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Can Bioware still use ME3 endings in Andromeda?


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#26
NuclearTech76

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The effects of the Crucible only spread throughout the Milky Way relay network, so the Andromeda galaxy should be unaffected by it. Whether or not the Milky Way colonists should be affected by the Crucible depends on whether or not they departed the Milky Way before it was fired.

 

For what it's worth fan speculation is that the colonists leave before the end of Mass Effect 3, as that allows the devs to sidestep around having to deal with the widely diverging ending results. Assuming this game is set in Andromeda for exactly that purpose, which seems very likely, it is probable that the devs would have the colonists leave before the Crucible fired.

Pretty much my thoughts exactly. 

 

I guess the colonists could have left after the Crucible fired because of some unforeseen effect from it but then the devs face dealing with the endings of ME3.  



#27
Falcon084

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I want our endings to matter in the way of who comes along to Andromeda. If you chose destroy you wont find any Geth along for the ride, if you chose control you might have some cool reaper weapons, if you chose Synthesis you'll have green eyes and get on well with the other races from our galaxy though maybe no so muvh from Andromeda.

 

Oh and if you didn't chose the three main ones and the cycle began again then the start of MEA says game over :P


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#28
AlainSki

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They'll have to adres it. You can't expect this game to completely ignore a cataclysmic event that nearly destroyed the universe as we know it in its entirety. What, in my humble opinion, you can expect is a dragon age keep like module which adresses all general endings and makes vague references to these in the codex and throughout the game. For example, crewmembers 3/4/7/9 survived and were declared heroes and it took us 25/50/250 years to rebuild.

 

Just don't expect that these past endings/decisions will influence the game itself because it would most likely we set after the universe has completely recovered. Personally, I found the dragon age keep a really elegant of make the transition between games. The downside is probably that not all details (conrade verner,etc.) will be included.

 

Alternatively, they still use a dragon age keep like module and have ME:A start as following:

 

Control: We fled, or were send by, our overlord

Synthesis: We want to promote cooperation between robots and organics in Andromeda

Destroy: We've advanced enough to jump to Andromeda and explore it

4th ending: We fled like hell, fell into a wormhole and ended up here - however, given the fact that the universe still exists they can ignore this ending

 

However, to me this sounds really complicated.

Penny for your thoughts?



#29
katamuro

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Ok let me make this clear, if like they said the endings are what they are, they are not going to change them in any way and they are all "valid" then its impossible to use them in anything post ME3. They cannot coexist, they cannot unite and its absolutely impossible to continue. The implications of reapers surviving as in control or remaking the whole galaxy into techno-organic abominations are just too large. 

 

What the developers of ME3 ending did is make a full stop on anything after ME3 set in the same universe or even having some kind of references to what happened after. 

Unless they change them. 



#30
Falcon084

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Ok let me make this clear, if like they said the endings are what they are, they are not going to change them in any way and they are all "valid" then its impossible to use them in anything post ME3. They cannot coexist, they cannot unite and its absolutely impossible to continue. The implications of reapers surviving as in control or remaking the whole galaxy into techno-organic abominations are just too large. 

 

What the developers of ME3 ending did is make a full stop on anything after ME3 set in the same universe or even having some kind of references to what happened after. 

Unless they change them. 

Actually it isn't the whole universe but one galaxy. 



#31
PhroXenGold

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Control: We fled, or were send by, our overlord

Synthesis: We want to promote cooperation between robots and organics in Andromeda

Destroy: We've advanced enough to jump to Andromeda and explore it

4th ending: We fled like hell, fell into a wormhole and ended up here - however, given the fact that the universe still exists they can ignore this ending

 

Actually, I think the 4th ending would fit quite well - because of Shep's choice, the Reapers win the Battle of Earth, but it's still going to take some time (like, decades if not more [IIRC, it took centuries for them to completley annihilate the Protheans]) for them to mop up all remaining organic outposts in the Milky Way. During this time, in secret, a last gasp escape plan is hatched, sending a colony ship containing the best and brightest of those that remain outside of the galaxy. Those who remain behind destroy all records of the project, and themselves, to hide it from the Reapers. The Reapers believing they have succeded in destroying all organic life, ventually return to dark space to wait for the next cycle and Liara, ignorant of the Ark project leaves her time capsule behind for those that follow, but in truth, a small number of suvivors are on their way to Andromeda.

