Aller au contenu

Photo

Let's sound off our two biggest concerns to Bioware about Andromeda.


  • Veuillez vous connecter pour répondre
266 réponses à ce sujet

#126
Giubba

Giubba
  • Members
  • 1 128 messages

I think the point is, is that Geralt is a Witcher, he hunts monsters, and kills them. The number of Wraiths isn't the issue here, thats simply what becomes of a person in his world when they die in a horrible way. So it makes sense that he kills 100 Wraiths, 1000 Drowners and so on. Does the exterminator care that he has to kill roaches and rats again, or that its his job and he needs to get paid?

 

And that's exaclty the issue, why making x game that revolve around killing the same type of monster if that led to having the same quest.

 

I can eve see why they took this road, one the most common complaint in witcher 2 was that geralt done everything except "witcher jobs" which was true but in witcher 3 it's true the opposite your side quest revolve mostly around being a witcher so you spend your time repeating the exact same situation because you tend to hunt those 5-6 type of monster that compose the bestiary.


  • animedreamer et Kriztofer aiment ceci

#127
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

1. That they use "space" as a justification for most exploration worlds being devoid of meaningful side quests.
2. That squadmates remain as dumb and unsophisticated in battle as they were in the previous trilogy. Make my squad feel like a team of 3 equals, not Shepard and two extra mapped powers.


Honestly, most worlds are devoid of anything in reality, let alone side quests. Many people hate ME1s barren worlds, but I liked them because it felt like you were actually exploring space, and not just habitable worlds.
  • animedreamer, Pasquale1234, piloteyre et 1 autre aiment ceci

#128
animedreamer

animedreamer
  • Members
  • 3 056 messages

Honestly, most worlds are devoid of anything in reality, let alone side quests. Many people hate ME1s barren worlds, but I liked them because it felt like you were actually exploring space, and not just habitable worlds.

 

Could you imagine how massive a game that would be if they tried to make it so you could fully explore every world's every nook and crany?



#129
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

ME1, your squadmates are a mish-mash of several types of classes usually showing a bar of how much they lean toward a particular type of combat (Wrex being 50/50 biotic and combat, Garrus being 50/50 Tech and Combat, Tali being 100% Tech), though funny enough ME1 was the closest to allowing a no class system in some ways, in that you could choose to learn additional skills outside what would be later the defining class basis.


Six classes, six squadmates, 1 of each.

Pure Classes:
Combat - Soldier - Ashley
Biotic - Adept - Liara
Tech - Engineer - Tali

Hybrids:
Combat/Biotic - Vanguard - Wrex
Combat/Tech - Infiltrator - Garrus
Biotic/Tech - Sentinel - Kaidan

All 3 games allowed Shepard to choose a bonus.

#130
animedreamer

animedreamer
  • Members
  • 3 056 messages

Six classes, six squadmates, 1 of each.

Pure Classes:
Combat - Soldier - Ashley
Biotic - Adept - Liara
Tech - Engineer - Tali

Hybrids:
Combat/Biotic - Vanguard - Wrex
Combat/Tech - Infiltrator - Garrus
Biotic/Tech - Sentinel - Kaidan

All 3 games allowed Shepard to choose a bonus.

I don't recall ME1 letting shepard pick a bonus skill that wasn't a part of his class. Also the hybrids you reported them as, each of those squadmates didn't have one or more of the key skills that made up that class like Shepard did, or they were more specialized/better than Shepard's version, Garrus is a great example of that considering he swaps out Pistol proficiency for Assault Rifles, and had Adrenaline Rush in place of Immunity. 



#131
Dabrikishaw

Dabrikishaw
  • Members
  • 3 243 messages

I don't recall ME1 letting shepard pick a bonus skill that wasn't a part of his class. Also the hybrids you reported them as, each of those squadmates didn't have one or more of the key skills that made up that class like Shepard did, or they were more specialized/better than Shepard's version, Garrus is a great example of that considering he swaps out Pistol proficiency for Assault Rifles, and had Adrenaline Rush in place of Immunity. 

