This is very true. Some see Cole as a child, but I see him as an alien trying to learn of a world he never grew up in and how to function in it properly.
Indeed. Calling it the mother of all culture shocks would still be an understatement.
I love when I tell him not to kill the injured man and see if he might live through the Healer's. Cole looks at him and whispers "try" and right there I knew he wanted to be a better person/spirit. As he said "Spirit, I prefer to be called Spirit"
I like that the game doesn't judge you for whatever you pick in that scene, that both outcomes are treated as valid. Either way shows his kindness and deep drive to help.
Cole can't help that he feels other people's pain and has access to their (pain related) thoughts. It is quite difficult for him to block other people out and doesn't get easier unless you decide to make him more human; even then, it only partly works because he himself is "louder" so it's more difficult to hear other people unless he focuses on them. He doesn't do it intentionally or with the intent to harm. Hearing and feeling other people is just a part of who he is.
Exactly. There's no blame in the situation, not on him for having the senses he does, and not on the suffering people for "broadcasting" their distress. In other circumstances, if he were human or a demon doing it for kicks and giggles or with the outright desire to harm, it would be a different matter altogether -- and he knows that. He is very well aware of how dangerous he could be. That's an awareness that far from all humans possess, despite our superior grasp of complex issues. From the start, he's very firm and explicit about urging others to kill him if he ever turns again.
As an aside... I do have a wonder about his banter series with Dorian. He doesn't address the issue until Dorian gives him leave to ask questions. Would he never have brought up the subject if Dorian hadn't given permission? Clearly there is some sort of filter at work in that instance.
Good question. He clearly does have filters, and the ability to back off, or he would have spilled both Solas' and Blackwall's secrets. I wonder how much of that is "for the sake of the story, Cole can only drop hints" -- Solas may be very good at controlling himself and at gently steering Cole's impulses towards other people, but Blackwall's shame, guilt and fear of discovery must have been an open wound all along, albeit suppressed. Was it that fear of discovery that prompted Cole to stay quiet, since he perceives that Blackwall is no longer a threat to innocent people?
I think he would have brought Dorian's pain up eventually if it wasn't dealt with otherwise, but the complexity of that hideous tangle of that betrayed love and trust is likely indeed what made him more careful. Both his human-side understanding and his spirit-side empathy are not yet strong enough to handle this confidently. Dorian's personality might also play a part in it? He doesn't trust easily to say the least, and he wiggles like a hooked worm to keep this sort of attention off him because it makes him vulnerable to further rejection and abuse. Maybe Cole's instincts tell him that he needs a bit of a trust/friendship foundation before Dorian would even consider letting him touch this. And since he's a gentle and friendly fellow, he wants that connection with the inner circle anyway.
I think they should stay away from implying anything about what the Inquisitor likes, as someone mentioned before
That might be because I feel quite differently about such things than most people I meet.
Ugh, yes. I don't even have a nug in this race (as Varric would say) because I'm asexual/aromantic, but the thought of an NPC defining my character for me in that way still squicks the sh*t out of me and is one reason why I dislike the Iron Bull. Our characters get pitifully little attention for their thoughts and feelings as it is and are mainly stuck as enablers for the NPCs' characterization. Shouldn't the way you want to do the mattress mambo be up to the player at least?
I understand the reason the devs weren't able to have more Cole-reads-Inquisitor stuff (even the one you mention is dicey in terms of RP, since that might not be the case at all), but it would have been nice if there were more instances of it in the game. Hearing Cole go through all of the followers and yet saying nothing about my Inquisitor is kinda... I dunno... I feel some sort of loss, or that something is lacking.
Preach it. As I said above, the one-sided nature of PC/NPC banters is one of my most biggest and most long-standing pet peeves with Bioware's writing ... and it was never more glaring than with this living, literal embodiment of compassion. Cole picks up Cass' craving for blueberry pastries and the fact that Dorian apparently loved a duck-on-wheels toy as a kid, but never says anything to or about the Inquisitor? It does make me feel left out. He's fantastic in Champions of the Just, but after that, dead silence.
This is particularly true in my case as I RP my Inquisitor having serious doubts and other issues as a result of the Fade trip at Adamant. But again, the game can't possibly know that, so it's just generally safer to err on the side of caution and not have anything at all, or very little as the case may be.
They should at least offer the option for NPCs to offer support after big story moments, IMO. Real support, an ear and a shoulder for the protagonist's thought, not a red herring that once more turns to being about what the NPC wants and feels. Here Lies the Abyss is a crisis moment for my Inquisitor too, yet there was no way to express it because nobody seemed to give a toss.
Very beautiful post Korva.
Thank you
And thank you for saying that. 