 

Hell, if, on the off chance, Bioware did decide to make one of the ME3 endings canon (not that I want them to, a pre-ME3 Ark launch is better IMO), I would actually think this would be the best option.


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#32
AlainSki

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Actually, I think the 4th ending would fit quite well - because of Shep's choice, the Reapers win the Battle of Earth, but it's still going to take some time (like, decades if not more [IIRC, it took centuries for them to completley annihilate the Protheans]) for them to mop up all remaining organic outposts in the Milky Way. During this time, in secret, a last gasp escape plan is hatched, sending a colony ship containing the best and brightest of those that remain outside of the galaxy. Those who remain behind destroy all records of the project, and themselves, to hide it from the Reapers. The Reapers believing they have succeded in destroying all organic life, ventually return to dark space to wait for the next cycle and Liara, ignorant of the Ark project leaves her time capsule behind for those that follow, but in truth, a small number of suvivors are on their way to Andromeda.

 

Hell, if, on the off chance, Bioware did decide to make one of the ME3 endings canon (not that I want them to, a pre-ME3 Ark launch is better IMO), I would actually think this would be the best option.

 

I agree. But, in any case they 'have' to adress an ending. 



#33
GnusmasTHX

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A lot of people dont want play Andromeda like everthing we did before never existed. So, this new game must be 200-500 years (or even more) after ME3... They still can use Destroy and Control endings, just making differents dialogues and cutscenes, because Andromeda's history will have nothing to do with it. Bioware can just mention it with some dialogues based on players choices. This is PS4/One, lets show what these consoles are real capable of! It is not that difficult.

 

Only synthesis is impossible.

 

A lot of people dont want play Andromeda like everthing we did before never existed. So, this new game must be 200-500 years (or even more) after ME3... They still can use Destroy and Control endings, just making differents dialogues and cutscenes, because Andromeda's history will have nothing to do with it. Bioware can just mention it with some dialogues based on players choices. This is PS4/One, lets show what these consoles are real capable of! It is not that difficult.

 

Only synthesis is impossible.

 

They can sure, but what's the point? Some background noise to make you feel better, apparently.



#34
beccatoria

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Yeah, like I said, I'm not looking forward to it if Andromeda addresses the endings but attempts to minimise the differences between them.  The notion that Synthesis will just leave us with glowing eyes and maybe a slightly better way of interfacing with omnitools, or that the Reapers being alive and sharing all the technology from millions of years of advanced civilisations won't make any difference to a Destroy ending's technological paradigm is just...daft. 

 

I guess you could get around that by having the Control end people be refugees who left very quickly in protest or something, but you still have the issue of Synthesis having everyone turning into cyborgs. 

 

And ultimately you're engaging in an exercise where the point is to take this huge, galaxy-changing choice and reduce its impact as much as possible.  I don't really see how that's fun. 

 

 

Given a choice of knowing that your choice had a huge impact, it's just "offscreen", or having your choice onscreen but reduced to a few lines of dialogue or a character reskin, I'd honestly choose the former. 


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#35
Exaltation

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I wonder how the "do nothing" ending will work,considering all races died and the final scene jumps 50k years ahead.
Even then what option did the races 50k years later choose.

#36
Iakus

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They'll have to adres it. You can't expect this game to completely ignore a cataclysmic event that nearly destroyed the universe as we know it in its entirety. What, in my humble opinion, you can expect is a dragon age keep like module which adresses all general endings and makes vague references to these in the codex and throughout the game. For example, crewmembers 3/4/7/9 survived and were declared heroes and it took us 25/50/250 years to rebuild.

 

That's kind of exactly what they're doing.  This event was so divisive and let to so much backlash not to mention so many points of departure, both in canon and fanon endings, that they are running as fast and as far as they can from it.

 

Unfortunately it also fraks up the Milky Way setting so bad that this includes exiling us from our home galaxy and all the stories left untold.


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#37
AresKeith

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Exactly, thats why they still can mention ME3 doings in Andromeda, 'cause will not affect it. Except for Synthesis.

 

And that will be isolating part of the fanbase who chose that ending and part of the point behind going to Andromeda is to avoid that


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#38
dfjdejulio

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A lot of people dont want play Andromeda like everthing we did before never existed. So, this new game must be 200-500 years (or even more) after ME3... They still can use Destroy and Control endings, just making differents dialogues and cutscenes, because Andromeda's history will have nothing to do with it. Bioware can just mention it with some dialogues based on players choices. This is PS4/One, lets show what these consoles are real capable of! It is not that difficult.

