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I hope there's no ammo


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206 réponses à ce sujet

#201
o Ventus

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It felt cheap and artificial and gamey.
 

It's almost like you're playing a video game.



#202
Vit246

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Lets just have the best of both worlds. You have thermal clips and if you run out (which should be an issue in the Andromeda galaxy) your gun switches to an internal cooldown system until you get more thermal clips. Its really simple. Everybody wins.



#203
Sylvius the Mad

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It's almost like you're playing a video game.

Something roleplaying games shouldn't reveal.

#204
KaiserShep

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OP seems to think they are reading a choose your adventure book rather than playing a goddamn TPS

 

Overheat was dumb. By excluding magazine and ammo capacity, you've one less factor with which to balance weapons and create variety. No thanks. ME3s system with mostly clips and a few overheat weapons for those that like them was done best.

 

Then we might as well just get the glowing ammo cubes from Destiny, because enemies in an entirely alien galaxy dropping ammo we can readily use would be pretty ridiculous. It seems to me that the weapons should be independent in what is basically a totally wild frontier.



#205
dreamgazer

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"F*** those weapons that don't need ammo, we can bring a few million Thermal Clips with us. It's going to take lots of space but we need them. " 
"Or maybe we could try to bring with us a Thermal Clips factory, we will be able to manufacture as many as we like."
 
It makes sense for them to bring back the "old" weapons that don't need thermal clips, it will save them a lot of space and trouble with the supply of ammo.


I like this human!

#206
Guanxii

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Replacing Thermal Clips & Ammo Powers with Consumables

 

Don't know if suggested before but how about combing ammo powers and thermal clips together like multilayer only in singleplayer ammo consumables are found in different varieties and could be looted from bodies/crates or bought from merchants (levels I-IV)? Thermal clips could be simply a distinct type/variation of ammo consumable - that way you could turn any weapon into a charge up/cooldown weapon.

 

Naturally, If you are careful with thermal clip consumables you wouldn't need very many so you could trade excess thermal clips for credits/different types of ammo clips (e.g. warp ammo I-IV, incendiary, phaesic, etc.) and if you run out of those thermal clips I-IV would always be useful for backup. Ammo capacities of the various different types could be listed on the weapon wheel/pc tactical view. That way you could seamlessly switch between the different types of ammo clips on the fly without having ammo powers taking up valuable power slots.

 

Instead of the solider simply having ammo powers in the place of real combat powers I'd give them grenade powers instead, e.g. inferno grenade, arc grenade and a cryo grenade power. To save credits for biotic gear upgrades Adepts could just buy warp ammo and thermal clips while soldiers would spend the most of the classes on ammo and grenade consumables, weapon mods and upgrades while hybrid classes like Vanguard would have to compromise between ammo consumables, weapon mods & upgrades and biotic amp/gear upgrades.

 

Obviously higher level ammo consumables are more expensive/valuable and trading unwanted ammo we loot at stores for credit on other things that would make looting fun.



#207
Computron2000

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The lore reasons for thermal clips were perfectly fine until they pushed out the lancer and friends. Thermal clips are not bullets. None of the weapons need actual bullets since they do block shaving. Thermal clips were basically a way to bypass ME1's spectre weaponry with explosive ammo (the one that overheated in 1 shot). Basically it was a trade off of long shooting but low powered weapons (the frictionless material x2, never overheating weapons in ME1) vs weapons that used one shot coolants but hit a ton harder.

 

The main lore problem was the entire need to pull out the overheating mechanisms to put in thermal clip processing systems. That didn't make much sense lore wise since both were handling the same problem of heat, the affected region of using thermal clips vs air cooling should have been only a small part of the entire gun. It would have been better to switch back to overheating if no thermal clips were detected. The real reason was of course a game programming issue with 2 modes and the balance issues that would represent.