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Worried about the scale an size of the Andromeda....


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#1
SZKSYPCZE

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Since the leak posted originally on reddit became actually possible, I took some time to read it. After this I started to worry about the size of the galaxy map in ME:A. The leak says: "...The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy)..."

 

In Mass Effect 1-3 "a cluster" was one of many locations on the galaxy map form the widest perspective. Now we will be operating in only one cluster with 100s of solar systems. This would explain how are we going to travel through Andromeda. We will not. There is no mass effect technology. Why would there be? It's an unknown part of space. We will only travel within one cluster which will be possible by using FTL drive that uses fuel like in ME3 and there will be no need for those mass effect relays.

 

So this makes me worry. Our space of operating will be actually very limited, considering the size of the whole galaxy. Of course, as Bioware promises, we will be given a chance to explore many solar systems. What's more Bioware said:

 

"...Though the scales are still massive, Andromeda will start smaller and more focused, and really drive home the theme of exploration as such. It’s supposed to “give you a sense that there is much more to explore, rather than saying ‘here’s the whole galaxy.’"

 

This statement made me really worried. It actually confirms the plot leak and that we will only able to operate in one region, one cluster of the Andromeda.

 

I'm keepeing my hopes up, because they said "andromeda will start". I hope that one of the goals will be inventing a new way to travel between clusters. What keeps my hopes down is that Bioware proved that they do not always keep what they promise (i do not want to use stronger words), as it was in ME3. I worry that it will end up with only "a sense that there is much more to explore".

 

What do you think??



#2
SZKSYPCZE

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what do you think?? maaaaaan



#3
Paulomedi

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It's the logical thing to do. We are settlers, going Far West on our carriages, meeting the indigenous tribes, warring against them for our space on an uncharted territory.



#4
shepskisaac

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Andromeda has trillion of stars. Even if we're stick in 1% of it, we have material for new ME games there for the next 1000 years. Millions upon millions of stars with planetary systems. Absolutely impossible to run out of space for gameplay locations. Not sure why you're so worried. Is it just about the illusion of galaxy-spanning traversal as in ME3? (cause ME1 & ME2 were more limited, focusing mostly on select regions too)


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#5
Heimdall

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I don't see how its a problem.

 

We'll still be seeing new planets, the distance between them will just be smaller.  That's really the only functional difference.  We traveled across whole star clusters in ME before, we just only visited a handful per cluster.


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#6
BatarianBob

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The trilogy pared down star clusters to the 4 or 5 systems that might be of interest, but in universe every one of those dots on the map is a star system to potentially be explored. Being confined to the Helios cluster doesn't necessarily mean less content. It might, because of EA and laziness, but the premise doesn't necessitate it.

The Elder Scrolls is a good example of what I think they're trying to say. Huge world with dozens of hours of content, then you realize that that's only a single country in a single continent of this world. Leaves you wanting more in the good way.
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#7
Han Shot First

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I don't think it matters much whether the game is set in just one cluster or spread out throughout an entire galaxy. It doesn't necessarily translate into less concent, and certainly won't with ME:A, where there are apparently hundreds of explorable worlds. ME:A sounds much bigger than any of the Shepard trilogy games, the only difference is that the main character is going to be exploring much more of a single cluster rather than only visiting one to three star systems per cluster.

 

On that note I'm actually more concerned that there might be too much to see in ME:A. After Dragon Age: Inquisition I have a concern about Bioware losing its focus somewhat by going overboard with the exploration, and not having the time or resources to create meaningful content for all the explorable maps they created. Sometimes less is more, and I hope with ME:A that the team has the story content determine the size of the game universe, rather than the game universe itself being the main priority.


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#8
FKA_Servo

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My probably unpopular idea is that they should go overboard with the exploration. I think it suits the franchise better than it suits Dragon Age. Beyond that, the overall story should be smaller scale, lower stakes (this is indicative of the level of trust I have in Mac Walters). I'd love it if the main focus were somewhat episodic and character driven, on companion stories and what would probably be characterized as "side quests" in other games (as in tangential to the main plot) planet to planet. The caveat being, of course, that these should actual, content rich quests as opposed to what we get in DAI (when all the really neat information is transmitted via war table).

