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I hope there's no ammo


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#101
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I just think it should be harder to gather and find ammo in single player. Like you'll get easily mowed down dropping out of cover for too long, picking up stuff. Sometimes ME2 felt this way, but not enough. If they're gonna have ammo, then make ammo management a strategic part of the game. Otherwise, just go back to ME1 weapons.



#102
Heimdall

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From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.

 

But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.



#103
KaiserShep

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From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.

But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.

Yeah I agree. In SP it's sort of pointless because clips are everywhere. I don't recall running out of ammo often at all. There's always a container or a drop nearby or just a pair of them situated along the path of the map. At the same time, shooting is definitely the most fun here, and I'm a fan of the tech and biotics here, though adept always feels nerfed.
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#104
dreamgazer

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From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
 
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.


Frankly, I don't think you have any reason to dwell on it much. I'm pretty certain we're going to continue doing ME's equivalent of shooting and reloading bullets.
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#105
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Yeah I agree. In SP it's sort of pointless because clips are everywhere. I don't recall running out of ammo often at all. There's always a container or a drop nearby or just a pair of them situated along the path of the map. At the same time, shooting is definitely the most fun here, and I'm a fan of the tech and biotics here, though adept always feels nerfed.

 

Simple... just take out the crates.

 

I want situations like Die Hard... where you're bleeding out and have like 5 bullets left. 



#106
CrutchCricket

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Simple... just take out the crates.

 

I want situations like Die Hard... where you're bleeding out and have like 5 bullets left. 

We'll contrive a situation just for you- where you're using a super old gun for some reason that has almost all of its ammo block used up.

 

You have 10 grams of ammo left.

 

Good luck



#107
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We'll contrive a situation just for you- where you're using a super old gun for some reason that has almost all of its ammo block used up.

 

You have 10 grams of ammo left.

 

Good luck

 

You don't have to contrive anything. Mass Effect accomplished it at times. I don't remember exactly where... I think the Collector Ship in ME2 could be tense, I guess (until I got really good at it).



#108
CrutchCricket

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Funny you should mention ME2. That was the one time where the ammo thing affected me, and it was by far the most annoying.

 

There was never enough ammo for my sniper. Which made my infiltrator go from badass sniper to generic SMG drone with cloak. And the SMG never ran out. It wasn't tense, it just sucked. My sniper rifle wasn't meant to be a BFG. I had an actual BFG right next to it.


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#109
UKStory135

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Condor is pretty bad as well for an ammo eater like the Harrier.

Condor is just a bad map in general.



#110
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Funny you should mention ME2. That was the one time where the ammo thing affected me, and it was by far the most annoying.

 

There was never enough ammo for my sniper. Which made my infiltrator go from badass sniper to generic SMG drone with cloak. It wasn't tense, it just sucked. My sniper wasn't meant to be a BFG. I had an actual BFG right next to it.

 

That's how it should feel. Being one weapon/offense is lame. It encourages you play the class to it's full extent.

 

 

If it's really so bad though, then like I said above, just get rid of ammo. There's no point to it if it's always available. Just put the ME1 weapons in again.



#111
SpunkyMonkey

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Man, I miss modding my weapons in the original Mass Effect with Frictionless Materials so that there was no worry of overheating.

 

That system was so original, fresh and worked so well didn't it?

 

If only Bioware listened to the more intelligent gamers and not the drone of the drongo, COD-based ones instead


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#112
CrutchCricket

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That's how it should feel. Being one weapon/offense is lame. It encourages you play the class to it's full extent.

 

 

If it's really so bad though, then like I said above, just get rid of ammo. There's no point to it if it's always available. Just put the ME1 weapons in again.

Except I didn't. I went from sniping headshots (fun) to endless ratatat (not fun), with the latter taking up the majority of gameplay.

 

That was lame.


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#113
Wulfram

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How about reusable clips?  So most of the time they work much the same as they do now, but rather than scavenging them from weird aliens with inexplicably identical ammo systems, if you run out you switch to another weapon until your old clips cool down enough to be usable again?


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#114
Fetunche

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As an adept running out of clips was never an issue but I did miss heavy weapons in 3, I really liked the firestorm.
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#115
Heimdall

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So, how about recharging for most weapons, but limited specialized ammo for some weapons?

