I dislike prequels as a general rule. I want to move forward in time, always.
Would you have preferred a Prequel?
#26
Posté 17 juin 2015 - 09:50
#27
Posté 17 juin 2015 - 09:52
I had actually been afraid it was gonna be a prequel. First contact war or something. Conjuring up even a little bit of excitement was near impossible.
I like what they're doing, so far.
#28
Posté 17 juin 2015 - 10:01
I have never in my experience seen. read or played a prequel that was any good so no.
#29
Posté 17 juin 2015 - 10:10
No, I would not have preferred a prequel. I don't want to play through various wars we heard about.
#30
Posté 17 juin 2015 - 10:26
They asked us. Most said we wanted a sequel, not a prequel. I maintain the stance that moving forward is the right choice.
#31
Posté 17 juin 2015 - 10:46
I dislike prequels as a general rule. I want to move forward in time, always.
You should play KotOR 1+2 then. That'll change your mind.
#32
Posté 17 juin 2015 - 10:47
You should play KotOR 1+2 then. That'll change your mind.
I really wouldn't classify either of those as "prequels," per se.
#33
Posté 17 juin 2015 - 10:55
After Andromeda is released, do you think a prequel should be next, to revist the Milky Way?
Nope. Prequels rarely deliver anything worthwhile.
#34
Posté 17 juin 2015 - 11:04
#35
Posté 17 juin 2015 - 11:16
I really wouldn't classify either of those as "prequels," per se.
Technically... you're right. You still know how everything ends eventually. Annihilated Jedi order recovers, Sith go into hiding, Republic endures etc...
#36
Posté 17 juin 2015 - 11:17
I have been drafting several different ideas for what this could mean. Some even make sense!
I am madly in love with bioware right now. I want them
To marry me.
#37
Posté 17 juin 2015 - 11:57
You should play KotOR 1+2 then. That'll change your mind.
Lol, weren't they set like 50,000 years before the films? Not exactly the same as making a game about the First Contact War
#38
Posté 18 juin 2015 - 12:23
Lol, weren't they set like 50,000 years before the films? Not exactly the same as making a game about the First Contact War
Less than 5000, actually. Which isn't much for the Star Wars universe. Basically identical technology, philosophies and factions. You even get a better version of the Millenium Falcon to fly around in. In fact, almost all elements of it were better.
Ebon Hawk > Millenium Falcon
HK-47 > C-3PO
T3-M4 > R2D2
Mandalorian warriors > Boba Fett
KotOR lightsabers > movie lightsabers
Even the mysterious old Jedi mentors were better, grumpy as they may have been. ![]()
- Il Divo et Vespervin aiment ceci
#39
Posté 18 juin 2015 - 12:27
You should play KotOR 1+2 then. That'll change your mind.
Thing is, the Star Wars universe just seems the same no matter how far back you go. Thousands of years in the past, and everyone is still traversing the galaxy and living in vast futuristic cities. In Mass Effect, you literally only have a few decades of humanity being part of the galactic community, and no way in Satan's vomitorium are we going to be stuck playing one of the aliens.
#40
Posté 18 juin 2015 - 12:28
Thing is, the Star Wars universe just seems the same no matter how far back you go. Thousands of years in the past, and everyone is still traversing the galaxy and living in vast futuristic cities. In Mass Effect, you literally only have a few decades of humanity being part of the galactic community, and no way in Satan's vomitorium are we going to be stuck playing one of the aliens.
http://forum.bioware...uel/?p=19299268
#41
Posté 18 juin 2015 - 12:29
The First Contact War is as interesting as watching a Vorcha knit itself a sweater. Frankly, I see absolutely nothing of interest in the years prior to the events of ME1 that wouldn't be better off being illustrated in a book.
- Il Divo aime ceci
#42
Posté 18 juin 2015 - 12:32
No thanks
#43
Posté 18 juin 2015 - 12:37
4000 years.Lol, weren't they set like 50,000 years before the films? Not exactly the same as making a game about the First Contact War
#44
Posté 18 juin 2015 - 12:50
No. Honestly, the First Contact war was the only major event humans were involved with prior to the Reaper War, and it had a lower body count that a Westeros Wedding. The game would be deadly dull and ridiculously short.
#45
Posté 18 juin 2015 - 12:58
No. Honestly, the First Contact war was the only major event humans were involved with prior to the Reaper War, and it had a lower body count that a Westeros Wedding. The game would be deadly dull and ridiculously short.
Oh, but the ending would be riveting when the Council steps in and stops the war. We'd be at the edges of our seats.
- Golden_Persona aime ceci
#46
Posté 18 juin 2015 - 01:14
I'm going to say about 96% of the time, prequels are disappointing and they are never as good as the original work. Prequels are tricky. Why do you think there are more fantastic sequels than prequels? No one ever goes on about how good Arkham Origins was, because it was a terribly dry cash grab. Everyone talks about Arkham City.
So would I have preferred something before the trilogy? No. I wanted them to move forward. I was kind of wanting them to stay in the Milky Way, but I'm over it.
- Andrew Lucas aime ceci
#47
Posté 18 juin 2015 - 01:19
#48
Posté 18 juin 2015 - 01:19
#49
Posté 18 juin 2015 - 01:19
Good prequels can be done, but I really wanted the series to move forward, even if indirectly (like swapping galaxies)
First Contact material is good for the movie series
#50
Posté 18 juin 2015 - 01:22
Actually, the announcement of a prequel would have been the one thing they could have said that would have actively harmed my interest considerably. I'm sure I'd have gotten over it, but the gut reaction would have been quite sour indeed.
Not only am I generally not big on the concept, I don't feel as though there's a marketable way of handling Mass Effect through such a lens. Humanity is a necessary ingredient for a game with such a budget to harbor the appropriate degree of potential in the eyes of most big-scale publishers, and the events pre-ME1 that humanity has been on the scene do not, in my belief, lend themselves to being told in the form of the next big entry in the franchise.





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