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Thoughts, wishes and hopes for ME:Andromeda


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#26
goishen

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I think that ME:A is gonna be a letdown to some people.  They're expecting a bigger story, more massive choices, the entire earth shattering on your utterance. 

 

I, personally, don't think it will be this way.  I think that it will be not exactly like Lewis & Clark, but not all that dissimilar either.  It's gonna have that frontier quality to it, where exploration has a major role.  Shepard's story had BioWare reaching up for the stars.  They caught lightning in a bottle, and held on for three stories.  Now it's time to bring it down a notch. 

 

I dunno.  I suppose we'll see in the coming months.


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#27
mickey111

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I want the story to be unimportant to all but the main characters circle of friends. I am bored of saving species and nations and can picture all the usual cliches in my sleep. I want it relatively small, because small is nuanced and can be more easily related with real world history.


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#28
KaiserShep

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Hehe. And yet... the Citadel rotates to generate gravity.

 

Yeah, that bit always bugged me a little. Perhaps the Citadel was made before mass effect technology was engineered to create artificial gravity, but you'd think that the keepers could've just retrofitted the thing to accommodate it. 



#29
DaemionMoadrin

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I think that ME:A is gonna be a letdown to some people.  They're expecting a bigger story, more massive choices, the entire earth shattering on your utterance. 

 

I, personally, don't think it will be this way.  I think that it will be not exactly like Lewis & Clark, but not all that dissimilar either.  It's gonna have that frontier quality to it, where exploration has a major role.  Shepard's story had BioWare reaching up for the stars.  They caught lightning in a bottle, and held on for three stories.  Now it's time to bring it down a notch. 

 

I dunno.  I suppose we'll see in the coming months.

 

Well, I'm not hyped at all... but I wanted to write my thoughts down just in case. That way I can't blame myself later when the game is released and is utter shite.

 

Honestly, BioWare lost me as fan and customer after SW:TOR, some ME3 parts (not just the endings) and DA:I. But as much as I could complain, I also have to admit that they did several different things right in every game... and if they somehow manage to get them all right in ME:A, then it might be the game to win me back.

 

I want the story to be unimportant to all but the main characters circle of friends. I am bored of saving species and nations and can picture all the usual cliches in my sleep. I want it relatively small, because small is nuanced and can be more easily related with real world history.

 

That would mean the story would have even less impact than the DA2 story? I'd be fine with that.

 

Maybe there is no exploration fleet, just one ship with a crew of misfits who had to flee the Milky Way and now want to start over in a new galaxy... would be fun. ^^



#30
DaemionMoadrin

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Just thought of something else.

 

Could we get new animations please? Something recorded with MoCap? Maybe then we won't have overly girly female characters.



#31
DaemionMoadrin

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So I just realized I completely forgot to talk about ship design.

 

I love the Normandy SR1 and SR2 but let's be honest... as designs they are failures. I don't even mean the SR1's CIC with the odd placement of panels against a wall, which is because of re-used textures:

 

MassEffect%202015-06-21%2009-36-08-65_zp

 

No, the worst part is that both ships waste a lot of space on hallways. The SR1 has lots of hallways, stairs and generally empty areas. While the SR2 has half an excuse for being an "civilian" vessel with several areas not necessary for a war ship, it's still wasting space.

 

Why is that a problem? Because it takes a lot of effort to pressurize large areas. It's very difficult to close off sections if there are no bulkheads anywhere. This is a safety risk. If the Normandy gets hit anywhere on the CIC deck, then the entire deck will lose air. The SR2 at least has a bulkhead right behind the pilot and a force field between the CIC and the work stations. Which will do nothing when the power fails.

 

Speaking of work stations... why are there so many? What are all these people doing anyway? The narrative has Joker (and later EDI) do absolutely everything on the ship. Navigation, piloting, communications, scanning, weapons... at that point I have to ask why I need all those nameless people on my ship.

 

The hangar is a mess, too. Look at it and imagine you have to load cargo into, jump out of it in the Mako or... and that's the critical part... get caught with the Mako on your way back from a mission. Because that would result in a severe crash every time.

 

There is a lot more I could say about ship design, the crew etc... my point is: Let's not do that again. I know it's kind of necessary to have high and wide hallways because of the camera ingame. Fine.

Could we at least talk about the crew? Maybe a Star Trek like crew would be better? Dedicated officers for every role? One pilot, one navigator, one weapons officer, one science officer and the captain?

 

I'd also like to see all cargo being secured before we leave dock, cause the last thing you want is stuff flying around during combat. The SR2 would never pass inspection and in ME3 you also get cables sneaking over all the floors.

 

Which is also weird... either we have artificial gravity and can compensate against motion effects or we don't. It makes no sense for some scenes to show people stumbling because of sharp maneuvers and in others casually walking around or are even fighting in the hangar, never noticting that the ship is moving.

