I hope there's no ammo
#2
Posté 17 juin 2015 - 09:52
I think they added them for combat mechanics though, just to have another thing to think/worry about. But yeah the lore reasons didn't really sync. Was it at all explained at some point? I remember Shepard and Conrad talking about it in Mass Effect 3.
#3
Posté 17 juin 2015 - 09:55
Ship sailed mate. Might as well wish the game be based on the D&D ruleset.
#5
Posté 17 juin 2015 - 09:59
I could ask for it to be turn-based, or toShip sailed mate. Might as well wish the game be based on the D&D ruleset.
return to the original ME design of having full-party tactical control.
But I'm only asking for features I've enjoyed that they've actually released in an ME game.
Using your reasoning, no one should have asked to get the Mako back, and yet here we have it.
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#6
Posté 17 juin 2015 - 10:00
I'd only want to switch if there still remained a decent mechanic for heat control other than sitting there waiting.
#7
Posté 17 juin 2015 - 10:02
Because having the game be more frustrating is fun?I think they added them for combat mechanics though, just to have another thing to think/worry about.
In ME2 they also used the ammo for balancibg purposes, limiting how much was available firefight by firefight by locking doors behind you (so you couldn't go back to collect ammo you'd left behind).
It felt cheap and artificial and gamey.
They should design the lore first, write rules to fit the lore, and then design the encounters within the rules. They're doing it backward.
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#8
Posté 17 juin 2015 - 10:02
I think they added them for combat mechanics though, just to have another thing to think/worry about. But yeah the lore reasons didn't really sync. Was it at all explained at some point? I remember Shepard and Conrad talking about it in Mass Effect 3.
Yup, and even Conrad made more sense even though the developers were using him to make fun of the fans that were unhappy about the decision.
From ME3 and the couple of bonus overheating guns it looks like they haven't found the right balance for overheating instead of using ammo since ME1. I personally would like to see ammo gone again because overheating guns is much more original.
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#9
Posté 17 juin 2015 - 10:03
I'd like a variety of methods.
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#10
Posté 17 juin 2015 - 10:04
Funny enough in ME3 I heavily used the beam weapon that worked like the weapons did in Mass Effect.
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#11
Posté 17 juin 2015 - 10:04
How about both? You can swap out a thermal clip, or you can wait. There could even be weapon mods to choose which mode that weapon used.I'd only want to switch if there still remained a decent mechanic for heat control other than sitting there waiting.
Unless the ammo is unlimited, I don't want to worry about it. It's just busy work. Shooter combat is boring enough without making it even more tedious.
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#12
Posté 17 juin 2015 - 10:04
I think they added them for combat mechanics though, just to have another thing to think/worry about. But yeah the lore reasons didn't really sync. Was it at all explained at some point? I remember Shepard and Conrad talking about it in Mass Effect 3.
The explanation was that the geth weapons were so advanced because they could cool faster using universal ammo clips, so from that point on, all guns/weapons/etc produced by the Citadel races all used thermo clips, which Shepard apparently knew about two weeks after ME, considering they know what they are in ME2.
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#13
Posté 17 juin 2015 - 10:08
How about both? You can swap out a thermal clip, or you can wait. There could even be weapon mods to choose which mode that weapon used.
Unless the ammo is unlimited, I don't want to worry about it. It's just busy work. Shooter combat is boring enough without making it even more tedious.
I'd like that actually. I'd also like a mod to switch charge weapons into slower firing non charge ones.
#14
Posté 17 juin 2015 - 10:08
And things like the Lancer, and Particle Rifle are immensely overpowered because of it. Especially on specific classes (Lancer recharges during Biotic Charge for instance).
Then there's MP balancing, which is a whole 'nother can of worms.
Personally, I'm fine with limited ammo. The switch is a bit frustrating, due to its lack of explanation/consistency (can be worked around if enough though is put into those aspects).
#15
Posté 17 juin 2015 - 10:12
There are weapons that use both methods in ME3. I see no reason why that doesn't continue in MEA for more variety.
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#16
Posté 17 juin 2015 - 10:13
Adding thermal clips in ME2 was a terrible idea. I'd like to see that undone.
Agreed.