 

But then, I'm not lying when I say my absolute favorite parts of ME are derping around planets in the mako and sitting on the galaxy map listening to the music and reading the planetary descriptions.

 

If wishes were fishes.


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#9
SpunkyMonkey

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I'm missing the issue? This bit............

 


 

"...Though the scales are still massive, Andromeda will start smaller and more focused, and really drive home the theme of exploration as such. It’s supposed to “give you a sense that there is much more to explore, rather than saying ‘here’s the whole galaxy.’"

 

 

.............soudnds great to me. It sounds as if, despite it taking around 10 years, folk have finally realized making a game enjoyable is about the experience, not giving someone the biggest playground ever.



#10
Han Shot First

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The Mako probably would make exploration more bearable, even if the content on the world you were exploring wasn't much deeper than DA:I's side quests. While Mass Effect 1's uncharted worlds could be monotonous, repetitive, or frustrating at times....I was never quite as bored playing that game as I was with Dragon Age: Inquisition. Being in a vehicle that zips over the terrain, so long as there isn't a mountain in your way, probably helps.

 

Having said that I'm hoping the side content has more in common with The Witcher 3 than Dragon Age: Inquisition or Mass Effect's version of shard hunting. (minerals / League of One medallions / Asari matriarch writings / Prothean data discs) 


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#11
Torgette

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I like that we're in one local cluster instead of jumping around to all the most interesting points of interest immediately, it keeps things local and lets them expand the universe a little more easily without it contradicting established lore.



#12
FKA_Servo

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The Mako probably would make exploration more bearable, even if the content on the world you were exploring wasn't much deeper than DA:I's side quests. While Mass Effect 1's uncharted worlds could be monotonous, repetitive, or frustrating at times....I was never quite as bored playing that game as I was with Dragon Age: Inquisition. Being in a vehicle that zips over the terrain, so long as there isn't a mountain in your way, probably helps.

 

Having said that I'm hoping the side content has more in common with The Witcher 3 than Dragon Age: Inquisition or Mass Effect's version of shard hunting. (minerals / League of One medallions / Asari matriarch writings / Prothean data discs) 

 

I haven't played TW3 yet... but this should go without saying. This kind of stuff was old in ME1, though.

 

I just really love the openness of the setting, and I think that making it huge is the way to go. Like too much to do in a single playthrough. Maybe even lock certain sectors behind story decisions.

 

Basically, though, I want it to make 100%ers cry.



#13
SpunkyMonkey

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The Mako probably would make exploration more bearable, even if the content on the world you were exploring wasn't much deeper than DA:I's side quests. While Mass Effect 1's uncharted worlds could be monotonous, repetitive, or frustrating at times....I was never quite as bored playing that game as I was with Dragon Age: Inquisition. Being in a vehicle that zips over the terrain, so long as there isn't a mountain in your way, probably helps.

 

Having said that I'm hoping the side content has more in common with The Witcher 3 than Dragon Age: Inquisition or Mass Effect's version of shard hunting. (minerals / League of One medallions / Asari matriarch writings / Prothean data discs) 

 

ME1's mako exploration was atmospheric and in context though, which is why to me it was way more enjoyable. I felt like a space explorer exploring semi-barren worlds, and that's what I'd expect on various worlds in space. In DA:I however none of that wonder or context was captured. It was just bland, repetative filler.


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#14
Otter-under-the-mountain

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It really depends on how broadly you define "cluster". Just within five parsecs of the sun, there are 56 hydrogen-fusing stars, fourteen of which have known or suspected planetary systems. While the likelyhood of any of the ones we can confirm being habitable is questionable (our current method of detecting planets around other stars really only works well with large bodies that are fairly close to their star, so most of them are probably gas giants), assuming the Andromeda galaxy doesn't have anything making habitable planets more or less likely, they could easily put at least a few within an equivalent area without stretching too much.

 

In the ME universe, the Milky Way has points of interest spread out all over the galaxy because of the relays: they're so easy to use that no one bothers straying too far from any one of them, and finds everything they need in the same system as one or just a short drive away. Assuming Andromeda doesn't have them or something equivalent to them, even if the Andromeda natives discovered the mass effect drive or something similar, they would logically try to explore everything near to where they first evolved and get all the habitable planets there colonized, so all the points of interest will be near-ish to each other.


