Aller au contenu

Photo

XP Question for top players


  • Veuillez vous connecter pour répondre
61 réponses à ce sujet

#1
Kissraven

Kissraven
  • Members
  • 101 messages

Hello,

 

Some of the Xbox One top players know me, but while I have a few of them as friends (Shout out to Cortnehh, Bouli, Mantis and Proto) I really do most of my gaming with players lower than my own leader board rank or pugs. Lately though I have been in several groups where players are trying a ranged method on FC to draw out the largest amount enemies as they state this is how to get the most xp. I realize that getting more medals and different types of medals like combos, ability kills, weapon kills, immortal, etc. can earn you additional xp, but in a lot of these matches the additional time taken seems counter-productive for max xp.

 

In the past a fast clear with no doors and trying to get as many Perilous games completed in an hour would yield the most xp, so I feel the added time to generate more kills and combos goes against this philosophy. Additionally, a ranged method is also less rewarding for melee players without any ranged option. However, I have not done the math and to be honest I wanted to check in with more knowledgeable players before I put some effort into figuring this out on my own.

 

So, can anyone reliably tell me the best way to earn the most xp the fastest?

 

I just can't imagine waiting for every possible spawn (say 2 matches in an hour) is more productive overall then say clearing 1-2 extra perilous matches in that same hour....


  • Courtnehh aime ceci

#2
FNX Finest

FNX Finest
  • Members
  • 309 messages

play perilous with support classes and combos for more XP don't kill the commander until last.



#3
SpaceV3gan

SpaceV3gan
  • Members
  • 2 386 messages
I have over 560 promotions altogether but I dont have a solid answer based on testing. Normally I try to focus on what I consider less boring and less grindy (if there is such a thing) and I usually lean towards the idea of more XP per game rather than more games per hour.
I and my friends tend to play on regular maps when there are melee characters in the party and Fereldan Castle when everyone agrees to go ranged. We normally abhor low XP kits. Getting 35k XP on the regular maps and 60k on FC is quite satisfying.

We did a full trash XP party the other day (Reaver, Alchemist, Assassin and such) focusing on fast paced games and trying to see if we could change our mentality, but after a few games of 14-17k XP each, we gave up.
  • JiaJM98 aime ceci

#4
Wavebend

Wavebend
  • Members
  • 1 893 messages

It's possible to get 90k+ assuming you use 2x AW, 1x keeper, 1x ele, and trigger hundreds of dispel combos throughout the run. this can also be done with a virtuoso by spamming Mark of the Riff (+ weaken upgrade for sleep) and autoattacking while on static cage while another guy takes the job of dispelling via MB/dispel as many times as possible to trigger additional combos

 

There are also various ways of doing these things on your own. E.g. Playing the AW with a SF, PotA, MB, CL  build and repeatedly chaining PotA -> CL (full mana from restorative veil) -> SF (sleep) -> MB (detonate).

 

Honestly, I don't really have a clear answer, but my guess is you don't have to worry about these things. Maybe what you can try is to replace fadestep/fadecloak with an eldritch detonator provided you have enough survivability, and just occasionally trigger combos without focusing too much on the small details



#5
Spin-Orbit

Spin-Orbit
  • Members
  • 890 messages

well as always there are multiple objectives people chase.

 

for pure xp and level 1 to 20 promote in 5 runs will be perilous FC with faction boss and killing the boss last as suggested above typically produce 50-90k dependent on who you bring and how you run it

 

for many who are still looking at combination runs, completed runs, and gold for the challenges and banners, as well as short attention span xp gains the old maps provide a fast speed run the old fashion way.

 

what I hate is having less than a 1,000 xp to level 20, so pure xp gain sometimes doesn't mean I get to promote in 4 runs, unless each run is as wavebend suggest.



#6
Yumi

Yumi
  • Members
  • 1 194 messages
Unless you have the real life willpower of chuck Norris and the patience of Bhudda, over maxing xp at the expense of fun will run you out of the game.

A better idea is to stay away from certain low xp classes and parties full of them.

Some classes already mentioned include Assasin and reaver are terrible. The pros can list out the others.

Mages in general are great for xp.

Me personally, I go for higher xp classes and quick runs, only open free chest rooms, grab pots when easy, and never grab anything once key drops.

No need to go for extra gold, it's better to save time and if you are gonna do 1000-2000 runs you'll have a crap ton of gold anyway
  • Innarra aime ceci

#7
Courtnehh

Courtnehh
  • Members
  • 948 messages
Much love B

#8
Drasca

Drasca
  • Members
  • 2 574 messages

We did a full trash XP party the other day (Reaver, Alchemist, Assassin and such) focusing on fast paced games and trying to see if we could change our mentality, but after a few games of 14-17k XP each, we gave up.

