I'd say there is some substantial differences between the two though. In DA and ME, playing as "the Paragon" generally gets you the best reward. All your companions are usually good, or at the very least moralistic. You can improve the lot of the world with hard work and the Power of Friendship, and stuff tends to fall into black and white labels. The villains are either mind-controlled by an Ancient Evil, or indoctrinated by some artifact. (Thankfully Weekes looks to be putting a stop to that, I harbor no hope for Walters, and only some for Gaider).
In CDPR games there typically is no "good ending", (although W3 does have something close to one, but it could also be called "selfish") or "good people". Iorveth and Roche are basically the same person on opposite sides, and the elves are pretty much reaping what they sow. Triss selfishly takes advantage of Geralt's amnesia to satisfy her own desires. Yen is basically Morrigain, she only cares about Ciri, and Geralt somewhat. Dandelion is a selfish and self-absorbed ******. Zoltan was a bandit. They're still likeable people with some virtues, but there are no Cassandra's in the mix. Nobody better exemplifies that than the Bloody Baron, one of the best characters I've ever met.
No matter what ending you get someone gets screwed. If Nilfgaard wins, Temeria does ok, but the rest of the North is going to get crushed under a totalitarian, slave-trading, expansionist empire. Even putting Ciri on the throne is a bittersweet ending, and unlike Leliana who is able to overturn decades of tradition just because she wants to, it's never said that Ciri will be successful in her attempt.
That said they both touch on similar subjects and are very gritty in how they approach subjects like religion, magic, and race relations. DA is much more optimistic and "lighter" than Witcher though. Love them both though, and Trespasser/Weekes at the helm has reignited my interest in the franchise, after DAI killed it.
Gotta laugh at people saying Geralt is a "male power fantasy" especially since W3 punishes you for playing like that with Triss and Yen
. He spends most of the time doing someone else's bidding (usually a woman's), getting tricked and everyone makes fun of him for the way he takes Yen's abuse.
Hm, even Cassandra is not a goody two-shoes. She's abrasive at best to people she doesn't like (like how she treats you at the beginning of the game) and used to hunt mages. The other companions are a somewhat ruthless merchant prince, a bloodthirsthy Qunari mercenary, a violent self-styled Robin Hood, a Grey Warden impostor with loads of baggage, an arrogant and manipulative mage, a tevinter magister-in-training that views slavery and blood magic as facts of life, a spirit that used to murder people, and, well, Solas. Among the advisors, Josephine is indeed a goody two-shoes, but given that this is literally her job that's hardly damning towards the game. TW3 also has mostly white characters, such as Ciri, Priscilla and Dudu.
As for black and white morality, there weren't too many choices with that aspect? Freeing or subjugating the Mages or Templars is a question of viewpoint more than anything. Whoever you let sit the throne of Orlais is mostly a question of realpolitik (where you can let Celene be assassinated knowingly). Exiling the Wardens or not is mostly a question of patience for their BS. Hawke vs Warden choice is a question of affection for the respective character, Claiming the power of the Well or not is a question of trust towards Morrigan and whenever your Inquisitor wants personal power.
Same for Inquisition's ending. Apart from the (IMO badly written) Good Girl Leliana ending, all the Divine outcomes have their share of difficulties. Your choice in the Mage-Templar war comes at the detriment of someone. Your court approval and chosen candidate greatly changes the outcome of Orlais, not always for the better (I liked keeping Gaspard alive as a sword of damocles above Celene's head to have her tied to the Inquisition). The fate of the Wardens is not always rosy. So on and so forth.
I am highly optimistic for Dragon Age's future myself. Weekes has shown he had the writing chops to bring the series to interesting places, and isn't afraid to inflict consequences to players (RE Iron Bull). Even Inquisition I feel did more good than bad, both in terms of world building and gameplay (especially the former). They need to trim the fat regarding the open world and have a smaller scale story next time around, as well as make up their mind whenever they want tactical, Pillars of Eternity-esque combat or go full-on action like The Witcher.





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