Healing? Where?
It's one of the reasons that I want them to add more skill trees.Primal: fire, earth, cold and lightningCreation: healing, enhancements, glyphs and summoningSpirit: anti-magic, alteration mana, death and telekinesisEntropy: debilitation, hexes, sleep and drainingSpells with fire, cold, electrical, nature or spirit damage.For me, all spells could come back, even if reformulated in accordance with the gameplay.What will happen in the next game of the DA? More spells will be left out?
After DAI where only 1 basic tree wasn't elemental I'm hoping that fire, ice and electricity spells are shoved into one tree and just simply do elemental/arcane damage. Near the end of the tree there can be powerful spells which incinerate, freeze and paralyse respectively but for the most part nope and one tree is all they get.
The four schools were a great idea and despite what I posted above I would love to go back to that but with less redundant, stepping stone spells.





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