 

Vegan has the stats and gear to pull 'weaker' classes off, but doesn't always maximize what he plays. Reaver is mid tier though, and should should provide 10-15k exp on old maps with frequent use of war horn, let alone alongside everyone else's exp contributions. Assassins should be clearing the treasure rooms solo, through provides little to no support exp.. Alchemist... should be paired with Virtuoso + Power Chord, or other interesting combos.

There are lots of ways to maximize XP, but they require a team of players coordinated with each other and willing to play specific roles or builds. Otherwise you're not maximizing xp and just in a meh pug.


  • Whiplash56 aime ceci

#9
SpaceV3gan

SpaceV3gan
  • Members
  • 2 386 messages

Vegan has the stats and gear to pull 'weaker' classes off, but doesn't always maximize what he plays. Reaver is mid tier though, and should should provide 10-15k exp on old maps with frequent use of war horn, let alone alongside everyone else's exp contributions. Assassins should be clearing the treasure rooms solo, through provides little to no support exp.. Alchemist... should be paired with Virtuoso + Power Chord, or other interesting combos.

There are lots of ways to maximize XP, but they require a team of players coordinated with each other and willing to play specific roles or builds. Otherwise you're not maximizing xp and just in a meh pug.


I've tried War Horn quite a bit, alongside different Reaver builds. The additional XP hardly saves this class from being a low team-XP one.
While there is no doubt that the Reaver can generate some serious XP, it does so mostly solo and with little contribution for the team. Having a Reaver in the team, particularly a highly offensive one (which is the idea behind the class in any case) will impact the overall team XP negatively. Perhaps a Reaver +3 High XP kits can score well, but that is largely due to the team, not the Reaver itself. The same is obviously the case with the Alchemist. Since I normally can't dictate what and how my team plays, I end up not using nor promoting the usage of such characters to anyone who seeks advice regarding efficient ways to earn XP/promotions.



#10
Drasca

Drasca
  • Members
  • 2 574 messages

Since I normally can't dictate what and how my team plays, I end up not using nor promoting the usage of such characters to anyone who seeks advice regarding efficient ways to earn XP/promotions.

 

You could since you play private game with friends though. You miss out on the real advantages of private games if you're not coordinating what you play with.



#11
ThatBruhYouDK

ThatBruhYouDK
  • Members
  • 1 526 messages

You could since you play private game with friends though. You miss out on the real advantages of private games if you're not coordinating what you play with.

I run with Space often. We just play whatever. If we have one of each class awesome!. If not we generate some good XP and have fun



#12
Drasca

Drasca
  • Members
  • 2 574 messages

I run with Space often. We just play whatever. If we have one of each class awesome!. If not we generate some good XP and have fun

 

haha. I run with you guys on occasion, and when I do I often ask for "class missing" if I can't run it myself.



#13
DrakeHasNoFlow

DrakeHasNoFlow
  • Members
  • 1 071 messages
Mages

Mages

Mages

Did I mention Mages?

#14
ghostwheel

ghostwheel
  • Members
  • 77 messages

Around 220 promotions here.  I've been playing with the worst possible way to gain XP I suspect with all but 2 or 3 games in PuGs since launch.

I've played in any group configuration with team members at any levels (basically, I tick to play the moment I enter a lobby) and do at least 1 routine at lvl 1. 

I've calculated that I've spent probably over 24hrs nonstop altogether playing in routine for no other reason that as a courtesy to access threatening.  At this stage with my gear and promotions, even threatening at lvl 1 would be easy but some PuGs don't know that and I get the rare vote kick even at lvl 4/5 in threatening.

Nevertheless, I generally enjoy PuGs as the gameplay dynamics are sometimes uncertain with players doing unexpected things to liven things up.  So to stay slightly in topic; do the opposite of me to gain the most XP :)


  • Cirvante aime ceci

#15
Kissraven

Kissraven
  • Members
  • 101 messages

I really appreciate the responses and helping me to understand some of the finer points of this game. Typically I play the heck out a game I enjoy, but rarely do I get so into it that I focus on min/max stuff. I never want the enjoyment of the game to be overshadowed by the stats or analytics of a game. Some people really enjoy figure this stuff out and while I do like to be efficient when I play, if the way I have more fun takes longer to level then so be it. I just don't want it to take a lot longer if you know what I mean. haha

 

I have over 560 promotions altogether but I dont have a solid answer based on testing. Normally I try to focus on what I consider less boring and less grindy (if there is such a thing) and I usually lean towards the idea of more XP per game rather than more games per hour.
I and my friends tend to play on regular maps when there are melee characters in the party and Fereldan Castle when everyone agrees to go ranged. We normally abhor low XP kits. Getting 35k XP on the regular maps and 60k on FC is quite satisfying.

We did a full trash XP party the other day (Reaver, Alchemist, Assassin and such) focusing on fast paced games and trying to see if we could change our mentality, but after a few games of 14-17k XP each, we gave up.