 

 

Please BioWare, take into account that not even the Turians would build their ships that way. The SR1 design doesn't even work anymore in the much bigger SR2, because you can't see your pilot from the CIC.

 

Our ship in ME:A deserves better. Don't just design it to look cool, please try to be practical as well. At least give the crew working in the CIC emergency seats and seatbelts, otherwise they all have to stand and hope for the best.


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#32
wiccame

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I don't have any worries about story, I am sure it will be great and I am sure I will enjoy it. I just really hope our interactions in it will be a bit more meatier, as in conversations. I don't want to have a conversation with someone about something important only to be blown off and not able to respond accordingly. 

 

Also as a female player of mostly female characters, I want to see a little more equality in fluff and stuff. The trilogy was VERY straight male orientated when it came to romances. If and they will most definitely be added, they should be reasonably equal for all. 


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#33
DaemionMoadrin

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I don't have any worries about story, I am sure it will be great and I am sure I will enjoy it. I just really hope our interactions in it will be a bit more meatier, as in conversations. I don't want to have a conversation with someone about something important only to be blown off and not able to respond accordingly. 

 

Also as a female player of mostly female characters, I want to see a little more equality in fluff and stuff. The trilogy was VERY straight male orientated when it came to romances. If and they will most definitely be added, they should be reasonably equal for all. 

 

Really? Half the time I played as lesbian female and those romances were fun, too. I guess the boys aren't as fun then?

 

 

Hah, just remember another issue: Everyone in ME had the same body type. There were no fat people, no really tall or really tiny ones... a little more diversity wouldn't hurt.


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#34
MattH

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Eehh, it seems to me if they were to implement the more realistic and true to life examples that are listed, it'd soon suck the fun out of it.

As long as the story is consistent, I'm happy.

#35
wiccame

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Really? Half the time I played as lesbian female and those romances were fun, too. I guess the boys aren't as fun then?

 

 

Hah, just remember another issue: Everyone in ME had the same body type. There were no fat people, no really tall or really tiny ones... a little more diversity wouldn't hurt.

Well playing as a straight female by the time ME3 came round if I didn't have the foresight to keep Kaidan alive/or romance Garrus in 2, there would be no options at all for a straight female.  Well unless I wanted to sexually harass James or get turned down by the robot lover.*Shudders*



#36
NextGenCowboy

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It should be pointed out, Kaiden's Biotic Amp, isn't the same as his Implant. The Implant is the actual wetware plugged into his skull. The Amp is the piece of hardware, and likely software, that's plugged into the wetware.


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#37
hostaman

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Don't care about the science, couldn't give a **** about the "lore".

 

Just give me a game that makes me smile, makes me cry, and keeps me playing for years - Like ME2 and ME3


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#38
Guanxii

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Ship Customization

 

Let's not just have mako customization but let's also have in depth ship customization. Not just down to different choices of armor plating and shielding, stealth and propulsion technology you can upgrade or the choice of cannons or the voice of your AI but let's have a choice of different interior styles you can buy and then add customizable items on top like Anderson's Apartment e.g. furniture, tables and features like fireplaces, monitors, statutes, etc.    

 

The cabin/room:

 

Needs a trophy section.

A space for pets only this time you have a choice between fish, iguana, ants, hamsters, snakes, etc.

A collectables section where you can have a choice between ships, guns, sculpture art or paintings.

A tv monitor with some short faux tv shows, commercials, news reports and you can watch purchasable vids 

A reading area where you can store and browse purchasable magazines and skill books 

 

Hanger:

 

Needs gym equipment such as weights and jogging or cycling machines and using it should improve your fitness (extra health bars), stamina (running, cooldown), strength (melee) and muscle mass.

 

 Rec area:

 

Let's have a customizable games area where you can either have pool table, puck hockey, Foosball or poker table with fully functional minigames you can play with squadmates.

Bar area with unique bar dialogue banter and drinking minigames

Dance-floor.

 

Mess Hall:

 

Let's have squatemates take their turns cooking their own recipes for the squad like Vega and the Citadel breakfast scene. Great opportunity for squad-mate to tell tales and bond over stories of home life.

Combine upgradable cooking equipment with sourcing unique food supplies and when prerequisites are met reward the player with unique conversations.  

 

Engineering:

 

I'd like to see some of the tech upgrades to the ship on display here like the new drive cores, and pieces of tech related to the new shielding and stealth, etc.



#39
LemurFromTheId

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Mass Effect is inconsistent in so many ways, because BioWare made things up as they expanded their universe and by doing so retconned or simply ignored the lore from previous games. One example: ME1 contains a side story about the biotics with L2 implants, who suffer because of them. Kaidan is one of them. But when you check the inventory, then he's using the same implant as every other biotic... and you can easily give him a better one, too. Gameplay contradicts the story.

