1- More story less shinie Map and graphic , Tie the goddamn Story to the maps . I aint gonna visit a Map if the story doesn't take me there .
2- More background and better dialogue . More EMOTIONS!
Here are my two biggest concerns:
1. Please do not repeat how the Dragon Age: Inquisition team handled the balance between side content and story. I don't know how the budget was distributed or how these decisions were made, but while we absolutely love exploration and side content, we need plenty of story to push us forward and keep us interested. I do not want 10 hours worth of main story, and 100 hours worth of running around completing small tasks and collectibles.
2. By now I'm sure you have you story mapped out, and I hope you've decided on making Mass Effect: Andromeda the first part of a new trilogy. If ME:A is indeed a stand alone title, I hope you will leave things open at the end, for the Protagonist and crew of Mass Effect: Andromeda to return in the next game, to set off on a different adventure. Being able to continue our story as Shepard and reunite with our friends and loved ones, was the biggest thing I looked forward to with the release of each new Mass Effect game. I would love for you to recapture that feeling again.
2. The Mako / Exploration. It can be done right, see ... ME1.
1. 'Missions' will be a repeat of the snorefest war table in DA:I / galaxy map scans in ME3 rather than boots on the ground.
2. 'exploration' will also end up being nothing more than scanning planets- again, boots on the ground is really necessary.
No matter what, I won't be going anywhere near the game until after player reviews and gameplay vids go up. Watching the trailer I was just checking boxes on all the awesome things that won't turn up in game.
Fool me once ...
1. We need some long rich epic emotional story lines, full of cutscenes that will be fluent next to normal gameplay - graphical and with their dialogs. Don't give us 20% story vs 80% fetch quests. Most of side quests should be still interesting and unique. (Get back to old BW roots!)
2. I know you were probably worried after ME3 ending, but... in the end there must be something at stake (the more the better)! There wasn't much in DA2 or ME1, but there was no game mechanic leading to it unlike with DAI. Power, Influence - it was all useless (there was some meaning, but microscopic). Go back and think about the Suicide mision, the Genofage or Quarian vs Geth war.
And I'm saying that as a proudful loyal fan. Hope the game will be great! ![]()
Two is not nearly enough.
1) Thorough play testing before release. Getting a game and finding out you're a beta tester for a triple A title is BS. I haven't played ME2 in a long time but, I bet I can still get stuck in the rafters in the Eclipse hangar mission just by hugging cover and trying to move.
2) Not to incite some platform war...open the options up for PC players. FoV, frame rates, graphic options, etc. that other games can do. It's going to be 2016 when this game is released and it shouldn't be built around some antiquated hardware specifications. Oh, and kill the omni-button.
1) That Bioware won't play to its strength and center the entire storyline around the companions and let the player evolve a mission of his/her own organically.
Yes the game is going to have a storyline that goes on a linear path - and that's a good thing for Bioware, but how you take the journey can and should be different.
2) Resolve "canon" before the end of the story.
Yes, let the player create an oppressive colony because they're so edgy and hardcore... then, if you really want that colony to be something for ME 5... and "oppressive colony" isn't it... have the colony revolt and overthrow what the player tried to put together in the game. L
3) Please do not make this protagonist "the most important person in the ME universe now".
I know the appeal - but I don't want another power fantasy. Consequences based on how you guys want the story to go should be enacted toward the players when they deviate from those choices. The key is a balance between sunshine and rainbows and boorishly grimdark events.
My example with an oppressive colony for example. If you decide there are influential NPCs who would revolt should such an event happen... make them, protect them in realistic ways, and have them oppose the PC for control of the colony.
It's a far FAR more organic way to control the narrative and include the PC than just saying: "While you were away your choices were simply nullified."
1) Multiplayer stability. I liked ME3mp and DAMP but DAMP is horrendously unstable.
2) I agree with the op on my 2nd one, find a balance between a tight main quest and massive exploration. DAI went a bit too far towards the sandbox games.
The biggest concern about Mass Effect: Andromeda is the fact that it's called Mass Effect: Andromeda and not Mass Effect: Milky Way.
1. I agree with the idea of looking to Witcher 3 for how to bring real drama to secondary quests or side missions but, in a sense, you already did this in ME 2. ME 2's side missions were pretty cool in that some of them had a real neat story involved with them. You can also make different maps and planets worth visiting by tying npc recruitment to visiting them and making it a more interesting mission than say the recruitment missions were in DAI (and they were not interesting).
2. Make the world/s/missions seem more real so it is more immersive. I want a day/night cycle which DAI did not have. I want my character to need to sleep and eat. If we're traveling around a planets surface in the Mako I want dialogue and banter between the party and my character like it was handled in DAI and perhaps improved on.
Here are mine:
1.) I don't want to see MP linked to the SP outcomes in anyway. I don't mind MP (and, to be honest, MEMP kind of helped make that happen), but I don't want to be locked into it in order to see certain outcomes in the SP campaign. If it offers bonuses like additional resources, weapons, armor, etc, that's fine as long as they aren't necessary to experience all of the SP content.
2.) I really, really don't want it to take on any more shooter aspects. The combat system in ME2 and ME3 already veers too close to a shooter (one of my least favorite genres) for my liking. I can make due with it, but I'm not happy. Any further shooter aspects incorporated into the game will make me a very unhappy RPG fan.
