Shep's dead (as she is in most of my playthroughs). After seeing all the rants on the DAI board about wanting the HoF back (since she was mentioned in DAI), even though Bio has said repeatedly her story is over, I think even mentioning Shep in any way will be a mistake.
The only thing I can see being a problem for people is Shepard being dead and that being used as canon in the next game. It undermines the entire point of making a decision at the end of ME3.
#103
Posté 17 juin 2015 - 09:42
"Jacob mused aloud, "Any task with sufficient challenge is worth the effort..." (Hanar translation, Kahje Edition)
RGB
Heavy risk ![]()
No Prize ![]()
- Han Shot First aime ceci
#104
Posté 17 juin 2015 - 09:43
@The Elder King: I get your point of view now, though to some people, their fanon ending is their truth and we gotta respect that. That other poster didn't post their fanon in a respectful way, though to me it sounded like anything coming from "fanons" was wrong, the way I interpreted your message.
Yeah, I didn't mean that. I should've been clearer.
That's how I see it.
Well, it's not exactly the Catalyst, nor is it Shepard, more like a hybrid of the two? A new entity that's got the Catalyst's near-infinite power, but with Shepard's moral compass to guide it?
#105
Posté 17 juin 2015 - 09:47
Yes.
What this game needs is Raiden.
#106
Posté 17 juin 2015 - 11:24
Someone never got the memo that the Extended Cut fixed that detail
I mean the secret good ending.
#107
Posté 17 juin 2015 - 11:35
Unless he starts each subsequent game with the skills and abilities he had at the end of the previous game, it makes no sense.
And BioWare hasn't done that since BG2.
New protagonists are better.
#108
Posté 17 juin 2015 - 11:56
Bunz in the ME thread? S*it just got real.
It doesn't have to be the same character though.
I viewed my guy as more of a vessel than an actual character in the game.
Given a different environment, different circumstances and relationships, it's a different character.
To us, Shepard is not the same character, but to the writers s/he kind of has to be the same character. Shepard was not a blank slate, but a nice hybrid of predefined character and blank slate, at least until ME3. If anything, ME3 kind of proves that BW had a definite vision on who Shepard was w/ all the predefined dialogue, emoting w/out player input, and the dream sequences.
#109
Posté 18 juin 2015 - 12:01
Using Shepard in more than one game was a bad idea.
Unless he starts each subsequent game with the skills and abilities he had at the end of the previous game, it makes no sense.
And BioWare hasn't done that since BG2.
New protagonists are better.
I'd go a bit meta with it and do both.
In the world of Mass Effect, 'the Shepard' is the Doctor.
#110
Posté 18 juin 2015 - 03:30
Franchises don't kill their hero....
they do when your hero is a jesus metaphor (seriously his name was shepard i knew he was dead day1 of me1)
or she in fairness
#111
Posté 18 juin 2015 - 03:32
Killing Shepard may have been a bad idea due to the outcry, but I can't say it would have saved Bioware in the "What should ME4 be about?" Department. Instead, we'd likely have a whole bunch of candidates demanding that Bioware continue his story (because it's not done!) and that they continue to expand on the import mechanic.
#112
Posté 18 juin 2015 - 03:35
Anything beyond "Shepard dies/takes one more breath" is fanon
Ah, but then, "Shepard takes one more breath and dies" is also fanon. Whatcha gonna do?
#113
Posté 18 juin 2015 - 03:40
My canon MEHEM Shep is freaking retired.
Time for a new badass to step up.
- Iakus aime ceci
#114
Posté 18 juin 2015 - 03:40
Killing Shepard may have been a bad idea due to the outcry, but I can't say it would have saved Bioware in the "What should ME4 be about?" Department. Instead, we'd likely have a whole bunch of candidates demanding that Bioware continue his story (because it's not done!) and that they continue to expand on the import mechanic.
I was totally for Shepard dying. If they ended ME3 with Shepard, bleeding and battered, slamming a fist down to trigger the Crucible, followed by an endgame cutscene and an epilogue responsive to your decisions like the EC, I probably would have had 0 complaints about the endings.
- Display Name Owner, Il Divo, Ashevajak et 3 autres aiment ceci
#115
Posté 18 juin 2015 - 05:02
Using Shepard in more than one game was a bad idea.
Unless he starts each subsequent game with the skills and abilities he had at the end of the previous game, it makes no sense.
And BioWare hasn't done that since BG2.