You couldn't because it would be redundant. What's a soldier Shepard going to do with 2 Assault Rifle skill trees?

 

As for how accurate each class is represented by the squadmates, only the similarity human Ashley and Kaiden are supposed to be exact replicas. Liara, Garrus, Wrex, and Tali are similar to each class but different because they're aliens with presumably different training methods from the Alliance military.



#132
Sidney

Sidney
  • Members
  • 5 032 messages

Honestly, most worlds are devoid of anything in reality, let alone side quests. Many people hate ME1s barren worlds, but I liked them because it felt like you were actually exploring space, and not just habitable worlds.


It is true that most of everything else in the galaxy would be empty barren wastelands that might feel real but it feels boring as all get out. Driving around to mark rocks and attack the same building isn't interesting and I never once felt any form of awe that I was seeing something new and "cosmic".

#133
styxtyde

styxtyde
  • Members
  • 14 messages

1. I feel it is vital that Bioware capture the same mood, feel, wonderfully diverse characters and emotional conversations from the first trilogy. The main story is everything and most side quests should driven by the requests of the companion characters, very much like the first trilogy.

 

2. I thought the Mass Effect four player mutliplayer co-op was (and still is) superb, more of that please! But don't make the biotic/tech abilities too ridiculously over-the-top.

 

3. It HAS to at least be another trilogy, the Mass Effect universe was born to tell epic stories!!!

 

I believe in you Bioware.

 

Peace and love.


  • TeffexPope aime ceci

#134
TeffexPope

TeffexPope
  • Members
  • 736 messages

1. I might be dead before you release the damn game!

 

2. Don't try to run away from everything in the trilogy. I get that its a new Bioware, but there are some things that are worthy of carrying over.



#135
akamahoney

akamahoney
  • Members
  • 7 messages

I've been really concerned that they will run off on an open world nut like they did with Inquisition. IMO Inquisition  was a destruction of the Dragon Age legacy. I usually don't get all fan boy/girl passionate about how developers screw up games or go on rants but DAI was the most disappointing gaming experience in my lifetime of gaming. I'm not going to go off subject supporting my feelings on the game suffice to say they match any number of blogs, forum remarks and articles which outline it's weakness. I would be heartbroken if ME Andromedia is an unfocused mess that tries to be everything to everyone. I just have anxiety that they are going to create something that is so different from what I personally hope for, that I won't be able to enjoy ME anymore. This is what DAI did to me. I'm no longer a fan of the Dragon Age series and it used to be in my top three. That game damaged my faith in Bioware. I don't expect ME A to be a repeat of the past, they have to grow and experiment of course. So here's to hoping that whatever they come up with will be a good match for my personal gaming enjoyment. Lastly, I'm skeptical of the Mako making a come back. I'm playing ME 1 again right now and I know that whatever they got going isn't going to mean waiting 10 minutes for the shields to regenerate lol! But I don't know, I pray they've got good ideas for that resource. I was one that liked driving around in it, but I don't want it in anyway to dominate game play.


  • Monk aime ceci

#136
NKnight7

NKnight7
  • Members
  • 1 147 messages

Woah, this thread got brought back.



#137
KotorEffect3

KotorEffect3
  • Members
  • 9 415 messages

1.  Don't overcorrect perceived flaws from the previous games.  

2.  Don't put too much emphasis on multiplayer.  I want a mass effect game to be a mass effect game and not an mmo

3.  Flesh out the sidequests and optional content to be of the same quality as the main quests.  Don't want if feeling grindy or second rate.

4.  Don't do the skyrim style dialog sequences that DAI had.  Want fully cinematic dialog

5.  Don't act like the original trilogy never happened.  Acknowledge Shepard and acknowledge the Reapers.

 

 

  Edit:   Oops listed 5.  Oh well


Modifié par KotorEffect3, 09 juin 2016 - 09:31 .

