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Let's sound off our two biggest concerns to Bioware about Andromeda.


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#176
dreamgazer

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1) That the explanation for how we got to Andromeda will be yet more space magicky nonsense a la the Lazarus Project and the Crucible


... and the Cipher. Not a single game in the trilogy without it!
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#177
Mcfly616

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Uuuhh... I disagree with this, based on Inquisition. I don't like 'open world' stuff. Well-staged, well-designed levels make me happy. I didn't feel like I was funneled down corridors. Remember recruiting Thane, and the Dantius Towers? I thought the Dantius Towers, especially when you got to the top and all these rockets and turrets and asari vanguard were raining down on you, caused an exciting and epic feel, which I definitely did not feel anywhere in Inquisition.

It seems where we differ is that I don't base my opinion of an entire game genre ("open world") on an individual game (DAI). And it should be noted, I never specifically said "open world". The Witcher 3 did a fine job disproving this recent popular notion that "open worlds = poor narrative". Nor does it equate to it being poorly designed as you asserted.

 

Sure, I remember recruiting Thane. The entire thing is a winding linear path with practically zero freedom of approach.



#178
dreamgazer

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Misspoke. Carry on.

#179
Addictress

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It seems where we differ is that I don't base my opinion of an entire game genre ("open world") on an individual game (DAI). And it should be noted, I never specifically said "open world". The Witcher 3 did a fine job disproving this recent popular notion that "open worlds = poor narrative". Nor does it equate to it being poorly designed as you asserted.

 

Sure, I remember recruiting Thane. The entire thing is a winding linear path with practically zero freedom of approach.

Megaman games are a winding path with zero freedom of approach. They're supposed to be about tactics. Like Dragon Age: Origins or Baldur's Gate.... dungeons which are specifically laid out a certain way so you have to think about positioning party members, and anticipating enemies. The advantage of this is they can better control the AI of the enemies and position everybody in a visually interesting way. It's a way to build spectacle, which in a cinematic game is highly important to me.

 

I'm disappointed to hear you were disappointed in Thane's recruitment mission. I thought the combination of music and level design to be the best in the game.


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#180
Addictress

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I don't know, the comparison to something like Megaman might've been dumb, but is it really dumb? I just get bitter when people hate on the combat in ME1 & ME2. I liked it.



#181
Mcfly616

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Megaman games are a winding path with zero freedom of approach. They're supposed to be about tactics. Like Dragon Age: Origins or Baldur's Gate.... dungeons which are specifically laid out a certain way so you have to think about positioning party members, and anticipating enemies. The advantage of this is they can better control the AI of the enemies and position everybody in a visually interesting way. It's a way to build spectacle, which in a cinematic game is highly important to me.

 

I'm disappointed to hear you were disappointed in Thane's recruitment mission. I thought the combination of music and level design to be the best in the game.

 It's possible to build spectacle whilst adding a variety of ways to approach the missions and enemy positions, you know, other than running down a corridor from point A to point B and shooting everything in front of us.

 

It's not so much I was disappointed with that specific mission (which I agree, it was one of the better recruitment missions), but more of the fact that I was disappointed in the entire approach to level design in the sequels.


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#182
Sartoz

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Two biggest concerns?

 

1. Bioware attempting to give us a bigger and badder galaxy-eating threat than the Reapers were, as well as giving us yet another galactic messiah as the protagonist.

 

 Snip

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No fear.

Bio will tell a story that is localized in the Helius Cluster. The studio wants to avoid making the same mistake it did with the Milky Way Galaxy Apocalypse plot. That clusterfukk made it impossible to make another ME in the MW.



#183
Sartoz

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Megaman games are a winding path with zero freedom of approach. They're supposed to be about tactics. Like Dragon Age: Origins or Baldur's Gate.... dungeons which are specifically laid out a certain way so you have to think about positioning party members, and anticipating enemies. The advantage of this is they can better control the AI of the enemies and position everybody in a visually interesting way. It's a way to build spectacle, which in a cinematic game is highly important to me.

 

I'm disappointed to hear you were disappointed in Thane's recruitment mission. I thought the combination of music and level design to be the best in the game.

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Never was able to recruit Thane. Those catwalks made me lose my navigational awareness of where I was vs Thane's location.

 

I really hate Timed Missions.



#184
Addictress

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Never was able to recruit Thane. Those catwalks made me lose my navigational awareness of where I was vs Thane's location.

 

I really hate Timed Missions.

That was his loyalty mission, not his recruitment mission. He had the shortest loyalty mission of everyone, with literally 0 combat, but yeah, those kinds of timed missions make me nervous, too. I don't like stress.



#185
NKnight7

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I don't know, the comparison to something like Megaman might've been dumb, but is it really dumb? I just get bitter when people hate on the combat in ME1 & ME2. I liked it.

 

What do people hate about ME2's combat? I didn't mind it either.



#186
Sartoz

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That was his loyalty mission, not his recruitment mission. He had the shortest loyalty mission of everyone, with literally 0 combat, but yeah, those kinds of timed missions make me nervous, too. I don't like stress.

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See? I'm still stressed!! :(

 

Frankly, Bio should drop those altogether.  The game's reload time will also be stressful. ... also not my favorite wait time.



#187
niniendowarrior

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What would be my fears in a new Mass Effect?

 

1.) Exploration.  I want more immersive story.  I want more character development.  I want more engaging gameplay.  BioWare's interpretation of exploration in ME1 sucks.  Furthermore, Dragon Age Inquisition's exploration at the moment is lousy though I have trouble figuring out if it's the game/level design or the damn controls which is confounding in its stupidity.  Don't make the environments huge at the expense of rich content.  Make it immersive, interactive.  I don't mind if it's a small place.  But make it seem like it's teeming with life.  ME2 had some interesting environments but could've used some additional work.  ME3 had really small environments but felt really dead.  ME1 was way worse than any of the two later ME games to me because the worlds were gigantic and they were all lifeless crap.

