Sorry, but this is a negative feedback.
There are just too many detrimental point to give even a little positive.
Let's start, i hope Bioware take this into account next time a game is developed, because i liked Origin a lot.
CHARACTER CREATION:
-Character creation miss some core aspect about RPG, like point distribution [str, int, dex, etc..]. Feel like you play a premade char someone else has decided for you. Don't like.
-Face, hair, beard and accessory for char design are poorly made, leaving a somewhat "ugly" aspect. Hair is the worst: completly unfitting.
GAMEPLAY:
-Repetitive quest (get this for me, take compensation), and shallow surrounding (it's all the same aspect.. after some hour you get annoyed).
-The map is big, but too sparse, most of the time is travel/pick up item from ground. Item collection also is boring: a window each time is opened and you must click again and again...
-Item harvest: why not create a "farm point"? Or even better: the ability to send errand boy to collect common item already collected (plant, ore) for you?
-Ping for item. A really bad turn. We are PC player, not console player. Mean keyb use the WASD / SPACE + mouse interaction.
Pressing other key on a costant pace is tiresome and annoyng. Better insert an "always on" option for item shining in range.
-Inventory too limited. Also you can't "dismantle" item (only in a limited way, and not all).
NPC INTERACTION:
-Dragon Age Origin is what you need to take ispiration for character interaction. Close camera on face/body, nice featured dialog, charismatic story and character look.. so you can feel the NPC "alive". In Inquisition this never happen. Character are shallow, bad design and bad looking.
-Acting voice some time is too mechanical.
BATTLE:
-Is one of the most negative point about this game. If you get a long range character (mage, archer) all you can really do is stand still and keep the mouse button pressed until the enemy is killer. You cannot move or evade blow and missile (too slow) and the mana ability take a long time to recharg.
-Camera focus is broken, when you do battle under some plant or near a big rock the visibility drop to zero and you loose visual control of the battlefield. Some trasparency effect is a must in this kind of game..
-Tactical point of view is totally unusable. First you cannot zoom out enough (limited controlled area), second you canno pile up action and sending order take a long gameplay time. Annoying.
-No sneak, no hide, no surprise attack on the enemy. Strategy option are limited and AI is always repeating the same pattern.
STRATEGY:
-Creating campsite, dispose of resource gatered and organize the "global" war effort can be interesting, but in this game the only thing you really do is a sparse, not funny stroke of quest for getting Power Point. Point spent only for the sake of advancing the story, that is, in the end, really dull. Annoying.
LORE, GOD AND MAGIC:
-A carefully created surrounding in DAO, perfected later on. In Inquisition this world appear weak, somewhat put on sparse order in tome and letter around the map so to fill empty space.. remind me of certain low quality MMPORG.
TECNICAL:
-Graphic glich (rock that shimmer and missing scenario piece), audio bug (stereo waterfall, party banter on very low tone, chirping sound in dungeon), path bug (jump in the middle of rock and character got struck: need to reload last save).
-Mouse view (alway pressed for camera view) sometime lock itself. You need to restart the game.
MONEY:
-Too much money asked for the base game, too much money asked for DLC. The game real value is not what you ask for.





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