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How does MP take anything away from SP?


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#26
Catastrophy

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lulz there was no "best ending"

 

Yes, there is: Hit the MP button and play until the next ME is published.


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#27
Deerber

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Damn man, I don't think I've ever seen you writing a post that long.

 

I'll TL;DR for you: SP sucks and is for crying babbies, MP is ****** awesome and Bioware should spend all his money on it.


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#28
Deerber

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There is a downside is when when the two are tied together in a way that diminishes MP.

Also, if the two share assets, if that drives the design of MP in a more SP-friendly direction, that can also be a problem.

But neither of those is mandatory. It's entirely possible to develop SP in a way that doesn't harm MP at all, so there's really no reason to oppose SP outright.

 

Agreed!



#29
Excella Gionne

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It takes you away from the inevitable Marauder Shields.


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#30
Lady Artifice

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I'm thrilled about MP. I love playing MP. I want MP to be a stand alone entity, with no carry over consequences in the SP campaign. That's my only concern.


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#31
Sion1138

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ME3 had it tied into the plot, so the question is whether that was a starting condition which influenced how the narrative was designed from the ground up.

 

They could have added a multi-player mode to ME2 for example, but it would not have been relevant in any way to the plot. It would only have been an addition, not a starting condition.



#32
Alanah Rae

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Damn man, I don't think I've ever seen you writing a post that long.

I'll TL;DR for you: SP sucks and is for crying babbies, MP is ****** awesome and Bioware should spend all his money on it.


What you talkin bout deerber? I only joined bsn a few days ago

#33
Khrystyn

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MP takes away from SP when it is really required to end the game with a score that allows a player to have all ending choices available. It takes away from SP when the SP's point system is cut in half.

 

It's not MP mode itself that takes away from SP - it's the nasty, hardcore, insulting jerks who denigrate those who have lesser skills in playing the game. I'm not interested in MP if I have to interact with disrespectful gamers.


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#34
ZipZap2000

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Lol.

"Skills"

Its a game there are no skills involved. Especially is you use a mouse. The MP community for any game is toxic but its not hard to avoid those people. Let them cruel each other in baby talk, doesn't bother me in private matches.

#35
slimgrin

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MP does not take anything away from single player, in fact quite the opposite, it is good for it. It more than pays for itself and costs on developing shared assets (models, animations, combat gameplay etc) can be split.

Yes it does. You get fully fleshed out SP, MP or something in between. I lol at people thinking MP in ME3 is good. 



#36
PresidentVorchaMasterBaits

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#37
Jeremiah12LGeek

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I should have made an Andramada category for MP vs SP threads. Think of all those points that could have been.



#38
Yaroub

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MP will be there. Deal with it.

 

Lol.

"Skills"

 

"Necromancy"



#39
LinksOcarina

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Other people have said it already, but typically Multiplayer is segmented off to a different team of developers. They are usually tangentially connected but most of the time such assets are allocated already; in other words the money and resources pumped in is not going to change for each game mode regardless of their inclusion or not.

 

Now some have mentioned that they should be separate...which works fine as separate game modes. Personally, I like the modes being connected, but I can see why folks don't. That does tie into personal taste, but it would have little to do with the resources of game design, instead its the mechanics of game design that would be effected.

 

For example. The amount of guns made in Mass Effect 3, we can argue its a continuation of the guns found in 2, but they made so many unique and cool-guns more than likely due to the multiplayer. Creating those assets for one mode, lifting them to another mode, etc. It's multi-player motivated in terms of how powers worked as well in Mass Effect 3, and the "kits" were a nice bonus.

 

So that is something to keep in mind, at least.



#40
Draining Dragon

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It only takes away from SP if the developers let it take away from SP.
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#41
Navasha

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My only beef with MP is that the developers often try to make the controls and interface similar across both SP and MP.     If the developers would keep them as completely separate games, designing them so each had the best interface and style to fit the circumstances then I wouldn't have any problem with additional MP modes.  

 

However, no one will ever convince me that their desire for this "parity" between SP and MP is why the combat system in DA:I was so messed up.   It was clearly designed so that players would play it in real time without pausing.   Mass Effect has always been a bit more action-oriented so the correlation between the two modes wasn't as noticeable, but its still there.  