  • Lord Bolton aime ceci

#138
Monk

Monk
  • Members
  • 612 messages



#139
Serza

Serza
  • Members
  • 13 128 messages

Eleven days short of a year. That deserves not a drink as much as an entire bottle.



#140
Squish

Squish
  • Members
  • 157 messages
This fanbase though.
  • KotorEffect3 aime ceci

#141
Serza

Serza
  • Members
  • 13 128 messages

How logn have you been around? This is fairly normal.



#142
DuskWanderer

DuskWanderer
  • Members
  • 2 088 messages

I have far more than two:

 

Please, BioWARE, if you wish my purchase....

 

1.) Give me deep and engaging missions, whether they are small or large - Dragon Age: Inquisition's side quests were mostly a joke. I could understand a few fetch quests just to get players familiar with a few mechanics, but when the quest becomes "Go to 'cave/oasis/summit' and kill 'wyvern/Red Templar/crazy mage' and return, I will notice if you do it six times. Side missions don't need to be large, but they need to be more than just fetch quests. Infuse them with personality at the very least (I did laugh a bit when Judith told me wyvern livers are great rat poison), but again, that's the very least. If you want, give me some moral choices. ME1 did sort of have these, with the Cerberus Thorian Creeper quest, give me more of those. 

 

2.) Give me developed party members with engaging banter - This is your strength, this was why so many of us fell in love with your work. You've always known how to make us laugh, tug at our heartstrings, awe us, and deliver one liners that we remember forever. Seriously, who doesn't remember Boo the Space Hamster? You guys haven't, clearly, we see him come up. You can keep doing that. You've been going for bland diversity gimmicks and cliched plot storylines, maybe to showcase you're "progressive" or something. This isn't a morality play, this is a video game. You guys are good writers, but you aren't talented enough to pull off that stuff. 

 

3.) Remember that personal relationships aren't just about screwing - My favorite romance in the Mass Effect series was Samara. Yes, I'm aware it wasn't a full romance, but dammit, the dialogue was deep and it felt real. Getting rejected was sad, but I believed it. But if I didn't romance her, it was just...sort of a bland respect thing. I barely could speak to Tali if I wasn't romancing her, ditto with Jacob. Don't cut me off of characters I might like because I don't happen to want to hop into bed with them. 

 

4.) Acknowledge the uniqueness of the Andromeda Story - We are the aliens now. We are the invaders. We might not look to conquer, but we are this. Let me experience all of these moral ramifications. This is cool. It must've been a difficult decision to go away from the Milky Way, Shepard, and all of that, but I'm hooked, so far. Don't lose this, this is your chance to do something really fresh. 

 

5.) Don't just play to your favorite races - The entire Mass Effect trilogy had way too much krogan and way too much asari. And while I don't like to speak for the devs, it felt like you didn't care about the other races very much. The complicated moral decisions of the genophage was turned into a stereotypical mess so the krogan could look like the good guys while their bad features were ignored, unless I actively worked to make the krogan bad. I was made to feel terrible about Thessia when I didn't feel bad at all. I loved the idea of the salarians, but they were changed into total satellites for the krogan. 


  • Lord Bolton aime ceci

#143
SKAR

SKAR
  • Members
  • 3 649 messages

This thread is for us to express what we hope Bioware will avoid in the upcoming Mass Effect: Andromeda. Bioware pride themselves on their communication with their fanbase and listening to their feedback, so while ME:A is still deep into development, let's sound off.

The only thing I ask is to name only two of your concerns to them. No more. Let's make this easier for them to read, and process as much feedback as possible.


Here are my two biggest concerns:


1. Please do not repeat how the Dragon Age: Inquisition team handled the balance between side content and story. I don't know how the budget was distributed or how these decisions were made, but while we absolutely love exploration and side content, we need plenty of story to push us forward and keep us interested. I do not want 10 hours worth of main story, and 100 hours worth of running around completing small tasks and collectibles.