 

Thinking about the situation in the new galaxy, with fighting aliens that shouldn't have compatible weapons, the recharging weapons make more sense.  I'd be interested in seeing the devs have another go at the concept.


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#116
MaxCrushmore

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Personally I liked the intro of thermal clips for certain weapons as well as keeping charge up ammo weapons, simply because it can create diversity in strategies for a characters load out.

 

I guess this would relate more to an MP setting, but I liked the limited ammo supply in Platinum as it adds another challenge to navigate



#117
Steppenwolf

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Does the thermal clip fairy service Andromeda too?


This is an important point. In ME2 and 3 every place in the galaxy was littered with thermal clips. Laboratory? 137 thermal clips. Loading dock? 296 thermal clips. Dilapidated, abandoned building in the middle of nowhere? 7,884 thermal clips.
It was already moronic to being with, but if we go to the Andromeda galaxy and find thermal clips lying everywhere or native enemies drop thermal clips when they die it will be irredeemably, insultingly moronic.
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#118
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Except I didn't. I went from sniping headshots (fun) to endless ratatat (not fun), with the latter taking up the majority of gameplay.

 

That was lame.

 

Well, you're not just a sniper class anyways. You're an infiltrator.

 

 

Anyways...At the very least, I'd like to see this adjusted for Insanity difficulty. Make it more than just upping shields and health. Something like the Collectors would be nice because only Harbinger dropped ammo, I think.. but it could be better.



#119
CrutchCricket

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Well, you're not just a sniper class anyways. You're an infiltrator.

Didn't get to infiltrate much either. But that's another discussion...



#120
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Didn't get to infiltrate much either. But that's another discussion...

 

I'll agree on that. Bioware has never done that well, even in fantasy games. But my point is, I think the classes were meant to mix it up a bit. Especially on higher difficulties.



#121
Laughing_Man

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I'll just add here what I wrote as a separate topic, which unfortunately disappeared:

 

 

I won't rant about the idiocy and the technological leap backwards that the addition of the thermal clips represents.

 

I won't. Really.

 

What I will say is that saying: "Yeah, we still have almost unlimited ammo because of the tiny ammo-grains, but we need you to reload all the time anyway because reasons." - Seems like troll logic to me.

 

Instead, there are actual advantages to using big modern-day-sized ammo rounds. For example, if you shoot in-atmosphere, a tiny grain might burn itself out like a meteorite because of friction with the air.

 

Also, if you shoot bigger rounds you can actually transform them into something similar to Bolter Ammunition from WH40K quite easily.

(armor piercing, exploding rounds)

 

So, if you are not bringing back unlimited ammo, just give us actual ammo magazines. It simply makes more sense.


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#122
CrutchCricket

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Instead, there are actual advantages to using big modern-day-sized ammo rounds. For example, if you shoot in-atmosphere, a tiny grain might burn itself out like a meteorite because of friction with the air.

 

Also, if you shoot bigger rounds you can actually transform them into something similar to Bolter Ammunition from WH40K quite easily.

(armor piercing, exploding rounds)

 

So, if you are not bringing back unlimited ammo, just give us actual ammo magazines. It simply makes more sense.

I think mass effect fields explain this. And by explain I mean possibly handwave.

 

I don't know what other advantages you'd really have with modern sized ammunition.



#123
Sidney

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From a lore standpoint, I definitely agree that the shift to thermal clips never made sense.
 
But ME's combat remains the least entertaining of the series to me, so... I'm conflicted.


They are better...of course it made sense. Overheating is a lousy mechanism in a weapon. It is the sort of system a quartermaster might devise but no solider would ever want the weapon to go inoperable based on "incorrect" usage...of course thanks to the silly upgrade and mods paths in ME1 you could essentially get a never overheats gun and you could just mash the trigger all day which was in game terms even worse.

Lore-wise grenades should be dispensed like a hockey puck (silly Canadians) as well and no one wants that mechanism back.

#124
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Lore-wise grenades should be dispensed like a hockey puck (silly Canadians) 

 

I never thought of that before.... funny..



#125
Ghost Of N7_SP3CTR3

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Remember,it's quicker to change weapons than to relo........wait,wrong game.