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what does shepard get for wrecking the krogans genophage cure?


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#26
Guest_StreetMagic_*

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One can find more affinity with the Council races that were fought to the point of near defeat by the Krogan, Krogan who fought almost purely for the reason of aggressive expansion, and most Krogan see no problem with this and would do it again. This expansion would have went into Human space, absolutely.

 

Street, I'm with you. I'm only looking from other perspectives, ones I even know exist in my IRL talks with people who've played the games.

 

Fair enough. I just wanted to know what you had in mind. Not necessarily saying it's invalid.



#27
MisterJB

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A couple of medals at the very least.



#28
Ieldra

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That would make most players seem like morons then.

 

64% of players didn't even have Wrex.  Yet only 8% sabotaged the cure.

Well, what do you call people who don't stop to think about a problem with galaxy-wide consequences and make a decision based on emotions - and manipulated ones at that - instead? 

 

Not that they're entirely to blame, this whole subplot - as well as some others - screams "Feel, don't think" at the player in a volume liable to adversely affect mental coherence.


  • teh DRUMPf!! et cap and gown aiment ceci

#29
cap and gown

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Well, what do you call people who don't stop to think about a problem with galaxy-wide consequences and make a decision based on emotions - and manipulated ones at that - instead? 

 

Not that they're entirely to blame, this whole subplot - as well as some others - screams "Feel, don't think" at the player in a volume liable to adversely affect mental coherence.

 

Not necessarily. First time I did this mission was with a non-import game, so I had Wreav. I decided to reveal the sabotage because I felt sure the Krogan would find out about it and then I would be screwed. I didn't know how long the Krogan gestation period was, but surely it couldn't have been so long they wouldn't figure out things had gone wrong before we had defeated the Reapers. What other players were thinking I have no idea.



#30
Dantriges

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I cured it because I didn´t saw the big problem. Council fleets will be severely weakened after the war but the the Krogans have none. This krogan horde is nice but the best infantry in the galaxy means nothing if you can´t land them because you have no ships or your troop ships get shot down by frigates. I assume that the Krogans won´t have Cerberus breathtaking ability to built a fleet in zero time though. ;)  So I saw no benefit in betraying them. If the council let them rebuild a threatening navy in the near future it´s their problem. Tuchanka has been in ruins for a long time, there should be enough warning time if the Krogans start to build shipyards.

 

So I had faith... in the power of orbital bombardment. If the council wants them gone so badly and backstab them, meteor them yourselves after the war. -_-



#31
aka.700

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I expected to get more war assets from the Salarians for the Crucible for sabotaging the cure because of the obvious reasons that they are geniuses. I don't feel like it's worth killing Wrex over.
With Wreav of course, not curing the genophage is logical. He doesn't like Shepard. Shepard doesn't like him either :)

#32
Orikon

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You were supposed to get all of their fleets and a few science teams,but for some reason Bioware decided not to include them (even though Hackett mentions they committed their fleets).

 

The Galaxy Map Mod fixes that though. :P



#33
KaiserShep

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Personally I'm struggling to see the value of keeping the krogan. Despite the turian insistence that the krogan are needed, what does it solve? We don't need headbutting melee fighters. Salarians are a bigger deal than just being able to hold a hammer. Their contribution isn't just that they know how to hold a hammer - its that they invent the hammer.

 

The reapers cannot be defeated with ground troops. Even if every organic in the galaxy were UberKroganSupreme. What good is ground forces when your enemy is an enormous fleet of sentient war ships? They can blow up the planet if they wanted to. All the ground forces do is make the harvest slower - they are not a solution. The krogan are nothing more than a bandaid that buys you a little more time until the inevitable.

 

The salarains are Mass Effect's geniuses. Their entire species is kinda designed around to fit in this "brilliant scientists" niche. Their technology is generally the most advanced. What do we need more for the war against the reapers? A bunch of ground meat to throw into a literally endless grinder? Or actual space ships and technology? We spend most of the game fighting ground troops that have been reaperized but remember those are not the actual reapers. The reapers are enormous powerful starships. Ground troops will not win this war, we need fleets to counter their fleets. We need tech, not brawn.

 

Because it's a game, I suppose that this simply can't happen in the story, but one possible consequence, at least from Shepard's perspective, is that the krogan can potentially pull their support entirely, and the turian primarch decides to simply take his chances and go back to Palaven to fight the reapers, leaving you with no turian assets. The salarians are useful for their technical expertise, but once the Crucible is completed, a powerful fleet that can take the reapers head on might be necessary in order to protect it, and that's something they can't offer.