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[Feedback] Really a low quality game


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#26
Rawgrim

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Definitely a case of the whole being far less than the sum of it's parts.

 

Quite so.

 

The dragon fights were good too, I think. Especially the lead-up to them.


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#27
Tonio545

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The voice acting was great.

The companions were very good.

The banter within the party was great.

Exploration was good.

The areas were visually stunning.

 

 

That were the good parts of the game.

 

+1 probably the same exact positives about the game for a lot of people too. I enjoyed the game up until it put me into the open world at hinterlands frostback mountains before it was a good start but then...Rifts, shards, camps,  repetative enemies with quests, most of the time acquired with lazy letters that really only exist to fkin irritate you and prolong the game...my journal is pages and pages full off...i hate to say it but trash, and i am ocd about doing everything in rpg's :( if there is no better way to deliver power then remove it entirely. The players actually doing the timed missions from the war table themself might make an interesting platform for quests too, it sucks reading companions having a better time than i am. Hope with witcher 3 coming out to the commercial success it did, with such a focus on well written quests it could hopefully give Bioware inspiration to top it.



#28
Dinkledorf

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Problem I have with this game, and I have tried a number of times now, is that I cannot for the life of me stay interested enough to actually play it.  Its just so boring to me with (in my opinion) only minor exhibits of anything resembling surprise, wonder, awe or just plain old fun.  Too bad, had such high hopes.  With my 30 hours clocked in, sitting around Level 15 or something like that, it has now sat on the shelf since about March I believe.  Highly unlikely that it will get picked up again.  It is what it is.



#29
Rawgrim

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Problem I have with this game, and I have tried a number of times now, is that I cannot for the life of me stay interested enough to actually play it.  Its just so boring to me with (in my opinion) only minor exhibits of anything resembling surprise, wonder, awe or just plain old fun.  Too bad, had such high hopes.  With my 30 hours clocked in, sitting around Level 15 or something like that, it has now sat on the shelf since about March I believe.  Highly unlikely that it will get picked up again.  It is what it is.

 

I did 1 area. Took a break for a few days. New area. Worked alright.



#30
Kantr

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So the OP should compromise voicing his true honest opinion in order to avoid offending fanboys? Right!

 

DAI is a totally rubbish game, a massive waste of money! There is no sugar coating that fact.

I think you are getting confused. Thats your opinion, not a fact.


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#31
DragonBears

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Marvel and DC, despite the flaws I attribute them both, usually have different artists on different books meaning the books have different styles from each other so you may want to be more specific on which style you consider them closer to resembling.

Sorry, I don't really mean graphical style; you are right, that's very variable, and some are very attractive. I meant more the way the whole experience looks is a bit too much comic superhero with REALLY BIG swords and so on. I know its fantasy, but I like games to at least look and feel plausible ( lol - ignoring the fact that large scaly flying reptiles that breath fire probably are not, on the whole, plausible ).

 

I'm not really sure why many games ( not just Bioware ) seem to be moving in directions I'm less than thrilled with. Perhaps it's because Video gaming has gone from niche to mainstream over time, and mainstream tastes are different from the original gaming audience.



#32
Eternal Dust

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DAI is the only Dragon Age game that I couldn't do a second playthrough of. Just the thought of going through all those fetch quests again bores me to tears. 


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#33
Sunnie

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DAI is the only Dragon Age game that I couldn't do a second playthrough of. Just the thought of going through all those fetch quests again bores me to tears.

You don't have to do them though. I just pick the ones I want to do and leave the rest, still make it to the end at max level. My last play-through I didn't even set foot in Hissing Wastes until after finishing the main plot, and never went to Oasis at all. Skipped a bunch of stuff in all the other areas also. Just à la carte what you do and it becomes much more enjoyable. 43393.gif



#34
KilrB

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You don't have to do them though. I just pick the ones I want to do and leave the rest, still make it to the end at max level. My last play-through I didn't even set foot in Hissing Wastes until after finishing the main plot, and never went to Oasis at all. Skipped a bunch of stuff in all the other areas also. Just à la carte what you do and it becomes much more enjoyable. 43393.gif

 

We got less for our money with this game than any previous DA or ME game, and now you tell us that the less we play of what we did get the more fun it is? :huh:

 

I don't spend my hard earned cash on a game to skip great chunks of it so I can enjoy it more by playing less ... :blink:

 

That's just plain wrong. :unsure:


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#35
Sunnie

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We got less for our money with this game than any previous DA or ME game, and now you tell us that the less we play of what we did get the more fun it is? :huh:

 

I don't spend my hard earned cash on a game to skip great chunks of it so I can enjoy it more by playing less ... :blink:

 

That's just plain wrong. :unsure:

Then don't?

