Of course it's a new trilogy. Five years and the best technology. Multiplayer has impact on single player. Can't really go back to MW. New protag and characters we can romance. It's so obvious. It's telling if a girl likes you or not, it's complicated but it's obvious.We don't really know that it's going to be a whole new trilogy, unless someone at BioWare officially announced that it would be and I missed it. I don't see why it wouldn't make sense to be a standalone game. That really depends on the story. The entire overarching plot could very well begin and end in this game, leaving the door open for new stories in new games, possibly with a new protagonist. Of course, being a Mass Effect title, Bio might be inclined to follow the same old formula and follow one protag across a series, but the original format doesn't preclude them changing things up.
Let's sound off our two biggest concerns to Bioware about Andromeda.
#151
Posté 10 juin 2016 - 02:07
#152
Posté 10 juin 2016 - 02:11
It's all speculation, especially that bit about multiplayer affecting singleplayer. After the complaints from players regarding all story outcomes being impossible to achieve without it, resulting in BioWare patching it so that MP became unnecessary to meet the necessary score, it's a fair bet that the same would be true of Andromeda. Even if it's more integrated into the main campaign, it's likely that all major story outcomes will be achievable without ever going into it. Why would they want to repeat history?
- Grieving Natashina aime ceci
#153
Posté 10 juin 2016 - 02:16
Two biggest concerns?
1. Bioware attempting to give us a bigger and badder galaxy-eating threat than the Reapers were, as well as giving us yet another galactic messiah as the protagonist.
2. Linearity. Within the narrative, as well as the level design. I want a drastically branching narrative with less transparent choices and more unforeseen outcomes (they should just stick to standalone installments instead of doing another trilogy that crumbles under the weight of its choices with shoehorned results).
I want a more wide open and expansive level design (which it would seem we're getting). No more running endlessly down corridors, no more shooting at all the baddies that conveniently appear right in front of our face or picking up all the loot conveniently placed at our feet. It's time to explore and actually go looking for stuff off the beaten path. It's time to snipe someone from a mile high cliffside.
- Balsam Beige, Addictress et SoSolaris aiment ceci
#154
Posté 10 juin 2016 - 02:24
Two biggest concerns?
1. Bioware attempting to give us a bigger and badder galaxy-eating threat than the Reapers were, as well as giving us yet another galactic messiah as the protagonist.
2. Linearity. Within the narrative, as well as the level design. I want a drastically branching narrative with less transparent choices and more unforeseen outcomes (they should just stick to standalone installments instead of doing another trilogy that crumbles under the weight its choices). I want a more wide open and expansive level design (which it would seem we're getting). No more running endlessly down corridors, no more shooting at all the baddies that conveniently appear right in front of our face or picking up all the loot conveniently placed at our feet. It's time to explore and actually go looking for stuff off the beaten path. It's time to snipe someone from a mile high cliffside.
By the looks of things I'm afraid that's most likely going to happen.
#155
Posté 10 juin 2016 - 02:44
Well we are playing as a hero. A better deal than being Galactic Hitler.Two biggest concerns?
1. Bioware attempting to give us a bigger and badder galaxy-eating threat than the Reapers were, as well as giving us yet another galactic messiah as the protagonist.
2. Linearity. Within the narrative, as well as the level design. I want a drastically branching narrative with less transparent choices and more unforeseen outcomes (they should just stick to standalone installments instead of doing another trilogy that crumbles under the weight of its choices with shoehorned results).
I want a more wide open and expansive level design (which it would seem we're getting). No more running endlessly down corridors, no more shooting at all the baddies that conveniently appear right in front of our face or picking up all the loot conveniently placed at our feet. It's time to explore and actually go looking for stuff off the beaten path. It's time to snipe someone from a mile high cliffside.
#156
Posté 10 juin 2016 - 02:46
I'd rather be a rogue and show the middle finger to both heroes and villains.Well we are playing as a hero. A better deal than being Galactic Hitler.
#157
Posté 10 juin 2016 - 02:48
1. Give us some really good looking Preset Characters for a change, I know you can do that, because I see some really great looking NPC in your games, but totally butt ugly Presets for the player. [ I can make the ugly ones if I want to with your CC ]
2. Keep the story, and the reward's effective, [ don't have me beating my self to death to open a chest and pick up and Item that I needed 6 levels ago, and is useless now ], give me something useful, and make it truly effective, and important to the story line.
#158
Posté 10 juin 2016 - 02:57
Anti hero like punisher. Interesting. That's how renegade should be. Wait....that is renegade.I'd rather be a rogue and show the middle finger to both heroes and villains.
#159
Posté 10 juin 2016 - 02:59
Punisher's too streamline 4 me, I'd rather be some1 like Rorschach.Anti hero like punisher. Interesting. That's how renegade should be. Wait....that is renegade.
#160
Posté 10 juin 2016 - 03:03
Well we are playing as a hero. A better deal than being Galactic Hitler.
Because Space Hitler is the only alternative to being Space Jesus...?
That's not limited at all.
#161
Posté 10 juin 2016 - 03:04
yeah RorschachPunisher's too streamline 4 me, I'd rather be some1 like Rorschach.
#162
Posté 10 juin 2016 - 03:04
Rather be a hero.Because Space Hitler is the only alternative to being Space Jesus...?
That's not limited at all.
#163
Posté 10 juin 2016 - 03:06
Anti hero like punisher. Interesting. That's how renegade should be. Wait....that is renegade.
