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MP is all drama. Anyone else thinks that Bioware should focus on the SP first?


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#101
UKStory135

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Make that 100%. I was working with the group that broke down the WA points. There weren't enough. With the DLCs I believe there are, but by the time the DLCs shipped the question was moot anyway.

They had other ways of getting the readiness up, so you should be 0% sure.  There was a entirely MP free mobile app called Galaxy at War.  I wish you guys would quit making stuff up.



#102
AlanC9

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But it was there, so if you elitists didn't want to spend like 2 hours losing bronze matches, you could have done so. 


If you owned an iOS device and were willing to spend $5 more, that is.

Still I'd rather have MP tied to the ending than mining or driving a terrible vehicle all over a planet to get to the exact same firefight in the exact same building over and over like they did in ME2 and ME1.


And like they didn't do in ME3. Anyway, no one, literally no one is saying that you shouldn't have been able to skip SP elements with MP if you wanted to.

#103
AlanC9

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They had other ways of getting the readiness up, so you should be 0% sure. There was a entirely MP free mobile app called Galaxy at War. I wish you guys would quit making stuff up.

Free? Last time I checked - three minutes ago -- it cost $5. And the Android version didn't come out for months.

Edit: or do you mean Datapad? Yeah, that was free, but it never came out for Android at all.
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#104
Kunari801

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It's nice you guys believe that.

 

I'll add that ME3 and DAI MP both feed into SP because they're useful for trying out powers and classes you might not be sold on in SP.

 

True, but I never got around to MP in DAI, but I did enjoy it in ME3.  MP got me to make a Sent in one of my ME3 replays.  



#105
Deerber

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If only you could playerkill those tools...

 

Then you'd be dead and ragequitting before you know it, because those tools would own up your arse :P

 

There shouldn't have been war assets in my opinion. But choices and consequences. is not like we actually see these war assets in action anyway. and how they influence the endings is still illogical and very into space magic territory. :rolleyes:

 

Awesome avatar and signature, you've got :wub:


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#106
Alanah Rae

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I thought this got locked

#107
Felps Cross

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I want a great and epic SP first!

 

You and me both. I spent the last 3 years so much involved with the SP that I've played only a few hours of MP. I totally support you. Epic single player first.



#108
Catastrophy

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I am 99% sure it was not possible on release to get a sufficiently high score for survive/destruction without playing MP. If it was (and I really don't think it was), then you were following a step by step guide and not missing a single point.

 

You're dropping multiplayer on top of a 20 year RPG fandom without a history of multiplayer - and RMT laden multiplayer at that. Frankly, it leaves a bad taste in my mouth, too. I had fun with it, but I can't blame people who want nothing to do with it.

 

And it's no skin off your back, as long as they include it, right? I don't know what the point is in crapping all over people who just want to keep it out of their single player game.

Tying the MP to the SP was a reasonable choice. How else would they make hardcore SP people aware of that little MP gem they've created and tell them: "Hey look what we did - we think it's awesome. Why don't YOU just check it out? You might like it, too!"


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#109
JGDD

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I've played through the entire Mass effect SP trilogy several times (and absolutely love it) probably amounting to several hundred hrs of gameplay, but dropped close to 2000hrs in the multiplayer of ME3. I think mass effect needs both MP and SP now. It has evolved from a SP only game. The multiplayer is the endgame content that kept me playing much longer than I might have.

 

It's a daunting task, but Bioware needs to create an epic SP campaign to keep with the original series as well as develop and improve upon a highly successful multiplayer component. I would personally love to see the multiplayer aspect expanded upon, but I don't want the SP to be compromised either. I want to have my cake and eat it too.

All of this. There shouldn't be the need to focus on one aspect of the game at the expense of another.

 

Honestly, I wouldn't even mind certain co-op campaign aspects as an optional play style. Optional people, don't lose your cookies over the idea.


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#110
AlanC9

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I thought this got locked


There were two of them.

#111
NuclearTech76

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Someone hand out guns and stuff already, so we can watch both extremist camps go slaughter each other. Should do for neat entertainment whilst we wait for more informations that everyone can kneejerk, misinterprete and draw wild, speculative conclusions from.

Fine by me. SP peeps would get rekt.


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#112
Undead Han

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Then you'd be dead and ragequitting before you know it, because those tools would own up your arse :P

 

 

 

I don't rage quit, and win or lose I love PVP. 



#113
FKA_Servo

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exact same firefight

 

exact same building

 

over and over

 

This paints such a good picture of the overall ME MP experience that I have a hard time believing you're serious.

