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[Feedback] Really a low quality game


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#1
Significative

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Sorry, but this is a negative feedback.
There are just too many detrimental point to give even a little positive.

 

Let's start, i hope Bioware take this into account next time a game is developed, because i liked Origin a lot.


CHARACTER CREATION:

-Character creation miss some core aspect about RPG, like point distribution [str, int, dex, etc..]. Feel like you play a premade char someone else has decided for you. Don't like.

-Face, hair, beard and accessory for char design are poorly made, leaving a somewhat "ugly" aspect. Hair is the worst: completly unfitting.


GAMEPLAY:
 

-Repetitive quest (get this for me, take compensation), and shallow surrounding (it's all the same aspect.. after some hour you get annoyed).

-The map is big, but too sparse, most of the time is travel/pick up item from ground. Item collection also is boring: a window each time is opened and you must click again and again...

-Item harvest: why not create a "farm point"? Or even better: the ability to send errand boy to collect common item already collected (plant, ore) for you?

 

-Ping for item. A really bad turn. We are PC player, not console player. Mean keyb use the WASD / SPACE + mouse interaction.

Pressing other key on a costant pace is tiresome and annoyng. Better insert an "always on" option for item shining in range.

-Inventory too limited. Also you can't "dismantle" item (only in a limited way, and not all).


NPC INTERACTION:
 

-Dragon Age Origin is what you need to take ispiration for character interaction. Close camera on face/body, nice featured dialog, charismatic story and character look.. so you can feel the NPC "alive". In Inquisition this never happen. Character are shallow, bad design and bad looking.

 

-Acting voice some time is too mechanical.
 

 

BATTLE:
 

-Is one of the most negative point about this game. If you get a long range character (mage, archer) all you can really do is stand still and keep the mouse button pressed until the enemy is killer. You cannot move or evade blow and missile (too slow) and the mana ability take a long time to recharg.

-Camera focus is broken, when you do battle under some plant or near a big rock the visibility drop to zero and you loose visual control of the battlefield. Some trasparency effect is a must in this kind of game..

-Tactical point of view is totally unusable. First you cannot zoom out enough (limited controlled area), second you canno pile up action and sending order take a long gameplay time. Annoying.

-No sneak, no hide, no surprise attack on the enemy. Strategy option are limited and AI is always repeating the same pattern.


STRATEGY:

-Creating campsite, dispose of resource gatered and organize the "global" war effort can be interesting, but in this game the only thing you really do is a sparse, not funny stroke of quest for getting Power Point. Point spent only for the sake of advancing the story, that is, in the end, really dull. Annoying.


LORE, GOD AND MAGIC:
 

-A carefully created surrounding in DAO, perfected later on. In Inquisition this world appear weak, somewhat put on sparse order in tome and letter around the map so to fill empty space.. remind me of certain low quality MMPORG.


TECNICAL:

-Graphic glich (rock that shimmer and missing scenario piece), audio bug (stereo waterfall, party banter on very low tone, chirping sound in dungeon), path bug (jump in the middle of rock and character got struck: need to reload last save).

-Mouse view (alway pressed for camera view) sometime lock itself. You need to restart the game.


MONEY:

-Too much money asked for the base game, too much money asked for DLC. The game real value is not what you ask for.

 


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#2
katerinafm

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You can move with the archer though.


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#3
TheOgre

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Yo this is your right to post this but...

Titles like that are just going to get you so many flames this threads gonna get locked. Tone down the anger a bit. I didn't like inquisition on an overall scale but what's low quality to you is high quality to quite a few posters here on the bsn.

#4
Significative

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No flame, i did this post as a personal feedback for Bioware dev.

A mere tecnical and personal judgement, because i exepected for a long time the next chapter of the serie and enjoied so much DAO, i was thinking DAI would be the summit of all the positive experience, gamer feedback and dev skill Bioware has accumulated until now from DA and ME.

I feel really sad and don't want to switch to other game: i wanted to play an immersive DA.