To the ME: Andromeda Dev team:
1) I hope you will also include more ease-of-play options in the Casual play mode. I work with young adults who have disabilities who really need more in-game control and opt-out options, so they can handle the more difficult game-play elements. Keep options like Targeting Assist, and also add options to disable or reduce the difficulty for decryption (maybe all a player needs to do is simply find a crate or locker). Have an option that reduces the number of non-plot assignments and collection requirements so the focus remains on the story plot, and the primary missions can be played sooner. Have a setting that limits enemy attacks to one wave. Allow enemies to go down in one to three shots max. The challenged young adults I work with would much rather replay a 20-hour game more often, so they can try out the available customizations, decisions, play different characters, and select different dialog. Of course ME can’t be all things to everyone. My wish is that Andromeda can encompass a greater range of people with limited physical and cognitive skills. They just can’t spend 100+ hours before they can re-enjoy it.
2) I echo Char’s comment #2: Improve character facial customization, hairstyles, and casual attire options. Every armor choice should allow for the helmet to stay off. Allow the same facial customization to be continued into all future Andromeda-series games. I wanted my FemShep avatar to be really cute. The sexy warrior princess who is clever, intelligent, capable and can take down the baddies is a very seductive treat. Allow the female protagonist and some aliens to be drop-dead gorgeous. If Bioware can take the heat for the disappointment of ME3’s ending, then they don’t have to worry about the crazed rantings of only 1,124 radicalized XX chromosomes. It will blow over.
Here are mine:
1.) I don't want to see MP linked to the SP outcomes in anyway. I don't mind MP (and, to be honest, MEMP kind of helped make that happen), but I don't want to be locked into it in order to see certain outcomes in the SP campaign. If it offers bonuses like additional resources, weapons, armor, etc, that's fine as long as they aren't necessary to experience all of the SP content.
2.) I really, really don't want it to take on any more shooter aspects. The combat system in ME2 and ME3 already veers too close to a shooter (one of my least favorite genres) for my liking. I can make due with it, but I'm not happy. Any further shooter aspects incorporated into the game will make me a very unhappy RPG fan.
My only concern is like people said earlier in this thread...have some sort of vague outline of the story...but more importantly how it will begin and how it will end now. There is alot of things you can do in the "meat of the sandwich" but the bread needs to be good if you will because if the original trilogy was a sandwich...the bottom half of the bun was a soggy disgusting mess (The endings).
PS -Sorry I am hungry. ![]()
1. Ignoring the Milky Way entirely so that they don't have to clean up the mess they made in 3.
Like, Mass Effect is a franchise. Is all of it going to take place in Andromeda from now on because they don't want to canonise a Rannoch ending and one of the three endings from 3? Are they just going to completely ignore it and all the choices that would effect Andromeda? Because I really want to see the Geth and Quarians, but if they don't do the above, we aren't going to see them.
2. Exploration
I'm excited for exploration, but I don't want it to turn into ME1's side content for an entire game. I want there to be an actual plot rather than 90% side content, where you can follow it straight to the end in a linear style and then explore around the cluster if you so wished rather than forcing it down your throats.
The only major one I have at the moment is that it will follow in Dragon Age: Inquisition's footsteps, with more emphasis being put on exploration than story. With DA:I it felt as if they had created a game world that was much larger than the amount of interesting content they could fill it with. While it looked beautiful, long stretches of the game were filled with rather dull and uninteresting side content. Some of it, such as the shard hunting, seemed like filler.
Although I agree with this overall sentiment, I have two things to add:
i) While DAI had an excessive number of fetch quests and other bad missions, it also had some outstanding side missions. So looking at DAI you can certainly know what you avoid, but you can also see how it should be done.
ii) I think the shard hunting, looking at it isolated from everything else, to be an excellent way to have a side quest that revolve around collecting things: it's simple and doesn't involve too much looking around. You find them with that skull thing and then just get them. It's not all that time consuming yet makes you explore a lit bit and maybe get some nice views. With some creativity it can even involve light plataforming. But most important, I like the rewards. It's not about just collecting stuff for the sake of collecting, there is a whole temple and story lore about it and unique rewards that are involved with collecting the shards.
1: Side missions with a purpose, a story. I'd rather have fewer side missions with meat than innumerable fetch quests. ME3 IMO did a very good job with the side missions.
2: Strong, consistent story with a strong conclusion. Unless they have plans for another trilogy, I don't want vague cliffhanger endings. That's not an ending, and I'm not just directing this at ME3. A lot of games lately, including bioware have this issue. It's not edgy, it's not creative, it's not deep.
Some I have:
1) There is more focus on making open-world, fetch quests and environment than story and intresting side quests.
2) That many of the alien races don't return.
3) That we are going all out colonialization in expense of native alien races in the game, I hope it's not about that.
1. That they use "space" as a justification for most exploration worlds being devoid of meaningful side quests.
2. That squadmates remain as dumb and unsophisticated in battle as they were in the previous trilogy. Make my squad feel like a team of 3 equals, not Shepard and two extra mapped powers.
My only concern from the very limited stuff i have seen is the Call of Duty vibe i got out the trailer
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First, I like to point out that exploring got boring real quick while learning to jump like a rabbit. Second, gathering herbs and Elf Root with the loot system really was painful. Third, finding a hidden chest in the middle of nowhere with only two coins was a blast eh?
Even Mike, the DAI Creative Director was surprised that many actually explored, saying something like, "well, maybe because it was there". Which told me he didn't expect that gamers would actually go ahead and explore... thus the empty content/side quests.
MEA is massive, according to Bio with 200 systems and the Mako is back for exploration duties. How Bio Montreal will make exploration fun, interesting or even a must and definitely NOT A BORING GRINDFEST is a mystery to me.