 

ME is indeed inconsistent in many areas, but not here. You're confusing biotic implants with bio-amps. Biotic implants have a port for plugging in a bio-amp, which amplifies the biotic potential of the user. We had bio-amps in our inventory in ME1.

 

EDIT: Oh, missed NextGenCowboy's post above.


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#40
Redbelle

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Regarding the realism of the game, while much of the tech is indeed fantasy, much of the tech is actually based around science theory than out and out make believe.

 

I mean yes. Element 0 is completely made up.... But the theory of FTL and mass effect needs it to allow the ME universe to function. Removing it would be like removing warp drive from Star Trek. Again, made up. But the theory behind such a means of travel is theoretically possible if the means could be achieved and the energy to push into another realm of space that allows FTL travel possible.

 

In the end though, theory being passed off as fictional fact is fine in my eyes as I have to suspend disbelief anyone to buy into the universe. But what sells me the universe is that even though the writers take the liberty of presenting fiction as fact they bolster the universe with facts with know.

 

The gunnery Sergent's speech of Sir Isaac Newton being the deadliest force in space and thus, dictates that military personal must always be mindful of an off planet environment when they discharge a weapon was brilliant in that it sold currently understood physics in the context of a military mind seeking to enforce best practice on raw recruits who might be tempted to cowboy enemy encounters.

 

Reality mixed with fantasy. Where fantasy is only used sparingly to flavor the universe while reality is the key underlying structure of the universe.


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#41
DaemionMoadrin

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Eehh, it seems to me if they were to implement the more realistic and true to life examples that are listed, it'd soon suck the fun out of it.

As long as the story is consistent, I'm happy.

 

To be honest, I don't think most players would notice the difference because you only notice these discrepancies if you ask questions. Most changes I proposed would improve the gameplay, I don't see anything that would make the game less fun.

 

Well playing as a straight female by the time ME3 came round if I didn't have the foresight to keep Kaidan alive/or romance Garrus in 2, there would be no options at all for a straight female.  Well unless I wanted to sexually harass James or get turned down by the robot lover.*Shudders*

 

Ah, yeah. That sucks. I usually play the entire trilogy at once, so my LI is set from the very beginning.

 

It should be pointed out, Kaiden's Biotic Amp, isn't the same as his Implant. The Implant is the actual wetware plugged into his skull. The Amp is the piece of hardware, and likely software, that's plugged into the wetware.

 

Mh, true. That's a detail that's only mentioned in the Codex once and it doesn't come up often. My bad. I'll keep it in the original post until I can think of a better example.



#42
LemurFromTheId

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The gunnery Sergent's speech of Sir Isaac Newton being the deadliest force in space and thus, dictates that military personal must always be mindful of an off planet environment when they discharge a weapon was brilliant in that it sold currently understood physics in the context of a military mind seeking to enforce best practice on raw recruits who might be tempted to cowboy enemy encounters.

 

That gunnery sergeant was also totally wrong. A stray projectile shot into the outer space has practically zero chance of ever hitting anything. In mathematical terms the probability is f***ing small.


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#43
KaiserShep

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That gunnery sergeant was also totally wrong. A stray projectile shot into the outer space has practically zero chance of ever hitting anything. In mathematical terms the probability is f***ing small.

 

Not to mention that its path can also deviate because of gravitational forces…..eventually. Heck even light bends because of it.



#44
LemurFromTheId

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Not to mention that its path can also deviate because of gravitational forces…..eventually. Heck even light bends because of it.

 

Technically it will start to deviate the moment it's shot, there's some gravity everywhere. That doesn't much improve its chances of ever hitting anything, though.



#45
Redbelle

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Taking his statement out of context with military best practice your correct. The chance of one small projectile hitting something other than what it was shot at is so small to be negligible.....

 

However.... it was a military mindset behind the facts being presented. Fire a projectile. It will keep going. Forever unless the small chance of the projectile hitting a gravity well or other force causes it's speed and vector to change. Now if the battle is fought above a planet then immediately the projectile will be under the effects of gravity and that force will alter it's trajectory. If the battle is fought in space away from gravity.... well, it depends on the course of the projectile where the slug goes.

 

Now, saying the gunnery sarge was wrong is a mindset a civilian can afford. But to a military mind a discharged weapon that doesn't hit it's intended target has a chance to hit another target. Say in a busy fight where the backdrop is a friendly ship. That slug that was fired will hit the friendly ship with the same force as the enemy ship because distance will not cause the slug to lose it's kinetic energy. Thus....

 

Always confirm your targets.

