Then it's lousy documentation.
I'm looking for tabletop-quality mechanical descriptions.
Sylvius you're gonna have to expand out of that because games nowadays are moving beyond this
Then it's lousy documentation.
I'm looking for tabletop-quality mechanical descriptions.
Sylvius you're gonna have to expand out of that because games nowadays are moving beyond this
No.
ME:A exists because of the MP success.
Lies. Nobody ever would have bought ME3 without a great SP ![]()
SP and MP appear to be separate teams. So there's no need to focus on one over the other.
But if they dispensed with the SP team, they could divert the money into developing an even better MP experience. How is this not obvious?
Absolutely not. They should focus on MP exclusively, and only give SP what remains of the budget, if any.ù
I mean, it's been the opposite for one game and we've had no MP whatsoever for two: it's time to even out!
QFT. Except there shouldn't be any budget for SP. It's not like the majority of people posting here need another reason to avoid all contact with other humans, including even virtual contact.
Bioware should leave the open world and the boring exploring out and focus on their strength to tell great stories.
Bioware hasn't told a single great story since the original Mass Effect*, so it's hardly their strength anymore. Their strength is in cinematic storytelling and writing for characters, although that writing resembles fan fiction a bit too often for my liking.
While I played ME3 mostly for its multiplayer (after being disappointed by the SP campaign) and I'm looking forward to MEAMP much more than MEASP, I want both MP and SP and I want MP to be thematically linked to SP. I firmly believe that part of the reason for ME3MP's success was that its design was guided by the idea that it's connected to the SP storyline.
(*: ME2 and DA:O were great games, but their main storylines were nothing special.)
Bioware hasn't told a single great story since the original Mass Effect*, so it's hardly their strength anymore. Their strength is in cinematic storytelling and writing for characters, although that writing resembles fan fiction a bit too often for my liking.
While I played ME3 mostly for its multiplayer (after being disappointed by the SP campaign) and I'm looking forward to MEAMP much more than MEASP, I want both MP and SP and I want MP to be thematically linked to SP. I firmly believe that part of the reason for ME3MP's success was that its design was guided by the idea that it's connected to the SP storyline.
(*: ME2 and DA:O were great games, but their main storylines were nothing special.)
Bioware's never told great stories. ME1's story - such as it was - was a bit of a hot mess and involved a lot of plot-induced stupidity. Bioware used to write great character driven B-movie arcs. With ME they moved into 24 riff with sci-fi references. And then they went into dark, gritty 00s style plots with fun character writing, with a segue into Buffytalk for some of their Dragon Age stuff.
Elcor Plush financed ME:A and nothing else.
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I need this!
Well yes, most probsbly bought ME3 because They thought it'd have a great SP. You can' the sure the SP is good without playing it though, unless You buy after people telling you what happens in the story.Lies. Nobody ever would have bought ME3 without a great SP
Bioware's never told great stories. ME1's story - such as it was - was a bit of a hot mess and involved a lot of plot-induced stupidity. Bioware used to write great character driven B-movie arcs. With ME they moved into 24 riff with sci-fi references. And then they went into dark, gritty 00s style plots with fun character writing, with a segue into Buffytalk for some of their Dragon Age stuff.
It's all subjective, of course. ME still has one of the best sci-fi stories ever told in a video game, and to me that qualifies for "great". I'm not sure I agree about "a lot of plot-induced stupidity". There's some, but much, much less than in its sequels. At the same time it has a great, alien villain and a remarkably well delivered major plot twist - unlike its sequels.
Anyway, even if you disagree about ME, there's still BG2. If you think that game didn't have a great story, then you're just setting your standard unreasonably high. There really aren't many CRPGs with a better story.
It's all subjective, of course. ME still has one of the best sci-fi stories ever told in a video game, and to me that qualifies for "great". I'm not sure I agree about "a lot of plot-induced stupidity". There's some, but much, much less than in its sequels. At the same time it has a great, alien villain and a remarkably well delivered major plot twist - unlike its sequels.
Anyway, even if you disagree about ME, there's still BG2. If you think that game didn't have a great story, then you're just setting your standard unreasonably high. There really aren't many CRPGs with a better story.
ME1's plot just had a lot of issues. Like outing Saren. WIth a recording. In an age where faking the data should be embarrassingly easy. What plot twist, though? You mean the reapers being the ships? Bioware outed that one like... years before release.
There absolutely aren't a lot of better (re: BG2). But I just think it's pretty mediocre as a story. But I freely acknowledge I have unreasonably high standards, and don't make exceptions for games vs. books vs. movies.
If you leave out the weak and dissapointing ending in ME3, the trilogy had one of the best scifi stories of our generation. Epic, I loved it, until I met the starchild....
If you leave out the weak and dissapointing ending in ME3, the trilogy had one of the best scifi stories of our generation. Epic, I loved it, until I met the starchild....