 

 

Understanding which classes generate more XP is a great point, and while I've always known support tends to get more if played correctly, I was not really aware of how some of those other classes could do so poorly. Makes me think the Hunter is at an even more disadvantage than I thought due to not having any way to detonate a combo, and only KP to set one up.   :(

 

It's possible to get 90k+ assuming you use 2x AW, 1x keeper, 1x ele, and trigger hundreds of dispel combos throughout the run. this can also be done with a virtuoso by spamming Mark of the Riff (+ weaken upgrade for sleep) and autoattacking while on static cage while another guy takes the job of dispelling via MB/dispel as many times as possible to trigger additional combos

 

There are also various ways of doing these things on your own. E.g. Playing the AW with a SF, PotA, MB, CL  build and repeatedly chaining PotA -> CL (full mana from restorative veil) -> SF (sleep) -> MB (detonate).

 

Honestly, I don't really have a clear answer, but my guess is you don't have to worry about these things. Maybe what you can try is to replace fadestep/fadecloak with an eldritch detonator provided you have enough survivability, and just occasionally trigger combos without focusing too much on the small details

 

 

Basically putting more thought into team play and the combination of characters used can generate a good xp boost, either to maximize xp or offset a more casual gameplay. I've paid some attention to this, but at times with pugs it can be hard to setup these high xp teams. I have also been trying new builds that use more combo skills, which can be fun and now I know may even lead to more xp. Thanks

 

well as always there are multiple objectives people chase.

 

for pure xp and level 1 to 20 promote in 5 runs will be perilous FC with faction boss and killing the boss last as suggested above typically produce 50-90k dependent on who you bring and how you run it

 

for many who are still looking at combination runs, completed runs, and gold for the challenges and banners, as well as short attention span xp gains the old maps provide a fast speed run the old fashion way.

 

 

True that each person can have different goals or methods of achieving those goals. The big takeaway I see from your post and some of the other posts is understanding the xp range for a completed game. Since xp is shared (at least most of it as I thought we get some personal bonus xp based on our medals but have no confirmation) then I have never really paid much attention to the scores at the end of the match as it feels more anti-team to focus on it. Some players always feel they are a better gamer/player because they finished number 1, but most games all that means is you were the most aggressive and usually you were able to be aggressive because others in the team supported you. In DA support xp is so high and your able to earn it in silly ways like standing in fire or lightning, etc. so being the most aggressive is not as rewarded as in some games, and I can see the overall team benefit to maximizing everyone's xp generation. That makes me feel the best player is someone who can help all players in a game generate a high score, and not necessarily the player who ends up number 1.

 

Question: In me3 the player who setup a combo got the biggest xp boost if I recall correctly, so does damp work that way too? 

 

 

There are lots of ways to maximize XP, but they require a team of players coordinated with each other and willing to play specific roles or builds. Otherwise you're not maximizing xp and just in a meh pug.

 

 

Good point, and while I do not have a regular group of people I play with I have noticed that it can be hard for even good groups to coordinate a play style that maximizes xp generation. Sometimes that is because some people who play are laid back and don't care what others run, and sometimes it is because some players feel that have to be number 1 at the expense of the other players. I used to have regular buddies I played damp with, but they were not into it as much as me and have moved on, but we always used to talk about creating specific builds to play off each classes combos/strengths. We also talked about doing silly things like playing 4 of the same class with each person having to have a different build and no skill used more than twice. Never really got around to doing that, but I think it would be cool to find that regular team who can have fun, and work to gain above average xp.

 

 

Thanks to all who posted. I feel I have a better understanding of the xp process, and if a Perilous match can gain around 50-90k xp that gives me an idea of when my group is being efficient or not. (Still some questions though) I can say it is disappointing that some classes are sort of handicapped in this area, but it sounds like only a few and that others just need to be built to better utilize skills that generate more xp. I really like the idea some of you mentioned about using melee classes more on the old maps and ranged on the FC so it won't feel awkward if grouping with people trying to max spawns and xp. 

 

Question: Does non-support xp get generated based on damage dealt like in me3 or do you only get xp for the kill or an assist? (Meaning say an archer with 3k hp and you do 2k dmg but someone else gets kill. Will the kill shot outscore in xp the player who actually did more dmg?) Oh and before you say something like "it pops up on the screen" I have all dmg numbers on and most of time I can't tell who is doing what in way of dmg let alone notice the muted xp numbers that pop up... :P It was very clear in me3 how much xp you got for a kill or assist, but not so much in damp to me.



#16
Beerfish

Beerfish
  • Members
  • 23 870 messages

Cough....cough......the op asked a question for 'top players', what are all you scrubs answered for?  :rolleyes:



#17
Texasmotiv

Texasmotiv
  • Members
  • 1 254 messages
Should say, "XP question for Beerfish".
  • Proto et K_A_Rnage aiment ceci

#18
Cirvante

Cirvante
  • Members
  • 4 067 messages

Around 220 promotions here.  I've been playing with the worst possible way to gain XP I suspect with all but 2 or 3 games in PuGs since launch.

