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Let's sound off our two biggest concerns to Bioware about Andromeda.


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#1
Mathias

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This thread is for us to express what we hope Bioware will avoid in the upcoming Mass Effect: Andromeda. Bioware pride themselves on their communication with their fanbase and listening to their feedback, so while ME:A is still deep into development, let's sound off.

 

The only thing I ask is to name only two of your concerns to them. No more. Let's make this easier for them to read, and process as much feedback as possible.

 

 

Here are my two biggest concerns:

 

 

1. Please do not repeat how the Dragon Age: Inquisition team handled the balance between side content and story. I don't know how the budget was distributed or how these decisions were made, but while we absolutely love exploration and side content, we need plenty of story to push us forward and keep us interested. I do not want 10 hours worth of main story, and 100 hours worth of running around completing small tasks and collectibles.

 

2. By now I'm sure you have you story mapped out, and I hope you've decided on making Mass Effect: Andromeda the first part of a new trilogy. If ME:A is indeed a stand alone title, I hope you will leave things open at the end, for the Protagonist and crew of Mass Effect: Andromeda to return in the next game, to set off on a different adventure. Being able to continue our story as Shepard and reunite with our friends and loved ones, was the biggest thing I looked forward to with the release of each new Mass Effect game. I would love for you to recapture that feeling again.


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#2
Undead Han

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The only major one I have at the moment is that it will follow in Dragon Age: Inquisition's footsteps, with more emphasis being put on exploration than story. With DA:I it felt as if they had created a game world that was much larger than the amount of interesting content they could fill it with. While it looked beautiful, long stretches of the game were filled with rather dull and uninteresting side content. Some of it, such as the shard hunting, seemed like filler.

 

I hope with Andromeda the amount of planets we can explore is limited by the amount of interesting content they can fill those planets with. 


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#3
camphor

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i acually have alot of concerns  but top 2

 

1, DAI fetch quests and DAI was my GOTY

 

2. Multiplayer effecting single player choices

 

 

really hoping for quarians in game probobly wont happen though


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#4
Arijharn

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1. Storyline consistency. I hope, if it's to be a trilogy, that a major plan for the trilogy has been set (for the most part), and short of having a brand new lead writer come in to take the reins at some point, BioWare will continue with it. 

 

2. That it will be Epic. Maybe not as epic as the Reaper reveal, but Epic regardless.


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#5
Hazegurl

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Don't be like DAI at all. A bunch of worthless companions and LI quotas, uninspiring world, and crappy main story with side content that isn't worth the time it took to design that mess. Boring one note PC and idiotic power points.

 

Multiplayer effecting single player choices

 

And this.


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#6
katerinafm

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1. Them moving away from the mass effect vibe.

 

2. Same or even more casualization and removal of RPG aspects.

 

Also yeah areas being filled with DAI side content.


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#7
shepskisaac

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Mechanically? Bad balance. Sometimes it feels like SP devs consider it "MMO/MP" thing. Bad economy balance can ruin great SP games. Too good/too weak loot, 1 side-activity granting tons of cash compared to other activities (and thus having the players drop everything else), one of the systems granting pointless loot/rewards, NPC quest rewards (money in particular) being absolute joke etc. Pointless collectibles, OP pre-order weapons/gear etc etc.



#8
The Sauce of Awesome

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1. Please do not repeat how the Dragon Age: Inquisition team handled the balance between side content and story. I don't know how the budget was distributed or how these decisions were made, but while we absolutely love exploration and side content, we need plenty of story to push us forward and keep us interested. I do not want 10 hours worth of main story, and 100 hours worth of running around completing small tasks and collectibles.

 

 

1. I agree with this. While I love DAI very much it could have stood to have a bigger focus on story than side quests or at least make the side quests more exciting. And as much as I love really long games where you can explore, spending all of your day off in the Hinterlands doing fetch quests and levelling up so you can progress with the story makes a guy a little grumpy, ya know? With MEA I hope you guys don't go as crazy with the side missions as the DAI team did.

 

Maybe a 70-30 split between story and side missions, respectively. I'd be happy with that.



#9
Broganisity

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1) Fans are overthinking everything right now.

2) MUTLIPLAYER! MAKE IT EVEN MORE GLORIOUS! :wub:


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#10
SpacePirateRegis

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I just want it to still be the Mass Effect that we know and love!  Maybe a mix of each game from the trilogy.  It seems like they are making it more like the first Mass Effect which I am really excited about!


