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Don't Do MMO


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29 réponses à ce sujet

#1
Googleness

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I call it first.

if you do a second game in Inquisition style where we reach a planet.... let's call it "Hinterlands Prime" full of fetch quest and collection in MMO style... 

It will be most disappointing.

 

More Mass effect 1 style please with cutscenes.. and dialogs... and not "oops I heard you are looking for some X to put in Y and I stumbled across it on another planet! here you go...".

 

NO.


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#2
Da_Noobinator

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Personally I quite enjoyed DA:I, and I quite despise most typical MMORPGs. At the end of the day, there wasn't much in the way of grinding in DA:I (in fact, I never found myself doing anything for the express purpose, or even primary purpose, of levelling up), so I don't think it's fair to say it's dreadfully similar to an MMO just because it has fetch quests.

 

I do agree, though, that this "Inquisition" style probably won't work in Mass Effect. Really, though, we needn't even worry about this unless they announce that it's going to be open-world or semi open-world. Then we can start worrying :P

 

At the end of the day, let's remember that Dragon Age and Mass Effect are indeed designed by different people. Just because they both call themselves "Bioware" doesn't mean they're the same individuals behind it.



#3
Googleness

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n 2013, Bioware stated that Mass Effect 4 was sharing system tech with Dragon Age: Inquisition. The developers stated that Andromeda was "borrowing a lot of game systems" from Inquisition. Could this indicate the Mass Effect Andromeda will feature a zone-based open world gameplay similar to what users experience through the Inquisition war map? This would more closely mirror the exploratory elements of the first Mass Effect than later installments. The planetary navigation interface hinted at in the trailer could certainly reflect such a feature. Inquisition was a heavily exploratory experience, and early signals are that Andromeda may follow suit.

 

http://www.ign.com/w...mpaign=Blogroll

 

Dragon Age Inquisition was bad.... 4-6 hours main quest with 150 hours of side quests... that's not proportional.

Also in Mass Effect series the side quest were related in some way to the main quest.. sorta... In DA:I it was MASS of fetch overhearing quests.

I hated those in Mass Effect 3.



#4
LightningPoodle

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I want Mass Effect: Andromeda to very much follow how Mass Effect 2 worked, with the planet exploration of Mass Effect 1 added into it (which we are getting). I'd be very much happy with that.

 

But if it takes the same road as DA:I, and the story does not make me want to play it a second time, then I'm saying this now, that will be the end to my love of BioWare.


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#5
Johnsen1972

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Hinterlands Prime.. I giggled.

 

!Leave Hinterlands PRIME! and focus on the main story. Or you will get lost.

 

I agree, nobody needs more exploring on huge maps with boring fetch and collecting quests. Exploring planets with the Mako and collecting shards in ME1 was the most boring thing in ME1. And thats why ME1 was underrated on metacritics.  



#6
Da_Noobinator

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Well, I certainly hope they don't announce MEA to suddenly be open world (or semi open-world like DA:I). That would be silly, and would probably result in your despised fetch quests. It is possible that the quote you referred to is meant to mean that MEA will simply be using Frostbite 3, and they'll be borrowing the knowledge the DA team developed whilst using it. At least, I hope that's what it means.

 

Inquisition was not a bad game by any stretch of the imagination. I'll agree it was lacklustre in areas (I'm looking at you PC controls and combat in general), but it had a strong and compelling storyline that tied in exceptionally well to Asunder and The Masked Empire novels. It's a pity there weren't more refernces to Last Flight, but perhaps there is room for DLC for that. Also, what with volume 2 of The World of Thedas released, the lore behind Corypheus and The Architect is absolutely fascinating - it makes listening to Corypheus' perspective so much more intriguing. It's surprising how unique he is, especially in relation to The Architect, although it's a pity they didn't further explore his relationship with the Darkspawn.

 

The music was great (and, less subjectively, really well mastered. You don't always get soundtracks mastered this well in video games. The master puts ME3's to shame, which wasn't a bad master in itself).

 

I put in about 125 hours for a single playthrough, and I can tell you right now that I spent much more than 6 hours on story related content. The ratio of story to side-quests, although weaker than ME2 and 3, was perfectly fine in my opinion.

 

For me, the real weakness of the game was its lack of impactful consequences regarding your choices, but every single Bioware game that I've played (all since Mass Effect 1, except KOTOR) have had the exact same weakness. Not that that makes it any better, but it suggests that MEA will likely have the same weakness, unfortunately.



#7
SofaJockey

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DAI was not an MMO.

MEA will not be an MMO.

 

Solved.


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#8
Da_Noobinator

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Nek minnut is MMO



#9
Johnsen1972

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Well, I certainly hope they don't announce MEA to suddenly be open world (or semi open-world like DA:I).

 

They already did? Didnt they? I think it will be like DAI. Huge Maps. And instead of horses, you are going to use your Mako. (Which was pretty boring in ME1 imo)



#10
Da_Noobinator

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Did they actually say open world? I dunno I didn't watch the presentation, but I was under the impression they didn't. ME1 wasn't really open world, so if all they said was that there would be a greater emphasis on exploring, similar to ME1, that doesn't really say "Open world" in my book. Nonetheless, if they have actually said it would be open world, then I completely agree with the OP regarding the presence, or lack-of, fetch quests.



#11
KaiserShep

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In DA:I it was MASS of fetch overhearing quests.

I hated those in Mass Effect 3.

 

There are no eavesdrop quests in Inquisition. You have to actively engage with every NPC to start a quest. 



