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I hate Prometheus Station with the passion of a thousand burning suns


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#1
Monica21

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Seriously, if I have to hear Loghain tell me one more time about it being a crashed Geth ship I'm giving up. This DLC is ridiculous and stupid and I hate it. And the Hammerhead sucks. If I could get out of the Hammerhead I could take out the generators with my rocket launcher but nooooooo... no saving while in the ****** Hammerhead and THANK YOU VERY MUCH FOR THE HALF SECOND WARNING BEFORE THE ****** HAMMERHEAD GETS BLOWN UP!!!

 

I know I'm ranting five years too late, but what is even the point of this ****** DLC?


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#2
Guest_StreetMagic_*

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I'm sorry.

 

I love this DLC myself.

 

What's annoying you? Prometheus is the one with the large gun locking on you right? Are you having trouble with that? Or just hating everything in general?

 

If you're playing Insanity, I understand that. The Hammerhead isn't balanced well against those turrets.

 

As for the point, I don't know.. lol. To me, it was just fun, and I liked rescuing David Archer.



#3
Monica21

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I'm sorry.

 

I love this DLC myself.

 

What's annoying you? Prometheus is the one with the large gun locking on you right? Are you having trouble with that? Or just hating everything in general?

 

If you're playing Insanity, I understand that. The Hammerhead isn't balanced well against those turrets.

 

As for the point, I don't know.. lol. To me, it was just fun, and I liked rescuing David Archer.

 

I just finished it and it was a good story, but those turrets and shields were nuts. It's stupid frustrating to just be a sitting duck and know you're a sitting duck and then blow up seventeen times. Otherwise, good DLC. I just don't understand mechanics being put in place to make you fail so you'll figure out the puzzle of letting the big turret take out the smaller ones.

 

And I still really hate the Hammerhead.


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#4
themikefest

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I haven't played the dlc in a long time. The hammerhead isn't too bad. The one with the laser, I just keep firing and when the announcer tells me to move, I move. Not too hard



#5
Guest_StreetMagic_*

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I just finished it and it was a good story, but those turrets and shields were nuts. It's stupid frustrating to just be a sitting duck and know you're a sitting duck and then blow up seventeen times. Otherwise, good DLC. I just don't understand mechanics being put in place to make you fail so you'll figure out the puzzle of letting the big turret take out the smaller ones.

 

And I still really hate the Hammerhead.

 

Glad you got past it.

 

As for figuring it out on your own, that's the fun of games.. running into a new pattern, and (hopefully) figuring it out to advance again. Games get really dull when we just keep running into the same patterns. Getting frustrated is a good thing :P Just not too frustrated. There's a sweet spot, I guess.



#6
Monica21

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I'm just sorry that I never got the "The Galactic Humane Society would like to remind you that animals are people too" line. :P



#7
sjsharp2011

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that's the part I hate most as well. I think the DLC in general is good it's just that Geth Cannon section generally I just cheat my way through that short section. There is a trainer on the cheat happens website with a easy kills button on it I just use that to take care of it then continue as normal once I've gained access to the station. You may want t olook that up for future reference it's up to you but it's the only way I've found of dealing with it.


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#8
Monica21

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that's the part I hate most as well. I think the DLC in general is good it's just that Geth Cannon section generally I just cheat my way through that short section. There is a trainer on the cheat happens website with a easy kills button on it I just use that to take care of it then continue as normal once I've gained access to the station. You may want t olook that up for future reference it's up to you but it's the only way I've found of dealing with it.

 

I'm probably going to do that. I'm not averse to challenge, but I like the story elements of RPGs more than I like the combat. Mostly the combat is just something to go through until I can get to the story part. Until something pops up that seems designed to make you fail and then I get irritated.


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#9
Cknarf

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Hammerhead sucks, mission is fun.  

 

I Bring Tali and Legion. Legion for the alternate dialogue with Archer, and Tali for dat ass AI hacking.


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#10
Guest_StreetMagic_*

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I like the Hammerhead, if only because it's arcade-ish. And I like arcade games... more than anything actually. There just aren't enough levels, as far as I'm concerned.

 

It might be not be the best fit for this market though. I don't know.



#11
sjsharp2011

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I think it's just the case is the cannon is just too powerful and the Hammerhead doesn't have the resistance that the Mako has in the first game. Ithink the overall idea of Overlord was good fun it's just Bioware just gave us an overpowered  enemy really The only thing about the Hammerhead I like is that it's faster than the Mako but I've always preferred slower and stronger than faster and weaker.



