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I hope there's no ammo


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#176
Oldren Shepard

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not it wasn't for me at least, when i reach the last level i remember my rifle had 2 cooldown mods and was unstoppable, the thermoclips give it a level to the wepons



#177
Sylvius the Mad

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Even on the highest difficulty settings I always found ammo plentiful even without the upgrades from the Normandy.

My understanding is that ammo was plentiful in ME3 (seemingly eliminating the point of having it).

But in ME2 (the last ME game I played), there wasn't enough ammo to use sniper rifles.

#178
Duelist

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My understanding is that ammo was plentiful in ME3 (seemingly eliminating the point of having it).

But in ME2 (the last ME game I played), there wasn't enough ammo to use sniper rifles.


It depends what gun you're using whether there's enough ammo or not.
Infiltrators get fucked early on in ME2 with the Mantis but the Viper and Widow are fine.

Just go with what was already suggested (and implemented in ME3) and have a few guns that don't need thermal clips and some that do.
So long as I get a good sniper rifle, I could care less.

#179
DaemionMoadrin

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I rarely ran out of the ammo in any game, if I did then I switched weapons or used powers. ME1 isn't any better in that regard. I can shoot my sniper rifle three times in quick succession, then it overheats and I have to wait. Same as using the Black Widow in ME3. Three shots and wait for reload. Not that it matters, Shepard is so overpowered you can kill most enemies in melee if you want. ;)

 

No, the heat mechanic from ME1 was a mistake and trying to fix it with thermal packs in ME2 and 3 only made it worse.

 

Since I'm already discussing science in three other threads, I'll make it short: all those weapons can't work. Math and physics say nay.

 

It becomes even worse once you get weapons that shoot projectiles like the Falcon, Venom or Graal. Where do they get the matter for that? Or why the hell is the Typhoon spitting out bullet casings when you fire?

 

Let's face it... they should have gone with universal ammo clips right from the start (like Deus Ex) and introduced a cooldown limit not depending on weight but on energy consumption of your weapons. That would make more sense since both biotics and tech powers need power to work and if your guns drain your battery dry, then your omni tool takes longer to recharge for the next Incinerate attack.

Then you could have armor suits with different power cells or perhaps explain that biotic attacks are stronger now because you overcharge them.

 

Particle weapons like the PPR or CSR would only consume energy of course. Some other weapons would have to be changed to energy only, the Arc pistol and the CSMG for example.



#180
Xen

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OP seems to think they are reading a choose your adventure book rather than playing a goddamn TPS

 

Overheat was dumb. By excluding magazine and ammo capacity, you've one less factor with which to balance weapons and create variety. No thanks. ME3s system with mostly clips and a few overheat weapons for those that like them was done best.


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#181
Geth Supremacy

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OP seems to think they are reading a choose your adventure book rather than playing a goddamn TPS

 

Overheat was dumb. By excluding magazine and ammo capacity, you've one less factor with which to balance weapons and create variety. No thanks. ME3s system with mostly clips and a few overheat weapons for those that like them was done best.

 

I like the ease of not having ammo, but I would prefer ammo.  They give you 6 ammo packs you can pull out of your butt and infinite boxes so I think that is a fair system.  I will say I am a HUGE fan of the particle rifle and the Lancer.  They are literally my favorite guns.

 

I am fine with overheat as well though.  Overheat is a real issue weapons have depending on the situation and how much they are fired.  Your gun might catch on fire before your barrel goes though :lol: I'm not saying I expect a video game to be like real life.  I'm just saying its a feature I don't have a problem with.

 

In closing. Give both.  If the lancer made a return in the new game and was as good or better I would be extremely happy.



#182
Laughing_Man

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Overheat was dumb. By excluding magazine and ammo capacity, you've one less factor with which to balance weapons and create variety. No thanks. ME3s system with mostly clips and a few overheat weapons for those that like them was done best.

 

If overheat is dumb, than thermal clips are idiotic.

 

I understand the twitch shooter action demands reloading as part of the package, but you don't have to crap all over the lore to do it.

Just say that actual magazines with bigger rounds proved more effective than miniature metal shavings, and be done with it.

 

What's the point of the whole innovative idea of unending ammo-blocks if you have to operate the gun in a suspiciously similar manner to modern day weapons anyway? *That* is dumb.


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#183
Kabooooom

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It wouldn't be believable to have thermal clips lying all over the place in Andromeda.

It would make more sense for the overheating mechanic to return, honestly.
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#184
fchopin

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What I would like is the same rule for all, if I need ammo so do the enemies and team mates.



#185
Xen

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If overheat is dumb, than thermal clips are idiotic.

 

I understand the twitch shooter action demands reloading as part of the package, but you don't have to crap all over the lore to do it.

Just say that actual magazines with bigger rounds proved more effective than miniature metal shavings, and be done with it.