 

Besides..... If the universe is going to go on forever..... theoretically.... then a projectile fired that doesn't hit it's intended target must hit something. After all if a shot fired is unlikely to hit something, thus making the gunnery chief wrong.... why do planet's suffer meteor strikes? The longer a projectile is allowed to travel and be affected by space the more chance it has to hit an object. Even if it takes longer than the lifetime of the person who fired it, it's infinitely possible and conversely infinitely impossible it might happen. But given that we know that spacial objects do impact on other objects and everything in the universe is moving.... I'm going to say that gunnery chief is being responsible in training his recruits.



#46
LemurFromTheId

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Now, saying the gunnery sarge was wrong is a mindset a civilian can afford. But to a military mind a discharged weapon that doesn't hit it's intended target has a chance to hit another target. Say in a busy fight where the backdrop is a friendly ship. That slug that was fired will hit the friendly ship with the same force as the enemy ship because distance will not cause the slug to lose it's kinetic energy. Thus....
 
Always confirm your targets.

Fair enough. "Safety first" is certainly a principle I can appreciate.

 

The exact words were these:

 

"Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you're ruining someone's day, somewhere and sometime. That is why you check your targets. That is why you wait for the computer to give you a damn firing solution."

 

Good advice for a soldier, but the part about deep space is simply incorrect: if it goes into deep space, it's extremely unlikely to ever hit anything.
 

Besides..... If the universe is going to go on forever..... theoretically.... then a projectile fired that doesn't hit it's intended target must hit something. After all if a shot fired is unlikely to hit something, thus making the gunnery chief wrong.... why do planet's suffer meteor strikes? The longer a projectile is allowed to travel and be affected by space the more chance it has to hit an object. Even if it takes longer than the lifetime of the person who fired it, it's infinitely possible and conversely infinitely impossible it might happen. But given that we know that spacial objects do impact on other objects and everything in the universe is moving.... I'm going to say that gunnery chief is being responsible in training his recruits.

 

Whether or not it will eventually hit anything depends largely on whether the universe will expand infinitely or eventually collapse. But in the next, say, dozen billion years, it's extremely unlikely to hit anything.

 

Why is that? For the same reason the night sky looks mostly black, despite there being literally billions of billions of stars within our viewing distance. Space is incredibly empty. It's so empty our minds can't really grasp its emptiness.


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#47
DaemionMoadrin

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To get back on topic:

 

I don't want the new Mass Effect to be boring. Please don't believe that adding some realism would ruin the fun. I just want ME:A to be less obvious about being completely made up. There are certain tropes in sci-fi that are basically fantasy but they are in use because they represent shortcuts and generally make things less complicated (for example, quickly scanning a star system or planet). I don't want those gone.

 

Sure, I made a lot of points about the ideal state of things but we all know that BioWare won't care. I'm asking now so I can later say, "Told you so." :P

 

What I want is a good story that makes sense internally. The Reapers didn't lose because Shepard was so awesome, they lost because they made very stupid decisions. If I was in Sovereigns place, I would have won the entire war before Shepard even became a Spectre. I want supposedly intelligent enemies to make intelligent decision.

 

I want the things we are told to match up with the things we see.

 

I want a setting that doesn't make me wonder if I'm surrounded by idiots.

 

I want smooth, fun gameplay without timesinks and other bs.

 

I want friendships and relationships that matter.

 

I want a game that runs well on all platforms and has been adapted to each.

 

I want choices that matter, that have an impact on the game.

 

 

I don't think I'm asking for too much here.


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#48
DarthLaxian

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Hey,

 

I've not read the whole opening post, but:

 

I'd love it if they changed the new Mako - come on that thing looks damned fugly (it looks more like a damned farm-machine, not like an armed vehicle you can take into combat -.-)

 

greetings LAX

ps: So, I am going to read the opening post :)


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#49
MattFini

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I just hope ME:A continues to build on the trilogy that came before it:

 

the vast exploration of ME1

the rich characters of ME2

the stupidly fun combat of ME3 (which built beautifully on ME2)

 

All of these things tied together by a long and expansive storyline that also features meaningful side missions (not the massive but empty spaces of Dragon Age Inquisition, for example). 

 

Beyond that, I hope for huge hub worlds, better weapon/armor/ship customization.

 

I've been hoping for ship-to-ship combat since ME2, so hopefully we'll get there one day. 



#50
PhroXenGold

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the stupidly fun combat of ME3 (which built beautifully on ME2)

 

I actually think that, in many ways, ME2 had the best combat. Defense stripping and crowd control were far more important (at least on the harder difficulties), thus requiring you to actually consider what abilities to use and when, and made you mix things up considerably based on what you were fighting whereas ME3 was just DAKKA DAKKA DAKKA DAKKA or COMBO COMBO COMBO COMBO depending on the class you were playing.