Interesting and nice thread. I will take my time and try to write my thoughts. English is not my native language, so i apologize for upcoming misspronounciation and grammatical failures.
1. Pick three things that you think make a BioWare game great
A) Characters: always a strong point in BioWare-Games. I mean the whole palette:
- a rich, deep & realistic background for the game protagonist, the companions, the villians and races
- personality & personality development throughout the game for the protagonist and his companions. I love to see how we and our companions become stronger and wiser through difficult moral dicisions and conflicts. The ppl in the games have their own personality, opinions, go into dialog with you, discuss things, flame you, threaten you. Thats so immersive and pushes the story further and further.
- give and receive emotional support (in the team, in love, maybe between friends & family members > hell, i soooo wanted to meet my mother in ME - especially in Part 3 where the stress broke my femShep -good that Garrus was there- and i loved my family in DA:O -> Cousland ftw).
- I really think family background is essential for maincharacters and their sidekicks to be explored, because there we have the explenation why we are who we are.
Not just for the protagonist, but for the companions, too. Big + in ME3 und DA:O, DA 2 & Jade Empire for example.
- Romance (yeah, you want me to rescue and save the planet/universe? Then i need someone by my side who gives me strength in times i lose hope, who listens to my complains in times i struggle to much with myself and finds the right words in the right time. Someone who receive support for himself and needs my help in his losses.) Big + in all BioWare-Games and something i miss in so much non BW-Games. And i think it is nice that romance is optional for those who don't like this part in the BW-Games. It is not forced like in a lot other rpgs, where you have to engage with someone specific for the story.
- I can create my own character with the chargen in almost every game (beautiful or not is not the question here, because it is a matter of taste) and see him in so much scenes in the eye (or through his eyes). I can choose different backgrounds, i can choose how he will fight and i choose his opinions in the game that push the whole story and the story outcome further. Even gender choosing is a thing many games lack. I thing that's a very nice feature for more immersion.
Story
I think the other strength in BW-Games is the cinematic like storytelling, which is a mix of character cast, world politics, cultures, a lot of conflicts and emotions. A very strong immersive atmosphere. They don't scribble things on a paper in a week and say "Now thats our story, have fun". They spend month or even years to create a realistic, creative and deep story which is individual and should entertain us. A lot of work and i think as a player i always notice this hard work in the games. Is there a story path i don't like? Never mind, there are plenty other storypaths in the same game that will satisfy my needs.
C) Combat/Battles
I think another huge aspect is the action in the game, that is not so much storyrelated. You have to fight a lot to get your reward in the end. You have to learn it fast, you have to act fast. You have to think strategic and tactical. Or you can just bash your opponents away with all of your might. But you need good controls (with mouse and keyboard or controller) and a good view on the battlefield (two things that sometimes don't work out in BW-Games). Like in DA:I i think it is ok to choose as a player if you want to fight in tactical mode or action based. Not every player likes action based combat nowadays and not every player likes to be tactical. The skills should be balanced and complementary. The monsters or villians you have to find in the games should have powers and weaknesses and as a player you have to learn how to handle a fight with them even if it means you die 2 or 3 times, but the 4th you are the winner and proud of yourself. But is is always a lot of fun and like a nice break after tons of dialogs.
2. List in order your favourite games in each franchise (DA and ME) from first to last. Then explain why.
Thats a hard question. DA and ME are both strong game triologies. Both have lots of good things and lots of things i don't like. So i work myselfthrough both series.
DA:O was my first BW-game and a completly new experience for me. The dialogs, the story, the world & culture, the romance. The graphics were good, but always something where i said to myself that it could be polished. The battles felt clunky, but i had fun to combine the different skills of my party in a strategic way.
In DA 2 i loved the smoother battles and the better graphics (but not so polished as other games that time). I didn't like that most of the story you were on the same maps again and again, always Kirkwall in and out. I thought i was in a cage or something. The story was interesting, but not so deep like in DA:O. Same goes for the romance options. I liked my companions but i always had the feeling they lack something important. They were more shallow and followed a streamline (sorry don't know the right english words :/) And i missed to play other races like in Part 1.