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#15
WittyUsername

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My worry is less the size of the places we're visiting and more about not meeting any space faring alien races - - all just tribal aliens or non sentient ones. Never meeting Andromeda's equivalent of the Council, ect.

#16
Hexi-decimal

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My worry is less the size of the places we're visiting and more about not meeting any space faring alien races - - all just tribal aliens or non sentient ones. Never meeting Andromeda's equivalent of the Council, ect.

Don' t know if we will run into a "council".  If the leaks are to be believed then there will be a number of other space faring races, one of which is the major antagonist.



#17
WittyUsername

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Should be a council. Galactic governments are common in scifi, Republic for Star wars, Federation for Star Trek, DOOP for Futurama. And make sense.

The idea of not existing is odd... Especially if they went thousands of years without having to suffer the Harvest. They should blow our tech and society out of the water.

#18
BatarianBob

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My worry is less the size of the places we're visiting and more about not meeting any space faring alien races - - all just tribal aliens or non sentient ones. Never meeting Andromeda's equivalent of the Council, ect.


In the teaser, the guys shooting at N7 dude are using laser guns. Not exactly tribal.

#19
cap and gown

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I read this and think to myself: Mass Effect really didn't capture just how big space is. If having just one star cluster seems claustrophobic because of the ME trilogy experience, then the ME trilogy did an extremely poor job of conveying just how vast our galaxy really is.



#20
GnusmasTHX

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So weird... BW is only ever going to get X amount of content in the game for release. Whether the area is large or small only affects the space between the places you can visit on the galaxy map. 



#21
Malanek

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If anything I am worried about the opposite because of DAI and the focus on exploration. It will be too big and unfocused.

 

If we don't have mass relays and no radical improvement in FTL capability, it is a good idea from a writing perspective to make things denser.



#22
AdmiralBoneToPic

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On that note I'm actually more concerned that there might be too much to see in ME:A. After Dragon Age: Inquisition I have a concern about Bioware losing its focus somewhat by going overboard with the exploration, and not having the time or resources to create meaningful content for all the explorable maps they created. Sometimes less is more, and I hope with ME:A that the team has the story content determine the size of the game universe, rather than the game universe itself being the main priority.

 

So much this. I really hope they don't follow the typical Ubisoft/Rockstar/Bethesda/Just Cause 2 open world way on this. It'd be most unfortunate and a wrong move to have a game which is as wide as an ocean but as deep as a puddle. Style over substance etc. And on your first point: Bigger is (not) better, Quantity over quality: To me it sounds like to me they're going for biggness with this next installment. I just hope in going for this unprecedented breadth & scope they don't loose the sight of the focus, cohesion, smaller detail, richness & intricacies. And that the exploration is not poorly implemented + the idea that the Mako and simply driving around on a barren rock with long windy paths is "exploration"... I hope the ME:A team bring more to the table than that. There's much more to exploration than just that imo. I hope they don't skimp on the cultral aspect of exploration too.

 

In conclusion the fact that its set in one cluster isn't of much importance. I think ME:A has more important, pressing concerns.



#23
Broganisity

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We may travel to less places, but we will explore those places more than you explored that one little clan base on Tuchanka or that one arm of the Citadel.



#24
Chealec

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The bigger it is, the further you have to travel on "fetch" quests *sighs*

 

Mission: take these space spanners from the Gadgetezan Alpha-137 system to the space goblin Krogan mechanic on Bootibay X89.



#25
themikefest

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The Mako probably would make exploration more bearable, even if the content on the world you were exploring wasn't much deeper than DA:I's side quests. While Mass Effect 1's uncharted worlds could be monotonous, repetitive, or frustrating at times....I was never quite as bored playing that game as I was with Dragon Age: Inquisition. Being in a vehicle that zips over the terrain, so long as there isn't a mountain in your way, probably helps.

Really? I prefer the side quests in DAI over driving the mako in ME1. Now if the mako from the trailer was in ME1, I would agree since it looks like it has a lot more get-up-and-go to it and would make driving on any planet bearable.