Seriously, my comment was a response for Eternal Dust and her issue. If you don't mind doing all the side stuff, then do it and stop cherry picking fights over something that doesn't apply to you. I'm on my 5th or 6th play, I got my moneys worth and I enjoy the game just doing only the stuff I want to do. If you don't think you got your moneys worth, that's not my problem.


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#36
correctamundo

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We got less for our money with this game than any previous DA or ME game, and now you tell us that the less we play of what we did get the more fun it is? :huh:

 

I don't spend my hard earned cash on a game to skip great chunks of it so I can enjoy it more by playing less ... :blink:

 

That's just plain wrong. :unsure:

 

It is no different from any other popular rpg out there. If you do all side-questing you quickly over-level. Pick from the menu between play-throughs.

 

So it is not really plain wrong at all.



#37
Domiel Angelus

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DAI is the only Dragon Age game that I couldn't do a second playthrough of. Just the thought of going through all those fetch quests again bores me to tears. 

 

I agree with Sunnie's a la carte option, I did three plays of DA:I and just mastered which quests gave me the most power to roll through the main quest and get to the fun bits. 

 

We got less for our money with this game than any previous DA or ME game, and now you tell us that the less we play of what we did get the more fun it is? :huh:

 

I don't spend my hard earned cash on a game to skip great chunks of it so I can enjoy it more by playing less ... :blink:

 

That's just plain wrong. :unsure:

 

I can't speak for you or anyone else but I bought the Inquisitor's Edition and between SP and MP I've clocked 300 hours in at this point. Even at your worst job in the state I'm in we get ~$8/hr, so based on that I got ~$2400 worth of enjoyment out of my purchase. Even if its not meant to be a MP game I can't deny I've had fun with it, but at least half of that time is SP because I put just under 100 hours in my first play of the game. 



#38
KilrB

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It is no different from any other popular rpg out there. If you do all side-questing you quickly over-level. Pick from the menu between play-throughs.

 

So it is not really plain wrong at all.

 

It's not a menu, it's the meal I bought off the menu.

 

In this case a fairly expensive meal.

 

I don't pay for a meal and deliberately not eat half of it.

 

What would you say if you complained about a meal at a restaurant and were told to just not eat what you didn't like?

 

Why pay for a game, in this case a fairly expensive one, and deliberately not play large potions of it?

 

Because their boring and grindy?

 

Well they shouldn't be!

 

 "Hey waiter, come here! ... Your Surf-n-Turf sure looked a lot better in the advertisement. The steak is flavorless, the shrimp over-done and the wine is soured."

 

"But sir, the asparagus is done to perfection, if you just eat that and skip the rest your meal will be more enjoyable."

 

No, that doesn't work for me at all.


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#39
correctamundo

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So a game should force you to do every quest every time or it is not worth the money?



#40
KilrB

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So a game should force you to do every quest every time or it is not worth the money?

 

No, it should make me want to do every quest every time.

 

Skipping content should detract from the game and make it less enjoyable, not more.


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#41
NextGenCowboy

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Bows are only "underpowered" at the start. Once you get specs, and a good bow (either via crafting, or found/bought), they become the highest DPS class in the game. They have higher base damage than Daggers, and Archer gets higher multipliers than DW. With an Artificer and Leaping Shot + Hook and Tackle you can kill a dragon in 10 seconds flat, on Nightmare, solo.



#42
correctamundo

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No, it should make me want to do every quest every time.

 

Skipping content should detract from the game and make it less enjoyable, not more.

 

That would be a nice game, in theory. Have yet to meet it though DAI is sort of close.



#43
TheOgre

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Bows are only "underpowered" at the start. Once you get specs, and a good bow (either via crafting, or found/bought), they become the highest DPS class in the game. They have higher base damage than Daggers, and Archer gets higher multipliers than DW. With an Artificer and Leaping Shot + Hook and Tackle you can kill a dragon in 10 seconds flat, on Nightmare, solo.


