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Time Dilation and Mass Effect


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#1
Han Shot First

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How would you all feel about time dilation being introduced into the story of a Mass Effect game?

 

For those unfamiliar with it, in a nutshell Einstein's theories of special and general relativity allows for time travel into the future. Time is relative both to the speed in which you are travelling and your proximity to massive objects.

 

If you were on a space ship travelling at 90% the speed of light the passage of time for you would be cut in half. Let's say you synchronize your watch with a friend on Earth before your journey. When the journey begins both of your watches read 1:00 PM. After 10 minutes at 90% the speed of light your watch would read 1:10 PM, but the watch on the wrist of your friend back on Earth would read 1:20 PM. He or she would have experienced twenty minutes to your ten. This effect would greatly increase the faster your space ship travels.  Mass Effect side steps this, as do most science fiction stories set in space, because telling a coherent story is difficult if your space jetting heroes are also in effect time travelers. 

 

Travelling at near or beyond the speed of light however isn't the only way to experience the effects of time dilation, and gravity also has a role to play. Time passes more slowly for us hear on the surface of the Earth than it does for astronauts in space. The effect is miniscule, but wouldn't be if instead of orbiting Earth the astronauts were orbiting close enough to something with many times the mass of Earth, like a black hole. The movie Interstellar featured this, with the astronauts searching for a habitable planet among several that were orbiting a black hole. For every hour spent on the surface of the planet closet to the black hole, years were passing on Earth.

 

While time dilation isn't a thing for space travelers in Mass Effect, they could experience it if like in the film Interstellar, they spent some time close enough to a black hole. On that note I think it could be fun way to explore choice & consequences in a Mass Effect game by having the protagonist go to a place where he or she would experience gravitational time dilation. The protagonist for example could pursue the big bad to a planet where this is an issue, only to later return to the main hub, to find that decades have passed in the hours or days spent on that planet's surface. Earlier decisions regarding that hub could result in major branching changes to that hub and some of the characters populating it, that rather than being shown or explained in an ending slide or narration, are experienced by the protagonist when he or she returns.

 

It would be ambitious of course, probably require a lot of work, and might be difficult to pull off. But if the devs were able to pull it off I think it would be an awesome way to implement choice & consequence into their RPG. 

 

Of course you'd probably also need to get the big bad caught up in the same effect, and not getting much of a head start on you. It would also probably be a better fit for a future game than Andromeda, which seems to be focused on finding a home for colonists. I doubt those colonists are going to wait while the protagonist is missing for thirty years. As long as the plot of a ME game could accommodate it however, I think it might be something worth considering.

 

Thoughts?



#2
LPPrince

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I wouldn't want time travel utilized in the Mass Effect franchise.



#3
CrutchCricket

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It'd be interesting. But maybe a bit late to introduce it to Mass Effect.

 

I mean if they did acknowledge that ME2's suicide mission should've taken 20 years.


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#4
Cknarf

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No need.



#5
azarhal

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It is my understanding that the Mass Effect field negate time dilation.

 

Also, I've seen very few scifi work make use of it (Interstellar and Dan Simmons's Hyperion being exceptions), probably because it's a pain in the ass in term of narrative structure.



#6
In Exile

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I think it's brilliant fodder for science fiction but it needs a better group of writers. I also don't think it lends itself well to action science fiction as we're doing it (contrast it with interstellar). It's also a huge time shift for the series.

#7
FKA_Servo

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It's a really cool idea that makes my head spin, but I can't help but think that they'd drop the ball with it somehow if they actually did it.

 

My extreme optimisim for MEA doesn't negate my extreme skepticism about Mac Walters' ability to craft a coherent anything.



#8
Altair_ShepardN7

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I wouldn't want time travel utilized in the Mass Effect franchise.

Reread his post or use Google. 



#9
LPPrince

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Reread his post or use Google. 

 

I did. I know what he means. Should I have described it differently? Probably. I still thought of time dilation as a form of time travel since different speeds are used.



#10
In Exile

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I think when people use "time travel" they basically only mean "to the past".

#11
Wulfram

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It'd be a better way to have your character spend two years dead for plot purposes than having them actually die and be resurrected.


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#12
Altair_ShepardN7

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I did. I know what he means. Should I have described it differently? Probably. I still thought of time dilation as a form of time travel since different speeds are used.

Time travel = getting on a machine and traveling to the past/future at pleasure and then returning back. Like in Back to the Future movies. 



#13
Han Shot First

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It'd be interesting. But maybe a bit late to introduce it to Mass Effect.

