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[Feedback] Really a low quality game


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#76
Magdalena11

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Gotta beg to differ that this is low quality.  In this screenshot, you can see Inq falling, and I swapped to Blackwall for revival, which shows in his double image.  I then switched to Sera, to do a leaping shot and take out not only the dude causing trouble, but the lurker to her left.  Fire is really good for picking out stealthed objects.

 

I'm on PC with a NVidia 660t graphics card, and everything looks great.

 

bS8wSSr.png



#77
Drantwo

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Gotta beg to differ that this is low quality.  In this screenshot, you can see Inq falling, and I swapped to Blackwall for revival, which shows in his double image.  I then switched to Sera, to do a leaping shot and take out not only the dude causing trouble, but the lurker to her left.  Fire is really good for picking out stealthed objects.

 

I'm on PC with a NVidia 660t graphics card, and everything looks great.

 

bS8wSSr.png

I do not want to sound harsh, but OP is about the overall quality, not just the graphics. Graphics are great, no one is denying that.


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#78
Realmzmaster

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I do not miss the point distribution on creation. I prefer the flexible system in DAI where I can craft, find or buy items that can be fitted to armor or weapons that can augment the attributes. I can find, buy or craft items that give swings in attribute points that is not possible with the point system. For example I can craft armor pieces that give +17 for constitution or +17 for dexterity and swap them in and out on the same character. Also like the option that I can pick certain abilities to add to the attributes.

 

Sorry if the OP finds the game to be low quality. I am having a blast and find it to be worth all of the GOTY and People's choice awards it got. I will also be here reminding Bioware what I like in a game. I want them to improve on the DAI formula.

 

But as I always type YMMV.


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#79
TheOgre

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I do not miss the point distribution on creation. I prefer the flexible system in DAI where I can craft, find or buy items that can be fitted to armor or weapons that can augment the attributes. I can find, buy or craft items that give swings in attribute points that is not possible with the point system. For example I can craft armor pieces that give +17 for constitution or +17 for dexterity and swap them in and out on the same character. Also like the option that I can pick certain abilities to add to the attributes.

 

Sorry if the OP finds the game to be low quality. I am having a blast and find it to be worth all of the GOTY and People's choice awards it got. I will also be here reminding Bioware what I like in a game. I want them to improve on the DAI formula.

 

But as I always type YMMV.

 

I miss the point distribution and the magic of DAO myself but YMMV.


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#80
Sunnie

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Trolling=someone who doesn't like the game pls try harder and tone that fanboyism down
Especially since this thread was made to talk about DA:I being a low quality game or not
 
If you can't deal with any criticism and can't be at peace when someone hates on the game then don't post here (maybe go to the Twitter thread or story and characters forum? just a suggestion too :rolleyes: ) its as simple as that
 
This isn't a fanboy forum so no I'm not going to leave (besides I'm looking forward to ME:A)

Nah... I think you have your definition wrong. The following definition is accurate to what you did earlier when you attacked my post trying to help someone.
 
 

troll
{trōl}
verb
gerund or present participle: trolling
1.
informal
make a deliberately offensive or provocative online posting with the aim of upsetting someone or eliciting an angry response from them.

 
There was no fanboyism happening, there was nothing in my post that would warrant such irrelevant criticism. You took it upon yourself to make comments that you knew would elicit a reaction. See the definition above. You have been doing this for months now, and you can stop anytime now.
 
And to the rest of those in the thread, my apologies for my minor part in derailing the thread.

#81
Rawgrim

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Being critical and explaining said criticism in-depth is not what trolls do. Trolls just make posts here and there with the purpose of starting an argument. What he posted was valid criticism of a product he bought, and someone took the criticism of a product a a personal attack.


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#82
Realmzmaster

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I miss the point distribution and the magic of DAO myself but YMMV.

 

Played many crpgs with point distribution and rolling imaginary dice for attributes. I like games that try a different system like Kingdoms of Alamur, Skyrim and now DAI. Also like games that award experience based on completing quests and not killing the enemy.



#83
Rawgrim

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Played many crpgs with point distribution and rolling imaginary dice for attributes. I like games that try a different system like Kingdoms of Alamur, Skyrim and now DAI. Also like games that award experience based on completing quests and not killing the enemy.

 

What did you think of Pillars of Eternity? Seems it might be right up your alley?



