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So, will the Biotic Powers and classes be gutted?


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#26
In Exile

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They already have a power that does this, Warp literally says its ripping objects apart on a molecular level.

There is also that Black Hole that sucks enemies into it, whos name i can't remember right now.


Not on a molecular level. I mean ripping off limbs, or ripping characters in two.

#27
Golden_Persona

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I don't know how ME3 can get any simpler, TBH. It's a shooter, the most prolific genre in gaming and no actions in it stand apart from the rest of the genre that could make it "too complicated to learn". You have your guns, your melee, and your grenades, all the ubiquitous elements of the genre that's been booming since the 90's. ME doesn't have that problem for the player because it's pretty much your conventional sci-fi shooter. Finding it too complicated is like finding it too complicated from switching from analog to digital.

 

And the other guy is right, there's no way they'd drop biotics when they finally have a decent engine. Given what we know of the game and the engine they have, I'd wager they'd start implementing the environment into combat more than a couple of exploding barrels.

 

I don't think DA, the franchise that completely, and almost completely, revamped its gameplay between instalments should be looked at all when considering ME. It obviously went through its own problems with how it played that ME doesn't have.

 

I always wonder if people with this mindset even played ME3. It's the same stupid argument made with the same stupid generic ME3 hate. "ME3 is a generic shooter" argument has never held any merit. Stop playing on soldier class. I can go through the entire game as an Engineer or Adept without ever firing a gun once.

 

ME has never dropped its RPG elements, it has dropped the needless or poorly thought out RPG elements when they felt like they couldn't do them justice in the sequels. ME3 has a lot of leveling trees, but they aren't filled with boring passives. All the guns serve different functions with strengths and weaknesses, plus mods with can have synergy with your powers. The weight system allowed for classes to be unique. You could play as an Infiltrator with a shotgun from the get-go and actually feel like you're an infiltrator sneaking up on people, without sacrificing getting the best sniper rifles. You controlled which guns you had, and what worked with your particular build. Builds are an essential aspect of RPGs.

 

ME2 is where to go if you want to complain about too few RPG combat options. ME3 actually brought the elements back. ME:A looks to bring back even more and hopefully make it... actually good.


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#28
Vit246

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I want to go back to ME1 style biotic powers. And no more biotic combos. I want each individual biotic power to be powerful on its own and not need others just to be considered slightly effective.



#29
GnusmasTHX

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I always wonder if people with this mindset even played ME3. It's the same stupid argument made with the same stupid generic ME3 hate. "ME3 is a generic shooter" argument has never held any merit. Stop playing on soldier class. I can go through the entire game as an Engineer or Adept without ever firing a gun once.

 

ME has never dropped its RPG elements, it has dropped the needless or poorly thought out RPG elements when they felt like they couldn't do them justice in the sequels. ME3 has a lot of leveling trees, but they aren't filled with boring passives. All the guns serve different functions with strengths and weaknesses, plus mods with can have synergy with your powers. The weight system allowed for classes to be unique. You could play as an Infiltrator with a shotgun from the get-go and actually feel like you're an infiltrator sneaking up on people, without sacrificing getting the best sniper rifles. You controlled which guns you had, and what worked with your particular build. Builds are an essential aspect of RPGs.

 

ME2 is where to go if you want to complain about too few RPG combat options. ME3 actually brought the elements back. ME:A looks to bring back even more and hopefully make it... actually good.

 

I always wonder if people with this mindset even played ME3. It's the same stupid argument made with the same stupid generic ME3 hate. "ME3 is a generic shooter" argument has never held any merit. Stop playing on soldier class. I can go through the entire game as an Engineer or Adept without ever firing a gun once.

 

ME has never dropped its RPG elements, it has dropped the needless or poorly thought out RPG elements when they felt like they couldn't do them justice in the sequels. ME3 has a lot of leveling trees, but they aren't filled with boring passives. All the guns serve different functions with strengths and weaknesses, plus mods with can have synergy with your powers. The weight system allowed for classes to be unique. You could play as an Infiltrator with a shotgun from the get-go and actually feel like you're an infiltrator sneaking up on people, without sacrificing getting the best sniper rifles. You controlled which guns you had, and what worked with your particular build. Builds are an essential aspect of RPGs.

