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Let's sound off our two biggest concerns to Bioware about Andromeda.


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#76
Silvair

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my problem is that moving to another galaxy was pointless, since we've only seen a fraction of the galaxy we had before.



#77
AdmiralBoneToPic

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my problem is that moving to another galaxy was pointless, since we've only seen a fraction of the galaxy we had before.

 

I agree. If they weren't willing to canonise an ending, couldn't Bioware of just made out like Shepard's story happened in alternate time line and that these new characters at somepoint during Shepard's story stumbled upon an say a temporal anomaly and went through it and then that caused a split in, disrupted the spacetime continuem and so they emerged in an alternate reality where none of the reaper/shepard stuff happaned etc. I mean that way we'd still get to stay n see the old locations and explore the 300 Billion+ stars, the 99% of the Milkyway that still remains to be seen. Star Trek uses that device alot n has no issues, i don't see why Mass Effect couldn't have done it.



#78
Arcian

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I agree. If they weren't willing to canonise an ending, couldn't Bioware of just made out like Shepard's story happened in alternate time line and that these new characters at somepoint during Shepard's story stumbled upon an say a temporal anomaly and went through it and then that caused a split in, disrupted the spacetime continuem and so they emerged in an alternate reality where none of the reaper/shepard stuff happaned etc. I mean that way we'd still get to stay n see the old locations and explore the 300 Billion+ stars, the 99% of the Milkyway that still remains to be seen. Star Trek uses that device alot n has no issues, i don't see why Mass Effect couldn't have done it.

Star Trek doesn't care about being scientifically accurate. Mass Effect does. Or at least it used to, anyway.



#79
animedreamer

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1.) Hair options.. DO NOT SKIMP ON THE HAIR OPTIONS. Miranda had long hair, Fem Commander should be able to have Long hair.

 

2.) No More Class Restrictions: Do away with that age old idea that someone who learned how to control their biotics can't learn how to use tactical cloak, or use Marksman. We should be totally able to customize our skill set from the ground up. Find some other way to balance this idea, maybe add cooldowns with various timers for each skill. This includes fighting styles, (N7 Shadow and or Slayer should totally be recreatable on my protagonist)


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#80
Golden_Persona

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There's no way Bioware can listen to them all, but I feel like certain people will flip their lid if Bioware doesn't listen to their specific feedback. This kind of topic can really feed one's entitlement.

 

1. All I can really ask for is better customization. Eliminate sliders for the CA as much as possible, including hair color. I should get to decide if my character has lime green hair or not. Look to how Fallout is handling weapon customization. Imagine being able to combine weapon tech from the familiar ME universe and the weapon tech of the new alien species into one gun.

 

2. Just be Bioware and make the game you envisioned. It is my belief that ME3 wasn't what Bioware completely envisioned because EA rushed them, plus they completely locked out the whole writing team for the ending when they all deserved to have their voices heard for how to end the series they had written. DAI also wasn't want Bioware envisioned because people got upset when there was only one playable race, which is what they envisioned at first. Bioware already admitted that the side quests were due to lack of resources. Big shocker that multiple playable races was what held the story and gameplay back.


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#81
Golden_Persona

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My only concern from the very limited stuff i have seen is the Call of Duty vibe i got out the trailer

I'm sorry... what? A guy flipping through planets that include giant flying alien life forms and lava tornadoes as he jumps warp speed across the galaxy... gives you CoD vibes? Because he has a gun, and armor? Like every shooter/ shooter hybrid has ever had in existence? Because it showed soldiers fighting each other... like every game where you fight enemies has? Was it the jetpack which makes exploration easier and more fun, or was it the iconic omni weapon. What part of any of it screams CoD? It's not the only shooter ever made.

