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Would you have preferred a Prequel?


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#51
Medhia_Nox

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A prequel doesn't interest me. 

 

Also - anything in the Milky Way during or just after ME3 would have gamers complaining that they wanted to visit familiar locales.  And visiting places just before Shepard gets there.... is just as bad as a prequel since anything Bioware does might cause problems with the special world view of gamers.



#52
eyezonlyii

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It could have been a prequel starring someone who underwent an alien abduction, kinda like Peter Quill from Guardians of the Galaxy. The only human ona ship full of aliens, so far away, he or she has no idea where earth is, and not having grown up there, doesn't care.

#53
KaiserShep

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Well, the big problem with visiting places before Shepard goes there is that anything and everything you survey will have that dark cloud over it, because you know it's all just going to end up in the same place. The whole thing becomes a pointless loop of the same story.



#54
Derrame

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no, i prefer a direct sequel to me3 with Shepard



#55
Dark Helmet

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I generally consider prequels bad ideas.

 

I have no idea why that might be...



#56
Jester

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There's an entire thread on that. I suggest you read it for your answers. Suffice it to say, I doubt very much it would go down well with Star Wars fans if Ep. VII was in a new galaxy.

Yeah, about Star Wars and prequels...

Those turned up great didn't they?

Said no one ever.

 

That's the problem with prequels. They usually tell a story, that we already know (or at least we know how it ends) which causes the story to lack tension and be boring.



#57
Medhia_Nox

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"ALL RISE... in the presence of... DARK HELMET."

 

Sorry... had to.



#58
corporal doody

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prequel? not as a full fledged game.

 

makes a few side stories and back stories in an anthology series of games. episodic....short and sweet.



#59
Dr. Rush

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No, prequels are usually terrible. Metal Gear Solid Snake Eater being the exception. 



#60
Yggdrasil

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No, I think they chose the best option for respecting people's choices in the trilogy and being able to have the creative freedom to try new things and explore new ground.  There's a certain fatalism to prequels because you always know the future.  The timeline of the galaxy was set in stone at the start of the first game.  Any story running concurrently would just seem redundant to the *real* story being played out by Shepard.  And there would be just as many people up in arms if they'd chosen the prequel route.



#61
Rannik

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Absolutely, I'd prefer anything but this.

 

Even a hard reboot.



#62
Emissary of the Collectors

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Why not have a game set during one of the iconic wars of the past? Rachni Wars, Krogan Rebellions, First Contact War, etc... Play from the perspective of a grunt or heroic commander who greatly effected the course of one of those epic battles...i mean it isnt like it matters that we know who wins...we already knew the Reapers would lose because Villains never win in Video Games...

 

Anything is better than only seeing a tiny amount of a massive galaxy from 1 perspective and then abandoning it immediately...



#63
Golden_Persona

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If I'm not mistaken Gears of War did a prequel game after its trilogy, and was a horrible cash in. God of War did a console prequel after its trilogy... and it was a shameless cash in. I can't picture a prequel being anything more than an excuse for Bioware to not have to try and create amazing new ideas. A prequel would be far easier to make, more restrictive, and most likely cheaper to make, and I doubt it'd be as good.

 

Plus how would Bioware handle ammo? Would they go back to cooldown weapons? I wouldn't want them to take any steps backwards, which is what a prequel is.



#64
AnAccountWithNoName

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Sure Prequels have problems, exspecially if the focus is on characters you already know about who exist in the original work, so you know they cant die.  However if done well, a prequel can be good.  Personally I prefer prequels who focus on completley new characters (therefore not knowing their fate) and done in a way in which this new story can be great/exciting, without feeling pathetic since you know the future.

 

I think what would benefit a mass effect prequel, if is the main character isn't human.  Take a different path then the original ME trilogy and ME Andromeda.  Allowing the main character to be an alien, opens up much more space to be explored (Rachni Wars, Krogran Rebellion, etc).  I think there is potential to even see the previous prothean cycle, whether that be in a future game, book, comics, animation.  If we ever see more of the Prothean cycle, I dont want to see the Protheans get wiped by the Reapers, but see more of their world, the many other species, the non-Reaper enemies they faced, etc.



#65
AnAccountWithNoName

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If I'm not mistaken Gears of War did a prequel game after its trilogy, and was a horrible cash in.

