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I hope there's no ammo


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#26
Han Shot First

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I'd like a variety of methods.

 

This.

 

Go the ME3 route where you have some weapons that use thermal clips, and others like the Lancer that operate on cooldowns.


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#27
Fidite Nemini

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Maybe this time we finally get the hybrid system they had toyed with.

 

I wasn't the biggest fan of the switch to ammunition based weaponry, I much preferred the weapon overheating/cooldown mechanic from ME1, it, even though hardly much different in the end, felt different from the everyday shooter.

 

It should really be that weapons run on a ME1esque overheating mechanic by default, but that you can opt to eject a heatsink with stored excess heat instead of waiting for the cooldown if you need/want to keep firing immediately. Say you want a quick one-two with a high powered sniper rifle that's modded for firepower and overheats after each shot (think ME1 SR w/ HE rounds for example), first shot -> overheats -> pops heatsink -> second shot with a much shorter delay.


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#28
Wolf_in_the_Meadow

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...if you were desperate for ammo in ME3 on any difficulty you were doing it wrong.

 

Even in ME2, I think I ran out of ammo once, on Insanity. And let me just say, that punching 50 husks to death was bloody irritating.

In terms of intensity, Insanity Shotty Vanguard takes the gold and that was impacted in NO way by ammo.



#29
Dr. Rush

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...if you were desperate for ammo in ME3 on any difficulty you were doing it wrong.

To be fair, I'm really talking about ME2 fights. ME3 fights were too easy because of the biotic and tech combos. Those definitely made the combat too easy. 

 

But the ambush on the collector ship when you're pinned down? That was great.



#30
AresKeith

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Adding thermal clips in ME2 was a terrible idea. I'd like to see that undone.

 

I disagree, However

 

This.

 

Go the ME3 route where you have some weapons that use thermal clips, and others like the Lancer that operate on cooldowns.

 

I agree with this also



#31
Sylvius the Mad

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Even in ME2, I think I ran out of ammo once, on Insanity. And let me just say, that punching 50 husks to death was bloody irritating.

In terms of intensity, Insanity Shotty Vanguard takes the gold and that was impacted in NO way by ammo.

The ammo in ME2 is what really cemented my commitment to pause-to-aim. If I only got finite shots, I decided I wasn't going to miss.

From then on, combat became a much slower activity.

#32
CrazyCatDude

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Best Option?  Have the heat sink be a dedicated mod slot.  You have two options.  Permanent heat sink, or thermal clip adapter.  Thermal Clip Adapter gives something like a +50% to RoF.  Permanent Sink is unlimited Ammo.


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#33
Wolf_in_the_Meadow

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The ammo in ME2 is what really cemented my commitment to pause-to-aim. If I only got finite shots, I decided I wasn't going to miss.

From then on, combat became a much slower activity.

 

The problem with pausing in ME2 was that, unlike ME1, there was a very annoying split second after you unpause during which you can't fire. Loved pausing to aim in ME1. You pause, turn around, aim your shotgun with HighEx rounds at their face, hold the trigger and unpause. Shepard whips around like a rubber band and BOOM. Didn't come up that often, but...



#34
Sylvius the Mad

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The problem with pausing in ME2 was that, unlike ME1, there was a very annoying split second after you unpause during which you can't fire. Loved pausing to aim in ME1. You pause, turn around, aim your shotgun with HighEx rounds at their face, hold the trigger and unpause. Shepard whips around like a rubber band and BOOM. Didn't come up that often, but...

It was still better than not pausing.

#35
LPPrince

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Man, I miss modding my weapons in the original Mass Effect with Frictionless Materials so that there was no worry of overheating.


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#36
Wolf_in_the_Meadow

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It was still better than not pausing.

 

That split second killed me more than once, especially on Haestrom, I seem to recall. It was super counter-intuiative. I'd Charge into a group of Geth (on Insanity) and pause to assess and then die because of the pause. It was safer to just wing it because you were at least always acting.

 

I guess they added the pause on purpose to as not to minimise the effect of Adrenaline Rush and the Infiltrator Sniper pause. Why bother with slowed time when you can actually pause time and still aim?



#37
JedTed

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If you don't like it, buy the PC version and give yourself unlimited thermal clips.



#38
Xerxes52

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I'd support going back to a cooldown only system. Having to hunt for Thermal Clips was annoying, mainly in ME2.


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#39
Torgette

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Man, I miss modding my weapons in the original Mass Effect with Frictionless Materials so that there was no worry of overheating.

