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Dragon Age Inquisition and The Witcher 3/DA:O compared


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#301
Giantdeathrobot

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I'd say there is some substantial differences between the two though. In DA and ME, playing as "the Paragon" generally gets you the best reward. All your companions are usually good, or at the very least moralistic. You can improve the lot of the world with hard work and the Power of Friendship, and stuff tends to fall into black and white labels. The villains are either mind-controlled by an Ancient Evil, or indoctrinated by some artifact. (Thankfully Weekes looks to be putting a stop to that, I harbor no hope for Walters, and only some for Gaider).

 

In CDPR games there typically is no "good ending", (although W3 does have something close to one, but it could also be called "selfish") or "good people". Iorveth and Roche are basically the same person on opposite sides, and the elves are pretty much reaping what they sow. Triss selfishly takes advantage of Geralt's amnesia to satisfy her own desires. Yen is basically Morrigain, she only cares about Ciri, and Geralt somewhat. Dandelion is a selfish and self-absorbed ******. Zoltan was a bandit. They're still likeable people with some virtues, but there are no Cassandra's in the mix. Nobody better exemplifies that than the Bloody Baron, one of the best characters I've ever met.

 

 No matter what ending you get someone gets screwed. If Nilfgaard wins, Temeria does ok, but the rest of the North is going to get crushed under a totalitarian, slave-trading, expansionist empire. Even putting Ciri on the throne is a bittersweet ending, and unlike Leliana who is able to overturn decades of tradition just because she wants to, it's never said that Ciri will be successful in her attempt.

 

That said they both touch on similar subjects and are very gritty in how they approach subjects like religion, magic, and race relations. DA is much more optimistic and "lighter" than Witcher though. Love them both though, and Trespasser/Weekes at the helm has reignited my interest in the franchise, after DAI killed it.

 

Gotta laugh at people saying Geralt is a "male power fantasy" especially since W3 punishes you for playing like that with Triss and Yen ;). He spends most of the time doing someone else's bidding (usually a woman's), getting tricked and everyone makes fun of him for the way he takes Yen's abuse.

 

Hm, even Cassandra is not a goody two-shoes. She's abrasive at best to people she doesn't like (like how she treats you at the beginning of the game) and used to hunt mages. The other companions are a somewhat ruthless merchant prince, a bloodthirsthy Qunari mercenary, a violent self-styled Robin Hood, a Grey Warden impostor with loads of baggage, an arrogant and manipulative mage, a tevinter magister-in-training that views slavery and blood magic as facts of life, a spirit that used to murder people, and, well, Solas. Among the advisors, Josephine is indeed a goody two-shoes, but given that this is literally her job that's hardly damning towards the game. TW3 also has mostly white characters, such as Ciri, Priscilla and Dudu.

 

As for black and white morality, there weren't too many choices with that aspect? Freeing or subjugating the Mages or Templars is a question of viewpoint more than anything. Whoever you let sit the throne of Orlais is mostly a question of realpolitik (where you can let Celene be assassinated knowingly). Exiling the Wardens or not is mostly a question of patience for their BS. Hawke vs Warden choice is a question of affection for the respective character, Claiming the power of the Well or not is a question of trust towards Morrigan and whenever your Inquisitor wants personal power. 

 

Same for Inquisition's ending. Apart from the (IMO badly written) Good Girl Leliana ending, all the Divine outcomes have their share of difficulties. Your choice in the Mage-Templar war comes at the detriment of someone. Your court approval and chosen candidate greatly changes the outcome of Orlais, not always for the better (I liked keeping Gaspard alive as a sword of damocles above Celene's head to have her tied to the Inquisition). The fate of the Wardens is not always rosy. So on and so forth. 

 

I am highly optimistic for Dragon Age's future myself. Weekes has shown he had the writing chops to bring the series to interesting places, and isn't afraid to inflict consequences to players (RE Iron Bull). Even Inquisition I feel did more good than bad, both in terms of world building and gameplay (especially the former). They need to trim the fat regarding the open world and have a smaller scale story next time around, as well as make up their mind whenever they want tactical, Pillars of Eternity-esque combat or go full-on action like The Witcher.


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#302
robertthebard

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Once again ... read what I said about 'my coding background' before you reply  :) ... you will go a long way in improving the accuracy and content of your posts if you 'read' and 'pay attention' instead of constant blinkered typing
 
I have already debunked all your other points ... so here goes for one last one
------------------------------
Crestwood Tavern is not on Crestwood map, when you open the dam gates in the tavern, what you see happening is on the Tavern's map only.