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#11
In Exile

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1. Sidequests will be like DA:I or, even worse, ME1. Look to TW3, Bioware, look to TW3.

 

2. There will be mandatory MP content to truly enjoy the SP (e.g. you'll have to play MP to unlock weapons or story content). 


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#12
Undead Han

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1 Look to TW3, Bioware, look to TW3. 

 

Great advice.

 

I can't really think of an RPG in the last 5 years that had better side quests. Not all of them are great, but a large percentage of them are filled with characters, stories, and a few twists as interesting as those in the main quests.


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#13
dragonflight288

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1. My largest concern is simple. Don't bite more than you can chew, or over-promise and under-deliver. For example, Casey Hudson was quoted saying that ME3 would not have an A, B or C ending, that it was the end of the series so they could leave the saga on a fairly definite note for individual gamers, and even if the ending isn't happy, it'll make sense. What we got was Red, blue or green and an ending so full of plot-holes that they had to add on a free extension to it (for which I'm grateful,) but that still does not address what was actually hyped up pre-release. 

 

So to keep it simple, don't reach out and say something will be in the game that isn't in it, or at least address it and say that the content had to be removed due to time constraints, allocation of resources, or even as simple as the system can't handle the vision created.

 

That, I think, was a big part of why a lot of content that was shown off by Bioware for Inquisition never made it into the game, the siege of Crestwood being on my mind, because the game was released on older consoles, the 360, and it couldn't handle all the content that the Xbox One or a high-end PC can. And this in turn led to several beautiful areas I could explore, and not much motivation to beyond my own curiosity and an OCD to be a completionist. 

 

So, if you show it off, I want it in the game. 

 

2. My next biggest concern is the quality of writing itself. Because Bioware has decided to set this game in the Mass Effect universe, even if it's in another galaxy, it still has to follow the rules set by the lore and three games of Mass Effect. 

 

So the trip to Andromeda has to be addressed. Why did the humans, and whatever races come with us decide to leave. (There's a Krogan for a very brief moment in the trailer.) How did they get there? It's established that standard FTL drives aren't enough to get regular ships from one end of the galaxy to another. Such a trip would take decades, maybe even centuries to complete, and that's why there's a huge reliance on the relays. So if our protagonist is landing in Andromeda, they'd either need to construct a massive relay, find a wormhole, or probably be the descendants of several deserters who chose to flee the Milky Way and the war with the Reapers and seek out a new place to settle, and have been pulling a Quarian act and living on the ship until they arrived, generation after generation.

 

The last bit would explain why it would be centuries later, that's how long the trip would take with standard FTL technology and still have the barriers, carnifax and the Mako. 

 

Essentially, I'm concerned if they'll be able to tell a great story that somehow or other does not conflict with the established lore.


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#14
TruthSerum

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1. Not sticking to the near perfect control scheme of ME3 and going backward to try to please more traditional rpg fans. 

 

2. Screwing up the multiplayer by getting greedy and overloading it with super heavy free2play style grinding just to generate more $$$. 


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#15
7twozero

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1. The fans are dumb

2. Don't listen to them
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#16
Rannik

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2. Screwing up the multiplayer by getting greedy and overloading it with super heavy free2play style grinding just to generate more $$$. 

 

>implying Mass Effect 3 MP is not exactly that

 

Check out my sweet meme arrows.



#17
Malanek

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1 Too much Mako, exploration, and filler missions (filler missions that are fun are ok)

2 Non-watertight way of getting to Andromeda

 

There are probably more important things than the second, but these are the two aspects I feel I most likely won't like.



#18
Stormy

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1) That I'm going to be forced to GTA (just about) that danged Mako in order to advance.  Hate it.

 

2) ...

 

Actually, the Mako was my only kvetch. LOL  I'm pretty laissez-faire with most everything else as long as there's still a story-mode.  :lol:


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#19
Avilan II

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1. The new galaxy as such. Reeks of "workaround because ME3 ending" to me.

 

2. The Mako / Exploration. It can be done right, see Skyrim or the Fallout games... and it can be done wrong, see well, ME1.


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#20
AdmiralBoneToPic

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Great advice.

 

I can't really think of an RPG in the last 5 years that had better side quests. Not all of them are great, but a large percentage of them are filled with characters, stories, and a few twists as interesting as those in the main quests.