#42
Quarian Master Race

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I don't know, but I hope in ME:A the MP devs have figured out a way to somehow siphon off resources from the separate budget and dev team of the useless SP, and therefore we can get an even better MP experience.


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#43
KamuiStorm

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Multiplayer?!
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#44
They call me a SpaceCowboy

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This separate budget and team nonsense is hilarious.

All the MP team had to do was take the existing game and create maps with spawn points that follow a script. Exactly like they do in the SP game. They are not independently designed and coded.

The problems, if any, between the 2 modes had nothing to do with shared resources.

#45
They call me a SpaceCowboy

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My only beef with MP is that the developers often try to make the controls and interface similar across both SP and MP. If the developers would keep them as completely separate games, designing them so each had the best interface and style to fit the circumstances then I wouldn't have any problem with additional MP modes.

However, no one will ever convince me that their desire for this "parity" between SP and MP is why the combat system in DA:I was so messed up. It was clearly designed so that players would play it in real time without pausing. Mass Effect has always been a bit more action-oriented so the correlation between the two modes wasn't as noticeable, but its still there.


You seem to be contradicting yourself? Sounds like you meant Noone will convince me that parity was NOT the cause of the combat being messed up.

#46
Beerfish

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This separate budget and team nonsense is hilarious.

All the MP team had to do was take the existing game and create maps with spawn points that follow a script. Exactly like they do in the SP game. They are not independently designed and coded.

The problems, if any, between the 2 modes had nothing to do with shared resources.

Eh?  If there was no mp then the 'team' you just quoted and the money used to pay them, plus all the testing plus all the other things that go along with mp, the scoreboards, the store etc would not exist.

 

So therefor yes there is a separate team with a separate budget with a separate revenue model.  The use parts of the SP resources no doubt about it but that has nothing to do with them being a separate team and funded through a totally different budget.



#47
N7M

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It takes idle hands and puts them in cold spaghetti.


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#48
wright1978

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There seems to be a number of issues with multiplayer,

 

*that eventually the ratio of resources going into SP storytelling will suffer.

* that single player design decisions get made with an eye on MP

* that like ME3 they will link the two modes so that it is impossible to get some SP content unless you suffer through the MP portion.


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#49
mopotter

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I usually don't play on line games MMO, MMOG, MMORPG, MMR….. unless I can play it on line as a single player game.  I have played the old republic and have an elder scrolls character but even these I don't play them on a regular basis the way I do a single player game that I'm interested in.    

 

As long as the on line part does not affect the sp game I'm playing, I have no problem with it and it doesn't add or take away anything.   I enjoy playing Borderland and Diablo, however, originally ME3 forgot that they said it wouldn't mess with the sp part and it was a real irritation until they fixed it.  True the fix didn't really fix anything important, but I didn't realize that until I tried more than one time to see what I was missing with the endings.  

 

I played Neverwinter nights for years before realizing there was an on line version.  This is good.



#50
wrdnshprd

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multiplayer doesnt affect single player.. unless you only focus on multiplayer and put little to no resources on the single player campaign.. i.e. any COD game or battlefield.

 

multiplayer doesnt affect single player.. unless the entire singleplayer campaign is balanced around co-op and multiplayer.  and ME may not have been guilty of this, but other games have.  many have argued borderlands 2 fell into this trap.

 

multiplayer doesnt affect single player.. unless you make it so the endings for the single player game can only be accessed if you play multiplayer.  with ME3, this was essentially true at launch as it was IMPOSSIBLE to get at least one of the endings (arguably the "best" one) without playing the multiplayer or the ipad game.. and really, being required to do ANYTHING outside singleplayer to get an ending to a singleplayer story is just bad game design IMO.

 

 

multiplayer doesnt affect single player.. unless you put micro transactions into play and gate the best items.. even cosmetic ones.. behind a paywall.

 

multiplayer doesnt affect single player.. unless you make the game online only and fail to optimize the servers.. i.e. sim city.

 

 

there are of course games that can execute both.. but there is zero evidence whatsoever to trust EA with this task.  so its no wonder people have a problem with it.