 

There were problems with GoW Judgment, such as the lack of Locust in MP (Red COG vs Blue COG), no Horde Mode, etc.  But I wouldn't blame its failures simply on being a prequel.  It made sense after all for it to be a prequel since the Locust would still exist.  Anyways a GoW game that is a prequel to the original trilogy, could have been better then what Judgment turned out to be.



#66
Emissary of the Collectors

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Sure Prequels have problems, exspecially if the focus is on characters you already know about who exist in the original work, so you know they cant die.  However if done well, a prequel can be good.  Personally I prefer prequels who focus on completley new characters (therefore not knowing their fate) and done in a way in which this new story can be great/exciting, without feeling pathetic since you know the future.

 

I think what would benefit a mass effect prequel, if is the main character isn't human.  Take a different path then the original ME trilogy and ME Andromeda.  Allowing the main character to be an alien, opens up much more space to be explored.  I think there is potential to even see the previous prothean cycle, whether that be in a future game, book, comics, animation.  If we ever see more of the Prothean cycle, I dont want to see the Protheans get wiped by the Reapers, but see more of their world, the many other species, the non-Reaper enemies they faced, etc.

If i recall correctly the Protheans had a huge war against Synthetics just before the Reapers arrived...we should get to experience that story perhaps...it is a very vague conflict so it is fully open to the player's choices



#67
In Exile

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Absolutely not. On principle, I loathe prequels. Nothing interesting ever happens in them, unless they're set really far in the past, so much so they aren't even prequels in a proper sense (i.e., KoTOR 1). 



#68
KaiserShep

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Why not have a game set during one of the iconic wars of the past? Rachni Wars, Krogan Rebellions, First Contact War, etc... Play from the perspective of a grunt or heroic commander who greatly effected the course of one of those epic battles...i mean it isnt like it matters that we know who wins...we already knew the Reapers would lose because Villains never win in Video Games...

 

Anything is better than only seeing a tiny amount of a massive galaxy from 1 perspective and then abandoning it immediately...

 

The idea of being stuck playing a krogan, turian or asari during some war from the ancient past in the MEU sounds absolutely dreadful, to be honest. Like, what the heck is so interesting about any of those silly wars? From the sounds of this, the game, which would be 30+ hours of whatever, would just end with the resolution to a specific battle, while the silly conflict just goes on afterward and we get the idea that the turians will eventually just release the genophage, or the krogan will just slowly and surely eradicate the rachni or the Council will just convene and put a stop to the little human/turian scuffle. This sounds like miniseries or comic book material being drawn out into an expensive game that I would bet would totally flop. 

 

Ultimately though, I have zero interest in playing any Mass Effect game that does not involve humans. I am simply not intrigued enough by the aliens by themselves to bother.



#69
AnAccountWithNoName

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If i recall correctly the Protheans had a huge war against Synthetics just before the Reapers arrived...we should get to experience that story perhaps...it is a very vague conflict so it is fully open to the player's choices

 

And even though they get wiped out by the Reapers (most of them), at least they won that conflict.



#70
AnAccountWithNoName

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Absolutely not. On principle, I loathe prequels. Nothing interesting ever happens in them, unless they're set really far in the past, so much so they aren't even prequels in a proper sense (i.e., KoTOR 1). 

 

Being set far into the past is still a prequel in a proper sense.  Being a prequel simply means a piece of fiction that is made after an already existing piece of fiction but set before it timeline wise.  A prequel could have none of the main cast from the original, but as long as it is set in the same timeline as the original but in the past.....It is a prequel in a proper sense.

 

Would you have a problem with a ME prequel set a very long time ago?



#71
General TSAR

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A Mass Effect prequel story is not a story that needs to be told. 



#72
AnAccountWithNoName

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A Mass Effect prequel story is not a story that needs to be told. 

 

Your right, it does not NEED to be told.  Then again, a story about a crew of various races dictching the Milky Way and heading over to Andromeda.....doesn't NEED to be told either.


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#73
Maniccc

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No to prequel.



#74
KaiserShep

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Yeah, but Mass Effect: Live The Codex would likely draw less appeal.



#75
General TSAR

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Your right, it does not NEED to be told.  Then again, a story about a crew of various races dictching the Milky Way and heading over to Andromeda.....doesn't NEED to be told either.

Uh...yes it does.