 

Mass Effect 2. Bioware don't need to look to Witcher 3 for five years ago, five years before Witcher 3 they did side quests right with Mass Effect 2. The side quests in that game they had all the things you mentioned of the Witcher 3's, Mass Effect 2 did side quests extremely well too. Bioware in the past have shown they can do side content right. BW just need to recapture that. Really look to both games i'd say.

 

Anyhow my biggest concerns is...

 

1. I just hope Bioware aren't gonna follow the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). But going that leak n the trailer it seems they have. So im expecting shalllow, streamlined, filler fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of spaces caves with 3 rooms and a load of space goblins over and over again.

 

I hope they understand what Mass Effect was about and don't loose that essence. Don't strip it away(like in ME3).

 

2. Multiplayer overshadowing singleplayer. Now im not a fan of Multiplayer, i don't like the current trend of every traditionly singleplayer game including it. Despite what they say i think it does lead to a diluting of & of a taking away of resources that could otherwise been put to the singleplayer. I just don't want MP to ruin my SP.

 

3. Lack of interesting lore and the ditching of what we knew & loved.

 

4. Bigger is better, Quantity over quality. It sounds like to me they're going for biggness again. I just hope in going for this huge scope they don't loose the sight of the detail, richness & intricacies. That we don't end up with a game that's as wide as an ocean but as deep as a puddle

 

5. Poorly implemented exploration and the idea that the Mako and simply driving around on a barren rock is "exploration". There's much more to exploration than just that. I hope they don't skimp on the cultral exploration too.

 

6. Auto-dialogue and further dumbing down of the conversation options.

 

7. Mac Walters(whose a top, good character writer but nothing more) being the creative director and Halo 4's lead writer heading up ME:A.


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#21
dreamgazer

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Great advice.

I can't really think of an RPG in the last 5 years that had better side quests. Not all of them are great, but a large percentage of them are filled with characters, stories, and a few twists as interesting as those in the main quests.


I agree, but these are different situations. Geralt's almost blue-collar profession makes "go kill/fetch X and get paid" a lot easier to work with. If, say, the Inquisitor were doing those things, we'd have people complaining that it's all beneath their stature and importance. For all intents and purposes, Geralt is supernatural pest control.

ME2 shouldn't be held up as a bastion of side quests, either. I remember escorting a broken mech, beating varren away from one random quarian, hunting color-coded mercs, and stumbling around the skeleton of an entirely insignificant ship while human colonies were vanishing. I prefer the integrated side-quests of ME3 that convince those playing that they aren't actually side-quests.
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#22
guntar74

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1. I know its already been said but its a must, don't follow Inquisitions side content and exploration design. While the areas in that game looked great they felt so empty and lifeless. And the quests were mmo lvl filler. Was said above look at witcher 3 for some recent inspiration. Sure it had useless filler as well, bandit camps, sunken treasure etc. But its actual side missions and monster contracts all had some story and cinematics to it, which leads me to point 2

 

2.Bring back the cinematic conversations and interactions. One of the biggest things that i felt hurt ME3 and INQ was the use of the basic camera for dialogue. It just doesn't bring you into the moment as much as seeing the facial reactions or animations of characters, when its just a far away set camera with really no reactions or animations visible. Also wouldn't hurt to take a look at the creed series or witcher 3 again as well. I feel those series nail facial animations that really help convey the emotions of their characters.


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#23
It's Vexion

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My only concern as of yet is how the writers will explain our presence in the Andromeda galaxy. As fun as it seems, and interesting as it sounds, I want it to make sense. I also don't want to abandon all of the locations and important components of the previous Mass Effect games. I understand that it is difficult to continue with how the third game's ending works out, but I want this title to build on what is left -- not dash it all away and start over. I know a lot of people can't fathom why anybody'd want to try to pick up where the endings left off, but honestly those issues need to be addressed sometime. I think they need to air it out now and stop kicking the can. All I really want is to at least know that the Milky Way and everything that made Mass Effect great is abandoned in favor of a brand new galaxy. The new galaxy is fine -- I just ask that the Milky Way and its future be held with care and respect.



#24
Guest_Puddi III_*

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1. That it's not Jade Empire 2

2. That its development ties up too many resources to be able to concurrently develop Jade Empire 2


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#25
Stakrin

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things I don't like from DA: returning (Power being required, exploration focus felt like a chore, seemed to focus more on exploration, romances, and side quests than main story IMO)

Characters feel like me1-3 squad 2.90. (New turian bro/sis, new adorable Quarian geek or the male version, new hardcore Krogan, etc etc.)
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