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Why Corypheus is one of Bioware's weakest and dumbest villians


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#76
9TailsFox

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Can't disagree with you about the liberal slant. However, I think that simply wasn't enough to explain why Corypheus was so lacking.

 

I think it had more to do with laziness in programing more encounters.

 

For example, according to the voice acting data, there was supposed to be a 1 on 1 with Corypheus at the end of the game. Multiple characters told the Inquisitor to be safe, or kick his butt, or we'll handle things on the ground, which indicates that the Inquisitor separated from the party at some point, like in Haven, and fought Cory directly.

 

Why was it cut? I don't think it had to do with writing polite responses to Krem. I think it had to do with BioWare's inability to bring such a gameplay experience to fruition. In fact, I think that's why a lot of the promises that were made in the first demos of Inquisition never panned out.

 

I think I might go back to playing Origins for a while.
 

Why make good game if you just can make 'first" gay character.

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#77
ThePhoenixKing

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This is actually something I expected to happen during my first playthrough of DAI. Having never played Dragon Age 2's DLC and not paying attention to anything Bioware since DA2 came out I knew nothing about Corypheus, so when he showed up it was a surprise to me and a "twist" from the beginning of the game's mysterious nature of the rifts (as somebody approaching this fresh). That said the fact that you so convincingly defeat him at every turn screamed to me "this guy must be a henchman for something far bigger" - that's when I got to the Well of Sorrows and we see the archdemon dragon and then later meet Mythal. That seemed like a great point in the game to really ramp up the story ME1-style with bigger and bigger things, but it doesn't ramp up at all. Instead meeting Mythal is just a brief Mr. Miyagi moment, the dragon is just a distraction, and the final boss fight just sort of "happens" - the end.

 

Saren is in the same boat in ME1 of "incompetent villian" until we learn that 1) he's being controlled by something far bigger and superior than you ever imagined and 2) he's not completely lost, adding to the complexity of his character. Corypheus needed something like that, but didn't get it.

 

That was my first thoughts upon first playing and finishing the game anyhow.

 

That's actually a really good point. While I liked Saren more than you did, it nevertheless definitely raised the stakes when we realized the main villain we've been hunting most of the game has Mecha-Cthulthu for his boss. They could have done something similar with Nightmare playing the Sovereign role, it's a notion I've seen bandied around a couple threads before, and it sounds pretty good in theory.


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