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A Possible ME:A Time Frame?


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#1
The Sauce of Awesome

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I've been reading the FTL page on the Mass Effect wiki and it mentions that the Reapers can travel 30 light years within a 24-hour period. I did a little math (which admittedly sucks) and here's what I got:

 

2,500,000 light years (the distance between the Milky Way and Andromeda galaxies) ÷ 30 light years (the maximum distance a Reaper could travel in a day) = 83333 (travel time in days, rounded down)

 

83333 ÷ 365 (1 earth year) = 228 years (rounded down)

 

So if I got this right, it would apparently take Reaper roughly 228 years to reach the Andromeda galaxy at it's top speed.

 

In comparison, the top FTL speed of a Council ship is roughly half that of a Reaper according to the wiki, so logically it would take a Council ship roughly 450+ years to reach the same destination.

 

I've also been reading a few threads here and some of the posts theorise that the Ark is based at least in part on Reaper tech. If so, then one could assume that the Ark would take at least as long as a Reaper would to travel to Andromeda.

 

So, judging from the Reaper tech-based Ark theory and assuming the Ark travels as fast as a Reaper would (which I suppose would give the Ark the quickest travel time that didn't involve wormholes) could we be looking at a Mass Effect game set somewhere in the 25th century?

 

Or, if the Ark is only as fast as the average Council ship, could the people of the Ark arrive at Andromeda sometime in the 27th century instead, perhaps?

 

Well, either way, BioWare did mention that ME:A was set "long after the events of the original trilogy", lol. At least with this we may have a rough idea of how long.

 

Or I could just be talking out of my pooper.



#2
Hrungr

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I guess it doesn't really matter how long it takes (hundreds of years, thousands of years...) if we're winding up in another galaxy. It would only matter if you were, say... going back to Earth at some point.



#3
Kabooooom

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The timeframe is reasonable. I made the same calculations in a few discussions awhile back. A cryo journey would also account for the tech not being dramatically different centuries down the line, as exhibited in the trailer.

#4
Kabooooom

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I guess it doesn't really matter how long it takes (hundreds of years, thousands of years...) if we're winding up in another galaxy. It would only matter if you were, say... going back to Earth at some point.


Another way that I think the Andromeda story will be divorced from the prior trilogy is that even if the colonists COULD return to the Milky Way, they probably wouldn't want to - because to them, they have no way of knowing what the outcome for the Reaper war was.

#5
shepskisaac

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Another way that I think the Andromeda story will be divorced from the prior trilogy is that even if the colonists COULD return to the Milky Way, they probably wouldn't want to - because to them, they have no way of knowing what the outcome for the Reaper war was.

Even if they knew (there's no reason why wouldn't the Ark get packed with QEC which isn't influenced by distance at all), many would probably prefer colony life or treat this as their "job" to survey the new galaxy.



#6
Hrungr

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Another way that I think the Andromeda story will be divorced from the prior trilogy is that even if the colonists COULD return to the Milky Way, they probably wouldn't want to - because to them, they have no way of knowing what the outcome for the Reaper war was.

 

Indeed. It's also possible they might take extreme measures to protect the secrecy of the mission (if it is to escape the Reapers), destroying all records (maybe even personnel) so that the Reapers could never learn of it. That way, if they really want to divorce this game from the trilogy, you would never hear any news from the MW. Otherwise you might wonder why they wouldn't send a ship out to make contact with you after the Reaper threat was over...



#7
Kabooooom

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Even if they knew (there's no reason why wouldn't the Ark get packed with QEC which isn't influenced by distance at all), many would probably prefer colony life or treat this as their "job" to survey the new galaxy.

The QEC is a good point actually. That would be a VERY easy way to allow for info from the prior trilogy, even the ME3 endings, to enter the story of ME:A. The player could learn of the outcome of the Reaper war, state of the Milky Way, even maybe the fate of Shepard in destroy and it would have zero impact on the story of ME:A.

However, it may be what was mentioned above: That the Andromeda colonists didn't want to take the risk of being discovered by the reapers.

Itd be pretty funny though if it went like this:

Citadel races discover wormhole to Andromeda. They build an ark, load it up, and then enter the wormhole. After they leave, they have others destroy the mass relay that connects the star system that contains the wormhole to the rest of the Milky Way network.
They would be stranded in Andromeda, but conversely the Reapers wouldn't be able to follow for centuries.
They bring a QEC to communicate with set people in the MW, and they subsequently learn of the Reapers defeat.

And now they can never go back. Lolz. Oops.

#8
shodiswe

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Sounds about right, the ship might need to use a few decades to "discharge in between galaxies" if it's not as efficient as reaper ship drives. We don't even know how far the Reaeprs can travel Before a Discharge, we jsut know they can travel faster and further withotu worrying about fuel or disscharge.


The people are most likely in Cryostasis just like Javik, so time is irrelevant to them as long as they arn't planning to go back to the Milkyway.
They have just left Everything they knew behind them, no matter when they Wake up everythign will be new to them.

All passengers will likely be starting up on equal footing, with similarly sized populations, with only the racial traits and their own social drive to propell them forward.
Whatever they were in the milkyway matters Little by now, that's merely part of theri cultural herritage and past history. People may judge them by it, but it won't be what defines them in the future of their respective peoples.

For example, the Asari, Turians and Salarians likely won't be the most populous, I do Think the Salarians and Krogans can breed quickly though. The Salarians can probably breed the fastest if they let go og their breeding laws and limitations, they would still need Resources to feed their growing population however. I guess it depends on the Resources and homeworld/s they find.

Still, it will take enough time to not be relevant in the first game.

The only people that theoreticaly could grow their population faster and able bodies would be the Geth, possibly Vorcha aswell. The Vorcha can adapt to almost any living conditions, they and the Geth would be perfect for the most hostile regions. Krogans are reasonably hardy aswell.

#9
shodiswe

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As for QEC, if BW doesn't want the collonists to stay in touch with the milkyway then they can have the QEC destroyed on either the colony ship on the Milkyway side.
If they left Before or during the Reaper invasion then it's easy to jsut explain it with, "The Reapers destroyed the relay" on the other side.

Otherwise it's easier to blame an accident that happend during the long journey.

It's up to Bioware and their writers to decide wether there will be Communications with the milkyway.

If they want to add it later then they could add a relay left there by previous refigees from the milky way that activates a relay in the Milkyway that the people back home discovers after it starts transmitting.

Communications, plots and other information will be at the whims of the writers.

There is lore allowing it, and there are ways to easily make Communication impossible refering to that same lore under certain circumstances.