 

What's the point of the whole innovative idea of unending ammo-blocks if you have to operate the gun in a suspiciously similar manner to modern day weapons anyway? *That* is dumb.

I don't think it has to break the lore. The blocks would still have the same advantages, as all you are doing is exchanging a slower, automatic cooldown mechanism with a faster and more effective manual or semi manual one (though neither makes much sense).

Supposedly the clips allowed for more powerful ammunition as well, but anyway TBH the metal shavings thing is pretty half baked to begin with as is whoever signed off on it. Even if you could generate similar muzzle energy without a tiny projectile burning up from the massive air friction of relativistic velocities, the ballistic coefficient of such bullets would be awful and their accuracy resultingly terrible. Moreover, they'd be awful at actually transferring that energy to soft targets like....people and animals? Y'know, those things that one uses guns to shoot...... 

The fact that we couldn't carry dozens to hundreds of thermal clips into missions in the first place was the real contrivance, considering they are about the size of a peanut, and that's what becomes ridiculous in places where they shouldn't just be lying around (Aeia for example). It really doesn't have much to do with the lore, Shep just decides to only carry 10 clips into the mission for no reason but so s/he can have to pick more up. It's not like with modern magazines which actually are comparatively heavy/bulky,  you could functionally carry enough clips to probably exhaust the ammo block quite easily unless they are made of goddamn osmium or some goofy nonsense. Ditto for the fact that you could run out of them for your rifle but still have plenty for your pistol and shotgun despite them supposedly being universal. 

It's all to make gunplay and gameplay more interesting and varied than ME1's "select weapon, point at target, hold trigger until dead" mechanics.


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#186
In Exile

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It's just like getting rid of ME1's semi-indestructible suicidal hordes on higher difficulties. 



#187
DaemionMoadrin

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I think they assume the bullet is encased in a mass effect field, making it much heavier and able to transfer more force to the target. How that would work, I don't know. Basically your guns would be the tech equivalent to biotics. And it still violates the laws of thermodynamics.

 

We need a fresh restart of the weapon mechanics but at this point it's far too late, you'd have to retcon three games and no on wants that.



#188
Laughing_Man

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I think they assume the bullet is encased in a mass effect field, making it much heavier and able to transfer more force to the target. How that would work, I don't know. Basically your guns would be the tech equivalent to biotics. And it still violates the laws of thermodynamics.

 

We need a fresh restart of the weapon mechanics but at this point it's far too late, you'd have to retcon three games and no on wants that.

 

Only Warp Ammo works in a similar way to what you described. Besides, it's an obvious ass pull.

 

We don't need a retcon, just say that big rounds were proven better.

 

I'm not a professor on physics, but I understand that bigger and heavier objects are less influenced by drag, and are not likely to burn due to friction with the air. Where's tiny metal shavings are much more influenced by drag - therefore rendering them less accurate and liable to bleed of their initial speed very quickly, and are also liable to burn themselves out like a meteorite in an atmosphere.



#189
Sidney

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Just played ME3MP for the first time in ages and took the lancer.....ugh. Anyone who thinks that cool down is superior to thermal clips should try and fight with that thing for a few minutes. Always taking me out of the fight just when I need to be in the fight.

#190
Laughing_Man

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Just played ME3MP for the first time in ages and took the lancer.....ugh. Anyone who thinks that cool down is superior to thermal clips should try and fight with that thing for a few minutes. Always taking me out of the fight just when I need to be in the fight.

 

It's a great weapon if you know how to use it and mod it correctly. The sound effect is horrible.



#191
TeffexPope

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Well, it'd be a short foray into the andromeda galaxy without any ammo... B)


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#192
Sidney

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It's a great weapon if you know how to use it and mod it correctly. The sound effect is horrible.


Sound is awful but "using it correctly" implies that there are scenarios where you don't need to fire a lot of rounds in a short period of time which is just flat wrong. I can put a lot more rounds down range in a shorter period of time with almost any other assault rifle than the Lancer.

#193
DaemionMoadrin

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Sound is awful but "using it correctly" implies that there are scenarios where you don't need to fire a lot of rounds in a short period of time which is just flat wrong. I can put a lot more rounds down range in a shorter period of time with almost any other assault rifle than the Lancer.

 

Lancer X with Magazine Upgrade has enough bullets to put down 2-3 targets easily before you have to take a moment to let it recharge. It's one of the better weapons available.



#194
Silvair

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I rarely ran out of the ammo in any game, if I did then I switched weapons or used powers. ME1 isn't any better in that regard. I can shoot my sniper rifle three times in quick succession, then it overheats and I have to wait. Same as using the Black Widow in ME3. Three shots and wait for reload. Not that it matters, Shepard is so overpowered you can kill most enemies in melee if you want. ;)

 

No, the heat mechanic from ME1 was a mistake and trying to fix it with thermal packs in ME2 and 3 only made it worse.