 

I mean if they did acknowledge that ME2's suicide mission should've taken 20 years.

 

Too late to introduce time dilation through FTL, but not for gravitational time dilation.

 

The mass effect somehow negates the effects of time dilation while at FTL, but characters walking on the surface of a world close enough to a black hole, could experience gravitational time dilation. 

 

Of course whether or not the story of a Mass Effect could accommodate it is a big if. But if so, it could be fun way to see the consequences of your choices play out in a game. 



#14
LPPrince

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Time travel = getting on a machine and traveling to the past/future at pleasure and then returning back. Like in Back to the Future movies. 

 

I don't think the term has to be used so specifically for that.



#15
Heimdall

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Well, what you describe with the black hole is basically the starting premise the show Andromeda, and while it would be amusingly ironic to make use of it here, it seems a bit on the nose...

 

In all seriousness though, time is a very tricky thing to start messing with from a narrative standpoint.  Using it as a timeskip could be interesting but I'm not sure I trust ME's writers to make use of it effectively.  I actually thought they used timetravel well in DAI (Partly because they made it clear that it was unlikely to ever happen again with the Breach sealed), but that was different.


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#16
CrutchCricket

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Too late to introduce time dilation through FTL, but not for gravitational time dilation.

 

The mass effect somehow negates the effects of time dilation while at FTL, but characters walking on the surface of a world close enough to a black hole, could experience gravitational time dilation. 

 

Of course whether or not the story of a Mass Effect could accommodate it is a big if. But if so, it could be fun way to see the consequences of your choices play out in a game. 

The SM would've been gravitational dilation. They went to the galactic core which is a supermassive black hole. If they were doing time dilation the Normandy would've gotten back with the Reapers already harvesting everyone.


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#17
In Exile

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I don't think the term has to be used so specifically for that.


It's not used that way, but time travel is popularised with a "trip to the past" approach.

#18
In Exile

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The SM would've been gravitational dilation. They went to the galactic core which is a supermassive black hole. If they were doing time dilation the Normandy would've gotten back with the Reapers already harvesting everyone.


Which frankly would have been a better way of explaining away that plot.
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#19
LPPrince

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It's not used that way, but time travel is popularised with a "trip to the past" approach.

 

SCREW POPULAR APPROACHES!

 

DOWN WITH THE SYSTEM!

 

*continues screaming, is dragged away by the rest of the forum*



#20
Saul Iscariot

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I can think of one example where it was handled well, and that is the Forever War. It is quite hard sci fi in places, but it would thematically fit in quite well with the ME stories. There are obviously others I cannot think of at the moment.



#21
CrutchCricket

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Which frankly would have been a better way of explaining away that plot.

Would've been fun to go the other way too. Normandy shows up, rescues the crew and starts blasting the Collectors while they're all like "WTF, we just got back!"



#22
Heimdall

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I remember trying to read the Forever War.

 

Few books have managed to depress me to the point where I put them aside, but that one did.


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#23
Deerber

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First of all, the OP is incorrect, or at least inaccurate in some regards. It might have been done to simplify things, but I thought it was interesting to point that out and eventually discuss about it.

Second, the OP loses a gazillion points for citing that lousy, shitty excuse of a movie that interstellar was.

Third... I kinda agree with the OP that it would be a very interesting mechanic and would lead to very peculiar and possibly engaging scenarios. However... I'm afraid that, given the technology that is available in the ME universe (mass effect fields...), and given the way it works... I would, personally, have a hard time justifying the fact that such technology isn't usable to get around time dilation. Although I guess most people won't really have a problem with it...

#24
Han Shot First

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The SM would've been gravitational dilation. They went to the galactic core which is a supermassive black hole. If they were doing time dilation the Normandy would've gotten back with the Reapers already harvesting everyone.

 

While time dilation likely wasn't given much consideration when crafting that portion of the game, even from an in universe perspective time dilation would still be a thing when close enough to something with sufficient mass (like a black hole) to make the effects noticeable. Gravitational time dilation couldn't be hand-waved in the same way that the mass effect does with FTL travel. 

 

Since there wasn't any noticeable effects, from an in universe perspective they must have still been far enough away for the effects not to be noticeable.

 

Deerber, on 18 Jun 2015 - 1:55 PM, said:

First of all, the OP is incorrect, or at least inaccurate in some regards. It might have been done to simplify things, but I thought it was interesting to point that out and eventually discuss about it.'

 

What portion was incorrect?



#25
KaiserShep

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I wouldn't want time travel utilized in the Mass Effect franchise.


Difference is that it only works in one direction.
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