I wish mages had the raw power a scout had in dai or something even near it. Being able to live forever is their one thing I guess with knight enchanter.

#44
NextGenCowboy

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Mages do have power. Rift mage, when properly specced, can have cooldown times on things like Immolate, mixed with Flashpoint, and due to the fact that everything in the game, minus giants basically, can be weakened, they will always have the mana to use it. Couple that with Stonefist working on everything, and they can get massive damage against everything in the game (solo a dragon with nothing but Barrier + Stonefist). With a cooldown amulet dropping 8 second cooldown times to 6.5 seconds, and Winter Stillness, mixed with Flashpoint not proccing cooldowns every 10 seconds, you can never use a single auto attack with a Rift Mage. Meaning their base damage shifts from 100% weapon damage to Immolate's 400% + essentially.

 

With low cooldown spells, like Stonefist, Chain Lightning, and Immolate, mixed with Resoritive Veil, increased damage, and enemies dealing less damage they're very powerful. They'll never have the 200k + damage in ten seconds like Artificer, but they are stronger than they first appear. Also, assuming something isn't immune to fire, they can also do 6000%+ weapon damage with Firestorm, while enemies are held in place and weakened with Pull of the Abyss, while casting spells into the pull of the abyss, and setting up Waking Nightmare combos with Chain Lightning and/or Static Cage.

 

Knight Enchanter can use all that built up Barrier on Fire Mine for massive, massive damage.

 

Also, innate armor percing from spells and elements frees up crafting slots for Attack%, Willpower, Crit Chance and stuff like that.

 

I'd say it's the Warriors (not counting Reaver) who really get the short end of the stick. But I absolutely love the way aggro, blocking, and using a Shield is handled in this game. I actually enjoy using a Shield for the first time in the series, and tanking is fun. Also, each Warrior has a setup to increase damage. Reavers, by their nature, are up there with Rogues (slightly behind the best setups of Artificer and the like), Templars get Wraith of Heaven + Spell Purge, and Champion gets To the Death, so they all get some damage, and their tanking can be indispensable in a team setting.



#45
TheOgre

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I may try Mage again but from when I last played it felt like they were just barrier batteries. The real damage game from scouts. Not a fan of combo attacks myself either which brings me to my next point.

This game encouraged playing one character at a time for an extended period with its mechanics which was nice. But I could never trust my ai to do anything short of standing in a place they shouldn't. Maybe it changed six months later but on release day the ai was abysmal and in a game where it's about party based encounters, it's a god damn shame when I can only count on my fighters to duo a dragon.

#46
Torgette

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The game has issues, but they're largely design issues which are subjective to what we want or expect out of either 1) open world games, 2) Bioware's storytelling, 3) the DA franchise. Quality issues are things like QA issues or the game running poorly, bad writing/grammar, bad sound design, glitched quests, etc. Objectively DAI is a quality product, whether anybody wants to play it is a different issue, but just wanted to clarify on the topic headline.



#47
TheOgre

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Every time I see someone say something is objectively good.. 

 

 

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#48
Shechinah

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Every time I see someone say something is objectively good.. 

 Every time I see someone say something is objectively bad.


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#49
Torgette

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Every time I see someone say something is objectively good.. 

 

Quality = State, Quality != Enjoyment/Expectation/etc.

 

Example: Call of Duty is a quality awful game; Aliens: Colonial Marines is just an awful awful game.  :P


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#50
TheOgre

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Every time I see someone say something is objectively bad.


That is true! I don't believe dai is objectively bad, nor do I think it is objectively good. I think they did their best in some regards for myself. Characters, exploration, visuals, fantastic stuff. I feel their story was lacking and the way in how they presented it didn't help either. Voice acting is a massive plus for the game.

The reason why I'm hesitant to say it's a good game? I still suffer from random speed ups in cutscenes, some cutscenes I have to reload to get working properly I.e, Bulls emotionally charged quest where I decide his team's fate.. their choice for addressing exploits like the power amulets, gold dupes and what have you.. Why? As I said earlier combat ai for my team is non existent. And as a guy that really likes aesthetics and having that perfect set of armor that looks good and does good things, I had to savescum for it.

So no I don't agree with objectively good or bad. It's -a game- for me.