In DA:I i had the feeling that the game used to come with good old working standarts more: You could play different races and backgrounds again. The world was immersive, there was this huge world to explore, but the sidequests and crafting gave me a grindy feeling somehow. I loved the battle system and i played the game with a controller, so i had not this much problems with the game controlls. I loved the companions and romances, they had background, they had personality, they gave emotional support and received the same from the protagonist. Some companions had stronger storyparts than others, but it was ok. The story was interesting again, but i was frustrated with the villian Corepheus (i hope thats the right spelling >.<). I felt like i had no direct detechement to him, it was more like i had to fight him because i was the Inquisitor and everybody said so. The final battle was not very exciting, the siege on Haven was much more of a thrill then that. "Oh i won? *shrug* Where is Cullen? We want to play chess again....Hey, can you call the janitor to clear this mess?"
In ME1 i loved the feeling of "Hey i experience something new". I met Shepards worlds, learned about the races, learned to fight with all kinds of guns and biotics, learned to appreciate every single companion i had and i was like a little adventurer who jumped into the deep sea of the milky way and beyond with all the wonders there. I loved the renegade and paragon system and i was so happy to find it in all other ME-Games. I hated the battlesystem, it was so clunky. The targeting was a mess. And the camera view in battle- ouch. But it was fun as hell xD. the graphics where not so good on my pc, a little hazy. but my pc wasn't the best at all and BW has other strong points than graphics so yeah, i enjoyed the game very much.
In ME2 there was more action, more speed and despied all the boring sidequests (some exeptions) and the long long farming for ressources on planets i loved it and thought "Hey, a nice continuation". The cast was nice, i liked all of them. The romances were more sexual based, which i didn't like so much, but i was happy to get Garrus, who i adored in Part 1, to get on my dating list
. And that romance was pure and dialogbased. But i missed so much more dialog chances in the game. The graphics were better, but not topnotch. And i liked the battle system. It was a lot smoother than in Part 1, easier to handle and you got a better view on your surroundings. the camera was smoother, too.
ME3 was a blow in my face. I loved the game. The chargen was updated, the game was more dialogdriven, the companions from Part1 were all back again (played a greater or smaller role). You could get so much more backgroundinformation about Shep and the companions and politics. The battlesystem was polished and overworked and the graphics were better (but i always ask myself: why is there always this hazyness?). The story was a nice change between action, dialog, emotion and action again. Shep got more human, got more insecurities. So the companions. Although i was a little bit said, how small roles the companions from Part 2 got. And then came the ending and "booom" i sat there with a lot of questionmarks over my head. That was the first time i loved and disliked a game in an even way. And it was the first time i didn't understand what the ending meant. I read a lot afterwards and i never got a satisfactory explenation. And i was so greatful for the overworked ending (and fanmods). But i still think that Part 3 is the strongest of all ME-Parts because as a player you noticed, that BW learned a lot through the years and listened to fans. Same goes for the DA-Series. I love all games, some more, some less. But i appreciate every minute i played these games.
3. Do you have an idea/wish, something new to add to the upcoming game?
Like LadyArtifice said: a very personal conflict between the playercharacter and the antagonist. Something that adds layers to a direct emotional conflict.
Better/easier controls for Mouse/Keyboard and Controller (to avoid problems like in DA:I)
You want us to fam ressources, than in form of a shorter not so time consuming way like in DA:I or ME2. Maybe a plantation and mining deck in the spaceship or a personal farm or lots of Pharmacys/Alchemists/Smiths and Hospitals, where we can buy ressources for a smaller fee. A black market could be another option.
Please add storages, storage chests or an infinite bag to collect things without getting claustrophobia. It was a nightmare in DA:I.
Last but not least: try to create decent looks for the chargens. Especially spend time on hair (not 20x bald, 5 others), make up and eyes/mouth, noses and skinoptions. There are lots of fan suggestions, mods or sites & magazines with models for barbers, stylists and fashion where you can get nice ideas.
Edit: Please add a saving-option to the chargen or usethe facecodesystem from ME. A feature totally forgotten in DA:I.
Wow that was a lot. Sorry for all the blabber *spamspam*. So long have a nice day