Well, they sort of did in ME3. Shepard keeps her levels and abilities. It isn't a perfect match since the talent system was heavily rewritten between games, but Shepard doesn't outright forget any class abilities that were developed in ME2.
- dreamgazer aime ceci
#116
Posté 18 juin 2015 - 05:06
#117
Guest_StreetMagic_*
Posté 18 juin 2015 - 09:57
Guest_StreetMagic_*
I'm fine with the ending and the new game not having Shep (not hyped with a new galaxy though. I'll wait and see).
That said, Shepard isn't necessarily dead. Don't project your own bad decisions on to me. ![]()
- angol fear aime ceci
#118
Posté 18 juin 2015 - 06:19
I was totally for Shepard dying. If they ended ME3 with Shepard, bleeding and battered, slamming a fist down to trigger the Crucible, followed by an endgame cutscene and an epilogue responsive to your decisions like the EC, I probably would have had 0 complaints about the endings.
I was fully expecting Shepard to die going into the ending. If he had died destroying the Reapers, but saving galactic civilization, I also would have had zero complaints.
- In Exile et Ashevajak aiment ceci
#119
Posté 18 juin 2015 - 06:44
I strongly dislike the idea of Shepard having to die (aside from character attachments it's the whole "Space Jesus" thing ratcheted up to 11) but getting more Shepard stories (or even cameos) would be a worse idea. Even if I'd no complaints with ME3 I'd still say it's time to move on. Give us a decent new protagonist and other characters in ME:A and hopefully that'll be an end to people asking for them back.
#120
Posté 18 juin 2015 - 06:45
Was this supposed to go into ME2 forums...? ![]()
- fraggle aime ceci
#121
Posté 19 juin 2015 - 12:25
Franchises don't kill their hero....
Damm, since when?
Must be a recent developement because neither the Aliens Franchise, Terminator, Xena, Assassins creed, God of war, Biowares Star Wars Franchise, The chronicles of Narnia nor every horror franchise ever made seems to have gotten the memo.
#122
Posté 19 juin 2015 - 03:13
Continuity is over-rated, especially in video games.
Besides, Shepard wasn't much of a character. Any blank slate, generic, 30 something, white guy, protagonist can fill the void.
- AlleyD aime ceci
#123
Posté 19 juin 2015 - 05:26
I was predisposed to dislike ME2 right out of the gate when my Shepard couldn't still be an Engineer with a sniper rifle.Well, they sort of did in ME3. Shepard keeps her levels and abilities. It isn't a perfect match since the talent system was heavily rewritten between games, but Shepard doesn't outright forget any class abilities that were developed in ME2.
I really liked how the ME1 Engineer played. Did they ever bring back something like that?
#124
Posté 19 juin 2015 - 06:15
It also makes it easier for new people to enter. I also enjoy building up characters.
At some Point you have to stop playing god and find a new challenge, Shepard was already the Messiah by that Point. Which is fun, but I Think a new character could be fun and experience the same journey towards promminence, perhaps even a better one where you don't start out as one of the best of the best reaching for the final acknowledgement when you're about to start the game.
#125
Guest_StreetMagic_*
Posté 19 juin 2015 - 06:40
Guest_StreetMagic_*
Damm, since when?
Must be a recent developement because neither the Aliens Franchise, Terminator, Xena, Assassins creed, God of war, Biowares Star Wars Franchise, The chronicles of Narnia nor every horror franchise ever made seems to have gotten the memo.
It seems 50/50 to me. There's no rule of martyrdom. That sucks as much as saying all heroes live.
That said, I don't need Shepard either.
At some Point you have to stop playing god and find a new challenge, Shepard was already the Messiah by that Point. Which is fun, but I Think a new character could be fun and experience the same journey towards promminence, perhaps even a better one where you don't start out as one of the best of the best reaching for the final acknowledgement when you're about to start the game.
I agree for the most part, but I think the Messiah thing is overstated a bit. Even when you reach Earth, Shepard can tell Coates that he's just a soldier. And I prefer to play that way. It also depends on who you talk to and believe. Some characters think too much of Shep (like Ash calling them a "god") while others keep you level headed (Wrex and Jack aren't Shepard worshippers. And Vega grew past his fanboyish from the movie, and knows you're "just human". To name a couple). I think it's up to roleplaying if we want to believe in our own bullshit.
"Playing god" is not fun. Especially in militaristic sci-fi. I hope they just tap into something more down to earth next time.. like Cpt Kirk or Han Solo. Where it can never be construed in these ways.
- fraggle aime ceci





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