#84
Magdalena11

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Two screens, taken about 30 seconds real time apart.  Can you find Waldo?

 

Spoiler

 

 

I also saw a chest I had just finished looting on the way into the templar encampment on the way in respawn on the way out.  So much is random, like the existence of an enemy that wasn't there when you looked at the map.  Horsemaster Dennet's reaction to my Qunari inquisitor was really like he was looking at a basilisk or something.  That's pretty cool.  What isn't high quality about it?



#85
Realmzmaster

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What did you think of Pillars of Eternity? Seems it might be right up your alley?

 

Have not picked up Pillars yet still working on Wasteland 2 and DAI.



#86
KilrB

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Two screens, taken about 30 seconds real time apart.  Can you find Waldo?

 

Spoiler

 

 

I also saw a chest I had just finished looting on the way into the templar encampment on the way in respawn on the way out.  So much is random, like the existence of an enemy that wasn't there when you looked at the map.  Horsemaster Dennet's reaction to my Qunari inquisitor was really like he was looking at a basilisk or something.  That's pretty cool.  What isn't high quality about it?

 

It's like having a few diamonds and a bunch of road gravel strung together with rubber bands into a "necklace".

 

If you look real close at any one of the diamonds it looks pretty good, but when you back away and look at the whole thing ...


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#87
Asmin21

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I to, got very annoyed with the fetch quests, but then it occurred to me why I was doing all these fetch quests. The point of DAI is basic domination of all of Thedas. In order to accomplish this, a presence must be established in all major zones and existing threats must be neutralized. I think they very nearly captured the essence of a real military campaign. Consider the conquests of Alexander the Great. See a city, sack a city, set up commanders to rule city, move on to the next. 

 

I loved DAO and still play it. And after playing DA2, I gave up the romantic idea that we will get a game like DAO again. The landscape has changed. Go into any video game store and the shelf of computer games has maybe 20 titles, where the console games are full walls. If you go back and look at the feedback for DAO, console gamers found it incredibly difficult to play. I am just throwing out a number here, but I bet "gamers" out there are 80% console now. It is obvious that DAO was geared towards PC and NAILED it. But now, in order to meet demand, Bioware has had to cater to the consoles. DA2 was their first attempt and failed, forum posts from DEVS suggest they know it too.  DAI, got closer. Bioware is trying to create a game, like Origins, but with better stability and control for consoles. And we all know that they are not going to write two different games.

 

With that all being said, things to steal from Origins:  

 

PARTY TACTICS!!  I love having a team of adventurers, but DA2 and DAI could almost be played and beaten with 1 player. The tactics in DAO was in depth. I did not like that my tank warrior could either defend a player, which meant they only attacked if that player got attacked, or they would attack my target. What happened to "attack the first thing that moves" tactic, which was an option for DAO?

 

Character Creation and Level -ups:  Please can I manage my own character? Skill points are a must. If every level up for a warrior is only going to increase his str and con, then why have all the other abilities? What if I wanted a warrior with high crit chance and damage?

 

Abilities: The abilities of the PC's in Origins were outrageous, especially for rogues with the Awakenings Expansion. and oarticularly mage spells. Mages got nerfed in DA2 and stayed that way. Lets look at the spells. You have 2 active spells, a wall and a glyph for each element. WOW. In the end, I really didn't care which ability I chose, for any class, after about level 10.

 

Lose the Focus Powers: OP and broke the game. I like tactical combat, but even a Tier 1 focus power wiped a rift. Took on a high level dragon (23) with Tier 3 focus and took it from 85% health to about 30%. A real bummer as I was all hyped for a good long fight. Afterwards, I had no drive to chase down the other dragons. 

 

Well, that's my two cents...



#88
IndyAnna

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I agree with OP. That's why I waited for a sale and bought it at 50% off. I would like to add that the assign a ablity to the hot bar should be availiable outside of combat. I think that was a very poor design idea.



#89
Sunnie

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I agree with OP. That's why I waited for a sale and bought it at 50% off. I would like to add that the assign a ablity to the hot bar should be availiable outside of combat. I think that was a very poor design idea.

You can, drag the ability from your skill tree to the slot you want. Unless you are playing on a console, can't help ya there.


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#90
IndyAnna

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You can, drag the ability from your skill tree to the slot you want. Unless you are playing on a console, can't help ya there.

