Hey guys so I'm just now picking up dragon age: inquisition for the first time and as I started to make my way through the hinterlands I became more and more bugged by a single notion. My question is: do you guys end up feeling like your main character is less relevant because as far as I can tell your companions are just as powerful as you are and you can take over them like they are your main. In games I like having a central character that I control and makes me feel powerful because I am superior to other characters in some way. This is achieved I suppose because of the fact that I can close rifts, but still, whats to keep me attached to my character if I can just play some other character? Also I could be totally be missing something I just started the game.
Diminished significance of main char?
#1
Posté 20 juin 2015 - 08:11
#2
Posté 21 juin 2015 - 08:15
I tend to agree, but then again I'm a roleplaying purist and don't really like to control anyone but my main character anyway. Playing a mage (possibly with the exception of Knight Enchanter) in this game, your damage output will lag so far behind you will be relegated to a support role that isn't really needed given the general lack of difficulty of combat (imbalanced crafting largely to blame). I much prefer The Mass Effect system (and setting) to that of Dragon Age.
#3
Posté 21 juin 2015 - 05:54
ah me too I love the mass effect series as well as well as RP in general. That's rather disappointing to hear.
#4
Posté 21 juin 2015 - 07:57
Actually I don't. you were able to control all over your characters in every Dragon Age Game. The only thing that made your main stand out really at all in DA:O comparatively speaking was the fact that there were certain bonuses only your main character got. Which wasn't really true of DA:II or DA:I. This is also true of many group based RPG's. Specially the older ones that were very popular and have been around a long time, The Baldur's Gate games for example.
My mage when I played it didn't lag behind. Being ranged and rather capable. sometimes had the regular enemies half dead before much of the rest of the team even got close to them unless they were also ranged. And then if they were the AI usually made the other ranged party member less effective unless I wanted to micromanage my team.
what your really feeling is the difference in many of the RPG's of today compared to say DA:I which has abit more classic style. Many of the RPG's today. even if they let you take a companion character or two with you are more single person RPG's. Mass Affect lies somewhere in the middle but really much closer to the single person style. The Witcher is most definitely single person. Always has been. Skyrim for what it dips into the RPG area somewhat is single person as well. Fallout is Single Person... And the list really does go on from there but it seems to compass a lot of the "RPG" games that come out these days.
- Dabrikishaw aime ceci
#5
Posté 02 août 2015 - 12:52
Its the combat that does it for me. If the opponents are weaker or the same, it doesn't get that scary. But if they are more powerful, characters take 15 swings at one, then it hits once and the character dies. I shake my head and reload. I know, my primary character will stand back up after the battle or another can go "lay hands" on him/her. But he was just made to look completely ineffectual and taken out without effort. For me, the primary character dying like that is "the Primary character dying." I do go back and continue playing. I do avoid mobs until I have enough power or level to take them. But it's role play not asteroids. I want to feel the fear and take a breath while rejoicing that the primary character Lives.
#6
Posté 02 août 2015 - 04:41
There wouldn't be an Inquisition without your character.
#7
Posté 11 août 2015 - 09:12
Hey guys so I'm just now picking up dragon age: inquisition for the first time and as I started to make my way through the hinterlands I became more and more bugged by a single notion. My question is: do you guys end up feeling like your main character is less relevant because as far as I can tell your companions are just as powerful as you are and you can take over them like they are your main. In games I like having a central character that I control and makes me feel powerful because I am superior to other characters in some way. This is achieved I suppose because of the fact that I can close rifts, but still, whats to keep me attached to my character if I can just play some other character? Also I could be totally be missing something I just started the game.
You eventually will get an extremely powerful unique limit-break super attack. There are 1-2 story missions that can give the Inquisitor small stat buffs. There is a side quest in the forbidden oasis that gives the protagonist some permanent energy resistance. There's an Inquisition perk that gives you +10% damage resistance. It says it affects the party, but actually only affects the protagonist. Also, your character should eventually end up with slightly more skill points than everyone else. You can get a total of +5 skill points from consumable "amulets" and an inquisition perk. 1 requires a very specific story choice, 1 can be missed (though it's easy to spot), and 1 is a lot of work, but you should definitely get to +3-4 by the mid game. The other characters had a maximum of +2 to 4 each, before a bug removed many of them (actually I think they can still all get +2). A number of these require specific story or even race choices, are easily missed, or are awarded by very difficult side quests. Strangely, before skyhold there's a bunch for companions and none for you, but you'll catch up. Also, the Jaws of Haakon DLC gives the Inquisitor some new unique power-up, but I don't know what it is because I'm avoiding spoilers.