 

Maybe they will grace us with a strong "standalone" DLC. I hope so.


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#5
GGGenesis

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*sigh* I'm not a fanboy of the series, but honestly, a lot of your criticisms are your own fault in how you chose to play the game. I agree with your points on the character creation, the camera needs work, tactical view is useless except for when making characters move somewhere and that the quests can get repetitive (but that's RPG for you), but the rest is debatable.

 

- You do have the ability to send an errand boy to harvest stuff for you. It's on the war table. You just can't harvest the rare materials for obvious reasons (but you can grow them yourself anyway).

- The search for item is only ever necessary for looking for 'secrets' and hidden items. It doesn't make sense for you to search for something that's flashing in the distance (hardly a search)

- The inventory is the same size as in DA2. You get upgrades through Inquisition perks. Also, you have a storage unit in Skyhold. In DA:I you can have max 90 items. DA:O I think was 100(?) but you didn't have a storage area.
- The NPCs in this game are much more attractive than in say, DA2. I mean, look at Cullen before and now...
- I agree that something has to be done with the archer. Make them more mobile on the field and maybe have their weapons capable of inflicting more damage. Bows are very underpowered in this game.

- The mana charge doesn't take too long really. If you need to cast a high mana spell, well there are lyrium potions for a reason.

- On your 'strategy' part, to be fair, DA;O's was worse. You gave elfroot, runes and money away, but it didn't seem to give you a reward. DA;I's isn't perfect, but it's better than filling those crates with gems and elfroot and not knowing where it's going.

- The cost of the game is reasonable. If Call of Duty with a 6 hour campaign can sell for $80, then DA;I (digital deluxe edition) can sell for $70. Not to mention it's on sale now for 50% off on Origin and it does regularly go on sale. Same as Jaws of Hakkon. 

 

While glitches are expected, I've yet to encounter a game that doesn't have any. There's nothing wrong with disliking this game and I do think that the war table and Inquisition points were a little over used (why can't I just buy a backpack? why do I have to waste a perk just to carry more items?). This isn't DA;O, not by a long shot, but it's like when people say "All the Final Fantasy games after 7 suck." When you create a really good game, sequels are not going to live up to it because of nostalgia and too high expectations. DA:I can't be better than DA:O and they can't even be compared, they're entirely separate things with separate technologies and separate limitations because of the new technology. 


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#6
TheOgre

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*sigh* I'm not a fanboy of the series, but honestly, a lot of your criticisms are your own fault in how you chose to play the game. I agree with your points on the character creation, the camera needs work, tactical view is useless except for when making characters move somewhere and that the quests can get repetitive (but that's RPG for you), but the rest is debatable.

 

- You do have the ability to send an errand boy to harvest stuff for you. It's on the war table. You just can't harvest the rare materials for obvious reasons (but you can grow them yourself anyway).

- The search for item is only ever necessary for looking for 'secrets' and hidden items. It doesn't make sense for you to search for something that's flashing in the distance (hardly a search)

- The inventory is the same size as in DA2. You get upgrades through Inquisition perks. Also, you have a storage unit in Skyhold. In DA:I you can have max 90 items. DA:O I think was 100(?) but you didn't have a storage area.
- The NPCs in this game are much more attractive than in say, DA2. I mean, look at Cullen before and now...
- I agree that something has to be done with the archer. Make them more mobile on the field and maybe have their weapons capable of inflicting more damage. Bows are very underpowered in this game.

- The mana charge doesn't take too long really. If you need to cast a high mana spell, well there are lyrium potions for a reason.

- On your 'strategy' part, to be fair, DA;O's was worse. You gave elfroot, runes and money away, but it didn't seem to give you a reward. DA;I's isn't perfect, but it's better than filling those crates with gems and elfroot and not knowing where it's going.

- The cost of the game is reasonable. If Call of Duty with a 6 hour campaign can sell for $80, then DA;I (digital deluxe edition) can sell for $70. Not to mention it's on sale now for 50% off on Origin and it does regularly go on sale. Same as Jaws of Hakkon. 

