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Really hope there will be more than 3 enemy factions this time...


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#1
Joy Sauce

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One thing that really wore on me as I was playing ME3 was that every mission featured only one of three enemy factions (not including DLC).

 

Seriously just going through mission by mission was like: Reapers, Cerberus, Cerberus, Reapers, Cerberus, Cerberus, Cerberus, Reapers, Cerberus, Reapers, Cerberus, Cerberus, Reapers, Cerberus, Cerberus, Reapers, Cerberus, Geth, Geth, Geth, Reapers, Cerberus, Reapers, Cerberus, Reapers. It got bloody repetitive in my opinion, especially if you play the game more than once.

 

Not to suggest that ME1 and ME2 offered significantly more diverse enemy factions, but at least they would reskin enemies or mix together enemies from more than one faction into a single mission to give the illusion of it as well as throwing the occasional gunship or thresher maw at us to break up the monotony. But in ME3, particularly if you play any mulitplayer, you know what to expect from a mission as long as you know what faction you are going up against. Combat got to be so predictable that I found the game really easy even on nightmare because of it.

 

Am I the only one that feels this way? Thoughts? 



#2
shodiswe

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The more of them that there are the more risk you got that they will be watered down.

I could see some indigenous merc and pirate factions adding flavour though.
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#3
SwobyJ

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ME3 would have been much improved with:

-Collectors for a few missions

-Geth with at least a couple more missions

-Cerberus with a few less missions

-Ideally, more uniquely skinned indoctrinated forces units/groups scattered throughout the story/levels

 

Reaper units needed a bit more variety to reflect the impact they were having on species, and Cerberus was significantly more of a presence than they should have been. I'd have appreciated at least a little less 'muahaha evil enemy to spend 1/2 or more of the game against' and more 'wow these guys are screwed up and I have to fight some of them but maybe they're onto something?' (that really only happened in a couple missions like Sanctuary).

 

So basically I'd have loved 5ish factions: Husks (ruled by individual Reapers), Collectors (ruled by Harbinger), Cerberus (ruled by TIM), Geth (ruled by individual Reapers), and 'Mercs' (indoctrinated groups that mostly worked the same, like a mix of the merc band/SB agents/etc compositions of ME2, but often look different).

 

Reskinning is nice when used intelligently. Even Geth could have been reskinned/reanimated into (but largely have the same rules as) the Loki (upgraded?) such mechs.

 

I'm sure a lot of this is development, design, and hardware limitations though. Limitations I sure as hell hope aren't nearly as present in MEA.

 

 

ME2 combat is the most 'gamey' (Gear of War everywhere), and ME3 improved somewhat in that regard, but combat in ME3 was also 'simplified'. This IS very likely tied to making multiplayer work, though even if that's the case, we never get an admission of this from current Bioware employees lol. Hopefully now that they've tried out MP, they can move on this and expand; this is the bright side of Bioware's experimentation - they are inept at first attempts, but eventually seem to succeed better than most games around. That's at least my hope with the 'open world exploration' news stuff started with DAI as well, haha.

 

But anyway, yeah, I'd have liked less Cerberus, more varied Reapers, Collectors in the main game and mattering (I keep feeling like they were intended but cut at some point), Geth getting a wee bit more love, and ideally more involvement with directly fighting various indoctrinated but generic-in-fights forces. Just the idea of facing civilian-innocents-turned-traitors sends chills down my back, but Bioware I guess was more comfortable with giving us faceless mooks everywhere.



#4
TeffexPope

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I'm sure that in WWII each side got sick of having to fight one faction all the time. But that was who the war was against. Didn't matter how sick Jerry was of seeing Ivan impale himself on his defensive positions, didn't have a choice. Soviets, Soviets and more Soviets. I'm sure Roman troops got tired of damned dirty Gauls by the time Caesar decided to return to Rome.

 

I think the biggest problem was Cerberus being such a big faction. They are basically the main enemies in the game, not the reapers. The reapers are basically a side story...but I guess if you're a soldier, there's not much you can do against capital ships so they needed an enemy for you to fight on the ground.


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#5
Nitrocuban

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If or when we get an additional enemy faction for MP they should also add it to SP one way or another.

And can we have a mission with us in the middle of all enemy facions fighting each other pretty please?