I just think it should be harder to gather and find ammo in single player. Like you'll get easily mowed down dropping out of cover for too long, picking up stuff. Sometimes ME2 felt this way, but not enough. If they're gonna have ammo, then make ammo management a strategic part of the game. Otherwise, just go back to ME1 weapons.
I hope there's no ammo
#101
Guest_StreetMagic_*
Posté 18 juin 2015 - 04:24
Guest_StreetMagic_*
#102
Posté 18 juin 2015 - 04:27
From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.
#103
Posté 18 juin 2015 - 04:33
Yeah I agree. In SP it's sort of pointless because clips are everywhere. I don't recall running out of ammo often at all. There's always a container or a drop nearby or just a pair of them situated along the path of the map. At the same time, shooting is definitely the most fun here, and I'm a fan of the tech and biotics here, though adept always feels nerfed.From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.
- Heimdall aime ceci
#104
Posté 18 juin 2015 - 04:36
From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.
Frankly, I don't think you have any reason to dwell on it much. I'm pretty certain we're going to continue doing ME's equivalent of shooting and reloading bullets.
- sH0tgUn jUliA et Il Divo aiment ceci
#105
Guest_StreetMagic_*
Posté 18 juin 2015 - 04:36
Guest_StreetMagic_*
Yeah I agree. In SP it's sort of pointless because clips are everywhere. I don't recall running out of ammo often at all. There's always a container or a drop nearby or just a pair of them situated along the path of the map. At the same time, shooting is definitely the most fun here, and I'm a fan of the tech and biotics here, though adept always feels nerfed.
Simple... just take out the crates.
I want situations like Die Hard... where you're bleeding out and have like 5 bullets left.
#106
Posté 18 juin 2015 - 04:39
Simple... just take out the crates.
I want situations like Die Hard... where you're bleeding out and have like 5 bullets left.
We'll contrive a situation just for you- where you're using a super old gun for some reason that has almost all of its ammo block used up.
You have 10 grams of ammo left.
Good luck
#107
Guest_StreetMagic_*
Posté 18 juin 2015 - 04:41
Guest_StreetMagic_*
We'll contrive a situation just for you- where you're using a super old gun for some reason that has almost all of its ammo block used up.
You have 10 grams of ammo left.
Good luck
You don't have to contrive anything. Mass Effect accomplished it at times. I don't remember exactly where... I think the Collector Ship in ME2 could be tense, I guess (until I got really good at it).
#108
Posté 18 juin 2015 - 04:44
Funny you should mention ME2. That was the one time where the ammo thing affected me, and it was by far the most annoying.
There was never enough ammo for my sniper. Which made my infiltrator go from badass sniper to generic SMG drone with cloak. And the SMG never ran out. It wasn't tense, it just sucked. My sniper rifle wasn't meant to be a BFG. I had an actual BFG right next to it.
- Pasquale1234 aime ceci
#109
Posté 18 juin 2015 - 04:45
Condor is pretty bad as well for an ammo eater like the Harrier.
Condor is just a bad map in general.
#110
Guest_StreetMagic_*
Posté 18 juin 2015 - 04:47
Guest_StreetMagic_*
Funny you should mention ME2. That was the one time where the ammo thing affected me, and it was by far the most annoying.
There was never enough ammo for my sniper. Which made my infiltrator go from badass sniper to generic SMG drone with cloak. It wasn't tense, it just sucked. My sniper wasn't meant to be a BFG. I had an actual BFG right next to it.
That's how it should feel. Being one weapon/offense is lame. It encourages you play the class to it's full extent.
If it's really so bad though, then like I said above, just get rid of ammo. There's no point to it if it's always available. Just put the ME1 weapons in again.
#111
Posté 18 juin 2015 - 04:52
Man, I miss modding my weapons in the original Mass Effect with Frictionless Materials so that there was no worry of overheating.
That system was so original, fresh and worked so well didn't it?
If only Bioware listened to the more intelligent gamers and not the drone of the drongo, COD-based ones instead
- iM3GTR aime ceci
#112
Posté 18 juin 2015 - 05:02
That's how it should feel. Being one weapon/offense is lame. It encourages you play the class to it's full extent.
If it's really so bad though, then like I said above, just get rid of ammo. There's no point to it if it's always available. Just put the ME1 weapons in again.
Except I didn't. I went from sniping headshots (fun) to endless ratatat (not fun), with the latter taking up the majority of gameplay.
That was lame.
- Pasquale1234 aime ceci
#113
Posté 18 juin 2015 - 05:20
How about reusable clips? So most of the time they work much the same as they do now, but rather than scavenging them from weird aliens with inexplicably identical ammo systems, if you run out you switch to another weapon until your old clips cool down enough to be usable again?