 

While glitches are expected, I've yet to encounter a game that doesn't have any. There's nothing wrong with disliking this game and I do think that the war table and Inquisition points were a little over used (why can't I just buy a backpack? why do I have to waste a perk just to carry more items?). This isn't DA;O, not by a long shot, but it's like when people say "All the Final Fantasy games after 7 suck." When you create a really good game, sequels are not going to live up to it because of nostalgia and too high expectations. DA:I can't be better than DA:O and they can't even be compared, they're entirely separate things with separate technologies and separate limitations because of the new technology. 

 

I felt like they relied on the war table too much to tell a lot of potentially amazing/funny scenarios, and one thing they really could have done well with war table was relegate a lot of your resource gathering to simply that, "send men to gather this material" to forge ex. Even the rare materials through a war table would have been preferable. In my first play through, I spent two hours trying to get fade touched silverite. I would have rather spent that time doing side quests. 

 

The search feature felt spammy. I'd rather hit the button once and have an entire area lit for a minute. TW3 does a good job with their search feature.

 

I would hardly consider that a plus, as DA2 you could store your items for later. Inventory space actually stacks up very fast.

 

I disliked Inquisition Perks as you were forced to be locked into a position. I understand "sticking with your decision" but be consistent about it. Characters can respec at will, finding out that certain things are nearly useless (which was 70% of my initial choices, they didn't seem to impact combat in a positive way).

 

I agree with the conversations between DA2 and Inquisition. But I'd rather be able to talk to my companions out in the field too.

 

Fair point on the strategy part. Also arguably fair on the DAI part but I will say COD has a lot more replay value overall. For the people who do enjoy DAI it's a great buy don't get me wrong but I didn't find my buy worth the full cost. I understand it's subjective. 


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#7
Saphiron123

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Removing tactics took a unique and fun combat system and gave it a lobotomy.


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#8
Darth Marlon

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Like all rpgs have fetch quests have you played rpgsThis is your opinion then go play the witcher 3.
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#9
Darth Marlon

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And this game seems like its more geared toward consoles anyway.

#10
Saphiron123

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And this game seems like its more geared toward consoles anyway.

The witcher's also on console, and they didn't replace quality writing with fetch quests. There are always some, but it's hardly the majority.

Consoles have nothing to do with the writing.


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#11
Dutch's Ghost

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Like all rpgs have fetch quests have you played rpgsThis is your opinion then go play the witcher 3.

 Except not all RPGS have as many fetch quests like DAI.


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#12
Darth Marlon

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Except not all RPGS have as many fetch quests like DAI.

true I wished there could have been cutscenes with fetch quests at least. But I still had a lot of fun on the first 2 play through a haven't played jaws of hakkon yet.

#13
GGGenesis

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I think a game that does fetch quests well is Fallout:NV. You literally played as a mailman but the fetch quests were fun because you did these stupid errands and never really know what to expect. Like the person might turn around and try to kill you instead of giving you a reward or they might send you off on some wild goose chase that almost gets you killed or it leads you to nowhere or you wind up having to fight your way out of a prison. Who knows? The fetch quests in DA:I were kind of...distant. It was more like a shopping list rather than having a job to do.

 

What I would have liked to see more of in DA:I were hidden areas to explore. A good one was in the Emerald Graves, the mansion with that dragon skeleton inside. More fun exploration things that are completely optional. I've clocked 300 hours into F:NV and about 150 in DA:I, I feel like I did MUCH more in F:NV and have more to do, but DA:I is feeling empty now. I've got 150 in DA:O as well and keep telling myself to go back and get all the things I missed.

 

We'd be lying if we said that consoles didn't effect what happened to DA:I. I do still think it is a good game, but there are some obvious flaws and I was disappointed with the game for the first 20 hours until I got used to the controls, no tactics etc. I would have rated it 6/10 then, but now it's more 7 or 8 out of 10 after patches fixed things like stability issues on ultra.  The most annoying bug I keep getting which prevents me from rating it a solid 8 is a freeze bug. Characters sometimes randomly freeze in battle and the only way to get them moving again is to hit attack in live mode. WASD doesn't work and neither does selecting a skill. In Nightmare mode, this can turn a winning battle into a losing battle REALLY quickly!