 

Only synthesis is impossible.

 

Synthesis is only impossible if the ark leaves the Milky Way after the ending of ME3.

 

If I were BioWare, the ark would leave the Milky Way in between ME1 and ME2, before Shepherd's resurrection.  The idea would be that someone besides Cerberus reacted to Shepherd's warnings about the Reapers and then death, with a different plan.  It would take centuries if not millennia to make the trip (using either sleeper pods, or traveling without FTL and letting relativity do its thing), and no intact QEC would be able to make the trip, and the colonists would never discover that ME2 or ME3 even happened.  Shepherd, if remembered at all, is remembered as a prophet and martyr.

 

This lets it be compatible with every decision in the series, including "shoot starbaby in the face" and "both the Quarians and Geth are extinct".  It's even compatible with the suicide mission being, you know, a suicide mission.

 

(And why don't the colonists build some kind of radio to try to find out what happened?  If you don't know whether the Milky Way is overrun by Reapers, are you going to build a signaling device that lets them know you exist?)


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#39
N7Jamaican

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I'd rather BioWare leave ME3 in the past.  Move on to something new, and revisit the endings to ME3 in another game.


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#40
Killdren88

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All I want mentioned of the endings is for them to be totally vilified and Hudson along with them.

#41
rhi5791

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I kind of want to at lease have our choices from the last 3 games mentioned. It doesn't have to be full out major effect on the story line just something like "its take 500 years for the galaxy to finally restore itself to what it was before Shepard took control of the reapers/destroyed all synthetic beings including EDI, the normandy's AI." if you understand my drift.



#42
Paridave

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That's kind of exactly what they're doing.  This event was so divisive and let to so much backlash not to mention so many points of departure, both in canon and fanon endings, that they are running as fast and as far as they can from it.

 

Unfortunately it also fraks up the Milky Way setting so bad that this includes exiling us from our home galaxy and all the stories left untold.

What makes this so difficult for people to understand?



#43
Hanako Ikezawa

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A lot of people dont want play Andromeda like everthing we did before never existed. So, this new game must be 200-500 years (or even more) after ME3... They still can use Destroy and Control endings, just making differents dialogues and cutscenes, because Andromeda's history will have nothing to do with it. Bioware can just mention it with some dialogues based on players choices. This is PS4/One, lets show what these consoles are real capable of! It is not that difficult.

 

Only synthesis is impossible.

Not really. All Synthesis would have to do is have the green lines disappear over time and it is the same functionally as Control. 

 

Destroy is the one that offers problems since species can be dead in that one. 



#44
Sion1138

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What makes this so difficult for people to understand?

 

They understand it just fine but they may want it countermanded, mitigated, worked around, ignored or whatever would make the problem go away.


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#45
Paridave

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They understand it just fine but they may want it countermanded, mitigated, worked around, ignored or whatever would make the problem go away.

Unfortunately that's never going to happen.  All those mistakes people want rectified, and perhaps most of the trilogy as well, are water over the dam.  I was watching E3 and so got to see the premier of the trailer and when I saw they were calling it Mass Effect: Andromeda it was almost like a knife in the heart.  Having watched the trailer at least 20 times since that day I have to say I think we're in for a pretty damn good ride, all we got to do now is wait.



#46
Heathen Oxman

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My prediction:

 

The ME3 endings will be referenced by a few lines of dialogue, and then remain irrelevant to MEA.

 

"Hey, NotShepard, did you hear they turned everyone back in the Milky Way into glowing, green half-androids?"

 

"Yeah, that was crazy.  Now, about your requisition request....."



#47
SolNebula

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You know what would be fun? If in the game you happen to enter in communication with someone from the Milky Way and just when you happen to ask "What's going on there?" then the connection is lost then the operator tells you "Please push the red button to destroy the call records from the archives, the green button to integrate it within the device memory or the click the blue button to enter in control of the device systems". Then the protagonist comment "It's all freaking useless...."

 

That would be trollingly hilarious.



#48
AlanC9

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Not really. All Synthesis would have to do is have the green lines disappear over time and it is the same functionally as Control. 


If you're willing to trash the lore that much, why even bother to pretend to support that ending?

#49
BatarianBob

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Not much potential for conflict with hordes of tamed Reapers protecting the galaxy. Dead Reapers is the only way the series can move forward. The other endings should probably be thought of like the true suicide mission ending. It's valid, you just don't get to see what happens next.