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So, will the Biotic Powers and classes be gutted?


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#1
Sartoz

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I created this earlier, but it's nowhere to be found. Trying again.

 

Will Bio take the EA games are too hard to learn and produce a simplified MEA combat as they did with DAI?

 

Remember ME has:

Classes:

Adept Soldier Engineer Vanguard Sentinel and Infiltrator

 

Biotics:

Barrier Charge Dominate Pull reave Shockwave Singularity Slam Statis Throw Warp and Warp Ammo

 

 

These will be overhauled I'm sure. But, will the Creative Director butcher the classes and Powers in a similar fashion as in DAI?

 

 



#2
NuclearTech76

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I created this earlier, but it's nowhere to be found. Trying again.

 

Will Bio take the EA games are too hard to learn and produce a simplified MEA combat as they did with DAI?

 

Remember ME has:

Classes:

Adept Soldier Engineer Vanguard Sentinel and Infiltrator

 

Biotics:

Barrier Charge Dominate Pull reave Shockwave Singularity Slam Statis Throw Warp and Warp Ammo

 

 

These will be overhauled I'm sure. But, will the Creative Director butcher the classes and Powers in a similar fashion as in DAI?

Should know when it's announced whether or not the game will have PVP or not. I hope they stay with the formula they have currently. 


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#3
Han Shot First

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Doubtful.

 

If anything we might get some new interesting powers in Andromeda. The multiplayer game for ME3 introduced a bunch of new powers.


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#4
LPPrince

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We'll have to wait to find out.



#5
Sartoz

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Doubtful.

 

If anything we might get some new interesting powers in Andromeda. The multiplayer game for ME3 introduced a bunch of new powers.

 

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Some new Powers yes, but I also expect  some old to be dropped. Otherwise, there are too many. Since the trailer showed an Omni-Tool perhaps the Tech Power will be retained.



#6
In Exile

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With a better physics engine, dropping biotics would be just silly. 


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#7
Sartoz

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With a better physics engine, dropping biotics would be just silly. 

 

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With new Powers you need to drop some old ones, just to avoid an overly complex system..

 

Can anyone think of a new Power?



#8
In Exile

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With new Powers you need to drop some old ones, just to avoid an overly complex system..

 

Can anyone think of a new Power?

 

Maybe something like "Tear", where you're literally ripping enemies to shreds?



#9
LPPrince

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Have some patience and perhaps someone at Bioware will ask for ideas on biotic powers to implement.

 

Christina Norman who at the time was Mass Effect 3's lead combat designer(she then left and moved on to work on League of Legends for Riot Games) asked fans for ideas on biotic powers for the Vanguard.

 

I gave her several ideas, some terrible, but one that she thought was great;the idea that eventually became Biotic Nova.

 

So have hope that you can throw some creative ideas down that may make their way into the game at some point. If not at one point, a later one.


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#10
Incantrix

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I would be severely disappointed if the adept class was removed. It's my favorite go to class. 


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#11
GnusmasTHX

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I don't know how ME3 can get any simpler, TBH. It's a shooter, the most prolific genre in gaming and no actions in it stand apart from the rest of the genre that could make it "too complicated to learn". You have your guns, your melee, and your grenades, all the ubiquitous elements of the genre that's been booming since the 90's. ME doesn't have that problem for the player because it's pretty much your conventional sci-fi shooter. Finding it too complicated is like finding it too complicated from switching from analog to digital.

 

And the other guy is right, there's no way they'd drop biotics when they finally have a decent engine. Given what we know of the game and the engine they have, I'd wager they'd start implementing the environment into combat more than a couple of exploding barrels.

 

I don't think DA, the franchise that completely, and almost completely, revamped its gameplay between instalments should be looked at all when considering ME. It obviously went through its own problems with how it played that ME doesn't have.



#12
LPPrince

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I would be severely disappointed if the adept class was removed. It's my favorite go to class. 

 

I'd hope all the same classes make a return.

 

Soldier

Vanguard

Adept

Sentinel

Engineer

Infiltrator

 

Don't know if they want to do away with those and introduce new ones. We'll see though.



#13
KaiserShep

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I'd like to see some new effects for the old powers. I expect singularity to return, but I'd love to see it suck enemies in like those grenades in Thor: the dark world. It is, after all, a tiny black hole. I'd love to see enemies disintegrate with warp, or be utterly blown apart by nova. Also, I'd very much like the power wheel to remain for the powers we don't map to a key or button.
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#14
CrutchCricket

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Annihilation field could literally burn/flay enemies where they stand.



