The majority of people would have certain expectations for a remaster, and I doubt those issues would be fixed.
The Garrus low texture fix in ME1 requires a massive code rewrite (there's some file editing you can do but it will decrease game stability), Pinnacle Station is basically corrupted completely so would need rebuilding and coding from the ground up. I'm also not sure Bioware still have the uncompressed textures for Mass Effect 2, so basically it would require creating all the textures again to get it to an acceptable standard to run at 1080p and above (a lot of people would expect 4K support).
It would take too much time and money for very little return. Remasters are a bit of a niche and need to impress the hardcore fans who will be the bulk of the sales or the whole thing will just be panned (see Silent Hill 2 Remaster). There aren't many casual Xbone or PS4 players who will want to pick up a game nearly a decade old.
I'd rather they focus their energy into Andromeda and let's hope it's not a train wreck like Mass Effect 3.
They'll still have the code stored somewhere. I am sure they have protocols for that and giant data centers storing all of it. I didn't know that it would be so complicated to get it going. I am confident though, that they can find some middle ground where they will still make a profit.





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