However, this was improved a lot in ME3. While there were still clips, I cannot recall being compelled to look for them even when on the training range (ie; The Citadel DLC). Of course, I do not like to play as a Soldier, and ammo means a lot more to their static builds a lot more than the other classes.
#17
Posté 17 juin 2015 - 10:13
Can we just have both the thermal clips and the internal heatsink? I don't like running around the battlefield looking for spare clips like an idiot while nobody else does that.
#18
Posté 17 juin 2015 - 10:15
#19
Posté 17 juin 2015 - 10:16
I completely disagree, I would rather them do a full retcon and remaster ME1 with thermal clips. Just completely retcon and wipe the infinite ammo mechanic and lore from ME1.
I personally thought that the ammo definitely made ME2 and 3 a better shooter. Especially on insanity, where every resource was precious. Scraping to get ammo in the middle of a fight definitely made the combat more intense and more satisfying for me.
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#20
Posté 17 juin 2015 - 10:19
I could ask for it to be turn-based, or to
return to the original ME design of having full-party tactical control.
But I'm only asking for features I've enjoyed that they've actually released in an ME game.
Using your reasoning, no one should have asked to get the Mako back, and yet here we have it.
TOTALLY agree.
One of THE BEST things about ME1 was that it didn't have me wasting time looking around for ****kin ammo!!!! The heating system worked PERFECTLY, and was a great throwback to the days of blasting where fun was the key component, not chore-running.
If they want a reload mechanic I can live with that, just don't have us keeping an eye on how many laser blasts we're dispatching.
Intensity and satisfaction can come from tougher, more overwhelming enemies & situations. Not spending time looking around for feck all.
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#21
Posté 17 juin 2015 - 10:19
I think the ammo clips were what really changed the ME battle mechanics for the worse in my opinion. I can totally see why it would make a 'better shooter', but that wasn't really the part of the game that interested me at all. I'd rather them go back to the ME1 approach, but it's not the end of the world if the thermal clips are still around.
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#22
Posté 17 juin 2015 - 10:20
I approach these games as a purely intellectual exercise. Intensity isn't something I want.I completely disagree, I would rather them do a full retcon and remaster ME1 with thermal clips. Just completely retcon and wipe the infinite ammo mechanic and lore from ME1.
I personally thought that the ammo definitely made ME2 and 3 a better shooter. Especially on insanity, where every resource was precious. Scraping to get ammo in the middle of a fight definitely made the combat more intense and more satisfying for me.
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#23
Posté 17 juin 2015 - 10:21
At the very least each gun type should have a Lancer equivalent.
#24
Posté 17 juin 2015 - 10:23
I absolutely hated the original change to thermal clips in ME2, because the reasoning was insane.
Business Man: "Did you hear about the Geth?"
Military Man: "I mean, yeah, I've heard of the Geth..."
Business Man: "They're doing this new thing with weapons. They're using modular heatsinks so they can put more power behind each shot. It's pretty sweet."
Military Man: "Oh yeah, that. It's nice and all for short engagments bu-"
Business Man: "We're going to stop producing those stupid old static heatsink guns and switch everyone in the galaxy over to the new Geth designs over the next month or so. We're going to make SO MUCH MONEY!"
Military Man: "A gun that can hold 10,000 rounds is of far greater tactical signif-"
Business Man: "PEW PEW!"
Military Man: "And especially for longer engagments or any kind of sieg-"
Business Man: "I said. Pew. Pew... KA-ching."
Military Man: "And with enough investment, a soldier can put hundreds of thousands of rounds down-range with almost no pau-"
Business Man: "GET WITH THE PROGRAM, OLD MAN!"
Military Man: "We're so losing any war with anybody using the old guns..."
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#25
Posté 17 juin 2015 - 10:23
I completely disagree, I would rather them do a full retcon and remaster ME1 with thermal clips. Just completely retcon and wipe the infinite ammo mechanic and lore from ME1.
I personally thought that the ammo definitely made ME2 and 3 a better shooter. Especially on insanity, where every resource was precious. Scraping to get ammo in the middle of a fight definitely made the combat more intense and more satisfying for me.
...if you were desperate for ammo in ME3 on any difficulty you were doing it wrong.





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