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I hope there's no ammo


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206 réponses à ce sujet

#51
Eelectrica

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A combination of both could be good.
Basic weapons for dealing with trash mob types have regenerating ammo.

more powerful end game type gear where we need something gone and need it gone now uses ammo of some sort.
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#52
N7Jamaican

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I like having ammo.  I can't be Rambo and run around emptying clips in everything then stop before I overheat.



#53
Yggdrasil

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To answer a question asked three pages ago, the in-game reason for the change was the ability to fire as many rounds as possible as soon as combat engaged.  The codex said something to the effect that military strategy showed that whoever could get the most rounds fired in the shortest time at the start of the fight usually won.  Having heat sinks you could manually swap out was a strategy they learned after fighting the geth, hence it's appearance after the events of the first game.  The cooldown needed on the older weapons meant less rounds fired over a longer period of time.  Conrad asks Shepard if he doesn't think it was actually a step back.

 

Edit: Just to clarify, the clips aren't ammo.  Ammo is sand sized pieces of metal shaved off a block inside the gun.  The clips are heat sinks, even though it works basically as if the clips were ammo.



#54
Big I

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In ME3 I always worked around ammo restrictions. I either used guns that regenerated ammo (Lancer and Particle Rifle) or equipped armor pieces and weapon mods that expanded ammo capacity (I remember being happy that I got my Javelin ammo capacity up to 20 shots).

 

I remember the devs saying that limited ammo meant you were supposed to switch to other weapons or use tech and biotic powers to take down enemies, but the only time I did that was in the prologue on Earth to take down all those cannibals before the Normandy arrives.



#55
Oldren Shepard

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Adding thermal clips in ME2 was a terrible idea. I'd like to see that undone.

not it wasn't for me at least, when i reach the last level i remember my rifle had to cooldown mods and was unstoppable, the thermoclips give it a level to the wepons



#56
Sylvius the Mad

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Conrad asks Shepard if he doesn't think it was actually a step back.

My Shepard absolutely does think that.


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#57
CrazyCatDude

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I miss modding the biggest, baddest sniper rifle with all the superheating materials so that my orbital bombardment cannon needed to cooldown after every shot.

 

Oh, God yes.  Sniper Rifle with High Explosive Rounds is love.  Big, blewy love.


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#58
SardaukarElite

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I think the whole thing is a bit of a mess. They're blasters from Star Wars but they're not blasters because that's not hard sci-fi enough so they're actually railguns, but they don't run out of ammo because it's an RPG, but they have heat problems because gameplay, but now they need clips because clips are cool but they still don't need bullets because we won't retcon that just the way the heat works, but now we have to fill the levels with clips because otherwise people run out. ARGH!

 

Sidestepping the lore bits, I think the main thing is that the heat build up in ME1 was too slow and the cooldown time was also too slow, meanwhile ME2's reloading felt snappier and nice animations but the managing your ammo levels things was pointless except when you ran out and then it became frustrating.

 

My half thought through thought:

Make the guns fire up to X shots before their heatsink overheats and you can't fire. At any time you can vent the gun which is effectively the same as an ME2 reload but rather than eject the clip you just expose the heatsink so it can cool rapidly. So basically it works like ME2 mechanically but you can't run out of clips.


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#59
JedTed

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I mean story wise I think it more likely to have cool down based weapons because I doubt the switch to the thermal clip expand to this to whole new universe that we are supposed exploring (based on what we know from the leaked survey if it is to be believed) I mean unless we brought a whole ship filled and found some way to mass produce them it seem counter productive for the first weapons to be use are have ammo restraints so we can eventually run out of ammo unless if it is brought back later in the game as we are using new weapons and steal the ammo of the natives of Andromeda and they all have one universal ammunition choice  

 

You forget about omni-gel, it's useful for more than just unlocking doors.  As long as you have enough of that you can manufacture all the thermal clips you need, and any scrap metal can be melted down to make more omni-gel.



#60
dreamgazer

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Does the thermal clip fairy service Andromeda too?
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#61
caradoc2000

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The funny part with clips was that Shepard was the only one who could run out of ammo.


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#62
Display Name Owner

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Given that every battlefield was littered with thermal clips, that all refilled any weapon you felt like using, the whole thing was a bit pointless. Not completely, but I mean, I must've emptied a weapon literally 3 times during all of my playthroughs.


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#63
JedTed

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The explanation was that the geth weapons were so advanced because they could cool faster using universal ammo clips, so from that point on, all guns/weapons/etc produced by the Citadel races all used thermo clips, which Shepard apparently knew about two weeks after ME, considering they know what they are in ME2. 

Maybe Cerberus implanted that knowledge in Shepard's brain.  Or there was a note on the locker where you grabbed the gun.

 

Even in ME2, I think I ran out of ammo once, on Insanity. And let me just say, that punching 50 husks to death was bloody irritating.
 

Again, if you ran out of ammo, you were playing it wrong.  I used to be rubbish at conserving ammo, one of the reasons i didn't play many horror games.  But after ME2 i learned to be more careful with my shots and use mine, and my squad's powers to my advantage.

 

All of the big fights in ME2(Horizon, Derelict Reaper, etc.) are littered with clips so i don't know how you could possible run out.  Some enemies will even drop thermal clips.

 

 

Does the thermal clip fairy service Andromeda too?

 

See my previous post.  Omni-gel is the answer!



#64
Eelectrica

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If they'd let us play as a Krogan in the main story, it wouldn't matter what type of ammo they used because there is nothing that a hammer to the face or a butt to the head can't solve.