Just going to stop you right there. When you come out of the Tavern, Old Crestwood is no longer underwater. The change didn't happen "On the Tavern map only", since going into the Tavern, you can't access Old Crestwood. Really, nothing you said prior to, or after this matters, you were wrong, and now, will go on a pages long tirade to demonstrate how you can't possibly be wrong, because you know better than anyone how games work. Of course, that means we have to ignore what actually happened, but hey, that's par for the course for armchair game developers, isn't it?

#303
D_Schattenjager

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Just going to stop you right there. When you come out of the Tavern, Old Crestwood is no longer underwater. The change didn't happen "On the Tavern map only", since going into the Tavern, you can't access Old Crestwood. Really, nothing you said prior to, or after this matters, you were wrong, and now, will go on a pages long tirade to demonstrate how you can't possibly be wrong, because you know better than anyone how games work. Of course, that means we have to ignore what actually happened, but hey, that's par for the course for armchair game developers, isn't it?

More proof that you don't understand basics of coding, designing and OOPS ... keep it up 



#304
robertthebard

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More proof that you don't understand basics of coding, designing and OOPS ... keep it up


The only issue I see here is indeed "oops, I messed up, someone called me on it, and I've gone on for weeks trying to shame him out of the dialog, but he keeps focused on my mistake, so I have to try to trash talk him out of the dialog". Congratulations? I mean, there's stupidity, and there's this. For all your professed knowledge of coding, designing and OOPS, you still don't understand that an area that was inaccessible before you "flip a switch" that is now accessible is a major change in environment?

What games are you currently working on? I want to remove them from my list of "Might play when I'm bored with what I've got", because based on the dialog we've had here, I'd be better off playing Pong.

#305
D_Schattenjager

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The only issue I see here is indeed "oops, I messed up, someone called me on it, and I've gone on for weeks trying to shame him out of the dialog, but he keeps focused on my mistake, so I have to try to trash talk him out of the dialog". Congratulations? I mean, there's stupidity, and there's this. For all your professed knowledge of coding, designing and OOPS, you still don't understand that an area that was inaccessible before you "flip a switch" that is now accessible is a major change in environment?

What games are you currently working on? I want to remove them from my list of "Might play when I'm bored with what I've got", because based on the dialog we've had here, I'd be better off playing Pong.

ROFL ... nice try ... but epic fail again ... for you

 

You don't realize the difference between an 'Environment/Textures changing when you are in it' and an 'Environment/Textures changing due to Event on different Environment' ... after I have given examples of both across different maps of DAI

I really can't go more basic than that in programming ... 

Maybe we can continue after you read these

http://gamedevelopme...--gamedev-13910

http://c2.com/cgi/wi...ivenProgramming

 

You don't understand how processing of too many background threads can be limited considerably by console generation

Maybe you should come back after you read these

http://www.dualshock...ge-inquisition/

 

You also fail to understand that without prev gen console support, we would have had the entire game be like Trespasser.

Maybe you are happy with game not being the best it could be or you need to play Tresspasser more 

 

You don't bother reading the full post and even till now, after so many posts, you have not understood what I was trying to tell in the first place

 

Do you honestly expect any politeness or respect in my replies after all that?

 

The problem is that have committed yourself so much down wrong path right from the first post that you can't even admit that all your premises and comments have been bashed convincingly  :)

Like I said earlier ... you have my pity ... I have seen Liverpool FC supporters talk just like you for decades on Soccer forums  :D



#306
MrTijger

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Having played both games for over a 100 hours I'd say that there is no comparison, they're not even really the same type of game. Witcher 3 is probably a better game all around if you look at it objectively though both have faults and jewels. I wholly support both Bioware and CDPR and hope they will both keep making awesome games and if they do I'll keep buying products from both companies.

 

The notion that there is a side to pick here is beyond me, we should all count our blessings that we got 2 great games in a year of this scope and size to enjoy ourselves with.


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#307
Cobra's_back

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@ Majestic Jazz "DAI did A LOT of telling but not enough showing. Were were made to believe that Orasi was in peril in as a result of war and how a nation is divided over two factions, and this was largely explained in random notes, letters, diaries, journals etc. We really did not get to see this in game. When you compare this to the war in TW3 and being able to ride on your horse in the countryside, ride through a village and talk to people about how a faction came through to pillage their houses, raped their women, and went off with their valuables....that is VERY dark but it really pulls you in an immersive way. When you hear stories about families being split apart, lives ruined, and so on because of war, it really adds a tone of atmosphere to the story. "

 

Good to know 6 million people want to see rape. Would I enjoy a game that shows rape? H___ NO! Now that I know they show it, I won't make the mistake of buying it. Glad you posted this.

 

Thanks.