 

ME2 is where to go if you want to complain about too few RPG combat options. ME3 actually brought the elements back. ME:A looks to bring back even more and hopefully make it... actually good.

 

Stop that. I know you can read and not once did I say I disliked ME3 or thought it was generic.



#30
Incantrix

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I want to go back to ME1 style biotic powers. And no more biotic combos. I want each individual biotic power to be powerful on its own and not need others just to be considered slightly effective.

 

I actually enjoyed the combo system. I just wished they expanded upon them than just explosions. I want different powers to create different effects. The old system was boring and tired and it made the adept class far more reliant on their guns than their actual powers because the fact that they were so powerful, the cool downs on them were high and rendered you only being able to use them maybe once or twice per fight. 

 

Whilst in ME2 & 3 it was entirely possible to only use your hand pistol for the ammo power and just rely on biotics alone. Like an Adept should. 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~```

 

 

 

I don't know how ME3 can get any simpler, TBH. It's a shooter, the most prolific genre in gaming and no actions in it stand apart from the rest of the genre that could make it "too complicated to learn". You have your guns, your melee, and your grenades, all the ubiquitous elements of the genre that's been booming since the 90's. ME doesn't have that problem for the player because it's pretty much your conventional sci-fi shooter. Finding it too complicated is like finding it too complicated from switching from analog to digital.

 

Stop that. I know you can read and not once did I say I disliked ME3 or thought it was generic.

 
But...you did, in fact, call it a simple shooter. It is not just a "simple" shooter. As the poster said before,  Engineers, Sentinals and Adept do not have to shoot their guns if they don't want to. The Mass effect game is as much as a shooter as DAI and DA2 is a hack and slasher. 

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#31
Tytelr

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I want to go back to ME1 style biotic powers. And no more biotic combos. I want each individual biotic power to be powerful on its own and not need others just to be considered slightly effective.

But... Why would you want to remove combos? It added a lot of depth. 

 

Also, ME1 biotics sucked because they had HUGE cooldowns. Warp takes a minute to recharge- a minute! That's insane.


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#32
animedreamer

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There isa reason an adept can't be as good at gun play as a soldier.  The amount of training it takes to master your biotics is immense. Even vanguards only have rough training in gun play and mostly rely on biotics. 

 

Just saying...

no there really isn't, Adept Shepard still gets cybernetic implants in ME2 (This isn't Shadow Run, we don't have essence), in the same game she can be upgraded to use one additional weapon of your choice. in ME3 Adept Cyborg Shepard can use any weapon in her arsenal. Training isn't something that needs to be cut off. There is no physical difference in terms of potential strength, endurance, sight, hearing, or ability to be cybernetically modified between any of the classes. The only reason the classes exist is to make an excuse as to why X power is under Y category. Shepard can even learn various skills despite her class from her squadmates such as Slam, AP Ammo, Warp Ammo, Inferno Grenades, Fortify, Geth Shield and so on. The New Protagonist is also a N7 grad, there is virtually no excuse for them not to be capable of the same thing and more since this is taking place in the future and undoubtedly technology and training has advanced again since Shepard's day.

 

As far as training goes Jack's has no training just experience and the will, that's generally all we are ever shown or told  (Shepard did not have a Biotic Academy to study at either, which means she trained her biotics likely on her own or with another earlier biotic) and she can wield a freaking Shotgun and Pistol no problem the former generally being regulated to soldiers usually, Thane doesn't have 1000 years of experience but can use SMG's and Sniper Rifles, the later again being exclusive to Soldiers and Infiltrators. Samara can wield Assault Rifles and SMG's no problem but I will afford her hundreds of years as a Asari Justicar but even then she wasn't one her whole life and only did the training nearing the end of her time as a mother, and we are not playing the game from childhood on up, we cannot account for the training the protagonist will have prior to their N7 graduation and whatever time afterwards they have before we take control. Again we aren't playing as Padawan Luke Skywalker here, we are graduated and likely battle hardened N7 Marines, We've had the best training since the start of our military career, plus whatever experience on the field that entitles us to even have been admitted into the N7 Program, and whatever entitles us to be a Captain/Commander on this new expedition.

