More social interactions?
#1
Posté 19 juin 2015 - 01:20
So I love the romance and general social aspects of all the Bioware RPGs I have played, but I've noticed that I enjoy talking to my team mates and love-interests so much that eventually, they run out of things to say. I know that that is probably my fault, but it makes me sad because I feel like there is so many little things that could be thrown in.
For example, I'm playing DA:I at the moment. I just trotted over to Cullen's tower because I haven't talked to him in a while. I've advanced to only having one main mission left before beating the game, but I'm doing a bunch of side quests first. Cullen hasn't had anything new to say in my last 20 hours of gameplay. Same with Varric. As I complete my side missions for my team mates they have something new, but then we are back to "tell me about this thing you've told me about 5 times already." The option to go out and share a kiss with Cullen whenever I want is nice but after doing that 3 times, I'm like "eehhhh... I'll see you later".
So the tiny suggestion I have is maybe make a sort of randomized or spontaneous interaction with various team members and particularly love interests. It's been a while since I've played ME but randomly walking into my quarters and seeing Kaiden there with a romantic surprise well after we've completed our love story, or you're just floating along doing filler missions and two of your crew members ask you to settle a bet spontaneously. I know that the main story has the big triggers that activate certain conversation options but sometimes when playing an RPG like these, you spend hours doing boring side quests that could stand a mild break in the monotony.
I'm no programmer, but I know you have priorities and limitations and deadlines, but I just wanted to put this out there.
Please note that I haven't played TOR yet (bought it on release but haven't had my own computer to run it) so I don't know if it offers a fix for this situation. My husband plays it but I haven't paid enough attention to notice if it differs on the matter.
- Suketchi et Blueblood aiment ceci
#2
Posté 19 juin 2015 - 01:30
I'm not sure "randomized" would be a very good idea. If there was a chance of not encountering it, that would infuriate a lot of people, and I'm not sure that I wouldn't sympathize. It might also be really difficult to code interactions as random with no distinct place in the narrative to trigger them.
I'm almost always down for more possible interactions, though.
- In Exile et Suketchi aiment ceci
#3
Posté 19 juin 2015 - 01:36
As long as it's optional. Otherwise reminds me of "COUSIN LYETS GO BOULING" from GTA4
#4
Posté 19 juin 2015 - 01:39
I'm not sure "randomized" would be a very good idea. If there was a chance of not encountering it, that would infuriate a lot of people, and I'm not sure that I wouldn't sympathize. It might also be really difficult to code interactions as random with no distinct place in the narrative to trigger them.
I'm almost always down for more possible interactions, though.
Yeah, cause they did random so well with the banter...
#5
Posté 19 juin 2015 - 01:46
Yeah, cause they did random so well with the banter...
That's kind of my point. Historically, randomized content seems to be unreliable.
- In Exile aime ceci
#6
Posté 19 juin 2015 - 01:48
#7
Posté 19 juin 2015 - 02:10
I'm not sure "randomized" would be a very good idea. If there was a chance of not encountering it, that would infuriate a lot of people, and I'm not sure that I wouldn't sympathize.
There are ways to make sure that you draw content which hasn't been played yet, so that so long as the player keeps triggering it they will see everything. The problem is making sure the player can trigger all of it but can't exhaust it rapidly either.
Broadly I'm in favour of looking at making content less linear, but it's a difficult thing to discuss hypothetically.
- Lady Artifice aime ceci
#8
Posté 19 juin 2015 - 02:47
As long as it's optional. Otherwise reminds me of "COUSIN LYETS GO BOULING"
relevant: https://www.youtube....h?v=zxMLVlspD1Y
On Topic: I Would like for the interactions with the companions be more than we asking questions, and for more npcs to participate on the same interactions at once.
#9
Posté 19 juin 2015 - 02:51
yeah....please work on it , I for one I'm tired of hearing companion biography and then they hand me their personal quest so I get some smoochie on the screen . a romance is much more then that !
- Blueblood aime ceci
#10
Posté 19 juin 2015 - 03:14
#11
Posté 19 juin 2015 - 03:16
I feel like they were heading in the right direction with ME3 where after pretty much every mission (main or side) your companions would have one or two comments, or occasionally move around the ship and interact with other characters. There wasn't much player interaction required though.
Hum....most often you had to stand there like an idiot by the door so you can hear what Garrus and Liara were Talking about though . Walking by the cic and seeing Traynor head Twist all around...not my kind of talk though ![]()
- Blueblood aime ceci





Retour en haut






