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So... how are we getting to Andromeda again?


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#1
Iakus

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Okay, first let me say as someone who despised the endings, both original and EC pretty much from the start, let me say I do welcome the idea of getting far, far away from them.  

 

However, I don't think fleeing to Andromeda is the answer.  In part because it's tacit admission that the endings messed up the galaxy so bad the situation is totally unsalvageable.  But mainly because, well, it's unreachable lore-wise.

 

The codex entry on drive charges states:

 

As positive or negative electric current is passed through an FTL drive core, it acquires a static electrical charge. Drives can be operated an average of 50 hours before they reach charge saturation. This changes proportionally to the magnitude of mass reduction; a heavier or faster ship reaches saturation more quickly.

If the charge is allowed to build, the core will discharge into the hull of a ship. All ungrounded crew members are fried to a crisp, all electronic system are burned out, and metal bulkheads may be melted and fused together.

The safest way to discharge a core is to land on a planet and establish a connection to the ground, like a lightning rod. Larger vessels like dreadnoughts cannot land and must discharge into a planetary magnetic field1.

As the hull discharges, sheets of lightning jump away into the field, creating beautiful auroral displays on the planet. The ship must retract its sensors and weapons while dumping charge to prevent damage, leaving it blind and helpless. Discharging at a moon with a weak magnetic field can take days. Discharging into the powerful field of a gas giant may require less than an hour. Deep space facilities such as the Citadel often have special discharge facilities for visiting ships.

 

So ships can't go more than a couple of days at FTL speeds without risking both ship and crew.  It would take over 500 years for such a ship to reach Andromeda.

 

But wait, you say, the Reapers don't have to discharge their cores!  Well, yes, but...

 

Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another. Unlike Citadel ships, Reapers do not appear to discharge static buildup from their drive cores, although they sometimes appear wreathed in static discharge when they land on planets.

 

So it appears That they do build up a charge, they can just survive the buildup.  I'm not so sure the passengers would though.  And in any case, it would still take over two hundred years to reach Andromeda.

 

THe centuries it would take to transport hundreds, more likely thousands or even tens of thousands of people alive across the galaxy would also be enormous.  even in stasis, you'd need a power supply that will las that long.  SOmething even the Protheans seemed to have a hard time accomplishing (remember Ilos, and how many people Vigil had to triage until only a dozen remained)

 

So, thus my problem in the title.  How is this going to work.  Bioware has gotten into a very bad habit of handwaving away space magic to circumvent story problems.  Will this be another case of it?


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#2
N7Jamaican

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Wormhole?  Mass Relay?  Just please NO ark...  Make it believeable.   



#3
shepskisaac

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Well, you kind of already have it there. Reapers seem to posses tech that bypasses static discharge issue. If we're going with "reverse engineered Reaper Tech" excuse, then we're arriving in Andromeda within 200 years. Not THAT enormous timeframe


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#4
LPPrince

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Slowly.


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#5
Zazzerka

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The gnarliest road trip the world has ever seen.


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#6
JGDD

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Strokes on a keyboard and some writers imagination. Whether you buy into that or not is up to you.


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#7
Eelectrica

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we find a stargate and add a symbol, give it extra juice and *boom* in a new galaxy.
Morrigan can explain it.
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#8
NuclearTech76

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Wormhole is what I'm thinking from the trailer.


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#9
ElitePinecone

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Might be better to hold off complaining about it until they actually announce how we get to Andromeda?

 

You're just wasting time and energy getting worked up about it now, I think.


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#10
Steppenwolf

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BioWare dictates the stories and lore. If they were restricted to just what has previously been established then they never could have made any sequels.
"What the hell are these Collector things? They don't exist in the lore!"
"A Geth can't be our buddy! The lore says they're just collectives of programs!"


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#11
Gwydden

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You're assuming a lot about how the Reapers manage it from very little information.

If you can get an 'ark' to continue moving for a few hundred years (like the Reapers seem to do) stasis or a generation ship should do the trick. There are even stops between Andromeda and the Milky Way e.g. dwarf galaxies.

Alternatively, there's wormholes. These could be natural, accidental, or engineered. Just like many precursors invested on a super weapon against the Reapers, a few are bound to have tried to invest in outrunning them.

Story-wise this game was always going to be a do-over from the trilogy. They can either go the messy, restrictive, virtually unsolvable way of addressing the ending for no good reason or they can do this.