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#14
GGGenesis

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I felt like they relied on the war table too much to tell a lot of potentially amazing/funny scenarios, and one thing they really could have done well with war table was relegate a lot of your resource gathering to simply that, "send men to gather this material" to forge ex. Even the rare materials through a war table would have been preferable. In my first play through, I spent two hours trying to get fade touched silverite. I would have rather spent that time doing side quests. 

 

The search feature felt spammy. I'd rather hit the button once and have an entire area lit for a minute. TW3 does a good job with their search feature.

 

I would hardly consider that a plus, as DA2 you could store your items for later. Inventory space actually stacks up very fast.

 

I disliked Inquisition Perks as you were forced to be locked into a position. I understand "sticking with your decision" but be consistent about it. Characters can respec at will, finding out that certain things are nearly useless (which was 70% of my initial choices, they didn't seem to impact combat in a positive way).

Inquisition perks suck. I mean, I get why they're there, but they suck. The war table..some of the missions I would have loved to see. Even the 'Alistair doesn't own a mask' mission. I would have loved to turn up to Denerim just to hand over a mask and maybe uncover a minor Venatori plot to kill the King or something.



#15
Benman1964

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I just wanted to play another DA but i quit a few months ago after 150 hours.

HOLD POSITION!
HOLD POSITION!
STAY THERE!
CRAP!

But that's not the only reason.

"Did you see that dragon flying over there?"
"It's not a dragon, it's a giant!"
WTH?



#16
Rawgrim

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Like all rpgs have fetch quests have you played rpgsThis is your opinion then go play the witcher 3.

 

Not all rpgs have fetch quests actually. And very few rpgs are glued together with 95 percent of the quests being fetch quests.


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#17
DragonBears

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I was wondering whether DA:I had got back to the level of earlier Bioware RPGs after the very poor ( in my opinion ) DA2 , but it sounds from this discussion like the answer is no.

 

To me it seems that Bioware have lost track of what makes a game good. It certainly does not seem like they had a fully-formed story arc for the series; more like they are making it up as they go along. Couple that with continually changing the mechanics, and seeming to look more and more like Marvel/DC comics, and it doesn't look like I will be buying much more from Bioware; which is a shame because they used to make the best RPGs.



#18
Shechinah

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To me it seems that Bioware have lost track of what makes a game good. It certainly does not seem like they had a fully-formed story arc for the series; more like they are making it up as they go along. Couple that with continually changing the mechanics, and seeming to look more and more like Marvel/DC comics, and it doesn't look like I will be buying much more from Bioware; which is a shame because they used to make the best RPGs.

Marvel and DC, despite the flaws I attribute them both, usually have different artists on different books meaning the books have different styles from each other so you may want to be more specific on which style you consider them closer to resembling.



#19
taglag

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1.first off, I have gotten my moneys worth if you consider hours played. Some where I think between 100, and 150 hours. So its not truly a value thing in that respect.

 

2. I have never been able to make my self finish the game though, and that bothers me.

 

3. Some one said they got it all right with DAO. I can not deny that I have and un Godly amount of Hours in DAO, and awakening. The only thing I thought that DA2 made out better than DAO was that your character did not stand there like they were fixing to break wind when everyone Else was talking.

 

  That was something that DA2 got very right, I found it nice that my character actually talked for a change, and I felt more like a part of the experience.

 

4. I still like DAO better. It just got it all right.

 

The graphics were fine in DAO as far as I was concerned ( I don't need better graphics than that for my fantasy gaming ). The story telling was great, and the multiple totally different starting area's you got depending on which Race or type of charater you picked was awesome.

 

I had enough slots to use most all of my Spell's or skill's, in every combat. I did not forget that I knew more, and just only remembered 8 every time I went into battle.