Thank you! I thought evasion was a non passive ability on my rouge and on my mage I thought I had a different fire spell but it was also a passive ability.



#91
correctamundo

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Character Creation and Level -ups:  Please can I manage my own character? Skill points are a must. If every level up for a warrior is only going to increase his str and con, then why have all the other abilities? What if I wanted a warrior with high crit chance and damage?

 

 

You probably already know this but I am throwing it in anyway to be sure, there are other ways to increase your stats than abilities. So when you craft you can steer your stats in more detail. Between crafting and abilities you really have good control over stats.



#92
Asmin21

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You probably already know this but I am throwing it in anyway to be sure, there are other ways to increase your stats than abilities. So when you craft you can steer your stats in more detail. Between crafting and abilities you really have good control over stats.

 

But, you have to find the right materials to augment to the proper stats. Then, the weps are tailored to the class. For example, A sword, which can only be used by warriors, uses metal in a Utility slot which only grants Str and Con. Most daggers, rogue weps, have leather Utility slots for Dex and Cunning. So again, pre-determined stat choices. I don't want to have to get creative to create a character the way I want it. 



#93
TheOgre

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In my play through I spent five days farming the chests that respawned to get all of my schematics ((still missed the most powerful 2 handed mace schematic :/)) because I was going for a critical heavy build. Only weapon that allowed for a critical hit / damage % was the hammer which annoyed me. So I went with the 2nd tier schematic. I hate rng determining my builds for me in a play through.

#94
Sunnie

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If you are playing on PC, theres a mod that lets any class wear any other class armor (race restrictions still apply). You can direct more rogue type stats on a warrior that way.


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#95
correctamundo

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But, you have to find the right materials to augment to the proper stats. Then, the weps are tailored to the class. For example, A sword, which can only be used by warriors, uses metal in a Utility slot which only grants Str and Con. Most daggers, rogue weps, have leather Utility slots for Dex and Cunning. So again, pre-determined stat choices. I don't want to have to get creative to create a character the way I want it. 

 

Fair enough =).



#96
Sunnie

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 I don't want to have to get creative to create a character the way I want it. 

Wait, that sounds an awful lot like an oxymoron. You don't want to be creative to create something? 65949.gif



#97
Asmin21

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If you are playing on PC, theres a mod that lets any class wear any other class armor (race restrictions still apply). You can direct more rogue type stats on a warrior that way.

True, but to get rogue stats, I would have to equip medium armor on my warrior and lose a lot of Armor.  Also, that material is Tier 3, late game, and by then, its not worth it to change my build to play 30 more hours. And yes, it was an oxymoron, so maybe I should rephrase. I would like to make my character the way I want it without having to jump through hoops and experiment to get the right mats to get the build I want. 


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#98
Sunnie

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Fair enough.

 

Yes, you would have to wear medium armor, but the lower AC really wouldn't make much of a difference unless you are playing on nightmare.


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#99
TheOgre

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Fair enough.

Yes, you would have to wear medium armor, but the lower AC really wouldn't make much of a difference unless you are playing on nightmare.


To also be fair that's how it should work, armor should matter for nightmare mode or rather armor class values. It youw ant a leather class or lighter than plate for different stats you trade off armor class.

#100
Meredydd

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 Except not all RPGS have as many fetch quests like DAI

If the side quests in DAI were more like the ones in Origins, I wouldn't mind. In Origins, all the side quests had a story and were interesting. Plus, the sheer range of decisions your could make in a simple side quest was astounding. Not only that, but DAO's side quests were memorable. Remember the crazy Avaar guys shouting about the approaching Darkspawn horde in Lothering or the Andrastian priest trying to convince that greedy merchant to lower his prices because everyone was starving or that family of elves who were robbed by the bandits on the highway. All these side quests had an abundance of different paths you could take and were all memorable. Depending on the decision you made, you genuinely felt like a hero or a villain. And your companions actually gave you a piece of their mind if they didn't agree with you. That's what I call a RPG. Instead in DAI, all we get is an approval rating. DAO definitely wins in the questing department. DAI made me feel that Bioware was just being lazy. They had a better engine, a bigger budget, and more time yet they failed to recapture the RP element of questing. Even the main story quests had very limited decisions. There was usually just two to pick from.


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