 

 We have seen several "Classes" in multiplier that debunk the class restriction on abilities idea. The Volus are the best example of this. Suit's can be built to emulate all the various powers necessary while still allowing for various core power basic like being a biotic but still being able to cloak, (Volus and Asari Huntress), so no the Class idea is Stupid and should go the way of the Mass Relay... Colorful explosion throughout the Galaxy.

 

Basically they should build 4 skill hubs, label each as such, "Biotics" "Combat" "Tech" "Specialist" 

The first three would house the obvious skills that fall under them, while the later would house unique skills that don't necessarily fit under the former three. Things like Weapon bonuses/passives, special passives that could effect one or several different abilities throughout all the trees, the special training passives that we saw in the various multiplayer classes (N7 Training, Asari Adept training and the like as examples, as well as where things like Special Ammo skills, and Health/Shield/Reputation/Leadership passives are.) and let the player choose and build what they want to be.


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#33
animedreamer

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Not on a molecular level. I mean ripping off limbs, or ripping characters in two.

im just quoting the game.



#34
Kappa Neko

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ME3 was a HUGE improvement over the gimped biotics in ME2's lazy rail shooter combat. ME2 forced you to shoot everything because cooldown was ridiculously long.

 

I really hope we won't return to pew-pew-only in ME:A. ME3 combat was almost perfect and the reason the multiplayer was such a success. Combat was crazy fun in ME3.

 

The reason I like Mass Effect even though I HATE shooters is that it allowed me to NOT play a gun class. I suck balls at aiming (too fidgety) , but as a biotic I didn't have to shoot an enemy between the eyes from 500 yards away. I just had to send a warp it's way and then soon it all went BOOM.

Frigging loved it!

 

If biotics in ME:A will play like in ME3, I'll be a happy beaver.


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#35
Guest_Lathrim_*

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There isa reason an adept can't be as good at gun play as a soldier.  The amount of training it takes to master your biotics is immense. Even vanguards only have rough training in gun play and mostly rely on biotics. 

 

Just saying...

 

What does that have to do with the exclusion of a class system? There are plenty of ways to simulate what you've just said in-game without the constraints that classes provide.

 

Whether they should actually do away with them is an entirely different matter.


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#36
Scofield

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Personally i feel the skill trees/classes were butchered something terrible in DA:I to the point where they was just boring as hell, hopefully ME:A does not follow suit


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#37
animedreamer

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Personally i feel the skill trees/classes were butchered something terrible in DA:I to the point where they was just boring as hell, hopefully ME:A does not follow suit

 

I liked the way they handled the skills in ME3, that is each skill had its own power up tree. I think that makes the most sense out of all the ways to handle skills and leveling them up in a ME setting. Basically you either learned a new skill and maybe spend some points on that, or level up older skills you already had.



#38
DaemionMoadrin

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Some new Powers yes, but I also expect  some old to be dropped. Otherwise, there are too many. Since the trailer showed an Omni-Tool perhaps the Tech Power will be retained.

 

Too many? No no no no. There aren't too many.

 

Don't forget that you do not get to pick and choose which powers your character can use (except bonus power for Shepard), if we remove powers then the characters become too boring.

 

If you don't like biotics, play an engineer or Infiltrator. If you don't like tech powers, play adept or vanguard. You want both? Play sentinel. You just want to shoot your gun? Play soldier.

