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MP is all drama. Anyone else thinks that Bioware should focus on the SP first?


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#401
Blackguard

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nutwj.jpg

 

I'm guessing you played Mass Effect 1 & 2 right? Because i'm pretty sure you didn't just buy mass effect 3 on a "whim" and just liked the MP.

Because 1 & 2 were basically similar...

 

Don't be so mean.

LOGICOVERDOSE

may destroy some peoples brai... oh wait.

 

Nvm my jabbery.

As you where!


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#402
JGDD

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You think he doesn't know his own tastes wellenough to know that ME3MP wouldn't have worked for him?

Mass Effect 3 in general didn't work for him. That includes SP. Way to support someone that thinks your precious SP is just as **** as the MP.



#403
LiL Reapur

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Don't be so mean.

LOGICOVERDOSE

may destroy some peoples brai... oh wait.

 

image.png?w=400&c=1



#404
Sylvius the Mad

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BioWare hire this guy. Doesn't even play the game and can give expert feedback on how you fucked up your games just through forum osmosis.

I don't think I've made any claims about ME3.

#405
Sylvius the Mad

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nutwj.jpg

I'm guessing you played Mass Effect 1 & 2 right? Because i'm pretty sure you didn't just buy mass effect 3 on a "whim" and just liked the MP.
Because 1 & 2 were basically similar...

ME1 didn't have much auto-dialogue.

#406
Sylvius the Mad

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Mass Effect 3 in general didn't work for him. That includes SP. Way to support someone that thinks your precious SP is just as **** as the MP.

AlanC9 didn't claim otherwise. He wasn't addressing my opinion of ME3SP.

#407
Ashevajak

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nutwj.jpg

 

I'm guessing you played Mass Effect 1 & 2 right? Because i'm pretty sure you didn't just buy mass effect 3 on a "whim" and just liked the MP.

Because 1 & 2 were basically similar...

 

Couldn't disagree more.

 

Maybe it's just because I don't come from an FPS background, but I found the higher levels of ME1 and 2 pretty challenging.  Not impossible, but definitely some tough fights that caused significant amounts of reloading.

 

However, I immediately noticed ME3's combat was much easier.  I think I started off with the hardcore setting (as I'd been doing some ME2 Insanity in preparation for ME3) but had to shift it up to Insanity just to keep my interest.

 

If the plot of ME3 had been up to the quality of the previous two games, this wouldn't have mattered so much, as I would've concentrated on that instead.  However....yeah, lets just say I was underwhelmed and leave it at that.  If a story or a gameplay is lacking, I can usually focus on the other and not worry too much about it.  But when both are subpar...that's where things get frustrating.


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#408
PatrickBateman

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I'm guessing you played Mass Effect 1 & 2 right? Because i'm pretty sure you didn't just buy mass effect 3 on a "whim" and just liked the MP.
Because 1 & 2 were basically similar...

ME1 is very different from ME3 you know, it's much more of a real RPG than ME3 and it's a lot more challenging on insanity. ME2 was also a better challenge with more difficult combat, no running around the Citadelle to eavesdrop on NPCs to get pointless go there and scan that planet quests.

So yes I truly enjoyed ME 1 and 2 but were disappointed in the SP part of ME3, then having almost given up on the game I tried the MP part and I loved it, and have by now spent way more time on it than ME1, 2 and ME3SP combined.

#409
NuclearTech76

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You think he doesn't know his own tastes wellenough to know that ME3MP wouldn't have worked for him?

I think anyone that didn't even play the single player or multiplayer part of the last game but is giving insight on the game probably doesn't know WTF they're talking about and can eat the fruit of the STFU tree.



#410
Ashevajak

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MP produced this, which not only justifies its continued existence, but practically demands it:

 


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#411
styxtyde

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ME is all about a massive single player adventure. MP should just be a fun little extra. The quality of the ME trilogy in Andromeda, that's what I'm hoping for.


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#412
Cyonan

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Couldn't disagree more.

 

Maybe it's just because I don't come from an FPS background, but I found the higher levels of ME1 and 2 pretty challenging.  Not impossible, but definitely some tough fights that caused significant amounts of reloading.

 

However, I immediately noticed ME3's combat was much easier.  I think I started off with the hardcore setting (as I'd been doing some ME2 Insanity in preparation for ME3) but had to shift it up to Insanity just to keep my interest.

 

If the plot of ME3 had been up to the quality of the previous two games, this wouldn't have mattered so much, as I would've concentrated on that instead.  However....yeah, lets just say I was underwhelmed and leave it at that.  If a story or a gameplay is lacking, I can usually focus on the other and not worry too much about it.  But when both are subpar...that's where things get frustrating.