 

This is a problem I have. People are trying too hard to see something that just isn't there. It has started with ME3 to me, people comparing ME to generic shooters like CoD or GoW. ME has never dropped its RPG elements, it has dropped the needless or poorly thought out RPG elements when they felt like they couldn't do them justice in the sequels. ME3 has a lot of leveling trees, but they aren't filled with boring passives. All the guns serve different functions with strengths and weaknesses, plus mods with can have synergy with your powers. The weight system allowed for classes to be unique. You could play as an Infiltrator with a shotgun from the get-go and actually feel like you're an infiltrator sneaking up on people, without sacrificing getting the best sniper rifles. You controlled which guns you had, and what worked with your particular build. Builds are an essential aspect of RPGs.


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#82
CDR Aedan Cousland

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1. I really hope they drop the "pretty people don't have to wear helmets" crap. It's one of the many reasons why ME1 was my favorite of the trilogy: everyone wore a damn helmet when necessary and did not expose their damn faces and skin to the damn vacuum of space. I don't know what they were thinking with the succeeding installments. "Hey, virtually none of this is believable anyway. Minus the lack of oxygen, let's make space completely harmless!"

 

2. I hope we maintain full control over what we say (and that the neutral option is returned to us), and that the QTEs are either dropped entirely or primarily inconsequential (maybe just add flavor). I also hope it's less over-the-top dramatic and film-like. Not once, but twice did we have to wait for the camera to slowly pan up to Garrus' face in order for Commander "Dull Stone" Shepard to recognize him. I mean, save the "dramatic camera" for when it's really necessary. Having to wait for a camera that isn't actually there for my character to see who or what's in front of him is embarrassing and immersion-breaking.

 

I have other concerns, such as desperately hoping it'll be nothing like DAI, but these two were the ones that have been on my mind lately.


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#83
anillee

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This thread is for us to express what we hope Bioware will avoid in the upcoming Mass Effect: Andromeda. Bioware pride themselves on their communication with their fanbase and listening to their feedback, so while ME:A is still deep into development, let's sound off.

 

The only thing I ask is to name only two of your concerns to them. No more. Let's make this easier for them to read, and process as much feedback as possible.

 

 

Here are my two biggest concerns:

 

 

1. Please do not repeat how the Dragon Age: Inquisition team handled the balance between side content and story. I don't know how the budget was distributed or how these decisions were made, but while we absolutely love exploration and side content, we need plenty of story to push us forward and keep us interested. I do not want 10 hours worth of main story, and 100 hours worth of running around completing small tasks and collectibles.

 

2. By now I'm sure you have you story mapped out, and I hope you've decided on making Mass Effect: Andromeda the first part of a new trilogy. If ME:A is indeed a stand alone title, I hope you will leave things open at the end, for the Protagonist and crew of Mass Effect: Andromeda to return in the next game, to set off on a different adventure. Being able to continue our story as Shepard and reunite with our friends and loved ones, was the biggest thing I looked forward to with the release of each new Mass Effect game. I would love for you to recapture that feeling again.

I'll second this. I especially want to point out something about the first point. In Elder Scrolls Online, one thing I appreciate is you have the "Main Story", then little side quests that are little "side stories" as well that have a few parts before being resolved. You can find quests like these anywhere in their world. BioWare has proven in the past that they are masterful story tellers, so making the side quests little side "short stories" would fill in a big, giant sandbox world chock full of planets to explore would go over very well. Imagine a side quest that has you explore some uncharted system that the main story doesn't take you to? That'd be a lot of fun, and give people a reason to fully explore the game.



#84
Avilan II

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Star Trek doesn't care about being scientifically accurate. Mass Effect does. Or at least it used to, anyway.

 

No it didn't. ME is very soft Sci Fi covered with a thick layer of techno babble paint.


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#85
Teddie Sage

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1 - The Mako. I absolutely hated it in ME1 and didn't like the vehicle segments in ME2. I was glad they were removed in ME3. I really hope those are completely optional and that there's some way to have some AI to move from one point to another with an auto-mode. 

