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I hate Prometheus Station with the passion of a thousand burning suns


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#26
Cknarf

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The Mako's absurdly powerful cannon and range, combined with the fact that you can just hop over most geth projectiles more than make up for the lack of maneuverability.

 

The only thing I seem to have issue with when using the Mako is shooting down from a high place.  I think it's on one of the planets that Helena Blake sends you to. The base is surrounded by mountains, and you have to roll over the crest in order to get a shot on the enemies below. That's one of the only times I ever get out of that thing.



#27
Monica21

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I didn't mind the Mako so much, except for driving into a jagged crater to hack a probe or trying to drive up an 85-degree angle cliff face to get to a station. I don't know who at Bioware thought that was fun. I found the Colossus and Armatures pretty easy to take out. Those energy balls were super slow, so I'd just park sideways and nudge backwards or forwards to avoid them.

 

The Hammerhead is just so wtf to me. Especially with those cannons outside Prometheus station. There's room to park the Hammerhead and get out, but the game won't let you. Oh well.



#28
sjsharp2011

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Yeah I found fighting the Geth armatures easy as well when in the Mako. The only time I have any difficulty with them is when I endf up having to fight any on foot like the one just outside the ruin where Liara is hiding out and again on the Ilos mission befoer you get the door open to the complex that houses the Conduit that both you and Saren are looking for. Where there is 2 of them fortunately there is a big block there so pretty much just use that for cover when they attempt to blast me



#29
aoibhealfae

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I like Prometheus station. You drop on the ground and wait until the giant canon target the area around you and you run away from the blast zone and then do it again while shooting at the generator... and then when the large shield went down, you shoot the giant canon with your pathetic misiles.. pofff... then inside, hmmm.. I luv my sniper rifle, missile launcher and AI hacking. My lovelies

 

What I hate the most was those packet fetch quest. Never bothered with it. And I hate jumping on the stupid rock lava thing. And I hate Firewalker.... bloody fetch quests....



#30
Guest_StreetMagic_*

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I think the type of gameplay the Hammerhead really shined at was the first Firewalker quest (where it's more platformy.. no fighting. Just you discovering the right pathway). I would've loved them putting a few more of those in, with increasing difficulty. The crumbling ruins one was kind along the same lines.


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#31
themikefest

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I like the cold planet that had the hammerhead freezing if the player took too long to scan the items



#32
sjsharp2011

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I think the Hammerhead in general is OK. As it's easy enough to manage in all the other missions  it's moer that the Prometheus station cannon was somewhat overpowered



#33
cap and gown

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I think the Hammerhead in general is OK. As it's easy enough to manage in all the other missions  it's moer that the Prometheus station cannon was somewhat overpowered

 

The gun is not overpowered. It was intentionally designed to one-shot the player vehicle. The level is a test of properly dodging the gun's shots, not seeing how long you could survive them. What is hard is that when you get thrown into the level you have no idea what is going on. Once it becomes clear what is going on then that level is a breeze. It is just a different form of platforming.


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#34
Guest_StreetMagic_*

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The gun is not overpowered. It was intentionally designed to one-shot the player vehicle. The level is a test of properly dodging the gun's shots, not seeing how long you could survive them. What is hard is that when you get thrown into the level you have no idea what is going on. Once it becomes clear what is going on then that level is a breeze. It is just a different form of platforming.

 

To me, that's how most games should be. Every boss battle amounts to jumping into an unknown/figuring out the pattern. I wish Mass Effect had a little more of this, but it's harder to pull off in shooters.



#35
Monica21

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The gun is not overpowered. It was intentionally designed to one-shot the player vehicle. The level is a test of properly dodging the gun's shots, not seeing how long you could survive them. What is hard is that when you get thrown into the level you have no idea what is going on. Once it becomes clear what is going on then that level is a breeze. It is just a different form of platforming.

 

While I can see your point, I also think that forcing the player to reload until he or she figures out the strategy is cheating on the part of the designers. I don't play RPGs for combat, hence my own frustration with that section of the DLC. Mini-games are one thing. Mini-games that kill you and force a reload are dumb.


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#36
cap and gown

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While I can see your point, I also think that forcing the player to reload until he or she figures out the strategy is cheating on the part of the designers. I don't play RPGs for combat, hence my own frustration with that section of the DLC. Mini-games are one thing. Mini-games that kill you and force a reload are dumb.

 

I agree with this more than I agree with Street. I was very frustrated the first time I played this level. There needs to be some more guidance given to the player on how to accomplish the objective. For instance, the VI could have suggested letting the cannon destroy the barriers guarding the generators.



#37
Guest_StreetMagic_*

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While I can see your point, I also think that forcing the player to reload until he or she figures out the strategy is cheating on the part of the designers. I don't play RPGs for combat, hence my own frustration with that section of the DLC. Mini-games are one thing. Mini-games that kill you and force a reload are dumb.

 

Well, that's the thing with this series. They're trying to cater to two crowds (and/or people who like both). Not just RPG'ers.