#12
cap and gown

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The Hammerhead is about maneuverability. The Mako was about brute force. Even the Mako's brute force, however, was not enough when playing on insanity. When I got to Virmire I had to get out of the Mako and fight the Colossuses and Armatures on foot because the Mako was not strong enough and had zero maneuverability. At least with the Hammerhead I don't have any problems even on insanity. It just takes knowing how a particular section works and understanding the Hammerhead's control.

 


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#13
Guest_StreetMagic_*

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The Hammerhead is about maneuverability. The Mako was about brute force. Even the Mako's brute force, however, was not enough when playing on insanity. When I got to Virmire I had to get out of the Mako and fight the Colossuses and Armatures on foot because the Mako was not strong enough and had zero maneuverability. At least with the Hammerhead I don't have any problems even on insanity. It just takes knowing how a particular section works and understanding the Hammerhead's control.

 

 

I don't have a big problem with Insanity there either..It doesn't seem to make much difference. It's the little turrets spread out over the map that are hard on insanity (if you want to get that Data Packet achievement, it's a pain). Or at least, it's really tedious.



#14
cap and gown

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I don't have a big problem with Insanity there either..It doesn't seem to make much difference. It's the little turrets spread out over the map that are hard on insanity (if you want to get that Data Packet achievement, it's a pain). Or at least, it's really tedious.

 

Tedious, indeed. Shoot a bit, hide a lot, shoot a bit more, hide a lot more. That applies even on veteran, which is the difficulty I was on when I did the data packets quest. But there is no point in doing the data packets quest more than once. You don't get any money and no XP, so except for the achievement, it is pointless.



#15
Monica21

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I think it's just the case is the cannon is just too powerful and the Hammerhead doesn't have the resistance that the Mako has in the first game. Ithink the overall idea of Overlord was good fun it's just Bioware just gave us an overpowered  enemy really The only thing about the Hammerhead I like is that it's faster than the Mako but I've always preferred slower and stronger than faster and weaker.

 

The Hammerhead is a tin can. It was built for survey missions (Right? Unless I'm totally wrong) and its gun is just kind of a bonus if a Yeti is attacking it. It wasn't meant to be a combat vehicle. Seems really odd to have to take it on missions that it wasn't built for.


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#16
KaiserShep

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I wish its survey vehicle design was reflected better in gameplay. Ironically, the Mako did this much better, because you could just park it beyond the range of enemy fire and scope them out from a distance. 



#17
KaiserShep

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Tedious, indeed. Shoot a bit, hide a lot, shoot a bit more, hide a lot more. That applies even on veteran, which is the difficulty I was on when I did the data packets quest. But there is no point in doing the data packets quest more than once. You don't get any money and no XP, so except for the achievement, it is pointless.

I've never once gotten more than 2 data packets. I couldn't be bothered to go out of my way for them, and I was curious as to what you get. Just getting an achievement is lame. Glad I never wasted time completing that. 



#18
capn233

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I like Prometheus Station just fine.  Cannon isn't too bad for me, you just need to avoid the area it designates when it fires.

 

Gathering the data packets is irritating though because the auto-turrets do so much damage you end up having to do a couple cheesey strategies to blow them all up.



#19
Monica21

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Hammerhead sucks, mission is fun.  

 

I Bring Tali and Legion. Legion for the alternate dialogue with Archer, and Tali for dat ass AI hacking.

 

I didn't have Legion when I did this but I definitely will on the next run-through.



#20
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Tedious, indeed. Shoot a bit, hide a lot, shoot a bit more, hide a lot more. That applies even on veteran, which is the difficulty I was on when I did the data packets quest. But there is no point in doing the data packets quest more than once. You don't get any money and no XP, so except for the achievement, it is pointless.

 

Yeah, I already have the achievement on my Xbox.. It's just that I got the PS3 version recently and started on Insanity. Overlord was tedious. I still haven't gotten around to a second playthrough and get that trophy on a lower setting.

 

 

I've never once gotten more than 2 data packets. I couldn't be bothered to go out of my way for them, and I was curious as to what you get. Just getting an achievement is lame. Glad I never wasted time completing that. 

 

Yeah, it's pointless. Unless you're a Trophy Hunter someone-with-way-too-much-freetime like me.



#21
RanetheViking

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I like the DLC, but the Hammerhead could've been so much better IMO. The Geth cannon outside the ship is easy if you watch for the large red targeting reticules on the ground around you. When you see those jump or boost out of the way, with that method you can let the cannon take out the generator shields for you.

 

As for the other pain in the A turrets, you have to be real careful, especially on Insanity. The PS3 version is bugged also, where sometimes the Hammerhead won't get a target lock and you have to line the nose up as you jump up in the air and be lined up directly with them.

 

Even though I don't bother with the Data packet missions ones, unless I'm playing on a new Profile and want the Achievo', I always get the ones between the venting stations.  It's the completionist in me, even though I usually end up with a tonne of Iridium anyway.