2. By now I'm sure you have you story mapped out, and I hope you've decided on making Mass Effect: Andromeda the first part of a new trilogy. If ME:A is indeed a stand alone title, I hope you will leave things open at the end, for the Protagonist and crew of Mass Effect: Andromeda to return in the next game, to set off on a different adventure. Being able to continue our story as Shepard and reunite with our friends and loved ones, was the biggest thing I looked forward to with the release of each new Mass Effect game. I would love for you to recapture that feeling again.

We can knock one of these off. We know it's gonna be a whole new trilogy because of all the time and effort put forth into this game and they have a new protagonist, new characters, it's all new. Mass Effect isnt like dragon age. They like to go with one protag. It wouldn't make sense if this was just a stand alone game.

#144
Mihura

Mihura
  • Members
  • 1 484 messages

My first concern is the model for the female character, animation and option in the CC, I really hope I can build my huge space marine gal if I want. Not holding my breath. 

My second concern is the main story and side quests, I really hope they can tied them together, to avoid a fetch fest.

 

My third and last concern is with the LIs and companions, after DA:I NPCs romance and over saturated Male Companions, I really hope we get a more balance thing this time around. And with a lot more banters and dialogue options.



#145
KaiserShep

KaiserShep
  • Members
  • 23 815 messages

We can knock one of these off. We know it's gonna be a whole new trilogy because of all the time and effort put forth into this game and they have a new protagonist, new characters, it's all new. Mass Effect isnt like dragon age. They like to go with one protag. It wouldn't make sense if this was just a stand alone game.

 

 

We don't really know that it's going to be a whole new trilogy, unless someone at BioWare officially announced that it would be and I missed it. I don't see why it wouldn't make sense to be a standalone game. That really depends on the story. The entire overarching plot could very well begin and end in this game, leaving the door open for new stories in new games, possibly with a new protagonist. Of course, being a Mass Effect title, Bio might be inclined to follow the same old formula and follow one protag across a series, but the original format doesn't preclude them changing things up.



#146
Jedi Comedian

Jedi Comedian
  • Members
  • 2 527 messages
A Starchild cameo. That's my biggest concern.

#147
KaiserShep

KaiserShep
  • Members
  • 23 815 messages

A Starchild cameo. That's my biggest concern.

 

 

Lol, does anyone truly see this happening? 



#148
Sigzy05

Sigzy05
  • Members
  • 164 messages

i acually have alot of concerns  but top 2

 

1, DAI fetch quests and DAI was my GOTY

 

2. Multiplayer effecting single player choices

 

 

really hoping for quarians in game probobly wont happen though

GOD NO! No, nope, bye Felicia.


  • Squish aime ceci

#149
Jedi Comedian

Jedi Comedian
  • Members
  • 2 527 messages

Lol, does anyone truly see this happening?

Not at all really, but there can always be an equivalent character.

#150
KaiserShep

KaiserShep
  • Members
  • 23 815 messages

4.  Don't do the skyrim style dialog sequences that DAI had.  Want fully cinematic dialog

 

 

I feel like whenever this is brought up, it's treated as though the standard close-up shot dialogue sequences just don't exist in the game at all. I'm pretty certain that Inquisition actually has more lines of dialogue throughout than Mass Effect 3, and while both share sequences of distant-view dialogue, Inquisition actually allows active player participation and choosing lines, whereas ME3's version was all autodialogue, perhaps occasionally changing based on the paragon/renegade alignment. Aside from that, there's actually not that many sequences where you can actively engage in conversation at all. In ME1 and 2, you can cycle through a few sessions of dialogue, but at some point it just repeats or you get the dismissal response. 


  • SurelyForth, Grieving Natashina et PCThug aiment ceci