I've played in any group configuration with team members at any levels (basically, I tick to play the moment I enter a lobby) and do at least 1 routine at lvl 1. 

I've calculated that I've spent probably over 24hrs nonstop altogether playing in routine for no other reason that as a courtesy to access threatening.  At this stage with my gear and promotions, even threatening at lvl 1 would be easy but some PuGs don't know that and I get the rare vote kick even at lvl 4/5 in threatening.

Nevertheless, I generally enjoy PuGs as the gameplay dynamics are sometimes uncertain with players doing unexpected things to liven things up.  So to stay slightly in topic; do the opposite of me to gain the most XP :)

 

You are playing on PC, right? Pretty sure I ran into you in quite a few Perilous pugs.



#19
Medallian

Medallian
  • Members
  • 770 messages

Damn KissRaven I was not even mentioned no love for the Medallian but I have tested it, it is faster to do elven ruins then FC it is easier faster and a lot more smooth and consistent while I have gotten 70k EXP with kidman it is not consistent and the 20k avrg of the old map is guaranteed 100%. the off set of time for most players makes FC worthless for EXP farming... besides as far as the new DLC is consiend I was told only this......... SAVE OUR GOLD!!!!! 

 

and I am happy to say I am almost at 700 promotions here


  • dank-d1 aime ceci

#20
Rundagutz

Rundagutz
  • Members
  • 154 messages

haha. I run with you guys on occasion, and when I do I often ask for "class missing" if I can't run it myself.

Eh, I feel like i'm always filling in the missing class.  

 

Back to the point of maximizing xp...  Doing this typically restricts you to playing specific classes.  In addition, it changes the flow of the game where you're going in and pulling back to maximize spawns.  Personally, this gets cumbersome and boring for me.  

 

I think the best thing to do is play in a way that is fun for you and your teammates.  Farming in any game leads to boredom and burnout.



#21
Beerfish

Beerfish
  • Members
  • 23 870 messages

Should say, "XP question for Beerfish".

Eggs actly!  Now you are talking.  To max exp, play with better players than can carry you while you play with low level awful classes like the Reaver....vs the storm dragon.


  • ParthianShotX et Texasmotiv aiment ceci

#22
ParthianShotX

ParthianShotX
  • Members
  • 2 242 messages

Cough....cough......the op asked a question for 'top players', what are all you scrubs answered for?  :rolleyes:

 

 

You'll note, please, that I have not said a word.


  • Drasca aime ceci

#23
Drasca

Drasca
  • Members
  • 2 574 messages

Having a Reaver in the team, particularly a highly offensive one (which is the idea behind the class in any case) will impact the overall team XP negatively. Perhaps a Reaver +3 High XP kits can score well, but that is largely due to the team, not the Reaver itself

 

More warrior hate. I can same the same thing about every class, that the score is largely due to the team, and not the individual player itself. Well, DUH, and it isn't specific to Reavers.

 

Reavers with warhorn generate support exp fine due to aoe panic. There's very few skills that covers this much area of effect with both panic and damage. I daresay no skills that I can think of off the top of my head, as I'm not certain blizzard counts for support with chill and it definitely has lower area.



#24
Yumi

Yumi
  • Members
  • 1 194 messages

More warrior hate. I can same the same thing about every class, that the score is largely due to the team, and not the individual player itself. Well, DUH, and it isn't specific to Reavers.
 
Reavers with warhorn generate support exp fine due to aoe panic. There's very few skills that covers this much area of effect with both panic and damage. I daresay no skills that I can think of off the top of my head, as I'm not certain blizzard counts for support with chill and it definitely has lower area.


But I can just get warhorn on my Qatari and have more fun ;)

#25
kmeeg

kmeeg
  • Members
  • 372 messages

Constitution farming

 

We get 36K+ xp with 4 Avvar on elven ruins this way. (I have yet to test it on other maps)

 

1) Only kill with: Lady's Wrath     (make sure everyone in group gets to damage the enemy before it dies)

2) Only kill some other way if you are near death for HoK     (make it an ability kill since that's more xp than auto attack)

3) Milk spawns     (Run in and get agro, run back out so things can respawn)

4) Good passive for the “puller” is Furious Blows     (50% speed from a critical damage)

5) Use HoK rings / weapons and try to make sure that Ladys wrath do not kill everything before everyone gets to 'damage” the enemy     (NO Maul of dragon with +36-45% Critical damage + % 2x 20% critical damage rings for high end players)

6) It would of course work better with 3 Avvar and 1 mage having barrier... but we all wanted constitution  ;)