Not quite. That's what it should be. An anti-hero like the Punisher, Snake Plissken or even ANH Han Solo. But it's not. Some renegade choices were just full blown villain-type decisions. Others were just **** moves.
#164
Posté 10 juin 2016 - 03:13
Rather be a hero.
As opposed to a genocidal dictator? Gee, so would I. Fortunately, I'm aware that there's a whole wide spectrum of different types of people between those two extremes. And hopefully Bioware does to. Seems you're willing to overlook Bioware's tired overuse of the messianic trope, just because you're not shoehorned into being a Space Nazi. Whereas I'll gladly criticize their lack of diversity/variety if said feedback gives them even the slightest motivation to give us a more complex protagonist and not just an all-powerful golden god.
Maybe someone who couldn't care less about saving the entire galaxy and everyone in it. Maybe someone who only gives a damn about themselves. Maybe someone that just wants to galavant around the cosmos space pirating. The possibilities are endless.
#165
Posté 10 juin 2016 - 03:18
Shooting a gas tank and setting a Krogan on fire. Awesome. Sounds like somethin the punisher would do.Not quite. That's what it should be. An anti-hero like the Punisher, Snake Plissken or even ANH Han Solo. But it's not. Some renegade choices were just full blown villain-type decisions. Others were just **** moves.
#166
Posté 10 juin 2016 - 03:20
I kinda want to be a space hitler tbh... #edgypearl
#167
Posté 10 juin 2016 - 03:23
Maybe they should make a game where you are an anti hero who can choose to be moral or be like the punisher. Most games out there portray you as a good guy. I don't have a problem with that but some people like to be a douche. That's fine. In ME no matter how much of a renegade you are you're still a hero who saves people. Maybe they should make a stand alone game like Kotor again where you become galactic dictator again if you so desire. That was pretty interesting about Kotor. If they have multiple endings for MEA I would like to see a non canon one where you become an evil dictator. Like ME2 if you die.As opposed to a genocidal dictator? Gee, so would I. Fortunately, I'm aware that there's a whole wide spectrum of different types of people between those two extremes. And hopefully Bioware does to. Seems you're willing to overlook Bioware's tired overuse of the messianic trope, just because you're not shoehorned into being a Space Nazi. Whereas I'll gladly criticize their lack of diversity/variety if said feedback gives them even the slightest motivation to give us a more complex protagonist and not just an all-powerful golden god.
Maybe someone who couldn't care less about saving the entire galaxy and everyone in it. Maybe someone who only gives a damn about themselves. Maybe someone that just wants to galavant around the cosmos space pirating. The possibilities are endless.
#168
Posté 10 juin 2016 - 03:28
By the looks of things I'm afraid that's most likely going to happen.
Based off what?
#169
Posté 10 juin 2016 - 03:50
Shooting a gas tank and setting a Krogan on fire. Awesome. Sounds like somethin the punisher would do.
Betraying your friend and dooming his entire species and shooting him down in a public place with a firing squad at your side....
Definitely not something the Punisher would do.
#170
Posté 10 juin 2016 - 03:51
Guess not. Still hardcore. I wouldn't do it but there are some cold people out there.Betraying your friend's entire species and shooting him down in a public place with a firing squad at your side....
Definitely not something the Punisher would do.
#171
Posté 10 juin 2016 - 03:54
Guess not. Still hardcore. I wouldn't do it but there are some cold people out there.
It's the actions of a straight-up villain. Not an anti-hero.
Renegade choices should be anti-hero choices. At times, they were anything but.
#172
Posté 10 juin 2016 - 03:56
1) That the explanation for how we got to Andromeda will be yet more space magicky nonsense a la the Lazarus Project and the Crucible
2) More misanthropic "2deep4U" "Art"
- Drone223 aime ceci
#173
Posté 10 juin 2016 - 03:56
Two biggest concerns?
1. Bioware attempting to give us a bigger and badder galaxy-eating threat than the Reapers were, as well as giving us yet another galactic messiah as the protagonist.
2. Linearity. Within the narrative, as well as the level design. I want a drastically branching narrative with less transparent choices and more unforeseen outcomes (they should just stick to standalone installments instead of doing another trilogy that crumbles under the weight of its choices with shoehorned results).
I want a more wide open and expansive level design (which it would seem we're getting). No more running endlessly down corridors, no more shooting at all the baddies that conveniently appear right in front of our face or picking up all the loot conveniently placed at our feet. It's time to explore and actually go looking for stuff off the beaten path. It's time to snipe someone from a mile high cliffside.
Uuuhh... I disagree with this, based on Inquisition. I don't like 'open world' stuff. Well-staged, well-designed levels make me happy. I didn't feel like I was funneled down corridors. Remember recruiting Thane, and the Dantius Towers? I thought the Dantius Towers, especially when you got to the top and all these rockets and turrets and asari vanguard were raining down on you, caused an exciting and epic feel, which I definitely did not feel anywhere in Inquisition.
#174
Posté 10 juin 2016 - 03:58
Never said it wasn't. Although.....I did enjoy beating the $#¡t out of scum and pushing a guy out the window and I'm mostly Paragon.It's the actions of a straight-up villain. Not an anti-hero.
Renegade choices should be anti-hero choices. At times, they were anything but.
#175
Posté 10 juin 2016 - 03:58
Consistent epic music, both in the background and thematically for individual companions and missions, is highly important.





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