 

Since I'm already discussing science in three other threads, I'll make it short: all those weapons can't work. Math and physics say nay.

 

It becomes even worse once you get weapons that shoot projectiles like the Falcon, Venom or Graal. Where do they get the matter for that? Or why the hell is the Typhoon spitting out bullet casings when you fire?

 

Let's face it... they should have gone with universal ammo clips right from the start (like Deus Ex) and introduced a cooldown limit not depending on weight but on energy consumption of your weapons. That would make more sense since both biotics and tech powers need power to work and if your guns drain your battery dry, then your omni tool takes longer to recharge for the next Incinerate attack.

Then you could have armor suits with different power cells or perhaps explain that biotic attacks are stronger now because you overcharge them.

 

Particle weapons like the PPR or CSR would only consume energy of course. Some other weapons would have to be changed to energy only, the Arc pistol and the CSMG for example.

 You're complaining about not being able to machine gun a sniper rifle.
 

The rest of your post became null and void lol.


Seriously though ME1 did it best.  I never had a problem with overheating with ANY weapon.  Rigged my shotguns and snipers to fire once with the power of a nuke, then while they are on cooldown, switch to assault rifles and pistols, which NEVER overheat.

I could keep up constant sustained fire without ever worrying about ammo.  Fire the big gun, switch to the other gun, fire the big gun, switch to the other gun.

 

BOOMdakkadakkadakkaBOOMdakkadakkadakkaBOOMdakkadakkadakkaBOOM, and so on.


Or you could set up your sniper to be less powerful, but have a higher fire rate, with mods that up the heat sink.



#195
Altair_ShepardN7

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Just played ME3MP for the first time in ages and took the lancer.....ugh. Anyone who thinks that cool down is superior to thermal clips should try and fight with that thing for a few minutes. Always taking me out of the fight just when I need to be in the fight.

I've beaten ME3 on insanity as a Sentinel like 2 or 3 times, all of them with the Lancer. You just need to git gud. 

 

Edit: Lancer X + ammo mod + heavy barrel = Death machine



#196
TeffexPope

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Because it was quite frankly the worst combat system in any game I've played in years? What about it was good?

1. Gun controls were awful, stuck between a shooter and an RPG the cone of uncertainty was idiotic. You were neither in control of shooting a la ME2 nor purely point n click like DA.
2. Grenades......hahahahahahahahahahahahahahaha
3. Controls were total cluster flock. Non-standard and not in an innovating way but just broken.
4. AI that was worse than any I can think of in years. Your squad mates were useless and enemies used the run at your in a straight line and then circle strafe system.
5. Limited Inventory utility. While there were a crap ton of guns once you had access to SPECTRE weapons none of them matters because those were the best in every category.
6. Terrible balance. Early game overheating was stupid common by the end you could mash the trigger and shoot forever so the one "thinking" (and I use that term insanely loosely) part of combat was no longer relevant. My end game you were face rolling anything and everything at the citadel and then only issue was micromanaging you idiot companions.

No, ME1s combat can burn in the fires of hades where it belongs.

I don't think I could agree with you any more than I do. I remember, the first thing I noticed about ME2 when I first played was...wow, the combat is so much better it's crazy. And I think ME3 was better still.



#197
Arppis

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Personally I liked the change. It brought better dynamic for the combat and sort of "risk" factor to make things more interesting.

 

But yeah, it was a retcon. From my point of view a good one, because it made things more interesting and fun.

 

HOWEVER, here's how I would have done it: Added Thermal Clips, BUT it would be more of a choice to use them. You could wait till your gun cools down (I wouldn't put any way to shorten the cooldown into the game, atleast in the dramatic fashion) or you could eject one of the many thermal clips in the gun. So even if you run out of clips you still have a functional gun, but the overheats would be more annoying in this version.


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#198
Guest_john_sheparrd_*

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It wouldn't be believable to have thermal clips lying all over the place in Andromeda.

It would make more sense for the overheating mechanic to return, honestly.

But thankfully it won't



#199
Altair_ShepardN7

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But thankfully it won't

"F*** those weapons that don't need ammo, we can bring a few million Thermal Clips with us. It's going to take lots of space but we need them. " 

"Or maybe we could try to bring with us a Thermal Clips factory, we will be able to manufacture as many as we like."

 

It makes sense for them to bring back the "old" weapons that don't need thermal clips, it will save them a lot of space and trouble with the supply of ammo. 


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#200
NextGenCowboy

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Or, we could stick to lore, seeing as every omni-tool has an on-board manufacturing system, that takes components, and turns them into useable things for the people in the field, things like Thermal Clips. It was perfectly acceptable to everyone that in ME1, you could turn scrap into weapon and armor mods, but then it apparently became a retcon in 2 when you landed on planets that hadn't switched over yet, when an Omni-tool could likely just dismantle enemy guns to make a clip.