Maybe intergalactic travel will be poorly explained. If so, you can expect me to call them out on it. But until then I will reserve judgment.
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#12
Dubozz

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Spuce Mguc! and Mac Walters good will.


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#13
Iakus

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A response from the Twitter thread on the possiblity of using wormholes to cross galaxies:

 

 

 

chris2365, on 17 Jun 2015 - 12:09 AM, said:
Ok, so here is an idea I just had (feel free to criticize)

So, I'll pick up on the idea Drew Karpyshyn had for the ending of ME3. The fact that continued use of biotics and/or FTL travel with element zero seems to cause an increase in the amount of anomalies in the space time continuum, most likely by affecting dark energy.

Since our cycle has gone on for much longer than anticipated (thanks to the actions of some very selfless Prothean scientists), there is now much more anomalies and disturbances in the space time continuum than there has ever been in the galaxy. The amount of these anomalies gets to the point where some people start noticing and begin to investigate.

A private corporation or science group decides to act on these anomalies and begins to examine them, curious to discover their origin and to do scientific research into interstellar sciences.

Then, with the Reaper invasion, the amount of ripples in the space time continuum reaches a critical point. With all the fighting, use of biotics and increased space travel (refugees and military), the researchers realize that something may become of these anomalies, and they are correct. After setting up post in the Haestrom system, a place that is very sensitive to dark energy as evidenced by Haestrom's rapidly aging sun, they see it. A coalescence, an agglomeration of  all the disturbances they've been seeing over all their past research: a wormhole

The scientists are stunned. They begin accelerating their efforts to study this black hole and examine it. Thankfully, the Dholen system contains no habitable worlds and is thus a low priority of the Reapers, giving the researchers time to continue their studies. By the time Shepard cures the genophage, the science group manages to send their first probe across the wormhole to a new location. They have limited data to go on and lack the time to do more full scale tests, but they know the wormhole is operational, though they have no way of confirming its stability.

After their successful test, the scientists decide to use their new found discovery for a very important task: the preservation of life in the Milky Way. They contact the Council, and they manage to assemble an ark containing a healthy number of ships, species, supplies, etc. Don't ask me how they kept it a secret. In my mind, if they can keep something like the Crucible hidden for all of ME3, I think they can manage this. They decide to limit the amount of people who know about ARKCON, especially Shepard. Despite his fortitude, they did not want to make the depressing state of their fight even more so by telling Shepard ''Yeah, we trust a random wormhole that may or may not be stable more than your Crucible''.

The ark mission was given a title of ARKCON, or Ark Contingency. It was always meant as a last resort. They did not want to risk sending lives across a potentially unstable wormhole upon which that they have no idea or control over the destination. They hoped that the timely completion of the Crucible would prevent such a sacrifice would be necessary.

However, the fall of Thessia complicated things. With things becoming dire across the galaxy, resources dwindling and the Crucible still incomplete, the Council had to approve ARKCON. After the Asari Councilor's conversation with Shepard in which she stated ''There are preparations to make, continuity of civilization to consider'', ARKCON went through the wormhole into the great unknown.

And thus began Mass Effect: Andromeda

It's certainly an idea with possibilities.  THough a few things I should point out:

 

First, I wouldn't use Haestrom as a base.  The quarian/geth war heating up, and Haestrom being in geth territory would make it too dangerous.  I would think Noveria would be better.  Parassini mentions people are showing an interest in dark energy in ME2 and it would help justify Cerberus interest in the place in ME3.  In addition, Noveria has a reputation of being a place where off the books experiements are run (see rachni)

 

Noveria also opens up the possibility that these things anomalies were being investigated before the Reaper invasion.  Which would more neatly answer the question of "Why are we sinking resources into a purely theoretical project while we're fighting for our survival?" question.  It's already been going on for years.  But now there's a time crunch.

 

It still doesn't answer the question of how can we move so many people in secret, or why the Reapers never bothered with this, 

 

Although, maybe this all too place before the Reapers ever invaded.  An experiment gone awry.  A secret project to find a way to cross systems without a relay via wormholes.  Something goes wrong, a bunch of ships maybe even a planetary base vanish and are presumed dead.  The whole project is covered up and abandoned.   The survivors find themselves in another galaxy and never hear about the Reapers?


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#14
In Exile

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Precursor alien technology. It's not that hard. It's almost certainly not going to be about fleeing the Reapers. It'll be some random colonization mission starting just before ME3 that trips on some technology that catapults a regular colony ship to Andromeda. 