2 - Ignoring the trilogy's choices, ditching Shepard, etc. If this game is a clean-slate, I don't mind, but if it's going to mention what happened during his story without us having a way to import our choices, I'm going to be strongly disappointed.


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#86
Gannayev of Dreams

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My one and only true concern with the new series is once again being the only thing that stands between humanity and extinction. Though I guess in Shepard's case it was the entire galaxy. I'd be happy if the PC was only important to the people he/she shares a ship with. That without him/her, the universe would keep spinning. I'd prefer the journey be a more personal one.


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#87
Medhia_Nox

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Bioware... PLEASE don't force me to have a last name.  Here's a list of things you can call my character and STILL give me the ability to at least have "name agency".

 

Sir

Ma'am

Commander

Master

Dirtbag

Friend

Chief

Stud

A-hole

 

Seriously... do I need to continue?  You've never made the name you chose for us SO important that it cannot be tossed (Shepard is the closest and they STILL could have let us make a name and not lost the relevance of the character).



#88
Paulomedi

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1) put too much enphasis on SP, in detriment of MP - MP should be where the money goes, since it`s where they profit most. Make it more than horde mode.

 

2) ME3.



#89
Valkyrja

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Bioware... PLEASE don't force me to have a last name.  Here's a list of things you can call my character and STILL give me the ability to at least have "name agency".

 

Sir

Ma'am

Commander

Master

Dirtbag

Friend

Chief

Stud

A-hole

 

Seriously... do I need to continue?  You've never made the name you chose for us SO important that it cannot be tossed (Shepard is the closest and they STILL could have let us make a name and not lost the relevance of the character).

 

Generally someone's friends and lover refer to them by their first name.

 

They should just go all the way and create a first and last name.



#90
Mathias

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Our? OUR?!

 

Since when are you eligible to speak for me.

 

Simmer down Beavis. 



#91
TruthSerum

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>implying Mass Effect 3 MP is not exactly that

 

Check out my sweet meme arrows.

 

The loot drop balance for ME3 mp felt perfectly natural like is was simply an aspect of the game.  While on the other hand DAI feels unnaturally grindy and overly stretched out.

 

I really hope they don't start seeing dollar signs and try to move MEA's loot balance farther to the right at the expense of the games natural fun factor. 


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#92
Sidney

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I'm afraid they won't make the Fury a single player class.

I'm afraid the MAKO will still suck.

#93
CronoDragoon

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1) Bioware hasn't made a great roleplaying game in a long time. BIoware makes story-driven games now. Shallow morality and contrived choices reduce Mass Effect games to story-driven games with a dialog wheel. Games like Infamous and Telltale's The Walking Dead might have choices, but they are not roleplaying games. And that is what Mass Effect has become.

 

Not that I agree with you at all that The Walking Dead isn't a role-playing game, but what's your personal cut-off line for when BioWare stopped making "RPGs"? Seems like it varies from person to person.



#94
StoxRegalia

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Biggest concern: bioware actually listens to some of these complaints.

#95
In Exile

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Not that I agree with you at all that The Walking Dead isn't a role-playing game, but what's your personal cut-off line for when BioWare stopped making "RPGs"? Seems like it varies from person to person.

 

Tuesday, April 12, 2005. It is known. 



#96
Valkyrja

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Tuesday, April 12, 2005. It is known. 

 

Jade Empire could be considered a one-off ARPG experiment on consoles until ME1 came out and showed that yes BioWare had changed and they had a new direction now.

 

ME1's cinematic focus and heavily streamlined RPG elements mark it as a "modern BioWare" game for better or worse. It's kind of strange to see it get a pass these days and held up as a "true RPG" and the last "real" BioWare game compared to the sequels when the combat was terrible and the RPG elements both ineffectual and poorly implemented.

 

Yeah the sequels were also very streamlined but it's not like the stuff cut was anything more than crappy window dressing to begin with and they at least fixed the series' identity crisis that resulted in the combat in ME1 being barely playable and had a far stronger direction.