 

Even as somebody who has a very FPS heavy background, while I didn't find Insanity of ME1 or 2 very difficult there is still a very noticeable drop when you get to ME3's Insanity. I had to double check the difficulty because I honestly thought I had forgot to change it from the default normal.

 

After playing a good amount of MP on Gold/Platinum, SP Insanity pretty much feels like playing it on story mode. I ended up having to mod my files to make enemies much more lethal.

 

Mirror Match in the Armax Arena from the Citadel DLC with all negatives turned on playing solo was pretty fun, though.


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#413
NuclearTech76

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ME is all about a massive single player adventure. MP should just be a fun little extra. The quality of the ME trilogy in Andromeda, that's what I'm hoping for.

Unfortunately quality of story isn't good enough anymore. EA is all about diversified revenue streams and before you rage against that check history and you'll know I'm right. We can hope for a good story and a good MP experience because likely that's the only way this story continues.


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#414
Gago

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MP has generated more longevity for the game though, I don't really think that is even arguable. How many people do you think are still putting in time on SP campaign on a consistent basis? The focus should be placed on both SP and MP.

 

I didn't say not to develop the MP part of the next game, I prefer a good story, planets to explore, developed characters and etc. MP is amazing and BW without a doubt should invest here too, I still play ME3 MP regularly. 



#415
Pasquale1234

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That's fine, if you prefer and only want to play SP then more power to you.
 
You missed the point of my response though, Sylvius commented that he/she would play MP if they could use bots. My point was that randoms you meet pugging with no mics are the equivalent to bots anyways ..


Not really, assuming the play with bots would be anything like SP play with squadmates.

MP is all real time; SP is pause-and-play, and allows you to control squadmate power usage. That was actually the biggest adjustment I needed to make when I tried MP. Bringing up the power wheel (which pauses the game) to select powers is something I'd been doing for hundreds of hours through all 3 games. In order to play MP, I needed to adjust to constant real-time, and using the shortcuts.

#416
rapscallioness

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I think the focus is already on SP. It's always been on SP, and I don't see them changing that. I loved ME3 MP, but I buy BW for SP.



#417
Sturm.B

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Obviously



#418
NuclearTech76

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Not really, assuming the play with bots would be anything like SP play with squadmates.

MP is all real time; SP is pause-and-play, and allows you to control squadmate power usage. That was actually the biggest adjustment I needed to make when I tried MP. Bringing up the power wheel (which pauses the game) to select powers is something I'd been doing for hundreds of hours through all 3 games. In order to play MP, I needed to adjust to constant real-time, and using the shortcuts.

It actually becomes second nature after a bit. Single player combat becomes more fluid as well to me after mp combat I guess because things move slower after having to deal with multiple enemies.

#419
DebatableBubble

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ME1 didn't have much auto-dialogue.

 

 

You're right. It had auto-dialogue disguised as dialogue wheels.



#420
Cyonan

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I think the focus is already on SP. It's always been on SP, and I don't see them changing that. I loved ME3 MP, but I buy BW for SP.

 

I think most people know that ME:A is going to be very focused on SP, though I'm still not against having a bit of fun with the overly anti-MP people on the forums =P

 

and of course later on when we start getting more information those anti-MP people will start blaming anything and everything they don't like on MP, because reasons.


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#421
Andrew Lucas

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It's obvious MP won't be the focus, but don't worry, the generic horde mode will exist.

#422
AlanC9

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I think anyone that didn't even play the single player or multiplayer part of the last game but is giving insight on the game probably doesn't know WTF they're talking about and can eat the fruit of the STFU tree.


He's giving insight on what he'd like in the game. Surely he's an expert on that.

Put another way, how, exactly, would adding bots wreck your experience?

#423
Sylvius the Mad

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You're right. It had auto-dialogue disguised as dialogue wheels.

To some degree, the paraphrases reduce all dialogue to auto-dialogue, since you don't get to choose what you say.

Inquisition was the first voice+paraphrase game I found tolerable on this issue.

#424
Amplitudelol

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MP is as relevant as SP, but SP is the heart of the franchise. MP is there for replay value and it acts as an attraction for players who play a lot of Multiplayer. ME3 never would have survived without its Multiplayer component.

 

Nah, its just easier to put microtransaction into MP. SP will be probably a bait. 100s of empty planets with collectibles, a big space to roam in just like in Inquisition. Or not. But most likely. Regardless i want cool ME:A MP, if they do it right if might stand on its own.



#425
Vapaa

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ME1 is very different from ME3 you know, it's much more of a real RPG than ME3

 

hahahahahahaha §

 

Good one !