 

The real issue isn't how you get to Andromeda. The issue is how you get around Andromeda once you get there. 


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#15
Iakus

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BioWare dictates the stories and lore. If they were restricted to just what has previously been established then they never could have made any sequels.
"What the hell are these Collector things? They don't exist in the lore!"
"A Geth can't be our buddy! The lore says they're just collectives of programs!"

 

There's adding to it (the Collectors) then there's outright contradicting it.  One is okay if you are skilled enough.  THe other is bad worldbuilding.


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#16
JGDD

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Opening scene...

 

The protagonists weary eyes slowly open after a horrendous nightmare. A nightmare that involved an entire far away galaxy embroiled in war with gigantic sentient machines bent on wiping higher life forms from existence.

 

A few cutscenes later...

 

Shakes that **** off and gets down to business of hotrodding a badass Mako across a new planets surface. Dodging wild life: optional.


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#17
In Exile

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Noveria also opens up the possibility that these things anomalies were being investigated before the Reaper invasion.  Which would more neatly answer the question of "Why are we sinking resources into a purely theoretical project while we're fighting for our survival?" question.  It's already been going on for years.  But now there's a time crunch.

 

The Reapers are absolute morons. There are lots of reasons why they wouldn't look this up. But the bold isn't an issue - after all, that's exactly what happened with the Crucible, so having two idiotic theoretical projects would be par for the course. 



#18
Iakus

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Might be better to hold off complaining about it until they actually announce how we get to Andromeda?

 

You're just wasting time and energy getting worked up about it now, I think.

 

I'm seeing a pattern here that I find very disturbing.  I'd say now is the perfect time to get worked up.

 

But if you can think up a satisfactory way to explain this, I'm all ears.


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#19
Iakus

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The Reapers are absolute morons. There are lots of reasons why they wouldn't look this up. But the bold isn't an issue - after all, that's exactly what happened with the Crucible, so having two idiotic theoretical projects would be par for the course. 

I want better than par for the course.  


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#20
In Exile

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I want better than par for the course.  

 

Stupid nonsense plans are the core of the series. If it didn't bother you in ME1, it shouldn't bother you in ME:A. The series fails when it can't keep up its own themes, which is what the ending does, not when it just up with a stupid plan that no one should ever sign up on. 


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#21
Vazgen

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Way 1 - Crucible side effect. 

Wormholes, probably created as a side effect of the Crucible blast, catching escaping ships and moving them to Andromeda without being affected by the wave.

 

Way 2 - new technology

Races of the galaxy stumble upon/develop new technology that allows to create wormholes to different galaxies at will. The technology has certain drawbacks, ones that made the Reapers to not to use it. Like, losing contact with the Catalyst or using huge amounts of fuel which the Reapers don't use at all. Crucible effects are worn off by then or are reversed as a side effect of the technology.

 
Way 3 - Bermuda triangle
A location in Milky Way that has such reputation contained a wormhole/alien tech from ancient times that transported different ships throughout the years to the new galaxy. You are a descendant of a crew from one such human ship.
 
Way 4 - Ark theory
A hidden group reverse engineering Sovereign engine and building an ark to escape the Reapers.
 
Way N4 is the most problematic of all IMO but can still work, just needs good attention to lore and detail.

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#22
shepskisaac

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A wormhole would seem even more contrived and convinient than a long journey IMO. Reapers already provide lore excuse for fuel/discharge issues. Raoli/Quarian knowledge on mass transportation and sustainability is there as well. Reaper invasion is a great reason to attempt preservation Plan B.


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#23
Heimdall

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Static discharge destroys ship and crew alike, what you quoted does not prove that the Reapers have no way of dealing with it.

 

As to power supply, unlike the Protheans the hypothetical Ark designers would know exactly how long they would need to keep the ship running with passengers in stasis and calculate the power requirements.  Vigil was playing a waiting game.  Besides, a damaged Prothean power source was able to keep Javik alive for 50,000 years.

 

There's enough wiggle room for the writers to make it work if they want to go the Ark route.


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#24
Gwydden

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I want better than par for the course.


Why? It's not Bioware's standard. Never has been. There has been silly pseudoscience and retcons since the very beginning.

I really can't help but think people just want to punish them because the trilogy's over and they're still sore about the ending.
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#25
Catastrophy

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Who cares? I'm sure the writers will come up with something that isn't too silly.