#12
Googleness

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There are no eavesdrop quests in Inquisition. You have to actively engage with every NPC to start a quest. 

 

They are sort of same variation...

get item from point x to y without any meaningful plot or context.



#13
Lee T

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Did they actually say open world? I dunno I didn't watch the presentation, but I was under the impression they didn't. ME1 wasn't really open world, so if all they said was that there would be a greater emphasis on exploring, similar to ME1, that doesn't really say "Open world" in my book. Nonetheless, if they have actually said it would be open world, then I completely agree with the OP regarding the presence, or lack-of, fetch quests.


You can bet on a game built like DAI except each geographical area will be a different planet.

#14
KaiserShep

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You can bet on a game built like DAI except each geographical area will be a different planet.

 

Sounds like ME1. 



#15
Da_Noobinator

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I dunno, unless they've explicitly said that, I kind of doubt it will be much like DAI with the whole semi-open-world thing. Why would it be? It's not like it was a universally praised point of Inquisition, and the Mass Effect team consists mostly of different people.



#16
Snorka

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Let's think of a new catch phrase to replace "open world"...

 

"abounding spacious realms"


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#17
SwobyJ

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If we get an outright DAI treatment, consider my purchase cancelled - and I'm Mass Effect obsessed. I'll just watch the story online.

 

But if we get openish zones that have the treatment of ME2-ME3 in terms of quantity and quality of narrative, then sure! :)

 

 

I don't give much of a crap about your beautiful and large world if there's little interesting to do in it. I'll take the screenshots and run around a bit and decide to not buy future DLC and games, grats.

 

Sorry for snark, but I really want to send that message to any devs possibly reading.


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#18
ApocAlypsE007

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DA:I was overly ambitious, which led to quiet a few compromises in sidequests and functionality. To achieve the same level of story detail as in Origins, the game development needed to be as twice as long. The game isn't an MMO, but the lack of cinematic and meaningful sidequests led to the feeling it is. I don't know when the ME team started developing Andromeda, but I won't be surprised to see the game goes the same direction, with even less dialog because of the setting (no translators for languages for native species in Andromeda). BTW the 1st ME shared a similar structure to DA:I, and also the main quest wasn't really long.


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#19
Angry_Elcor

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Too late, BioWare is already doing an MMO.



#20
Uccio

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It seems like it. Remember the game is "going to Andromeda". So there will not be cities/hubs to visit. Only gigantic empty maps to collects metal and plants to make your new armor. Which you can craft into armor or weapons in your flag ship. You also get to shoot occasional respawning 3+ monsters/aliens.

 

Exactly like DAI.



#21
They call me a SpaceCowboy

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I call it first.

if you do a second game in Inquisition style where we reach a planet.... let's call it "Hinterlands Prime" full of fetch quest and collection in MMO style... 

It will be most disappointing.

 

More Mass effect 1 style please with cutscenes.. and dialogs... and not "oops I heard you are looking for some X to put in Y and I stumbled across it on another planet! here you go...".

 

NO.

 

 

This appears top be the way Bioware is heading as far as quests and RPG's. DA2,ME3 and DAI all had quests with bare bones interaction and story. They claim this is how they get 'so much content'. it's not. It's cost cutting. Cinematics and voiceovers are expensive.

 

I wouldn't be at all surprised if ME:A was an MMO or at least more focus on multiplayer than single player. 

 

 

 

It seems like it. Remember the game is "going to Andromeda". So there will not be cities/hubs to visit. Only gigantic empty maps to collects metal and plants to make your new armor. Which you can craft into armor or weapons in your flag ship. You also get to shoot occasional respawning 3+ monsters/aliens.

 

Exactly like DAI.

 

I think they showed alien cities, so there will likely be hubs to visit.



#22
Akrabra

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It seems like it. Remember the game is "going to Andromeda". So there will not be cities/hubs to visit. Only gigantic empty maps to collects metal and plants to make your new armor. Which you can craft into armor or weapons in your flag ship. You also get to shoot occasional respawning 3+ monsters/aliens.

 

Exactly like DAI.

Ofc there will be. There are other races in Andromeda that can actually build things. Also there is some concept art at the Mass Effect facebook page that show some settlements and what you consider cities.



#23
Kabooooom

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It seems like it. Remember the game is "going to Andromeda". So there will not be cities/hubs to visit. Only gigantic empty maps to collects metal and plants to make your new armor. Which you can craft into armor or weapons in your flag ship. You also get to shoot occasional respawning 3+ monsters/aliens.

Exactly like DAI.


There is at least one hub that we already know about (Presidium-esque location) and probably more, given concept art of alien cities.

#24
SwobyJ

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It seems like it. Remember the game is "going to Andromeda". So there will not be cities/hubs to visit. Only gigantic empty maps to collects metal and plants to make your new armor. Which you can craft into armor or weapons in your flag ship. You also get to shoot occasional respawning 3+ monsters/aliens.

 

Exactly like DAI.

 

I don't expect a focus on city exploration. Not with this theme, console gen (sorta), engine, design focus, etc.

 

But I don't think its beyond me to expect hubs larger and more interesting than what DAI offered (a small section of Val Royeaux, Skyhold, Haven, a few at most small town-ish areas...).



#25
Rannik

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DAI was not an MMO.

 
Indeed.
 
Calling DAI an MMO is a disservice to MMOs, those at least have a social aspect and not only shitty fetch quests and horrible pacing.
 

Let's think of a new catch phrase to replace "open world"...
 
"abounding spacious realms"

 
I vote for "bigger, less detailed corridors", which is what they actually are.
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