- CrutchCricket et iM3GTR aiment ceci
#114
Posté 18 juin 2015 - 05:24
- sH0tgUn jUliA aime ceci
#115
Posté 18 juin 2015 - 05:32
So, how about recharging for most weapons, but limited specialized ammo for some weapons?
Thinking about the situation in the new galaxy, with fighting aliens that shouldn't have compatible weapons, the recharging weapons make more sense. I'd be interested in seeing the devs have another go at the concept.
- CrutchCricket aime ceci
#116
Posté 18 juin 2015 - 05:40
Personally I liked the intro of thermal clips for certain weapons as well as keeping charge up ammo weapons, simply because it can create diversity in strategies for a characters load out.
I guess this would relate more to an MP setting, but I liked the limited ammo supply in Platinum as it adds another challenge to navigate
#117
Posté 18 juin 2015 - 05:59
Does the thermal clip fairy service Andromeda too?
This is an important point. In ME2 and 3 every place in the galaxy was littered with thermal clips. Laboratory? 137 thermal clips. Loading dock? 296 thermal clips. Dilapidated, abandoned building in the middle of nowhere? 7,884 thermal clips.
It was already moronic to being with, but if we go to the Andromeda galaxy and find thermal clips lying everywhere or native enemies drop thermal clips when they die it will be irredeemably, insultingly moronic.
- Heimdall, Pasquale1234, dreamgazer et 1 autre aiment ceci
#118
Guest_StreetMagic_*
Posté 18 juin 2015 - 06:00
Guest_StreetMagic_*
Except I didn't. I went from sniping headshots (fun) to endless ratatat (not fun), with the latter taking up the majority of gameplay.
That was lame.
Well, you're not just a sniper class anyways. You're an infiltrator.
Anyways...At the very least, I'd like to see this adjusted for Insanity difficulty. Make it more than just upping shields and health. Something like the Collectors would be nice because only Harbinger dropped ammo, I think.. but it could be better.
#119
Posté 18 juin 2015 - 06:31
Well, you're not just a sniper class anyways. You're an infiltrator.
Didn't get to infiltrate much either. But that's another discussion...
#120
Guest_StreetMagic_*
Posté 18 juin 2015 - 06:33
Guest_StreetMagic_*
Didn't get to infiltrate much either. But that's another discussion...
I'll agree on that. Bioware has never done that well, even in fantasy games. But my point is, I think the classes were meant to mix it up a bit. Especially on higher difficulties.
#121
Posté 18 juin 2015 - 06:35
I'll just add here what I wrote as a separate topic, which unfortunately disappeared:
I won't rant about the idiocy and the technological leap backwards that the addition of the thermal clips represents.
I won't. Really.
What I will say is that saying: "Yeah, we still have almost unlimited ammo because of the tiny ammo-grains, but we need you to reload all the time anyway because reasons." - Seems like troll logic to me.
Instead, there are actual advantages to using big modern-day-sized ammo rounds. For example, if you shoot in-atmosphere, a tiny grain might burn itself out like a meteorite because of friction with the air.
Also, if you shoot bigger rounds you can actually transform them into something similar to Bolter Ammunition from WH40K quite easily.
(armor piercing, exploding rounds)
So, if you are not bringing back unlimited ammo, just give us actual ammo magazines. It simply makes more sense.
- sH0tgUn jUliA aime ceci
#122
Posté 18 juin 2015 - 06:45
Instead, there are actual advantages to using big modern-day-sized ammo rounds. For example, if you shoot in-atmosphere, a tiny grain might burn itself out like a meteorite because of friction with the air.
Also, if you shoot bigger rounds you can actually transform them into something similar to Bolter Ammunition from WH40K quite easily.
(armor piercing, exploding rounds)
So, if you are not bringing back unlimited ammo, just give us actual ammo magazines. It simply makes more sense.
I think mass effect fields explain this. And by explain I mean possibly handwave.
I don't know what other advantages you'd really have with modern sized ammunition.
#123
Posté 18 juin 2015 - 06:47
From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.
They are better...of course it made sense. Overheating is a lousy mechanism in a weapon. It is the sort of system a quartermaster might devise but no solider would ever want the weapon to go inoperable based on "incorrect" usage...of course thanks to the silly upgrade and mods paths in ME1 you could essentially get a never overheats gun and you could just mash the trigger all day which was in game terms even worse.
Lore-wise grenades should be dispensed like a hockey puck (silly Canadians) as well and no one wants that mechanism back.
#124
Guest_StreetMagic_*
Posté 18 juin 2015 - 06:50
Guest_StreetMagic_*
Lore-wise grenades should be dispensed like a hockey puck (silly Canadians)
I never thought of that before.... funny..
#125
Posté 18 juin 2015 - 06:57





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