That's about it for guaranteed specialness, and I'll admit it's not that exciting; the most important parts are the passive defenses, which aren't much incentive to assume direct control. If it bothers you, there's a few things you can do to make your Inquisitor feel more awesome.
--Build your party to support the Inquisitor with buffs and combos. Combo attacks are very strong in this game. It works best when the AI sets them up and you manually detonate, so put the finishers on your inquisitor and you have a great reason to play as yourself. Also give an AI Warrior the "war horn" damage buff, an AI Mage the upgrades for Barrier that help you restore mana, and post-Skyhold use Varric or Cassandra for their party-wide damage buffs.
--Choose the best race for your class and specialization. Qunari mages are much better than other mages and Qunari Knight-Enchanters are much, much better than other Knight-Enchanters. Your Saarebas melee will put Vivien to shame. Qunari are also amazingly good dagger rogues. The only things they're bad at are 2-handed melee and archery.
--Choose the best weapon/element for your class/race/spec. I like Greataxe/Greatsword for Champions and Sword-and-Shield for Reavers. Templars can go either way. I prefer bow for Assassins. Artificers and Tempests are good with either daggers or bows (unless they're elves, in which case they need bows), but dagger is cooler. Doesn't matter much if you respec your companions, is worth noting if you keep their weapons for RP.
--Craft some stuff (but not tons of stuff). I always give my protagonist my best gear. You can craft items that are way better than what you could normally equip. Crafting full equipment sets for everyone takes forever and makes the game too easy. So craft a signature weapon for the Inquisitor and watch the damage stack up. Also, there are some race-restricted armor schematics. You could buy those for a power-up that may only be usable by the Inquisitor.
--Stack a specialization. This doesn't exactly make your inquisitor better than everyone else, but it does make it feel like your Inquisitor's abilities are game-defining. Play an Artificer and bring Varric, or play a Rift Mage and take Solas. It's the only way to get 2 at once and it's crazy awesome. Those are the best ones. Never take 2 templars, reavers, or necromancers. The rest are okay, but may not help much.
#8
Posté 11 août 2015 - 09:39
The only thing that made your main stand out really at all in DA:O comparatively speaking was the fact that there were certain bonuses only your main character got. Which wasn't really true of DA:II or DA:I.
In DA:O I found it wasn't the special bonuses so much as the build freedom. I eventually installed a re-spec mod, but before that I was frustrated by the NPC builds. Morrigan was stuck with Shapeshifter and her starting spells were all over the place. Wynne was better, with spirit healer and her unique ability, but also had some weak spells if she joined at high level. Only the Warden could play the amazing Arcane Warrior/Blood Mage combo. Only the Warden and Wynne could play Blood Mage/Spirit Healer, and making Wynne use blood magic just feels wrong. Dual-Wield Warrior was the highest DPS Warrior, and Warden-only.
DA 2 was a mixed bag. Hawke was very different from others characters. The specializations were unique to Hawke, you got 2 of them, and you got more base talents as well. Hawke's specials generally had either fiddly mechanics that rewarded micro, or extremely flashy and powerful actives. Mage Hawke had the only mind control, an amazing blood-nuke combo, and way more healing than Anders. Also, while Force Mage wasn't that good, if you wanted those spells or anything like them, you had to play Hawke. Warrior Hawke had the berserker's fatigue management and the reaver's health pogo, both of which were micro-heavy and unlike anything the companions had. Rogue Hawke's burst damage with Assassinate or Vendetta was unlike anything else in the game, and so was Shadow's fiddly stealth/obscure/flank gameplay (Shadow wasn't good, but it was unique).
On the other hand, having 2 specs wasn't actually a big deal because you didn't have the skill points or the resources to use both. The second one was mainly just for passive stats (which were awesome). Also, some of the companion specialties were really awesome. My Archer Hawke would kill to get Varric's skill tree. Anders' Vengeance mode is a cooler and more powerful blaster than Hawke can be. Merril's teleport is just fun. She and Isabela also have pseudo-tank mage builds that Hawke can't copy. Also, Isabela and Fenris are locked into weapons that the AI can't use, and the AI can't really handle blood magic either, so there were lots of reason to put Hawke on auto-pilot and control an ally.





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