minutiae
(mɪˈnjuːʃɪˌiː)
(From: http://www.thefreedi...y.com/minutiae)
"There are roughly 17 million quarians on the Migrant Fleet (also called the Flotilla). It is technically still under martial law but is now governed by bodies such as the Admiralty Board and the democratically-elected Conclave, though ship captains and onboard civilian councils tend to address most issues "in-house" before it gets that far. Quarians are divided into several clans that can be spread across several ships, or restricted to one."
So this was just a basic lore-dump but it contains a lot of this "minutiae". In narrative and especially the writing of a plot, it's important for the writers to make things believable and sensical. Plot is about how the events of a story connect, like how do the characters get from A to B and etc. -- you probably know what I'm talking about. There are some pitfalls though that writers tend to fall into, from the likes of rule of cool to ignorance or misrepresenting their own established rules and contradicting events. Those are all things that can make writing "bad" if there's too much of it.
However, you can write a plot without focusing too much on the meaty and finnicky details of how A ties into B, and make very strong, relatable emotional beats. I often find that the more personal a story is, the less it needs the small details and heavy expository dumps to work. On the flipside though, I believe we all like complicated, compelling characters and drama. We need those moments that complicates the romance between two characters and the more relatable our villain is, the more we remember him.
On the flipside of all this, I think accessability and brevity is a big aspect to minutiae as well. If you get too preachy or too nerdy with it, you may lose your audience's attention and that's probably my biggest reason for why people probably wouldn't care for it, but we're all different, have different attention spans yadayada.
So with these idea in mind I'm asking:
Do you care about the minutiae in storytelling?
Some examples:
You can just easily have Garrus' plot from ME2 where he's had to deal with the betrayal of his former merc buddy, Sidonis. We don't really need to know much about Sidonis himself to get to the core of the story here. Garrus' is in a dark place that's making him do things he might regret. Shepard decides how to handle this and either way, he's sort of the moral compass for where Garrus might go.
Now for one that has more "minutiae" to it: Mordin's loyalty quest for instance. It deals with a lot of world-building first and foremost, it's about ethics and it requires you to have some basic knowledge of Krogan and the issues their race faces to get to the centre of the issue. At the heart of the quest lies a confrontation in which Mordin meets a former student who pledged to cure the Genophage through very radical experimentation and research, but also betraying the ways or teachings, if you can call it that, of his mentor. It creates an interesting dynamic and reinforces the sense that both Mordin and his student are people, individuals, with their own motives, aspirations, goals and it can make the narrative seem more believeable in that sense because everywhere you look, there is reason to be found.
Personally I think the danger of avoiding the minutiae when you write something, is that it can become too banal or it may have weaknesses like when there's suddenly no reasoning and no sense to be found if you dig too far into the plot.
But I'm sort of exploring this idea of minutiae because I'm not even sure myself. I'd like to hear the opinion of others as well.
So, again: Do you care about the minutiae in storytelling?





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