#15
Pasquale1234

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I don't know how ME3 can get any simpler, TBH. It's a shooter, the most prolific genre in gaming and no actions in it stand apart from the rest of the genre that could make it "too complicated to learn". You have your guns, your melee, and your grenades, all the ubiquitous elements of the genre that's been booming since the 90's.


I think the complexity reference is in regard to setting up and detonating biotic and tech 'splosions. A lot of the combat was designed around using them, and that is also likely the reason for the huge reduction in cooldown times - to the point that cooldowns became relatively meaningless. It's not like you need to hold anything back when your powers will be available again in a couple of seconds.

To the OP: I think the primary reason for the huge shift in DA's combat was to support MP. ME has already been very successful with MP, so I wouldn't expect a lot of major changes going forward.
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#16
Fetunche

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I only play adept so if biotics are watered down, I won't be playing as I find shooters too repetitive and dull. I preferred ME 2 combat to 1or 3.

#17
Sartoz

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I would be severely disappointed if the adept class was removed. It's my favorite go to class. 

 

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Yes! I could go solo with the Adept class in co-op play.



#18
Sartoz

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I think the complexity reference is in regard to setting up and detonating biotic and tech 'splosions. A lot of the combat was designed around using them, and that is also likely the reason for the huge reduction in cooldown times - to the point that cooldowns became relatively meaningless. It's not like you need to hold anything back when your powers will be available again in a couple of seconds.

To the OP: I think the primary reason for the huge shift in DA's combat was to support MP. ME has already been very successful with MP, so I wouldn't expect a lot of major changes going forward.

 

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Good point.  Still, I think some new Powers, especially from the new alien races should be interesting.


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#19
Wulfram

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I hope Biotic play is less focused on biotic combos.  Or some effort is made to distinguish biotic combos based on the powers involved.  ME3 Biotic play feels too much like all that matters is primer + detonator = Boom.  Except for Novaguard, anyway.


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#20
Sartoz

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I hope Biotic play is less focused on biotic combos.  Or some effort is made to distinguish biotic combos based on the powers involved.  ME3 Biotic play feels too much like all that matters is primer + detonator = Boom.  Except for Novaguard, anyway.

 

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We may need the BOOM if the new enemy has serious kick butt Powers. Perhaps a Scrambler Power as a defensive option?



#21
The Elder King

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Have some patience and perhaps someone at Bioware will ask for ideas on biotic powers to implement.
 
Christina Norman who at the time was Mass Effect 3's lead combat designer(she then left and moved on to work on League of Legends for Riot Games) asked fans for ideas on biotic powers for the Vanguard.
 
I gave her several ideas, some terrible, but one that she thought was great;the idea that eventually became Biotic Nova.
 
So have hope that you can throw some creative ideas down that may make their way into the game at some point. If not at one point, a later one.

You're right. And thanks, by the way ;).

#22
DextroDNA

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I expect we'll see some of the trademark biotic powers such as Throw, Singularity, Warp, Stasis, Pull etc and I'm sure we'll get some new ones too. I hope we get some new tech powers though, MP had some pretty cool ones.



#23
animedreamer

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Remove the F***ing Classes all together... It has been the single biggest outcry for change since ME1.. WE DONT NEED CLASSES in a SCI SHOOTER. It's dumb. We should be customizing our hero/heroine in terms of talents and abilities as we progress through the game. If I want to be able to use biotics it's a surgical, or it was done when i was a baby still in the womb, if I want to use tactical cloak, its a implant a some training. Everything should be customizable, it is the FUTURE not some medieval fantasy game. 

 

NO MORE CLASSES! PLEASE!



#24
animedreamer

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Maybe something like "Tear", where you're literally ripping enemies to shreds?

They already have a power that does this, Warp literally says its ripping objects apart on a molecular level.

 

There is also that Black Hole that sucks enemies into it, whos name i can't remember right now.



#25
Incantrix

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Remove the F***ing Classes all together... It has been the single biggest outcry for change since ME1.. WE DONT NEED CLASSES in a SCI SHOOTER. It's dumb. We should be customizing our hero/heroine in terms of talents and abilities as we progress through the game. If I want to be able to use biotics it's a surgical, or it was done when i was a baby still in the womb, if I want to use tactical cloak, its a implant a some training. Everything should be customizable, it is the FUTURE not some medieval fantasy game. 

 

NO MORE CLASSES! PLEASE!

 

There isa reason an adept can't be as good at gun play as a soldier.  The amount of training it takes to master your biotics is immense. Even vanguards only have rough training in gun play and mostly rely on biotics. 

 

Just saying...


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