#65
GnusmasTHX

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I also want the gunplay reduced back to ME1 where you could just tape the Mouse 1 button down. Props if new Mako is also like ME1 Mako in the same way.



#66
Catastrophy

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Since it's like a pioneer expedition with likely not many factories producing supplies, it'd be probably a good idea to provide some guns that do not need thermal clips. I'm not sure I'd like to play sci-fi with a pointy stick when the ammo runs dry.


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#67
dgcatanisiri

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Honestly, I really liked the overheat mechanic. I thought it was neat and different, and it meant ammo was never a concern. I hated the shift to thermal clips in ME2. As much as they committed and doubled down on the clips in 2 and 3, I really hope that, if they don't go back to overheat alone, that they put together the hybrid system.

 

I mean, just on a practical level, in-universe, it seems like the best option. If we're supposed to be exploring the Andromeda galaxy, theories of parallel evolution can only go so far, it can't be expected that anyone we're fighting out there will be using the same design of weapons we are, so there'd be little to no chance of on the battlefield swapping in of new thermal clips. Realistically, going back to weapons that cooldown or have some kind of hybrid system makes the most sense, just so your people don't run out of ammo in the middle of a fight with enemies who won't be dropping replacement clips.


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#68
Wolf_in_the_Meadow

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Maybe Cerberus implanted that knowledge in Shepard's brain.  Or there was a note on the locker where you grabbed the gun.

 

Again, if you ran out of ammo, you were playing it wrong.  I used to be rubbish at conserving ammo, one of the reasons i didn't play many horror games.  But after ME2 i learned to be more careful with my shots and use mine, and my squad's powers to my advantage.

 

All of the big fights in ME2(Horizon, Derelict Reaper, etc.) are littered with clips so i don't know how you could possible run out.  Some enemies will even drop thermal clips.

 

 
 

See my previous post.  Omni-gel is the answer!

 

 

I'm pretty sure the mission glitched on me. Nothing dropped any clips during the entire Collector Ship mission. By the end, I was just punching everything to death.



#69
Snorka

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I like the Blake Stone option,

 

-N7 standard issue side arm, reliable and regenerative.

 

-More powerful weapons require ammunition.



#70
Serza

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I absolutely hated the original change to thermal clips in ME2, because the reasoning was insane.

 

Business Man: "Did you hear about the Geth?"
Military Man: "I mean, yeah, I've heard of the Geth..."
Business Man: "They're doing this new thing with weapons. They're using modular heatsinks so they can put more power behind each shot. It's pretty sweet."
Military Man: "Oh yeah, that. It's nice and all for short engagments bu-"
Business Man: "We're going to stop producing those stupid old static heatsink guns and switch everyone in the galaxy over to the new Geth designs over the next month or so. We're going to make SO MUCH MONEY!"
Military Man: "A gun that can hold 10,000 rounds is of far greater tactical signif-"
Business Man: "PEW PEW!"
Military Man: "And especially for longer engagments or any kind of sieg-"
Business Man: "I said. Pew. Pew... KA-ching."

Military Man: "And with enough investment, a soldier can put hundreds of thousands of rounds down-range with almost no pau-"
Business Man: "GET WITH THE PROGRAM, OLD MAN!"
Military Man: "We're so losing any war with anybody using the old guns..."
 

 

And then there was this hilarious challenge in ME3: Citadel's Armax Arena, to finish a fight with no Thermal Clip pick-ups. To prove to someone that changing to Thermal Clips wasn't a bad choice.

 

I laughed and set the safety on my Lancer to off.


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#71
Sartoz

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                                                                                                  <<<<<<<<<<>>>>>>>>>>

 

Frankly, if the Andromeda events are occuring long after the trilogy is gone, as per Conal's introduction,  I'd wager technology advanced beyond the ME3 universe.  It is reasonable to say that weapon tech also advanced, especially in such a current chaotic environment..... as in necessity is the mother of invention.

 

 

Here are some ideas:

 

1. Hand beam weapons with a low, medium and high setting.  frequency of changing the energy clip depends on the power used.

2. Smart "missle bullets".  Once they have acquired your energy signature, homing in on the target is easy.

3. Flying bug size scouting units providing enemy emplacement data.

 

Universal thermal clips here won't work or rather should not. Why? Easy! The Helious Cluster is home to you and alien cultures with nothing in common or recognized Central Authority. Each culture will have developed their own tech base. Picking up thermal clips from the enemy to insert into your own weapons is a silly idea. Having said that, Bio may go ahead anyway, in order to simplify game play for the "new broader market".

 

 

Actually, I believe Bio will go for the low tech common denominator and use familiar weapons and skills that gamers new and old can just pick up and use. You know, use the game won't be too hard to learn philosophy.  So, we will have long and short range weapons such as the  Eviscerator, along with the old standby Powers (ie: such as Warp, Throw, Overload, or Concussive Shot).  The advantage here, is that Andromeda will have the Mass Effect feel from the trilogy.



#72
SolNebula

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IMO it makes sense to have the old overheating system back, we are exploring a new galaxy and most of infrastructures and factories producing thermal clips are yet to be established. I think for an explorer point of view it makes only sense to have a weapon who is less dependent on a costant supply line to be effective.



#73
Guest_X_Wolf_*

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Agreed! Wouldn't want Mass Effect to becoming Inquisition 2.



#74
NuclearTech76

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L2P seems an appropriate response to this thread. 


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#75
snackrat

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I miss recharging weapons.

 

If we're going to an entirely different galaxy, I wouldn't expect thermal clips to be available at your local store or be dropped by all opponents. Makes sense that you'd want your gear to be as self-sufficient as possible - and that includes self-regulating weapons.