#22
Domar

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The Hammerhead is about maneuverability. The Mako was about brute force. Even the Mako's brute force, however, was not enough when playing on insanity. When I got to Virmire I had to get out of the Mako and fight the Colossuses and Armatures on foot because the Mako was not strong enough and had zero maneuverability. At least with the Hammerhead I don't have any problems even on insanity. It just takes knowing how a particular section works and understanding the Hammerhead's control.

 

 

I found the Mako dealing with Geth armatures and colossi normally one of the easiest challenges in the game, thanks to that vehicle's maneuverability. All you had to do was to find a big rock or depression in the terrain from which you could drive forward a few meters to come round the corner of the rock or up on the crest, fire the cannon, and then fast reverse the tank behind cover again before the destructive energy ball from the machines reached that spot; repeat until the Geth were destroyed, usually without a scratch on the Mako, even on insanity.

 

I've had my fair share of frustration with the Hammerhead. Never felt in full control of its movements. That frequent bouncing on the ground in its flight was too ridiculous, arcadish and irritating for me; broke immersion right away. The Mako felt way more realistic a vehicle. At least in normal terrain for a tank. Driving it over jagged mountain ridges (not the normal place for a tank) often resulted in rather ridiculous scenes from its reduced weight, too, but I'd choose it over the Hammerhead any day.

 

Missions like the Prometheus station could really test my patience with the aircraft. Didn't know about the option to use the big gun to take out the small ones. Never appeared possible that I could wait with the Hammer-<hickup>-bounce-around until being targeted and then move away from the blast in time like that. So it took me a while to discover which other tactics worked in that scenario, too.



#23
cap and gown

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I found the Mako dealing with Geth armatures and colossi normally one of the easiest challenges in the game, thanks to that vehicle's maneuverability. All you had to do was to find a big rock or depression in the terrain from which you could drive forward a few meters to come round the corner of the rock or up on the crest, fire the cannon, and then fast reverse the tank behind cover again before the destructive energy ball from the machines reached that spot; repeat until the Geth were destroyed, usually without a scratch on the Mako, even on insanity.

 

I've had my fair share of frustration with the Hammerhead. Never felt in full control of its movements. That frequent bouncing on the ground in its flight was too ridiculous, arcadish and irritating for me; broke immersion right away. The Mako felt way more realistic a vehicle. At least in normal terrain for a tank. Driving it over jagged mountain ridges (not the normal place for a tank) often resulted in rather ridiculous scenes from its reduced weight, too, but I'd choose it over the Hammerhead any day.

 

Missions like the Prometheus station could really test my patience with the aircraft. Didn't know about the option to use the big gun to take out the small ones. Never appeared possible that I could wait with the Hammer-<hickup>-bounce-around until being targeted and then move away from the blast in time like that. So it took me a while to discover which other tactics worked in that scenario, too.

 

There is no "fast reverse" or "fast forward" or fast anything with the Mako. Its controls were extremely sluggish. Meanwhile, while you are scoped in on a target and trying to rock it back and forth to avoid being hit you get turned around and get stuck on some piece of terrain and then just get pounded because you're stuck. And talk about bouncing: just look at this segment where the Mako just starts bouncing up and down on flat terrain for no reason at all. (It does this to me all the time.)

 

At least the Hammerhead stopped when I wanted it to stop, turned only as much or as little as I wanted it to turn, and moved when I wanted it to move. The Mako did none of those things well, particularly when it was scoped in. (Apparently no one at Bioware had ever heard of gyroscopic stabilizers even though the technology dates back to WWII.)



#24
Gago

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Bah I hate this DLC, I just rush through it.



#25
Domar

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There is not "fast reverse" or "fast forward" or fast anything with the Mako. Its controls were extremely sluggish. Meanwhile, while you are scoped in on a target and trying to rock it back and forth to avoid being hit you get turned around and get stuck on some piece of terrain and then just get pounded because you're stuck. And talk about bouncing: just look at this segment where the Mako just starts bouncing up and down on flat terrain for no reason at all. (It does this to me all the time.)

 

At least the Hammerhead stopped when I wanted it to stopped, tturned only as much or as little as I wanted it to turn, and moved when I wanted it to move. The Mako did none of those things well, particularly when it was scoped in. (Apparently no one at Bioware had ever heard of gyroscopic stabilizers even though the technology dates back to WWII.)

 

Well, however "sluggish" the Mako may be, it was fast enough to easily deal with Geth armatures and colossi in said way. And I found that speed and maneuverability pretty realistic.

 

Yes, the tank had its drawbacks, including perhaps an over-the-top "suspension system", but the ride was nowhere near as unrealistic as the Hammerhead's, IMO.


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