 

2.) DLC nickle and diming.  I'm seeing some critical story progression being locked away in DLC when such additional content could benefit the retail game's story.  I'd rather DLCs be optional undertakings and that the main plot be intact sans DLC.  I'm not too much of a fan of DLCs like ME2's Arrival, ME3's Leviathan and From Ashes, in that those could've helped made the story better but instead, these are locked behind a pay wall.

 

Other items I ponder on about ME: A...

If mini games are to be added, like the planetary mini games in the trilogy, or the hacking mini games in ME1/2, please make sure they are actually FUN.  Figure out what's fun, not functional.  Because at the moment, I don't think I've ever recalled a mini game I actually enjoyed from BioWare.  Maybe Pazaak would be the closest but that was ages ago and I seriously don't know if I'd like it now.

 

I am seriously not a fan of party banter the way BioWare does it.  I don't want to be a passive member of party banter.  When there's a banter, I want to listen to what they say, have something to say, and affect change whether it's as simple as approval changes or what not.

 

Lately, it feels like BioWare is artificially padding their games and I just don't like those things.  All the dumb fetch quests in ME3 and the constant hunt for dumb trinkets in ME1, and ME2's grindy mineral search doesn't really contribute to rich experiences.  They just remind me how much additional work I should be doing on top of Real Life work.  I play video games to get away from work.  Not to work some more.


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#188
Alex_Dur4and

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1. Neglecting to focus on a quality sound track, developing well thought characters and keeping players constantly immersed in the story by putting too much emphasis on exploring empty beautiful open worlds, developing the multi-player and getting greedy with micro-transactions

2. That going to Andromeda focuses too much on humanity and takes us away from everything we loved about the original trilogy (races, places, technology, characters, etc)
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#189
Addictress

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What do people hate about ME2's combat? I didn't mind it either.


The corridor-like, whack-a-molery
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#190
SagaX

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FORCED SCRIPT IN STORY AND SECUENCES.

For example when Cerberus Robot(future EDI's unnecessarily OVERSEXUALLY body) grabs Kaidan/Ashley... Shepard WAS THERE and he/she was just standing dramatically watching doing NOTHING. If Sheppard is supposed an extraordinary soldier, Why the hell does he/she has to act so... noobish?

Insteas of just dramatically screaming like a drama Queen, Sheppard could have just run faster into them to save Kaidan/Ashley and fight together the robot.

 

In ANY game... IF the character is supposed to be THAT AMAZING, then WHY does the character gets so retarded during specific cutscenes? Because they have to force the character into a moron for the sake of the script :(

 

That same scene, I would have done differently: Like a powerful barrier gets activated and as great and powerful Shepard is, cant do anything but dramatically watch how Kaidan/Ashley has to fight alone and gets almost killed trying to prevent the robot from going away with the data(instead of getting kicked like a complete noob). Until the barrier energy is off and the Sheppard can finally get in.

 

Scenes has to have sense and common logic with what the character strengths are supposed to be.

 

PD: God, how I hate when I kick a boss' ass so easily, and then during the cutscene the hero is defeated like a complete noobster >:(



#191
CronoDragoon

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... and the Cipher. Not a single game in the trilogy without it!


It's cool, maybe a space plant can poop out wormhole navigation software instead of armored asari this time
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#192
Squish

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How logn have you been around? This is fairly normal.


More or less a month. I'm starting to get that impression.

#193
Obliviousmiss

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Concern #1- I'll fall in love with another fictional character 

 

Concern #2- I'll play this game 5 or more times therefore making a huge impact on my real life


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#194
Scarlett

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Concern #1- I'll fall in love with another fictional character 

 

Concern #2- I'll play this game 5 or more times therefore making a huge impact on my real life

*can't stop laughing*

My thoughts exactly :D which make me think I need to take long holidays when the game will be released .........!


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#195
dreamgazer

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It's cool, maybe a space plant can poop out wormhole navigation software instead of armored asari this time


80618-you-are-very-good-you-gif-Robe-4mB

You know me too well, my friend.
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#196
SKAR

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The corridor-like, whack-a-molery

and limited freedom in mobility. No rolling or running for very long.

#197
Helios969

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My concerns are right in line with others.

 

1) Too much open-world and not enough quality story to fill it.  Every time I hear one of the devs or marketing people touting exploration in the Mako it makes me shudder. It conjures an image of ME1 planet exploration combined with DAI's empty spaces - for me the two most hated aspects of any Bioware game outside ME3's ending.

 

2) Tying MP in anyway to SP.  The quickest way to get me to not participate in MP is to attempt to manipulate me by tethering it to the SP game.

 

3) Not bringing our resources and companions to the final confrontation.  DAI was a pretty big let down in this regard and generally awkward when the companions not present talked like they were.  I'm starting to think Bioware needs to start with the ending, make it epic, and work backwards from there.  That way if their time table is accelerated (EA-lerated) and things get scaled back at least the ending is rewarding.


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#198
prosthetic soul

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My concern lies with the alien races.  I hear the ark is only bringing along Krogan and Asari.  BIG MISTAKE Bioware if this is true. 


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#199
KotorEffect3

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My concern lies with the alien races.  I hear the ark is only bringing along Krogan and Asari.  BIG MISTAKE Bioware if this is true. 

Where did you hear that?  One would assume that there would also be Turians and Salarians at the very least.



#200
Addictress

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My concern lies with the alien races.  I hear the ark is only bringing along Krogan and Asari.  BIG MISTAKE Bioware if this is true. 

I liked the drell!! And Salarians!