 

It was easy to exploit though and made combat and non-soldier classes meaningless. I do think they could bring back the ammo upgrades like frictionless materials as clip upgrades, I also think they could easily let players continue shooting after running out of clips without overpowering them by simply degrading dps significantly over time until the weapon cools. Also lore wise there needs to be a clip recycling system as you're not going to be coming across clips in the wild.

 

If they did go back to no clips then they just need to rebalance it significantly.



#40
The Sauce of Awesome

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Best Option?  Have the heat sink be a dedicated mod slot.  You have two options.  Permanent heat sink, or thermal clip adapter.  Thermal Clip Adapter gives something like a +50% to RoF.  Permanent Sink is unlimited Ammo.

 

This! Personally I prefer the old ME1 style, but I recognise that some people prefer the thermal clip method. I remember Shepard telling Verner that with thermal clips you could fire with more power, so maybe you could have more powerful shots with thermal clips?



#41
LPPrince

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It was easy to exploit though and made combat and non-soldier classes meaningless. I do think they could bring back the ammo upgrades like frictionless materials as clip upgrades, I also think they could easily let players continue shooting after running out of clips without overpowering them by simply degrading dps significantly over time until the weapon cools. Also lore wise there needs to be a clip recycling system as you're not going to be coming across clips in the wild.

 

If they did go back to no clips then they just need to rebalance it significantly.

 

I played a Vanguard. I was alright with it. :P

 

Shotgun was awesome sauce in the original.



#42
Swaggerjking

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I mean story wise I think it more likely to have cool down based weapons because I doubt the switch to the thermal clip expand to this to whole new universe that we are supposed exploring (based on what we know from the leaked survey if it is to be believed) I mean unless we brought a whole ship filled and found some way to mass produce them it seem counter productive for the first weapons to be use are have ammo restraints so we can eventually run out of ammo unless if it is brought back later in the game as we are using new weapons and steal the ammo of the natives of Andromeda and they all have one universal ammunition choice  


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#43
Sylvius the Mad

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That split second killed me more than once, especially on Haestrom, I seem to recall. It was super counter-intuiative. I'd Charge into a group of Geth (on Insanity) and pause to assess and then die because of the pause. It was safer to just wing it because you were at least always acting.

I guess they added the pause on purpose to as not to minimise the effect of Adrenaline Rush and the Infiltrator Sniper pause. Why bother with slowed time when you can actually pause time and still aim?

That's not my concern. I hate real-time combat.

#44
Elhanan

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ME3 combat was the best of the trilogy, IMO. A combo of cooldowns and clips, no forced policing as there was almost always a wealth of ammo, Pause allowed for aiming, and they added a training range for practice in differing styles as the Player desired (ie; The Citadel DLC).

ME1 was no preference with ammo, but the repetitive rubber necking to fire at larger targets did get old.

ME2 was the worst, as the urgency in the story was shredded by the need to collect clips.

ME3 allowed for smooth play in styles, almost instant reactions after Pause, and had good AI generally. The downside here was I found myself taking the same classes each time; prefer more versatility in both the indv build as well as team dynamics. And I tend to go for the same weapons each time like in DAO; prefer to see more variety like in DAI.
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#45
KaiserShep

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I think thermal clips are dumb as hell, but they were littered all over the place in ME3 so it was like unlimited ammo. It just really comes down to me not liking the way the whole thing is presented. I very much prefer cooldowns, but I'm certain that only the least punchy weapons will get it, like the PPR and Lancer. 


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#46
Incantrix

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Ha, I'll most likely be playing an Adept, as per usual, anyway. Ammo doesn't mean much to that class so I never noticed the ammo issues within the past 3 games. 



#47
sH0tgUn jUliA

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I want real shotguns and real bullets. They're better.



#48
Guest_Puddi III_*

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Man, I miss modding my weapons in the original Mass Effect with Frictionless Materials so that there was no worry of overheating.


I miss modding the biggest, baddest sniper rifle with all the superheating materials so that my orbital bombardment cannon needed to cooldown after every shot.
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#49
rashie

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From a lore perspective it would make sense, but from a gameplay one it really isn't an issue. Even if you have a terrible aim there were plenty of ammo refills all over the place in both 2 and 3.

A better option would be to have both and let players choose.



#50
LPPrince

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I miss modding the biggest, baddest sniper rifle with all the superheating materials so that my orbital bombardment cannon needed to cooldown after every shot.

 

That too. hahaha


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