2. The idea of possibly having all existing DLC in one place promised the "definitive" experience (one reason I dislike post-release DLC is because it breaks story immersion for me; I've already finished the story, so going back just to play a new mission that in theory took place before the end, particularly with an ending like Commander Shepherd got, feels jarring). I'd love to take care of all the stuff in ME3 before I go to the Citadel for the final time to deal with the Illusive Man and the Starchild and close out Shepherd's story. I'd like to not have to do another entire replay to maintain that story immersion.
How would a remaster help with the italed? You'd still have the same choice of either doing a new run or playing the DLC out-of-sequence for an existing Shepard. Anyway, there's no reason why a remaster would include all DLCs, or any reason why EA couldn't package the games with all the DLC without doing a remaster.
The biggest titles now always come out on console as well, with full functionality (as a PS4 or XB1 is just a PC at this point with a dedicated graphics processor and tweaked OS). Go into Gamestop, and you might find a wire half-rack of poorly-organized PC titles, most of which are just going to send you to Steam, Origin or GOG to download the game anyway.
Well, a console is just a PC, yeah, but a PC with a restrictive control scheme and, typically, a screen far enough away for a lower effective resolution, which is why interface screen elements have to be humongous these days. I suppose a PC version that functions as well as the console version still counts as "full functionality," though, if no better version of the game exists.
And who the hell cares what goes on in Gamestop, or any other retail store?





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