 

In any case, you're not an elitist for expecting a single player RPG from Bioware. And frankly, I value my time too much to spend 2 hours headdesking away at an activity that isn't fun for me. I liked the MP for awhile, but I shouldn't be forced to play it if I wasn't a fan.


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#114
AlanC9

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Tying the MP to the SP was a reasonable choice. How else would they make hardcore SP people aware of that little MP gem they've created and tell them: "Hey look what we did - we think it's awesome. Why don't YOU just check it out? You might like it, too!"


I'll actually agree with this to some extent. Obviously Bio didn't realize ahead of time that what they'd actually done was punish players for not playing MP rather than reward them for playing MP, but I can see how one could get this wrong.
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#115
Deerber

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I don't rage quit, and win or lose I love PVP. 

 

That's a good attitude. See? I told ya, you'd fit right in in the MP team! :P



#116
UKStory135

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Free? Last time I checked - three minutes ago -- it cost $5. And the Android version didn't come out for months.

Edit: or do you mean Datapad? Yeah, that was free, but it never came out for Android at all.

I meant free of Multiplayer.



#117
FKA_Servo

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Tying the MP to the SP was a reasonable choice. How else would they make hardcore SP people aware of that little MP gem they've created and tell them: "Hey look what we did - we think it's awesome. Why don't YOU just check it out? You might like it, too!"

 

It sounds like we agree, then. I think it was a fine idea to have MP as an alternate method of beefing up your EMS.

 

It was a bad idea to lock single player story outcomes behind a MP requirement, though. I don't need to envision "hardcore SP" people having no interest in the MP whatsoever, because this forum is filthy with them.


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#118
UKStory135

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This is such a good summary of the overall ME MP experience that I have a hard time believing you're serious.

 

In any case, you're not an elitist for expecting a single player RPG from Bioware. And frankly, I value my time too much to spend 2 hours headdesking away at an activity that isn't fun for me. I liked the MP for awhile, but I shouldn't be forced to play it if I wasn't a fan.

There are 19 maps, 67 characters, and a different squad each time. It's not the Side Mission Building from ME1


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#119
Deerber

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There are 19 maps, 67 characters, and a different squad each time. It's not the Side Mission Building from ME1

 

Not to mention 3 different objectives, different spawn points in any match.

 

If anything, differentiation is what makes ME3 MP such an awesome game.


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#120
FKA_Servo

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There are 19 maps, 67 characters, and a different squad each time. It's not the Side Mission Building from ME1

 

And yet, at the end of the day, it's horde mode with 3 enemy types and a handful of different objectives.

 

I played it a lot. Eventually, most matches ended up just feeling the same. It got old, and I stopped playing.

 

I hope you continue to enjoy it forever. I hope it's great in MEA. I just hope that no one is forced to participate in it for the sake of the single player game. That's not an unreasonable position. If you're not just here to troll single player fans, that should be clear and uncontroversial.


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#121
In Exile

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I'll actually agree with this to some extent. Obviously Bio didn't realize ahead of time that what they'd actually done was punish players for not playing MP rather than reward them for playing MP, but I can see how one could get this wrong.

 

I think the issue is that they didn't approach it from the POV of SP (content-lock, which was always available) as opposed to MP (bonus content from something I play anyway).

 

Whenever a bonus in one game mode translates to the other, fans of the other will feel the content is locked behind a gate. 


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#122
AlanC9

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I meant free of Multiplayer.


Right. Reading comprehension fail there. My other objections still stand. The apps were a nonstarter for me since I didn't own any iOS devices at the time. As for people who did have iOS devices, IIRC those apps were hugely unpopular, but we'll have to look at the archived forums to find out why.

#123
UKStory135

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Right. Reading comprehension fail there. My other objections still stand. The apps were a nonstarter for me since I didn't own any iOS devices at the time. As for people who did have iOS devices, IIRC those apps were hugely unpopular, but we'll have to look at the archived forums to find out why.

As does my assertion that MP was not mandatory.



#124
Beerfish

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If this game has MP I will not buy it, plain and simple.  Any budget they have for MP will be stealing from the SP game and will be robbing it of resources.  MP will for sure affect SP and that is a shame and a disgrace.



#125
AlanC9

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I think the issue is that they didn't approach it from the POV of SP (content-lock, which was always available) as opposed to MP (bonus content from something I play anyway).
 
Whenever a bonus in one game mode translates to the other, fans of the other will feel the content is locked behind a gate.


Yeah, I see it. Fortunately for me, it looks like the ME:A MP rewards will be of negative value. (Which is how I feel about ME3 EMS awards post-EC.)