 

The sheer anger and bitterness that exists to this day over ME2 not taking things in a more "RPG" direction seems a little silly when there is not much in ME1 that suggests the IP wanted to be anything other a heavily streamlined console ARPG. I guess some people couldn't separate their idealized fantasy of what the series should be with what the developers vision always was.


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#97
Fixers0

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Jade Empire could be considered a one-off ARPG experiment on consoles until ME1 came out and showed that yes BioWare had changed and they had a new direction now.

 

ME1's cinematic focus and heavily streamlined RPG elements mark it as a "modern BioWare" game for better or worse. It's kind of strange to see it get a pass these days and held up as a "true RPG" and the last "real" BioWare game compared to the sequels when the combat was terrible and the RPG elements both ineffectual and poorly implemented.

 

Yeah the sequels were also very streamlined but it's not like the stuff cut was anything more than crappy window dressing to begin with and they at least fixed the series' identity crisis that resulted in the combat in ME1 being barely playable and had a far stronger direction.

 

The sheer anger and bitterness that exists to this day over ME2 not taking things in a more "RPG" direction seems a little silly when there is not much in ME1 that suggests the IP wanted to be anything other a heavily streamlined console ARPG. I guess some people couldn't separate their idealized fantasy of what the series should be with what the developers vision always was.

 

Maybe you know of another game called Mass Effect because I really haven't experienced anything like the bolded part when going through ME1.



#98
FirstBlood XL

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1) DAI style side content.  Horrible.  Every ME game has done it better, so hopefully DAI isn't some new code to follow.

 

2) Over-complication of weapons/assets.  I don't want to be grinding, storing, and inventory-managing in order to craft BS weapons/mods/whatever that are barely any better than the ones I already have. In fact, I don't want to be doing it at all.  I liked the simplification of ME2-3, it let me concentrate on the story.

 

3) MP having ANY effect on SP.  I enjoyed the MP of ME3, but I don't want it infecting the SP campaign again.



#99
Vilio1

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1. Pointless fetch quests
2. Human centric plot
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#100
Rahmiel

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My two biggest concerns:

 

1) Open world.  I hate open world.  I find it so lackluster.  There's a story, but if you want to travel there or there, go.  I hate it.  There's so much choice, I just freeze and no matter what I pick to do, I always get the sense that I've done something wrong and I should have done something else with my time.  So I feel like I'm going nowhere and I just stop playing altogether.  DA:I was too open world for my liking.  It was huge, beautiful, well done, but the pseudo open world style it is presented in has prevented me from playing it.  I want a focused game much like Mass Effect.  There was exploration, but not open world.  It was packaged and presented well.  I loved it.

 

2) With it being removed far from the events of ME3 in time and space, I'm worried it's not going to be "mass effect"-ian at all.  It seems to be more like a sci-fi game trying to capitalise on the success of mass effect without being mass effect.  Almost like it is a game being made by a competing studio while we wait for the next iteration of the series.  I love the universe the original trilogy was based in.  I love the history of the krogans, the plight of the quarians, the defiance of the salarians, etc. etc.  Now we're going so far into the future.. how can it be the same feel?  Why is the main character in the trailer holding a carnifex?  I just hope it's very well written and holds true to the things that made mass effect what it is.  And that we don't just "abandon" the milky way.  I have no problem exploring the andromeda galaxy, but hopefully we're still reporting back to the council in the citadel, or a new seat of power should one exist now.

 

I'm excited to see what they have, but that's all I'm worried about.  I have to squeeze in though.. while listening to fans is nice.. stay true to the path and vision you started with.  Nothing is going to suck more than altering your game to make it more like other popular games, where the player gets to build and design every little minute detail to a settlement, or taking your wonderful story and turning the game from a scripted story into open world.  I just want to see and judge the game based on what the makers have chosen to make.  Then I can decide if I want in or not.  Again, I want focus, not jack of all trades.


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