 

The ME3 gameplay works. On the MP side it is more or less balanced (if you ignore things like Snap Freeze, which shouldn't go through walls) and the powers aren't totally OP in SP either. They shouldn't change much. The formula works and has been working for more than 3 years.

 

If anything they could add more powers. Bring Slam back. Add Aria's unique Flare power. Give each power two more ranks. Maybe add some AoE CC powers that do no damage but pin the enemy to the ground for a while.

 

Split the current Fitness tree into health/shields and melee, because the characters that need defense the most are the melee kits that can't choose it.

 

 

Removing, simplifying or dumbing down biotic powers would be turning ME:A into yet another generic shooter. It's the powers that make it different and fun. There is absolutely no need to drop any existing power. Your SP character can only access one third of them at most, if you want different powers you need to pick a different class.

 

DA:I made a huge mistake when they removed entire skill trees from the classes. ME doesn't work that way, if you remove biotic powers you gut the franchise.



#39
Xen

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One can only hope. Then maybe people won't cry like babbies that I ruined their Jedi powers when I use disruptor ammo or hit things with tech attacks.


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#40
Vortex13

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I think that a 'Learn by doing' level up method, similar to Elder Scrolls would be cool, and allow for more diverse character builds.

Wanna get powerful abilities for your biotics? Use biotic powers and level up your biotics tree.

Want to be a better sniper? Use a sniper rife.

I would stipulate that the indiviual powers retain their own specific trees though. So that way, the more you focus in shotguns the more unique and devastating abilities you would have access to vs. an engineer that only used guns as a backup.

Being a full fledged soldier would obviously give you more milage out of your guns instead of being a hybrid or jack-of-all-trades, but with a system like this players can customize their optimal build.
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#41
animedreamer

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I think that a 'Learn by doing' level up method, similar to Elder Scrolls would be cool, and allow for more diverse character builds.

Wanna get powerful abilities for your biotics? Use biotic powers and level up your biotics tree.

Want to be a better sniper? Use a sniper rife.

I would stipulate that the indiviual powers retain their own specific trees though. So that way, the more you focus in shotguns the more unique and devastating abilities you would have access to vs. an engineer that only used guns as a backup.

Being a full fledged soldier would obviously give you more milage out of your guns instead of being a hybrid or jack-of-all-trades, but with a system like this players can customize their optimal build.

 

Also unlike most medieval games classes don't play a role in Mass Effect. They are only their to group what skills you have access to. At no time does the game heng on whether or not your picked the right class for this particular mission. The game doesn't penalize you or reward you for picking Adept or Soldier, not even when it comes to dialog is your class choice all that important, heck outside of Kahlee Sanders or was it Samantha Traynor mentioning that Shepard if he or she is a Biotic could have studied at the Academy if it had been around back, no one ever brings up your class choice to my recollection. Where as in a game like Dragon Age whether or not you choose to be a Mage, or not has a profound impact on the game in many dialogs, often opening up new avenues that otherwise wouldn't be possible.

 

Mass Effect really doesn't need that kind of reminder either in its narrative. You're a N7 Marine, what your set of skills are, are more important than the category they are housed under, by that I mean class name and its implied restrictions.



#42
Malanek

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I created this earlier, but it's nowhere to be found. Trying again.

 

Will Bio take the EA games are too hard to learn and produce a simplified MEA combat as they did with DAI?

 

Remember ME has:

Classes:

Adept Soldier Engineer Vanguard Sentinel and Infiltrator

 

Biotics:

Barrier Charge Dominate Pull reave Shockwave Singularity Slam Statis Throw Warp and Warp Ammo

 

 

These will be overhauled I'm sure. But, will the Creative Director butcher the classes and Powers in a similar fashion as in DAI?

I really don't see where you are coming from or why you are worried. If you are happy with that list of powers I suspect you will be delighted with the final game because multiplayer already made SP biotics look boring and simple (with the exception of Biotic Charge). They just learn't so much about there own game from that experience. And DAI is not a good comparison to ME. You still had more powers in DA than you probably will in ME, but it is a different type of game.