That I do agree with also, ME as a whole does have a good story and a great way to tell it, claiming it's mediocre and generic etc is foolish.
But end of the day, MP did extend the sales and success of it far more than the SP campaign. Even now more than 3 years after release lots of people still play MP.
Skipping MP would be stupidity to say the least.
Who said MP should be skipped? I just said they need to focus on SP first. They can bring out MP DLC's after the release. I will be busy with SP in the first weeks anyway. And Im sure most people like to play the SP first.
So far, the team doing MP was different from the SP one, with a different budget. There was no reason to focus first on SP because the deve were different.Who said MP should be skipped? I just said they need to focus on SP first. They can bring out MP DLC's after the release. I will be busy with SP in the first weeks anyway. And Im sure most people like to play the SP first.
Lies. Nobody ever would have bought ME3 without a great SP
I'm with this team. MP is fine, but I need SP!
Hahahaha! No.
I don't even see how that's possible, as there is NO great SP portion in that game.
Many many people, including myself, only bought the game because of its MP component, and will do the same for ME:A. Charge me 60 $ for the MP alone, and I'll gladly spend them. Do the same for the SP, and you can keep your romance and sweat threads, thank you very much.
ME3 SP was great. I loved it until I met starchild. But whatever. They are not going to make a MP Part only, they know that the majority of their customers expect a great SP. I wouldnt even mind if they completley leave out MP at release. Like they did in GTAV.
Worked and they sold 10 million + copies of GTAV.
ME3 SP was great. I loved it until I met starchild. But whatever. They are not going to make a MP Part only, they know that the majority of their customers expect a great SP. I wouldnt even mind if they completley leave out MP at release. Like they did in GTAV.
Worked and they sold 10 million + copies of GTAV.
I bought ME 3 for the SP once, but MP keeps me still playing it.
This should not change now, except the fact, that I will play MP from the beginning on, too.
GTA and ME Are different games. Also, Are You sure that now there aren't people Who would expect the next GTA to have MP from the start?
I know, different games. GTA V was just an example. They did the same when ME3 came out. Basic MP. Focus on SP.
I remember when Bioware announced a MP Part in ME3 everyone was afraid they would put too much afford into the MP and the SP would suffer. It didnt, they just released a basic MP and enhanced it with free MP DLC's during the next year, which kept me playing ME3 for quite some time.
Now the franchise got too many Battlefield "I pwn everyone" gamers without a clue what the Mass Effect universe is about. I bet many of them dont have the slightest knowledge about the races they are playing in MP ![]()
What a pity...
Focusing on SP? Would that mean we can drop right into SP scrub's campaigns?
I mean look at these complaints:
Uhh, don't give us empty DAI sidequest boringness...
Uhhh, there's not enough content for those large regions...
Well, if they create MP instances in SP campaigns, there would be action all about!
Watch players decend like Angels of Wrath to wipe out the enemy.
Applaud my brave moves to save the pugs that are bleeding out.
Make your bets on who's going down on who in the THUNDERDOME arena!
Chill out with drinks at the pool and rediscover the area after we have wrecked the place thoroughly.
We could even spice it up and have PvP areas that could harbour additional challenge, reward and risk for the casual SP bystander.
Multiplayer keeps a lot more players active longer, but a proper singleplayer campaign is vital to keep the franchise alive. Kill the latter, and you kill the whole thing.
thats why I never bought Battlfield or COD or anything with a bad SP story.
But if they dispensed with the SP team, they could divert the money into developing an even better MP experience. How is this not obvious?
QFT. Except there shouldn't be any budget for SP. It's not like the majority of people posting here need another reason to avoid all contact with other humans, including even virtual contact.
I'm not sure if you're serious, but that wouldn't exactly be the best approach to game design. If you have two separate large budgets designed to cater to two separate player bases, diverting all of Budget A to budget B does not even remotely guarantee that all Fans of A will buy the game to play B.
MP will have a greater focus in this game. I suggest you prepare yourself for it with your tin foil conspiracies on how MP is ruining this franchise even though that element will be focused on with a different development team entirely. Longevity is better for cooperative MP than SP campaign, I know some of you dorks have 15 play throughs with each class to make sure you sleep with everything possible and get every possible piece of dialogue but the average player (you know 95% of the playerbase that actually have lives) will play through SP a time or two with a few different classes and probably play MP for a much extended time over SP.
Sadly Bioware has lately been trying to appeal to a wider audience with both DA:I and now ME:A so multiplayer will probably come up soon. But I do agree that the story and characters should be the main focus. After all that's why I like Mass Effect in the first place.
Sadly? Huh? Appealing to a wide audience is a bad thing?
Making a game a load of people like is something desirable surely.
You prefer BioWare try to appeal only to a narrow audience so few people like it?
ok, that would be, er, an extremely unsuccessful strategy.