I saw the ongoing points of view on the St.Bluke's Balance changes to date thread and thought it would be better served over easy since like the preference of eggs or not the AW is the center perhaps the most amount of divergence of opinions in this forum, even over all the promotions controversy. Spirit Blade is definitely the most twitchy setting that still hasn't found a home.
So I would like to start off with the following major curtains to choose from and start off saying, I don't play AW much but I think this need to be settled by BW
1. AW is Overpowered -
- I think this is not a bad thing since this is not a PvP game. I used it a lot when I started to get into threatening then into perilous that I would not have been able to with other characters.
- I was able to assist other players into perilous whereas I couldn't do it with other characters once I got some promotions
- AW seems to be a great way for new players without great gear to start learning to play
2. AW Uniqueness
- AW is a melee mage by definition, how would you melee without a weapon? Be it a B or something else to be used in close range. In DA:O this was actually a sword that channeled magic like a staff and in DA:I this evolved to SB
- Without SB AW is often played as a ranged character, doesn't this defeat the purpose of the Arcane Warrior?
- Fade shield was always the AW's protection so he enter melee but he changed from DA:O wearing heavy armor to DA:I wearing only light armor
Issues to be resolved
- SB is constantly being jiggled with
- FS is now be contemplated on being modified
- If AW is not a Arcane Warrior in true melee form what is he?
Observations...
- Why do some people dislike the AW so much?
- Why do you care if AW can or cannot solo?
- Why does AW generate so much controversy?
My Question - How would you design Arcane Warrior but stay with his defined uniqueness of a mage that fights like a warrior (not a archer)....





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