 

   And there were some very nice mods that allowed you to have I think up to 3 Row's of skill's which you could swap to at any time.

 

   I truly felt like I was playing a different character each time I played DAO as a new race or as a Noble born or not. It was just a great experience

 

5.Mod's, yes DAO had a slew of mod's, and many of them were totally great.  Not to mention I could get mods with custom armor to please my taste.. ( I could even get Boob Armor ). You name it is was available.

 

6. In DAO I could even use the editer my self, and create my own personal mod's, and change dialoge, or content where ever I wanted.

 

7. This one is Okay, it is a little like the others. I just always get bored, and have never managed to finish it yet. But it has a lot to look around for. But with each Playthrough I still have to find all the shards, all the same places, and read all the same text in all the same places, and that does get a little old, do all the pretty much same stuff. ( Not that you did not have to do this in the Other games, but something about the interface here just really makes it more laborious in nature )

 

Return to the board, after a long loading screen regularly so I don't miss anything, this Board thing is I think one of the major things I hate, Not sure if hate is right word, but it just seems like the biggist time waster in the game. 

 

8. The Weapon, and armor making is nice, but it also tends to waste a lot of time, tracking back to some place where you can see if you have enough stuff to make something special or not. Only to realize you don't, and then head back out to hunt for that special something you need. only to have to track back through all the screens again to try an make what ever it was you thought you needed. ( The emporium did help this totally messed up crafting system, but I think for me was to little to late, Had it been there from day one when I first played I think it would have helped a lot )

 

9. I liked the romances in every Origin game I have played, but this one, I can not seem to find any desire to romance any of these people. I think that maybe hurts my replay attempts more than anything. I don't know how many times I have replayed ME just to try out all the different Romance options. and the same with DAO, and DA2, as well as awakening.

 

    But I just don't like any of these people.. :( I don't hate them, there just not romance material for me anyway.)


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#20
Dubya75

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Yo this is your right to post this but...

Titles like that are just going to get you so many flames this threads gonna get locked. Tone down the anger a bit. I didn't like inquisition on an overall scale but what's low quality to you is high quality to quite a few posters here on the bsn.

 

So the OP should compromise voicing his true honest opinion in order to avoid offending fanboys? Right!

 

DAI is a totally rubbish game, a massive waste of money! There is no sugar coating that fact.


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#21
Erstus

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I agree with most of your points except the voice-acting. The voice acting is great quality, as expected from a Bio game.

Your other points are nail-on-head though. The setting/story had so much promise and potentially tial yet it all seems for naught in this title. Very disappointing

@Dubya - I believe he was asking OP to change the title and tone his stance down to avoid the thread being locked.

I agree with you but the thread title could potentially result in a lock which prevents meaningful debate
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#22
TheOgre

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Yeah I rather like criticisms. Offers people a chance to debate them. I agreed with most of his points and genuinely didn't want the topic to get locked.

#23
Sunnie

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So the OP should compromise voicing his true honest opinion in order to avoid offending fanboys? Right!

 

DAI is a totally rubbish game, a massive waste of money! There is no sugar coating that fact.

Except that is not a "fact", it is your "opinion", it can only be a fact in your own head. You think the game is total rubbish, others think the game was very well done and satisfied them immensely.

I fall in the middle, there's a lot I didn't like, but a lot I did, and I feel I got my moneys worth. I believe the majority of DA:I consumers are going to fall in the middle area with me, the far left and far right groups are going to be vary small.

 

That aside, I agree with a few of the OP points, but most I do not.


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#24
Rawgrim

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The voice acting was great.

The companions were very good.

The banter within the party was great.

Exploration was good.

The areas were visually stunning.

 

 

That were the good parts of the game.


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#25
KilrB

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The voice acting was great.

The companions were very good.

The banter within the party was great.

Exploration was good.

The areas were visually stunning.

 

 

That were the good parts of the game.

 

Definitely a case of the whole being far less than the sum of it's parts.


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