A strictly combat class, a strictly tech class and a strictly biotic class.
(Shivers)
Fool! Don't give them ideas!
A strictly combat class, a strictly tech class and a strictly biotic class.
(Shivers)
A strictly combat class, a strictly tech class and a strictly biotic class.
(Shivers)
Ewww hell no Vanguard for life!
As long as they stick with the basics. Each class has its own "core" type of skills, and they ought to respect that.
They kinda f*cked it up a little bit in ME3 MP with some characters with weird powers in wrong classes. Like the N7 Paladin, was a Sentinel and yet not a single biotic power.
Also characters like the Geth Juggernaut didn't quite fit the Soldier class... Like if it needed a completely new class. It was pretty much a weapon platform with reduced mobility. Soldiers are supposed to maintain agility and the Juggy was everything but agile.
I'd like to see a new class, but at the same time I have no idea how could they make a new and meaningful class.
A strictly combat class, a strictly tech class and a strictly biotic class.
(Shivers)
yep. Fits almost perfectly into the warrior, rouge and mage class archetypes respectively. I could see that happening easily with how most game series seem to gradually simplify their class systems until they cease to exist.
Drone/Turret instead of ME3 Sabotage? Are you mad?
Sabotage was the best Engineer power in ME3!
No power can beat my drone, not even the harrier can beat it
I mean in terms of coolness
Having a Geth Juggernaut or a Atlas Mech as a pet > Drone.No power can beat my drone, not even the harrier can beat it
I mean in terms of coolness
I'd like to see the six existing classes remain, but given more flexibility so we can build them more in the style of some of the more exotic ME3 MP characters, or even mix match with those. And extended to squadmates to account for the non-human MP characters.
You know, I rather see some kind of hybrid character that you build up the way you see fit. There should be restrictions, like the character can't become super good if you put points in every section of the skill-tree. And the choices on your armor build and number of weapons would have effect on character performance as well.
As long as my character can use biotic powers in cinematics and has some unique dialogue regarding being a biotic i will be cool and happy
Absolutely. The ending cutscenes for each mission were always so frustrating as an Adept.
"Oh, I'm being chased/attacked? Better pull out this gun that I only used three times in this level and do nothing but shoot."
I really hope they keep the classes as are (albeit with more abilites for each of them of course), and maintain clear differentiation between them. Eliminating and/or homogonising classes might allow much more freedom of concept but from my experience, in cRPGs, it leads to much more bland and less varied gameplay between different characters.
Do you think it sucks to biotics? Engineer is the worst!
"Hey that guy/robot is leavin in a car/shuttle! Maybe could I hack it and prevent him/it from leaving? Nah, I'm just going to shoot it like a grunt".
At least Omega and Citadel dlc recgonized my class.
Personally, I though Infiltrator was the worst.
"So, I'm a highly trained sniper, capable of shooting the balls off a gnat a mile away, and I'm carying a rifle capable of propelling a round through a meter of solid steel......I know, I'll summon a pistol out of hammerspace and blaze wildly in the vague direction of my enemies"
Get rid of the basic classes and have all hybrids! ![]()
Something SWTOR does very well is have the classes use their class specialisation in cinematics. My Sith Inquisitor doen't pull a gun out of nowhere, she fries the fool with force lightning. While my scoundrel shoots someone mid-sentence.
Personally, I though Infiltrator was the worst.
"So, I'm a highly trained sniper, capable of shooting the balls off a gnat a mile away, and I'm carying a rifle capable of propelling a round through a meter of solid steel......I know, I'll summon a pistol out of hammerspace and blaze wildly in the vague direction of my enemies"
I feel like my internet will break for admitting this, but BabyPuncher does have a point. The problem with classes having special abilities in cutscenes is that certain talents can totally break the quest line. Like, imagine if an infiltrator can actually kill Kai Leng on Thessia or take out the gunship. That'd be a pretty crazy bonus that totally branches the story. Unfortunately it all has to be fairly generic to make the story work. It's why I don't really dwell on the class much in cutscenes. Of course the obvious way to avoid this is go hobble the PC in certain ways. Like, on Thessia, you lose your weapon in the cave-in right there you have a reason why all you have is a pistol. Can't really account for the companion's sniper rifle if applicable.
I feel like my internet will break for admitting this, but BabyPuncher does have a point. The problem with classes having special abilities in cutscenes is that certain talents can totally break the quest line. Like, imagine if an infiltrator can actually kill Kai Leng on Thessia or take out the gunship. That'd be a pretty crazy bonus that totally branches the story. Unfortunately it all has to be fairly generic to make the story work. It's why I don't really dwell on the class much in cutscenes. Of course the obvious way to avoid this is go hobble the PC in certain ways. Like, on Thessia, you lose your weapon in the cave-in right there you have a reason why all you have is a pistol. Can't really account for the companion's sniper rifle if applicable.
Yeah, I can understand why it's done. But it doesn't make it less frustrating for me as a player to have cutscenes making my character suddenly behave like a retard in order to stop her breaking the plot.
Hmmmmmm I don't mind the "cliché" builds. But in Mass Effect, I would like to see more than sci-fi variations of the classic warrior/ rogue/ archer/ mage/ healer classes.
I'd think they'll stick with the 6 that's already in place. I think it'll just be a case as to whether they choose to tweak the options or not.
Well there's always going to be some sort of contrivance for a PC's defeat in a cutscene. It's like when you're a kid and you're playing superheroes and the other kid keeps making up new powers and resistances against your own.
Its not the player getting beaten that bothers me - for example, take the fight with Saren on Virmire That scene, to me, just presented Saren as stronger than my character*. But many of the later ones, ME3 in particular, actually made my character behave in a really stupid and OOC manner in order to have her lose. And that's what I find frustrating.
*not saying that scene was perfect - in particular it certainly shouldn't have been preceded by a gameplay fight with Saren where you seem to be on top until the cut scene fires - but at least it just made my character appear weak instead of downright retarded.
+1 for bringing in more variety akin to ME3 MP.
Then again, the only skill I really need to come back is Charge.