Its my money, right? I spend it in whatever fashion I want, right? What incentive to they have to make the game bad?
Sure, and you could spend it on cocaine, but I'd tell you that was a bad idea too. They wouldn't actively make it bad could easily choose to not work as hard. It happens.
Yes, but then it wouldn't be called Episode VII, but something else, because it wouldn't relate to any of the Original Characters.
And that is why this game isn't called Mass Effect 4.
I'm fine with that. It made sense that Yoda and Obi-Wan were in Episode 1-3, but R2D2 and especially C-3PO had no business being in there. Then you have Chewbacca being shoehorned into Episode 3. Yuck.
If the Reapers weren't given the Idiot Ball by Bioware, the Reaper's attention would have been the Citadel first so they could shut down the Relay network and guarantee victory.
Also, where was it stated. that Citadel can disable Mass Relays? Because in the endgame, Reapers took control of the Citadel (I still don't really know how...) and the Relay network still worked.
They also took control of the Citadel immediately during their Harvest of the Proteans, and the Relays still worked, otherwise Proteans wouldn't be able to hold on for several generations.
Mass Effect 1 by Vigil. And you're right; the Reapers not shutting down the relays is a big plot hole.
No, the relays did not work. Vigil explicitly states this. They held out because exterminating every last Prothean takes time and because they inhabited multiple worlds around a relay. Remember, you can visit many systems around each relay.
I personally loved the way Cerberus were handled and evolved in ME1 & 2. The grey, morally ambiguous bracket they fit was nothing short of superb, and gave both the first games so much depth (the second massively so)
To see that all destroyed in the first hour of ME3 with The ILlusive Man becoming a Scooby Doo villain was soul destroying. Whatever happened in ME3, the player should have never recieved closure on whether siding with Cerberus was a good move or an evil one, never mind been told straight away "dey are baddies, kill dem"
What a complete ****-up.
Where was the gray? They were pretty much always awful people doing horrific things.Being railroaded into working with Cerberus was one of the worst parts about ME2. We should have gone to TIM as a last resort after seeing that nobody would help rather than taking TIM's word for it. However, I agree with you that making it obvious that TIM was Indoctrinated right at the start of ME3 was also a terrible decision. It could have been a great reveal for later.
Wouldn't work. I wrote a massive post once disproving this thought. I dont feel like recapitulating it. But essentially, travel across the galaxy is not instantaneous, and relay traffic is monitored from the Citadel. It takes 15 hours to travel from Eden Prime to the Citadel. By the time thr Reapers made it to the Serpent Nebula, the arms would have closed because they would have had literally HOURS of advanced notice. The only reason why the blitz attack at the start of ME3 worked is because they nearly simultaneously hit the homeworlds of three separate species, and they could not be defended like the Citadel. Even earth had hours of advanced notice, they just didn't know the full extent of the threat - but that a threat was present.
So, repeatedly stating the "why didn't the reapers take the citadel" argument doesn't make it any less of a nonsensical strategy. It actually DOES make sense why they didn't. The only reason why they could take it immediately in cycles before is because they jumped immediately to the Serpent Nebula from dark space and Sovereigns signal would have already had the Citadel locked out.
That's ridiculous. Even with notice, the Citadel Defense fleet could not fight all the Reapers. Even the combined fleet at the end loses without the Crucible. It wasn't just the power of the threat that surprised Earth, it was also how fast the Reapers got there. How did the Reapers get it at the end of the game then? They took full control of it. They had no reason to not blitz it with every single Reaper then proceed like every other cycle... other than that if they did that, there is no game. Unless of course Shepard had a ship that had an IFF installed that would allow it to still use relays like the Reapers. But that would make the Normandy special again and they decided to throw that away in ME2's intro.