 

I think what they did in ME3 might be a good compromise for the future though. i.e. Story Mode. I've never played it though. Was the Rannoch Reaper easy using that? That's about the only comparable encounter I can think of in that game.



#38
cap and gown

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Well, that's the thing with this series. They're trying to cater to two crowds (and/or people who like both). Not just RPG'ers.

 

I think what they did in ME3 might be a good compromise for the future though. i.e. Story Mode. I've never played it though. Was the Rannoch Reaper easy using that? That's about the only comparable encounter I can think of in that game.

 

AFAIK, the Rannoch Reaper provides the same amount of pain on every difficulty.



#39
Monica21

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Well, that's the thing with this series. They're trying to cater to two crowds (and/or people who like both). Not just RPG'ers.

 

I think what they did in ME3 might be a good compromise for the future though. i.e. Story Mode. I've never played it though. Was the Rannoch Reaper easy using that? That's about the only comparable encounter I can think of in that game.

 

Can you choose modes when importing a character? I don't remember being able to do that.



#40
Monica21

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AFAIK, the Rannoch Reaper provides the same amount of pain on every difficulty.

 

And, oh, good. Something to look forward to. <_<



#41
Guest_StreetMagic_*

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Can you choose modes when importing a character? I don't remember being able to do that.

 

I believe so. Or you can change it at any time like can change difficulty in other games. I think the setting is "Narrative".



#42
sjsharp2011

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with the reaper though you have more time to react to the situation than you do the cannon so you know where that beam is coming from and it's pretty obvious you need to dodge that one. For me it's moer I find the shielding is over powered than the actual weapon. As I've managed to dodge it a few times without cheating but it always catches me out unless I use the easy kills cheat to make it easier to bypass the shielding faster.

 

If there had been a wall or block in the area which you could hide behind when it takes a potshot at you like there is in ME1 where you're facing the armature units on foot then they may have gotten away with an enemy like that. But for me not like that especially as it doesn't exactly give you much warning between it locking on and firing. Maybe if there was an extra 0.5 to 1 second longer before it blasted then fair enough. I just find I don't have enough time to react to switch from shooting to flying when I only have 1 hand on the controls.



#43
cap and gown

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If there had been a wall or block in the area which you could hide behind when it takes a potshot at you like there is in ME1 where you're facing the armature units on foot then they may have gotten away with an enemy like that. But for me not like that especially as it doesn't exactly give you much warning between it locking on and firing. Maybe if there was an extra 0.5 to 1 second longer before it blasted then fair enough. I just find I don't have enough time to react to switch from shooting to flying when I only have 1 hand on the controls.

 

Since the only thing you have to shoot at is the Cannon itself, I would suggest letting the cannon take out both the shields and the generators. That way you could focus on flying.



#44
sjsharp2011

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While I can see your point, I also think that forcing the player to reload until he or she figures out the strategy is cheating on the part of the designers. I don't play RPGs for combat, hence my own frustration with that section of the DLC. Mini-games are one thing. Mini-games that kill you and force a reload are dumb.

 

 

Exactly I don't play it becvause odf combat either especially as I'm not really a combat type of person really or at least I'm not great at it I play this series of games for their stories. I'm glad to say for the most part ME provides a good quality story 



#45
sjsharp2011

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Since the only thing you have to shoot at is the Cannon itself, I would suggest letting the cannon take out both the shields and the generators. That way you could focus on flying.

 well I use an easy kills cheat anyway so I've found a way through it I just hope Bioware don't throw anything like that at me again. So far they haven't so I'm not too unhappy.



#46
Monica21

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AFAIK, the Rannoch Reaper provides the same amount of pain on every difficulty.

 

I just did that one today. It was very "arrrrggghhhhhhh." But taking it down was actually pretty cool.



#47
cap and gown

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I just did that one today. It was very "arrrrggghhhhhhh." But taking it down was actually pretty cool.

 

More pain awaits. :ph34r:



#48
Monica21

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More pain awaits. :ph34r:

 

Blerg



#49
a_mouse

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Since the only thing you have to shoot at is the Cannon itself, I would suggest letting the cannon take out both the shields and the generators. That way you could focus on flying.

 

^This.  The Prometheus entrance is essentially a puzzle, not a combat sequence.  The puzzle solution is to fly near each shield generator, pause for a second while the main canon locks on you (listen to audio cue), then fly to the next generator while the canon takes out the shield/generator you were just next to, repeat as needed.  As soon as the main shield is down, fly to an area the canon isn't pointed at and fire away. Not difficult, as Mordin would say.

 

Another Hammerhead tip (for the regular turrets) is to park just out of range and fire at them. There is a narrow region where you can damage them, but they can't damage you.  This is also the lazy way to take out Geth units (if you don't feel like meleeing them with the Hammerhead).



#50
Monica21

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More pain awaits. :ph34r:


Well, I never want to have to defend the missile battery again. Except I totally will because I finished the trilogy last night and now life has no meaning.
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